Releases: tldmod/tldmod
22 August 2019 Update
22 August 2019 Update
Troops & Items
- Gave Rohan Riders some power throw.
- Some reward item changes (Imladris, Mirkwood, Dunland).
- Mirkwood elves now have axes.
Assets
- Improved Gondor helmets, added ultra-light LODs (also for some other helms).
- Added a bunch of upscaled and improved textures + normal maps.
- New reward swords for Gondor and Imladris, made by Avelium.
- New Mirkwood axe, made by Avelium.
- New warhorses for Khand and Gondor.
Misc
- Do not reassign archers to infantry when out-of-ammo.
- Pull latest translation updates from Transifex; the updated languages are cns, cnt, cs, de, es, fr, it, pl, pt-BR, ru, sk, tr and uk.
- fixed some houses without collision in Rohan scenes.
Thank you for your support and Enjoy Middle - Earth!
Version: r3007 in the Nightly Builds
1 July 2019 Update
1 July 2019 Update
- Fix some new companion personality clash dialogs that were switched around.
- Fixed some werewolf mechanics.
- Adding Berserker health regeneration in sieges.
- Add health point shield to sieges (applies to trolls, lords, etc...).
- Fix an issue with high level kill quest.
- Update the .csv language templates.
- Fix a few copy-paste errors in the new Defeat Target Lord quest strings.
- Fix missing plural forms of the Large Orc Trackers of Dol Guldur and Pelargir Veteran Marine.
- Hopefully, fix the Hungry Orc/Uruk dialogue bug.
- Maybe fix foot lords mounting random mounts; Some item fixes.
- Fixed troop plural names in the troops sheet.
- Add a few new props and materials. Some scene prop shuffling.
- New coifs for Gondor helmet; enabled 'cloak' modifier for some armours.
- New gloves/gauntlets by Narf and CWE.
- Optimised Rohan armour texture usage + some models and LODs.
- Added variants with capes (lots of changes in item_kinds.txt due to changes in armour imod templates).
- Work-in-progress Isengard scene (enjoy exploring!).
- Optimised Rohan warhorse textures; optimised some specular textures.
- Fixed a dialogue that had instead of {playername}.
- Added Isengard flooded and Isengard outside scenes; improved a few other scenes; fixed issues with a few props and particle systems.
- Removed the stretched belt end from some Gondor armour textures and improved meshes.
- Added normal maps for Gondor marble textures.
- Made Moria labyrinth even more confusing.
- Improved Rohan horse assets, changed stepping and redistributed.
- New formula to calculate the number of available recruits, putting more weight on rank, leadership and center relation.
- Pull latest translations from Transifex. Some languages are making a lot of progress.
Equivalent to nightly r2985.
27 April 2019 Update
- Make sure animal ghost riders don't get knocked off.
- Pull latest CNS, CS, ES, FI, FR, HU, IT, KO, PL, PT-BR, RU and TR translations from Transifex. Some languages are making a lot of progress.
Equivalent to nightly r2954.
18 April 2019 Update
[b]Relatively Major Changes / Additions[/b]
[list]
[] Allow Player to Control Ally Commanders and their troops during battle using Influence Points
[] INT gives bonus XP to heroes after battles
[] Slightly bigger Gondor strength income
[] New Quest: Defeat Target Lord Party In Battle
[/list]
[b]Quality of Life Changes[/b]
[list]
[] Ask guildmaster for lord location (region if not in a center)
[] Ask guildmaster for companion locations
[*] Add Uruk & Black Numenorean Start Options for Dol Guldur
[/list]
[b]Troops & Items[/b]
[list]
[] Adjusted some weapon prices
[] Make sure Horse Archers are regrouped to Archers during sieges.
[] Added Guldur arrows, gave them to Fell Guldur Trackers
[] Fix issues with Bear Shield
[] Gave Dain a red axe
[] Some item and reward item fixes
[*] Other tweaks to items and troops
[/list]
[b]Scenes[/b]
[list]
[] Improved Isengard castle and underground scene
[] Fixed collision mesh for Orthanc
[] Added/improved/adjusted some scene props
[] Other tweaks to scenes
[/list]
[b]Bug Fixes[/b]
[list]
[] Fixed a bug with Mordor reward items
[] Removed unfitting modifiers from horses and wargs
[] Fix Improved Horse Archer setting toggling to ON
[] Change Dol Guldur slot_tier_x_troops to Guldur troops which should fix the Dispatch Scouts quest for DG
[] Fixed bugs with Lossarnach axemaster
[] Fix an old Native MS bug
[*] Other bug fixes
[/list]
[b]Asset Changes[/b]
[list]
[] Added normal map for Mearh
[] fixed spec map for Arnor armours
[] high-res troll textures, custom Isengard troll texture
[] Dale reward sword LODs
[] More improved high-res textures (orc weapons, arnor armours and helms, some corsair helms, Rohan shield paint)
[] Improved Dale and Northmen helms
[] Upscaled + improved some Gondor textures (helms, shields, armours, thanks to NPC99 for the chainmail texture!), added improved armour meshes
[] added feminized meshes to a Dale armour
[/list]
Thank you for your support and Enjoy Middle - Earth!
11 February 2019 Update
[h1][b]11 February 2019 Update [/b][/h1]
[b] Troll Changes [/b]
[list]
- Reduced their Hardened Skin HP
- Improved the formula for calculating damage against their Hardened Skin
- Reduced Arrow Damage unless it is a headshot
- Improved Couched Lance damage against Troll Hardened Skin
- Nerfed their AOE strikes
- They can pushback enemies when surrounded
- Overall, should be a better experience now. Thanks for the feedback
[/list]
[b]Troops & Items[/b]
[list]
- Gave itp_crush_through, itp_unbalanced, itp_can_knock_down to some weapons
- Tweaked all horses for better balance. There's no longer any single best horse.
- Expanded Umbar troop tree, adjusted their items and their stats
- Slightly more cavalry for Dale
- Added Corsair Master Assassin to Night Troops list
- A lot of reward item shuffling and tweaking
- Reduced day-/nighttime penalties
- Fix Arnor Shield texture
- Added spec and normal maps to Arnor items
- Fixed Pinnath Gelin Knight shield
- Redistributed warg types, made them slightly less tanky
- Less wargs and throwing weapons for Gundabad
- Moved Gundabad elite infantry a tier up, re-added t4 Moria orc archers
[/list]
[b]Scenes[/b]
[list]
- Moved Faniul to a place that is easier to find
- pimped up some castle scenes
- Fixed Minas Tirith Siege
- Improved some props and Caras Galadhon scene
[/list]
[b]Bug Fixes[/b]
[list]
- Fix "amount til promotion" visual issue
- Fix Lord Healing dialogue bug
- Fixes to some dialogues (thanks to JTLannister)
- Re-dressed Kili
- Fix issues with Alternate Training quest
[/list]
[b]Other Changes[/b]
[list]
- Low Level Orcs will start up front while in formation, elite orcs behind
- Add Pre-War Condition to Spawn Bandit script (More bandits before war starts)
- Increased probabilites and reduced prices for item modifiers
- The better your relations is with a town, the better quality items you'll see in smiths
- Give Glorfi & Lyka advanced combat AI cause they are badass
- Add Riding Skill exceptions to protect against being unseated during KO animal attacks
- make battle encounter effects optional through a menu
- change some fog distance during Saruman's storm
- Capture Commander & Rescue Prisoners quest should only be given after War starts
- Adjusted party size morale malus
- tweaked raider parties for Defend Refugee Quest
[/list]
December 18, 2018 Update
[h1] December 18, 2018 Update [/h1]
[b] New Troll Behaviour and Attacks [/b]
[list]
- Trolls now attack just like troops
- Trolls now charge. There are still some issues with it, but for now, it works relatively well.
- Some trolls have shields.
[/list]
[b] Player Battle Victories Support Current Theater Allied Factions [/b]
[list]
- When the player wins a battle, the spoils (i.e faction strength boost) are shared between the allied factions of that theater
- Previously, the player's faction would get the spoils.
- This allows the player to actually make a bigger difference in allied theaters, without making the player's faction overpowered.
[/list]
[b] Companions [/b]
[list]
- 3 New Evil Companions Added.
- Companions are no longer found inside castles. They will be found somewhere in the town center. Look for them there.
[/list]
[b] Troop & Item Changes [/b]
[list]
- remove blur from isengard weapons that makes the weapon disappear
- Made Isengard bow slightly thinner and tilted to the side to improve first-person aiming
- add female variation of Beorning Berserker armour and Khand Kilt
- Fixed Northmen Nasal Helm missing mesh, Dale reward sword position and missing materials, some more missing materials and asset doublettes.
- Minor adjustments to Beorning, Dale, Corsair troop trees
- Adjusted Gundabad&Moria top tier levels
- Made Khand kilt available in shops
- Fixed Dunedain Ranger stats,
- Changed some Beorning walker and guard troops
- Improved Umbar armour normal maps and UVs, rotated+improved big bucklers
- Reorganised some reward items according to sheet
- New Shield of Tuor reward by Avelium
- Nerfed Morthond Hunter and PG knight a bit
- Implemented Faradon's dwarf armour
- New Rohan armours, helms, boots, horses by NPC99
- Adjusted Rohan troop tree
- Removed dismounted Rohan troops from party templates
[/list]
[b] Campaign / Campaign AI Changes [/b]
[list]
- Remove Dol Amroth as Secondary Gondor Capital
- MT cannot be sieged unless X amount of Gondor Centers have fallen + minor AI tweaks to favour sieges
- remove the 'we are campaigning' restriction when requesting council.
- Change Umbar & Moria faction colours to be less similar to Moria
- New Lord Command: Ask Lord to attack a besieged center
- Don't reinforce factions in Last Stand mode
- make some changes to guardian party quest
- Fixed limited defender spawns in sieges, rebalanced defender starting numbers and reinforcments.
- Prevent division by zero in script_calculate_rank_gain_new, hopefully also fixing the rank gain exploit
- Allies will now help the player against deserters. They still don't hunt them down though (as designed).
- Removed player faction str income nerf
- Some work on Moria and Gundabad reinforcement templates
- More garrison size adjustments
- attempt to fix division by zero errors in ai scripts
[/list]
[b] Scenes & Scene Props Fixes / Changes [/b]
- Improved some native scene props
- Some scene fixes (Dol Amroth landmark scene, Dol Guldur center)
- removed some buggy tree LODs;
- new Isengard underground terrain
- Some more details to Beorn's House.
- Hopefully fixed troops spawning below terrain in Gundabad mirkwood outpost.
- New Beorning village scene
- Improved some AI barriers in Erebor and Rivendell camp siege
- Pimped up MT siege a bit
- Reduced blue ground colour in some Gondor scenes.
- Hopefully fixed the water foam particle for WB
- disabled formations in Gondor coastal scenes
[/list]
[b] Others [/b]
[list]
- renamed some factions for better grammar
- Fix Battle Encounter Effects formula + make fogginness relative to scene size
- Add new male faces (textures, head mesh, modified beards)
- Make sure dead companion is not resurrected
- Add Merlkir's new Funeral Pyre Oath drawing + Added Funeral Pyre Oath menu
- Fix Moria / Gundabad Oath Kill Counter
- Make sure Moria book can't be taken twice from Moria
- Hardcode some scout camp locations, so hopefully they don't spawn on inaccessible terrain
- Change Targeted kill quest to be level dependent.
- make sure heroes aren't eaten
- make sure retreat party has at least 1 troop
- Show rank points til next rank in Reports
- Add extra checks for Berserker Trait
- Make Slower Agents when Wounded Optional through a Menu (Battlefield AI tweaks)
- Put in a hard limit for # of attackers in village defense quest
- made sea battle (south) a bit easier (less javelins)
- Fix Saruman Storm Lightning effect + Tweak Battle Encounter Effects Formula Again
- Henneth Annun no longer a target for certain quests
- Add info on who killed hero both in news and in mound/pyre + target that faction for oath of vengeance
- New face codes for Gondor town NPCs, by Merlkir
- New day/nighttime penalties, also affecting melee
- added a new preset to Fixed Custom Camera: Center View
[/list]
September 2018 Patch
[h1] [b]Another September 2018 Patch[/b] [/h1]
[list]
[] Fixed a bug found when we implemented reinforce next theater script
[] Fixed weather effects happening when it is not intended to
[] Added preliminary Dol Guldur troop tree by moving orc trackers to DG + making them a bit stronger;
[] Made Rhovanion Marchwardens ranged troops;
[*] Rotated Dale Bill so it actually hits with the blade
[/list]
Thanks again and Enjoy Middle Earth!
September Patch 2018
[h1] September 13, 2018 Patch [/h1]
New Feature:
[list]
[*] Battle Encounter Effects
- Depending on the faction strength of certain factions AND where the player is on the map, some special effects leading to buffs/debuffs might occur during battle (BETA)
[] Extended Battlesize: Minimum is now 90; Maximum is 350.
[] Made sure Sieges always have optimal battlesize
[/list]
Other changes:
[list]
[] Prune Prisoners from Centers faster (From once a week to twice a week)
[] Fix Guild Master Quest Ranges (should fix the Guildmaster kill quest issue)
[] Fix kill quest counter from counting each kill as double.
[] Upscaled and improved more textures + added normal maps for Rhun, Beornings
[] Fixed some strings
[] Improved woodmen / beorning normal maps, fixed one mesh
[/list]
Thanks again for your continued support! Enjoy Middle Earth!
September 9 Hotfix
Previous release broke something. Fixed!
September 9 Patch
[] Add Last Stand of Durin's Folk Custom Scenario
[] Add Faction Selection Presentation
[] Hardcoded some Scout Camp locations so that they will always be reachable
[] Changed Dale troops' inventories, so that the Dale armours hopefully show up in shops; also adjusted some item stats;
[] Put deprecated troops back in for old savegames. May be overwritten in a few months.
[] Changed some reward item text so it is more understandable + change isengard mine to give +2 tactics for now