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Releases: tldmod/tldmod

July 1, 2021 Update

01 Jul 18:31

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Siege Improvements:

  • Debug and rethink reinforcement triggers based on team count.

  • Defender reinforcements trickle in before choke point is taken.

  • Siege attackers focus on alternating flanks.

  • Stop reinforcements after player KO.

  • Don't spawn defender reinforcements if attacker player is nearby.

  • Fix and improve archer position reinforcement script.

  • New Mirkwood battlefields:

  • New Woodelf Camp scene + siege.

Improved sieges: Woodelf Camp, Gundabad North-East Outpost, Dol Guldur North Outpost, Mordor Emyn Muil Camp.

  • Reduce archers in Mirkwood and Guldur hosts and garrisons; slightly increase level for Guldur and Dale elite archers.

Miscellaneous

  • Change troll levels; adjust troll influence cost formula.
  • New reward items.

Various fixes:

  • Osgiliath/Cair Andros merchant menu string.
  • Dol Guldur reward gloves model.
  • Open tent collision mesh.
  • Pony texture.
  • Scene assignment for Gundabad NW Outpost.
  • Zigurphel werewolf dialogue.

April 3, 2021, Update

03 Apr 08:46

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  • Fix a script error appearing in battles.

April 01, 2021 Update

01 Apr 17:09

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Troops and Items

  • Add damage bonus for javelins against trolls
  • Slightly rebalance throwing weapons
  • Overhaul shield stats (more comparable, generally more armour and less hp)
  • Overhaul Companion stats loosely based on regular player stat progression, rebalance rank and influence requirements
  • Add more orc weapons, credit to Khazad mod
  • Allow orcs to ride giant warg
  • Reward item changes
  • Add more berserker armours
  • Implement bow + shield mechanic, allow certain bows to be used with small shields, with an accuracy debuff
  • Give double quivers to some archers

Visuals

  • Use native earth texture for deserts (adjusted normal map)
  • Maybe fix Khamul helmet transparency issue on some systems
  • Vertex animations for throwing weapons thanks to HelloMiffy
  • New snow (=swamp) texture, new village texture based on native stonefloor

Gameplay and Fixes

  • Give a few free wp points after battles, based on agility and battle size
  • Add stagger chance for lords
  • Add a low HP shield to berserker troops and two companions
  • Fix a number of scene prop collision meshes
  • Add relation discount for reward items; remove rank discount;
  • Tweak merchant gold and volunteers formula; increase trade skill scaling;
  • Recruiting volunteers now decreases center garrison,
  • Decrease orc volunteers bonus, implement elf volunteers malus
  • Add merchants and smiths to centers that were previously missing them
  • Disable advance camp mayors, add mayors to regular centers that where missing one.
  • Fix faction intro script to account for changed string IDs
  • Fix Zigurphel werewolf limit; disable storing werewolves in player reserves
  • Fix a bug related to faction last stand that would cause Gandalf to bring "ally down" messages when enemies are defeated, or the victory screen to show too early, when last enemy faction is still active, but in last stand mode.
  • Disable first person mode in Gandalf cutscenes

February 06, 2021 Update (2)

06 Feb 17:27

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  • Fix string format for some translations

February 06, 2021 Update

06 Feb 13:49

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Troops & items

  • Slightly adjust troop level for high-tier orcs and trained trolls
  • Improved Rhun armor textures
  • Implement Rhun helm variants + some armour variants; Redistribute Rhun items.
  • Slightly improve heavy Rhun armours;
  • Add two armour piercing Rhun weapons;
  • Apply shield skill for dwarf troops

Scenes & visuals

  • Improve outer terrain meshes for Helm's Deep and Dimrill Dale scenes
  • New compass by Merlkir
  • Material shader fixes for Linux

Gameplay

  • Apply "brighter nights" feature to some custom fog scenes

  • Add woodmen starting option

  • Skinchanger feature by Arsakes

  • Debug and simplify the siege AI

  • Fix a bug with player's reserves from advance camps not moving when the advance camp moves. Merge advance camp reserves with capital reserves if faction retreats to home theater.

  • Reward item changes

  • Fix faction strength bug with failed quests

  • New orc brew consume by Noxbru

  • Pull latest translation updates

December 21, 2020 Update

21 Dec 08:54

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21st December 2020 Update

  • Fix a bug that would cause faction strength swaps for certain quests.
  • Fix attempt to New Formations to prevent troops from moving backwards when ordered to hold somewhere.
  • Change the way we check for food for the hungry orc/uruk trigger
  • Fixes to consume_food and are_there_any_orcs script, thanks to Noxbru!
  • Fix missing Dale armour mesh
  • Update translations

December 5, 2020 Update

05 Dec 16:43

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5th December 2020 Update

  • Base conditions for giving lord commands on rank+relation; remove trait conditions for some factions, adjust trait descriptions
  • Enable "commence siege assault" command for marshalls
  • Scale influence cost for lord commands with relation
  • Maybe prevent troublesome bandits from being attacked by allies;
  • Add missing Dale armours to stores.
  • Fix a bug with raise troops (2nd option) causing relationship decrease, add new dialog if player fails to train all troops; allow to train less troops than required, scale rewards;
  • Maybe fix a division by zero error with lord AI
  • New models for Dale horses, based on Brytenwalda Rus horse
  • Tweak rewards and other values for a range of quests, add level scaling, add faction strength consequences
  • Fix falling from horse damage (by Noxbru)
  • Fix two bugs in the linux installer (by Noxbru)
  • Limit number of attacker waves in sieges
  • Make sieging lords slightly more reactive
  • Increase food consumption for trolls and warg riders, slightly reduce for orcs
  • Slightly lower reward item price with faction rank
  • Change Mirkwood axe reward for spear
  • Fix Henneth Annun exemption in script_cf_get_random_enemy_center_within_range
  • Adjust lord death chance, scale by player level
  • Adjust party templates for Dale (more cavalry), Lorien (more infantry), Dwarves (fewer archers)
  • Increase faction AI siege aggressiveness;
  • Reduce casualties in autocalc sieges; make attackers less likely to cancel autocalc siege attacks; adjust garrison sizes
  • CWE flying birds (by Ruthven)
  • Update translations

September 22, 2020 Update

22 Sep 12:05

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22 September 2020 Update

Balance and gameplay

  • Base advance camp respawn chance on faction strength
  • New formula for merchant money and imod quality of merchandise, taking into account rank, center relation, and trade skill;
  • Reduce base amount of loot
  • Adjust metal scraps value and abundance
  • Adjust rank gain formula (defeated party type and size weigh in more); also introduced some side asymmetry (good side profit more from fighting with allies, evil side are punished less for losing troops)
  • Improve pre-war balance by reducing amount of scouts spawned by major factions; re-enable pre-war warg scouts (look out!); rebalanced most scout parties
  • Adjust number of volunteers and volunteer training (more wieght on leadership instead of rank); chance for high-level volunteers to be removed from recruit pool
  • Higher hiring cost for high-level troops
  • Reduce compensation you get for reinforcing parties to avoid exploit; adjust party reinforcement limits by party type and faction;

Quests

  • Fix "defend refugees" quest winning conditions (you can now finish the quest if you've lost one or two refugee parties); also fix theater assignment for correct raider parties
  • Add/Improve level scaling for "defend refugees" and "dispatch scout party" quests;
  • Fix train troops quest level scaling; fix reward for alternate mode

Scenes

  • More scene pathing fixes (Mirkwood scenes, some siege scenes)
  • Fix Dale wall collision mesh
  • Bunch of scene improvements: Less undergrowth in small Mirkwood scenes, improved pathing and collision in Edoras siege
  • Optimise collision meshes for some trees (maybe helps with performance in Mirkwood scenes); fix one tree missing its bark material (load order related)
  • Slightly reduce density for fern grass, remove big fern mesh from the grass entry (hopefully avoid "too many vertices" crash on Mirkwood maps);
  • Reset some material shaders to avoid flickering and visual bugs (mostly Esgaroth)
  • Add greenish haze in Mirkwood scenes

Items

  • Some item adjustments for Mirkwood, new light helm variants, correct wrist position for some armours
  • Adjust position for most gloves

July 20, 2020 Update 2

20 Jul 15:01

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  • Fixed a bug that would cause a duplicate player to appear in some scenes
  • Adjust number of volunteers and volunteer training
  • Pull latest translation changes from Transifex; covering es, it, ko, pt-BR, ru and tr.

TLD 3.6

24 Jul 17:50

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https://bitbucket.org/Swyter/tld-downloads/downloads/TLD_3.6_wb.7z (SHA1: 36decea25cbe75b94928f579172db996)
https://bitbucket.org/Swyter/tld-downloads/downloads/TLD_3.6.7z (SHA1: 96121f428eb40c7cde65c6a942d8f0d7)

(This TLD 3.6 standalone package was equivalent to TLD 3.5 patched with the nightly r3282, released on 2020-07-20)