Releases: tldmod/tldmod
August 27, 2022 Update
August 27, 2022 Update
Equivalent to Nightly Patch Version r3688
Gameplay
[*]Improve sorcerer quest: Overhaul stealth and alarm score calculations
Assets & Visuals
[] New Rhun Main Camp scenes
[] New Iron Hills Camp scenes, collaboration with Morgul
[] New Harad swords by Giles, preliminary implementation
[] Overhauled Minas Tirith scenes, expanded walkable area, optimized wall assets
[] Elven boots, made by Sid from TLDO
[] Numenorean Karma reward, made by Giles
Fixes
[] Fix a few faction strength related bugs
[] Small fixes: Avoid "gained 0 rank" message; remove outdated info in the war tutorial; improve kill bandits quest description; maybe fix a pathfinding issue in a Mirkwood scene
[] Fix dialog options for finishing raise troops quest
[] Improve pathfinding in Morannon siege
[] Fix "command allies in battle" mode not resetting, adjust cost
[] Fix prisoners disappearing when giving troops to friends
[] Disable TLD/M&B troop identifiers, replaced by WB troop banners
[] Make Gondor Ranger Skirt available in Henneth Annun store
[*] Add inventory chests to a number of Gondor regional battle fields
May 18, 2022 Update
Equivalent to Nightly Patch Version r3641
Gameplay
- Experimental re-implementation of Native's agent label system
- Sieges: Prevent defender fadeout when player is defender
- Tweak and fix Moria drums reward
- Disallow caravans to join battles, disallow reinforcing caravans and prisoner trains
- Allow to send away following parties
- Check theater for follower parties, release them when leaving their faction's home theater or active theater
- Scale losses from simulating retreat with tactics skill
- Fix (unused) wheat items appearing in shops when "deliver food" quest is active
Assets & Visuals
- Implement stochastic shaders that avoid texture tiling for some ground textures
- New Harad armours by Giles; preliminary implementation
- New North Rhun Camp scenes by Aiden
Troops & Items
- Fix orc horizontal bow animation for mounted archery (thanks to Earendil for the tip-off)
- Fix animation sets and flags for a number of items, mostly spears that can be swung but don't do swing damage
- Fix a few items that would blur out when swung
February 06, 2022 Update
Bugfix release
- Fix a bug in item abundance formula
February 03, 2022 Update
Gameplay
- Make campaign difficulty savegame specific (instead of a global option), slightly adjust difficulty range
- Tweak loot system, looting skill how has a greater effect on loot amount and also quality
- Tweak FormAI and NewFormAI for hopefully better cavalry performance
- Recalculate xp and rank reward from follow marshall quest
- Add trade skill and relation bonus to item abundance
- Scale rank and relation gains with player Charisma
Assets & Visuals
- Six new and bigger Ithilien battlefields
- Improve a few Harad armor textures
- Add a bunch of native civilian items for town walkers
- Remove instanced shader from a bunch of helmet materials, caused z fighting
- Add itp_no_blur to all polearms + fix evil hammer wp type
Troops & Items
- Introduce rank requirements for shields
- Rebalance prices and some other stats for all melee weapons, introduce rank stat requirements
- Rebalance horses, introduce rank restrictions
- Rebalance leg armour; introduce difficulty rating and rank restrictions
- Fix Gondor fief troops attribute distribution
- New rank rewards for Harad and Lorien
November 28, 2021 Update
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Adjust SE theatre advance camp positions
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Improve scout camp spawn script
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Fix region finder in battle menus
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Fix a few player start troops so they can equip all their weapons
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Fix a bug with sea battle quest that would cause the wrong target centre to be assigned under certain circumstances
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Add boots to race restriction script, because dwarf and orc boots don't fit regular sized skeletons and vice versa
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New models for Uruk-hai general armour, berserker kit, tracker armour
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New models for Isengard orc armours
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Improve Isengard armour reward
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Implement Minas Tirith scene (+siege) from the scene pack
October 24, 2021 Update
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Rebalance all item prices and some other values for heavy armours, implement strength and rank requirements.
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Apply rank and strength requirements for helmets, stat adjustments
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prevent Gondor subfaction gear from showing up in Gondor regular (=no subfaction) stores
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Improve Isengard Uruk-hai armour models and textures, move Uruk-hai Berserker to Swordsmen branch
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Improve trigger for allies joining player team in sieges; make them cheer when not fighting
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Improve siege archer script (make attacker archers go melee when they're out of targets)
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Improve Bow+shield trigger, so players don't have to manually re-equip
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Improve troop identifiers, add black/white mode, make them slightly less obtrusive by applying gradient alpha reduction;
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Add a few new regions, adjust others, in order to fill all blank spots on the map
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Add a bunch of Mirkwood battlefields (refurbished from other scenes)
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Add new random battlefields for northern landscapes and desert type landscapes
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New Gondor battlefield by Morgul
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Fix and improve Edhellond siege;
September 16, 2021 Update
Gameplay
- New Gundabad companion: Berta.
September 5, 2021 Update
Various fixes
- Skull club animation set.
- Sea battle dialogue.
- Moria crawl goblins.
August 25, 2021 Update
Sieges
- Improve destructible gates
- Assign thrower troops to infantry in siege attacks
- Update player team periodically in sieges; add a chance for nearby allies to join.
- Offer attacker player to retreat if attackers have sent their last wave; Clean up last remaining troops of both sides in case they're stuck
- New Thranduil's Halls siege scene
- Improve Hornburg center and siege scenes
Rewards
- Make all non-unique reward items re-purchasable
- Adjust Orc Brew reward; turn Miruvor and Athelas into multi-use consumables
- Add new Moria Reward: Drums of the Deep
Campaign and Gameplay
- Reassign factions at begin of the War of the Two Towers, based on player standing
- Disable Mirkwood guard legion, make Thranduils Halls siegeable
- Ironflesh grants a small HP shield to players and NPCs
- Improve advance camp placement script
- Reduce advance camp garrison, slightly increase reinforcements
- apply faction strength cost for establishing advance camps
- Assign proper bodyguard troops for Gondor subfaction lords
- Revise Horse Archer AI for scaling and hopefully better performance
- Adjust Rohan reinforcement templates (less archers, more infantry for garrisons)
- Implement campaign difficulty setting (may need further adjusting)
- Improve Dispatch Scouts quest: scale rank and fac str rewards with quality of scout party; give a few free recruits when accepting quest
- Make red/green troop identifiers slightly more colourblind friendly by changing green to blue
- Rebalance bastard swords
Bugfixes
- Fix player map icon for Numenorean players from Dol Guldur
- fix Guldur camp chief name
- Fix bright nights setting
- Disable troop identifiers when backspace menu is on (fix for overlay ID overflow)
- Fix surgery skill effect in siege attacks
- Adjust and improve Moria and Morannon darkness by disabling sunlight
- Fix gate aggravator team for orc gates
- Fix entry point setup in Dol Guldur siege
- Fix Rohan helmet material (instanced shader was causing clipping problems)
- Fix animation sets for Isengard Sword, Evil Hammer, Evil Mace
- Fix armour assignment for Moria archers
- Fix material settings for Uruk-hai armours (missing normal map)
July 3, 2021 Update
Siege Improvements
- Debug and rethink reinforcement triggers based on team count.
- Defender reinforcements trickle in before choke point is taken.
- Siege attackers focus on alternating flanks.
- Stop reinforcements after player KO.
- Don't spawn defender reinforcements if attacker player is nearby.
- Fix and improve archer position reinforcement script.
Miscellaneous
- New Mirkwood battlefields.
- New Woodelf Camp scene + siege.
- Improved sieges: Woodelf Camp, Gundabad North-East Outpost, Dol Guldur North Outpost, Mordor Emyn Muil Camp.
- Reduce archers in Mirkwood and Guldur hosts and garrisons; slightly increase level for Guldur and Dale elite archers.
- Change troll levels; adjust troll influence cost formula.
- New reward items.
- Osgiliath/Cair Andros merchant menu string.
- Dol Guldur reward gloves model.
- Open tent collision mesh.
- Pony texture.
- Scene assignment for Gundabad NW Outpost.
- Zigurphel werewolf dialogue.