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Releases: tldmod/tldmod

27 April 2025 Hotfix

28 Apr 11:32

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Fix difficulty values for old savegames

27 April 2025 Update

27 Apr 13:07

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Equivalent to Nightly Patch Version r4216

Gameplay

  • Tweak difficulty values (default is slightly harder; hard is slightly easier), add "brutal" difficulty
  • Overhaul "hunt down fugitive" quest for better lore integration, findability, challenge

Fixes

  • Fix loot prop slots and rank conditions
  • Fix night bandits quest (remove newly added agent spawners and scripted props for night bandit mission)
  • Change arena music situation to fight, so no more native music when in the arena
  • fix qst_eliminate_patrols, which could be redeemed by other lords than the quest giver
  • Fix spr_barrier_player_8m so that collision moves when scene guardians let you pass
  • Adjust shadow and portal materials so they work with WSE2

1 March 2025 Update

01 Mar 20:13

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1 March 2025 Update

Equivalent to Nightly Patch Version r4201

Gameplay

  • Tweak runaway slaves quest to make it slightly easier: Chance of slaves obeying scales with charisma, option to kill group leader to coerce them into going back
  • artly rewrite sorcerer third stage for better clarity, better AI, and better chance to catch sorcerer if he flees

Scenes

  • Add a prop-based system for placing lootable items in scenes, place lootable items in a bunch of town scenes
  • Add discoverable mini-cutscenes in many scenes
  • Touch up and improve a few secret places
  • Lots of other scene improvements

Fixes

  • Fix ladder collision
  • Fix recurring "Do you want to retreat" box in sieges if player is the last one standing
  • Fix flickering textures on a few scene props (mainly Minas Tirith wall fountain
  • Fix a bug that allowed to recruit townsmen from rumors
  • Fix and improve Misty Mountains thunderstorm; fix native weather system, which was disabled before
  • Fix fellbeast spawn condition

26 December 2024 Update

27 Dec 11:41

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Equivalent to Nightly Patch Version r4165

Gameplay

  • Implement final fellbeast model and animation, re-activate Nazgul attacks; great thanks to Giles and Swyter!
  • Theoden starts passive in new games, Eomer starts as Marshall (WIP future minor lore event)
  • Disable Orthalion and Angbor for new games; they will be re-added in a different way
  • Replace Gamling with Theodred in new games
  • Adjust remaining attackers/defenders despawn in sieges
  • Add a chance to recruit single troops when asking for rumors
  • Make Mordor captain helm purchasable again (new games only)

Fixes

  • Fix a bug where a dead player agent could still block an enemy spawn point in sieges
  • Hopefully fix an exploit where slaughtering prisoners would not remove them from the party, thanks to Madsci for improved code!
  • Fix Helm's Deep quest conditions so it doesn't trigger again if failed

31 October 2024

31 Oct 21:12

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31 November 2024 Update

Equivalent to Nightly Patch Version r4131

Scenes
[] New Edoras center and siege scenes
[
] Implement "ask town walker to lead you to a location" mechanic. Thanks to Madsci!
[*] Improve custom lighting in a number of scenes

Gameplay
[] Add optional war start mode by day instead of player level, can only be chosen at game start
[
] Add option to disable tutorial pop-ups in game start menu
[] Make player speed buff in towns adjustable in mod options (also increasing visibility of the feature)
[
] Rank and influence cheats now increment in 20% steps for easier adjusting. Also, both now work independently.
[] Tweak chance for spawning advance camp, so it is lower initially but increases over time; increase cooldown after destruction and increase fac str threshold and cost
[
] Tweak kill/wounded and prisoner management formulas, edit skill description

Siege Improvements and Fixes
[] Improved team assignment, so players always have a small contingent of troops following them
[
] Add possibility to capture and disable defender spawn points
[] Fix player team assignment in sieges, so now the flag markers correctly show the agents that the player can command
[
] fix siege archer script, so player team archers are not reassigned to infantry if out of ammo
[*] Tweak siege spawn numbers

Fixes
[] Maybe fix a rare chance that newly spawned parties have the "looted your items" tag
[
] Fix talk context after speaking to secret guardian, so no more "Surrender or die" from town guards
[] Experimental fix that hopefully helps avoid parties continuing to siege destroyed centers; reduce minimal party size for sieges
[
] Added a faction strength and siegeability check for sieges in individual lord AI script, which was missing before. Maybe helps avoid rogue sieges and Henneth Annun sieges.
[] Restructure game start menu, so players only get gear notifications for the latest selected starting troop
[
] Tweak enemy encounter menu to correctly show friendly numbers if allied parties have joined the player. Also make autocalc correctly count friendly parties. Give player a boost in autocalc by letting them attack the first round.
[] Fix the region names on the overland map
[
] Improve town walkers spawned by props, so they can interact the same way as regular walkers
[*] Fix a bug in the Night Bandit quest that would disable spawning if center entered from the castle

1 September 2024 Update

01 Sep 07:58

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1 September 2024 Update

Equivalent to Nightly Patch Version r4074

Scenes

  • New Cair Andros scenes (siege and town visit)
  • New Ithilien crossroads landmark; fix displaced props in Osgiliath siege battles; town walkers adjustments
  • New scene props, implement a few of Mark7's animated scene props
  • Overhauled West Osgiliath scenes (town and siege), based on old scene pack version
  • New Harad camp scenes, based on Khand camp
  • Improve a bunch of town center scenes (not sieges) for better ambiance and visuals

Gameplay

  • Rebalance throwing weapons' accuracy and troops' throwing proficiencies
  • Rebalance troop level on t6 troops
  • Reassign bargainer and wildcraft to INT, trainer to CHA; add a cheat to respec companions if necessary (credit: RamonNZ)
  • Disable Nazgul attacks for now, until replacement is finished

Fixes

  • Fixed an error in tactics skill description which caused crashes in the Polish translation
  • Fix missing dialog state for healers (resulted in not being able to leave healer dialog); fix speaking to healer from town menu
  • Fix conditions for Helms Deep quest, because there was the rare chance the quest would trigger after Isengard is destroyed

30 June 2024 Update

30 Jun 14:17

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30 June 2024 Update

Equivalent to Nightly Patch Version r4042

Scenes

  • Greatly improve ambient sound system for town scenes, with many directional sounds for better immersion
  • New scene props, implement a few of Mark7's animated scene props
  • Improved town walkers: carrying goods, speed variation
  • Implement a number of discoverable secrets in town scenes
  • Add a new menu entry for unlocking town NPCs, at a slight influence cost
  • Make healers unlockable to town menu, if discovered
  • Make important town NPCs subtly wave at player
  • New/overhauled town scenes for Minas Morgul and Dol Amroth
  • Minor scene improvements: Dale, Umbar Camp, Rhun Camp, Rivendell Camp, Edhellond, Gundabad, Dol Guldur, Edoras, Emyn Muil, and others

Gameplay

  • Make companions' leadership affect party size; rallies give some xp
  • Tactics skill now influences battle join distance of friendly and enemy parties
  • Add a few explanatory notes to TLD options menu; clean up options, move some to cheats menu

Fixes

  • Fix surgery formula; implement orc malus
  • Disable wages for troops from defeated factions
  • Tweak commoness and price of some item modifiers
  • Fix a bug that could prevent Gandalf from appearing
  • Fix a potential bug where Ent party does not despawn if Isengard is defeated due to faction strength

24 February 2024 Update

02 Mar 21:18

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2 March 2024 Bugfix Update

Equivalent to Nightly Patch Version r3979

Fixes

  • Fix Cair Andros siege collision/barriers
  • Fix collision and material settings for Grey Mountains Hold tower
  • Allow beserker trait in sea battle mission; fade out agents that fall overboard; add a distance check to enemy spawns, so they don't spawn right to the player
  • Adjust lord escape chance for "capture lord" quest for better scaling with prisoner management skill
  • Add Radagast, taking Gandalf's part in northern theaters
  • Make sure Gandalf always leaves after "don't make me late" talk

24 February 2024 Update

24 Feb 22:42

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24 February 2024 Update

Equivalent to Nightly Patch Version r3973

Gameplay & Fixes

  • Fix to agents despawning in sieges due to WSE2
  • Limit defender reinforcements if player is attacker, so sieges don't drag on; also disable attacker fadeout for player agent
  • Fix to capturing tribal orcs
  • Make troll pushback rarer
  • Add Radagast, taking Gandalf's part in northern theaters

Scenes

  • New Dunland Camp scene and siege
  • Add animated town workers, training soldiers and other ambience improvements in a number of scenes
  • Scene gameplay improvements: Khand siege, Goblin Town siege, Moria dungeon scenes
  • Add civilian walkers to Mirkwood, Lorien, Vale centers

FormAI

  • Fix a few instances of suicidal charging in TLDFormAI, improve behavior for "no formation" factions; other possible bug fixes
  • Fix order menu for NewFormAI, prevent conflicts with battle menu
  • Add support for horse archers in NewFormAI, also improve regular cavalry AI
  • Fix two causes for senseless charges in NewFormAI

7 December, 2023 Update

07 Dec 13:41

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Gameplay

  • Completely overhaul Isengard Last Stand quest
  • Rebalance some Rohan troops and items
  • increase number of sold goods for factions that have only one center
  • Disable resource point cap, increase faction gift amounts
  • Add prisoners escaping mechanic
  • Enable enhanced combat AI for heroes in sieges
  • rebalance Isengard reinforcement templates
  • Assign surgery to all lords for more realistic k/w ratio in autocalc
  • overwrite hardcoded surgery effect in battles, adding a base wound chance based on troop level

Assets & Visuals

  • New Mordor swords by Giles
  • Improve Hornburg siege scene
  • Add Isengard siege scene, make siegable
  • add a lighter version of black snake armour
  • New and improved Dunland armours + Dunland sword
  • Fix mail scale on Gondor and Khand helmets; adjust mail brightness on Gondor armours
  • Improve Gondor Warhorse texture and add new variant

Fixes

  • Improve skinning, geometry, texture for Harad Black Snake and Harad Heavy armour, for less clipping and deforming
  • Fix Khand armour leg skinning
  • Fix spawn entry in one Ithilien battle scene
  • Make male head LODs slightly slimmer to reduce flickering with some helmets
  • Make sure Dunedain ranger armours appear in store
  • fix a bug that caused AI parties to capture wrong prisoners when capture quest was active
  • Cancel horse archer AI if battle is over, in order to avoid awkward animation stances
  • Improve scout camp position check
  • Fix Crebain Riders having no side weapon
  • Avoid capturing bandit orcs while capture quest is active
  • Make Merry and Pippin show up at a slightly more lore friendly time