Releases: tldmod/tldmod
27 April 2025 Hotfix
Fix difficulty values for old savegames
27 April 2025 Update
Equivalent to Nightly Patch Version r4216
Gameplay
- Tweak difficulty values (default is slightly harder; hard is slightly easier), add "brutal" difficulty
- Overhaul "hunt down fugitive" quest for better lore integration, findability, challenge
Fixes
- Fix loot prop slots and rank conditions
- Fix night bandits quest (remove newly added agent spawners and scripted props for night bandit mission)
- Change arena music situation to fight, so no more native music when in the arena
- fix qst_eliminate_patrols, which could be redeemed by other lords than the quest giver
- Fix spr_barrier_player_8m so that collision moves when scene guardians let you pass
- Adjust shadow and portal materials so they work with WSE2
1 March 2025 Update
1 March 2025 Update
Equivalent to Nightly Patch Version r4201
Gameplay
- Tweak runaway slaves quest to make it slightly easier: Chance of slaves obeying scales with charisma, option to kill group leader to coerce them into going back
- artly rewrite sorcerer third stage for better clarity, better AI, and better chance to catch sorcerer if he flees
Scenes
- Add a prop-based system for placing lootable items in scenes, place lootable items in a bunch of town scenes
- Add discoverable mini-cutscenes in many scenes
- Touch up and improve a few secret places
- Lots of other scene improvements
Fixes
- Fix ladder collision
- Fix recurring "Do you want to retreat" box in sieges if player is the last one standing
- Fix flickering textures on a few scene props (mainly Minas Tirith wall fountain
- Fix a bug that allowed to recruit townsmen from rumors
- Fix and improve Misty Mountains thunderstorm; fix native weather system, which was disabled before
- Fix fellbeast spawn condition
26 December 2024 Update
Equivalent to Nightly Patch Version r4165
Gameplay
- Implement final fellbeast model and animation, re-activate Nazgul attacks; great thanks to Giles and Swyter!
- Theoden starts passive in new games, Eomer starts as Marshall (WIP future minor lore event)
- Disable Orthalion and Angbor for new games; they will be re-added in a different way
- Replace Gamling with Theodred in new games
- Adjust remaining attackers/defenders despawn in sieges
- Add a chance to recruit single troops when asking for rumors
- Make Mordor captain helm purchasable again (new games only)
Fixes
- Fix a bug where a dead player agent could still block an enemy spawn point in sieges
- Hopefully fix an exploit where slaughtering prisoners would not remove them from the party, thanks to Madsci for improved code!
- Fix Helm's Deep quest conditions so it doesn't trigger again if failed
31 October 2024
31 November 2024 Update
Equivalent to Nightly Patch Version r4131
Scenes
[] New Edoras center and siege scenes
[] Implement "ask town walker to lead you to a location" mechanic. Thanks to Madsci!
[*] Improve custom lighting in a number of scenes
Gameplay
[] Add optional war start mode by day instead of player level, can only be chosen at game start
[] Add option to disable tutorial pop-ups in game start menu
[] Make player speed buff in towns adjustable in mod options (also increasing visibility of the feature)
[] Rank and influence cheats now increment in 20% steps for easier adjusting. Also, both now work independently.
[] Tweak chance for spawning advance camp, so it is lower initially but increases over time; increase cooldown after destruction and increase fac str threshold and cost
[] Tweak kill/wounded and prisoner management formulas, edit skill description
Siege Improvements and Fixes
[] Improved team assignment, so players always have a small contingent of troops following them
[] Add possibility to capture and disable defender spawn points
[] Fix player team assignment in sieges, so now the flag markers correctly show the agents that the player can command
[] fix siege archer script, so player team archers are not reassigned to infantry if out of ammo
[*] Tweak siege spawn numbers
Fixes
[] Maybe fix a rare chance that newly spawned parties have the "looted your items" tag
[] Fix talk context after speaking to secret guardian, so no more "Surrender or die" from town guards
[] Experimental fix that hopefully helps avoid parties continuing to siege destroyed centers; reduce minimal party size for sieges
[] Added a faction strength and siegeability check for sieges in individual lord AI script, which was missing before. Maybe helps avoid rogue sieges and Henneth Annun sieges.
[] Restructure game start menu, so players only get gear notifications for the latest selected starting troop
[] Tweak enemy encounter menu to correctly show friendly numbers if allied parties have joined the player. Also make autocalc correctly count friendly parties. Give player a boost in autocalc by letting them attack the first round.
[] Fix the region names on the overland map
[] Improve town walkers spawned by props, so they can interact the same way as regular walkers
[*] Fix a bug in the Night Bandit quest that would disable spawning if center entered from the castle
1 September 2024 Update
1 September 2024 Update
Equivalent to Nightly Patch Version r4074
Scenes
- New Cair Andros scenes (siege and town visit)
- New Ithilien crossroads landmark; fix displaced props in Osgiliath siege battles; town walkers adjustments
- New scene props, implement a few of Mark7's animated scene props
- Overhauled West Osgiliath scenes (town and siege), based on old scene pack version
- New Harad camp scenes, based on Khand camp
- Improve a bunch of town center scenes (not sieges) for better ambiance and visuals
Gameplay
- Rebalance throwing weapons' accuracy and troops' throwing proficiencies
- Rebalance troop level on t6 troops
- Reassign bargainer and wildcraft to INT, trainer to CHA; add a cheat to respec companions if necessary (credit: RamonNZ)
- Disable Nazgul attacks for now, until replacement is finished
Fixes
- Fixed an error in tactics skill description which caused crashes in the Polish translation
- Fix missing dialog state for healers (resulted in not being able to leave healer dialog); fix speaking to healer from town menu
- Fix conditions for Helms Deep quest, because there was the rare chance the quest would trigger after Isengard is destroyed
30 June 2024 Update
30 June 2024 Update
Equivalent to Nightly Patch Version r4042
Scenes
- Greatly improve ambient sound system for town scenes, with many directional sounds for better immersion
- New scene props, implement a few of Mark7's animated scene props
- Improved town walkers: carrying goods, speed variation
- Implement a number of discoverable secrets in town scenes
- Add a new menu entry for unlocking town NPCs, at a slight influence cost
- Make healers unlockable to town menu, if discovered
- Make important town NPCs subtly wave at player
- New/overhauled town scenes for Minas Morgul and Dol Amroth
- Minor scene improvements: Dale, Umbar Camp, Rhun Camp, Rivendell Camp, Edhellond, Gundabad, Dol Guldur, Edoras, Emyn Muil, and others
Gameplay
- Make companions' leadership affect party size; rallies give some xp
- Tactics skill now influences battle join distance of friendly and enemy parties
- Add a few explanatory notes to TLD options menu; clean up options, move some to cheats menu
Fixes
- Fix surgery formula; implement orc malus
- Disable wages for troops from defeated factions
- Tweak commoness and price of some item modifiers
- Fix a bug that could prevent Gandalf from appearing
- Fix a potential bug where Ent party does not despawn if Isengard is defeated due to faction strength
24 February 2024 Update
2 March 2024 Bugfix Update
Equivalent to Nightly Patch Version r3979
Fixes
- Fix Cair Andros siege collision/barriers
- Fix collision and material settings for Grey Mountains Hold tower
- Allow beserker trait in sea battle mission; fade out agents that fall overboard; add a distance check to enemy spawns, so they don't spawn right to the player
- Adjust lord escape chance for "capture lord" quest for better scaling with prisoner management skill
- Add Radagast, taking Gandalf's part in northern theaters
- Make sure Gandalf always leaves after "don't make me late" talk
24 February 2024 Update
24 February 2024 Update
Equivalent to Nightly Patch Version r3973
Gameplay & Fixes
- Fix to agents despawning in sieges due to WSE2
- Limit defender reinforcements if player is attacker, so sieges don't drag on; also disable attacker fadeout for player agent
- Fix to capturing tribal orcs
- Make troll pushback rarer
- Add Radagast, taking Gandalf's part in northern theaters
Scenes
- New Dunland Camp scene and siege
- Add animated town workers, training soldiers and other ambience improvements in a number of scenes
- Scene gameplay improvements: Khand siege, Goblin Town siege, Moria dungeon scenes
- Add civilian walkers to Mirkwood, Lorien, Vale centers
FormAI
- Fix a few instances of suicidal charging in TLDFormAI, improve behavior for "no formation" factions; other possible bug fixes
- Fix order menu for NewFormAI, prevent conflicts with battle menu
- Add support for horse archers in NewFormAI, also improve regular cavalry AI
- Fix two causes for senseless charges in NewFormAI
7 December, 2023 Update
Gameplay
- Completely overhaul Isengard Last Stand quest
- Rebalance some Rohan troops and items
- increase number of sold goods for factions that have only one center
- Disable resource point cap, increase faction gift amounts
- Add prisoners escaping mechanic
- Enable enhanced combat AI for heroes in sieges
- rebalance Isengard reinforcement templates
- Assign surgery to all lords for more realistic k/w ratio in autocalc
- overwrite hardcoded surgery effect in battles, adding a base wound chance based on troop level
Assets & Visuals
- New Mordor swords by Giles
- Improve Hornburg siege scene
- Add Isengard siege scene, make siegable
- add a lighter version of black snake armour
- New and improved Dunland armours + Dunland sword
- Fix mail scale on Gondor and Khand helmets; adjust mail brightness on Gondor armours
- Improve Gondor Warhorse texture and add new variant
Fixes
- Improve skinning, geometry, texture for Harad Black Snake and Harad Heavy armour, for less clipping and deforming
- Fix Khand armour leg skinning
- Fix spawn entry in one Ithilien battle scene
- Make male head LODs slightly slimmer to reduce flickering with some helmets
- Make sure Dunedain ranger armours appear in store
- fix a bug that caused AI parties to capture wrong prisoners when capture quest was active
- Cancel horse archer AI if battle is over, in order to avoid awkward animation stances
- Improve scout camp position check
- Fix Crebain Riders having no side weapon
- Avoid capturing bandit orcs while capture quest is active
- Make Merry and Pippin show up at a slightly more lore friendly time