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Releases: tldmod/tldmod

workshop-2018-08-30

30 Aug 20:48
d0b70be

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  • Put back the language folders into their proper location.
  • Remove some whitespace from dialogs.
  • Fix to Agent Labels for non-affiliated troops (tribal orcs, mountain orcs...).
  • Fix to guildmaster kill quest again.
  • Fix to raise troops completion dialogue.
  • Add erebor "Visit the Great Gates" menu option.

August 29, 2018 Release

29 Aug 16:01

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Pre-release

September 2018 Release

[b][u]Battles[/u][/b]
[list]
[]Major code optimizations during battles, improving overall performance
[
]Made Simple All/Enemy Only agent labels (set in TLD mod options)
[]Formation V5 added. Can be chosen via TLD Mod Options (Beta)
[
]Made some more formations change (includes a new option to disallow AI from forming defensive)
[]Fixes to Infantry AI (Original Formations)
[
]Disabled complex formations for small battlefields
[]Made all attackers in sieges charge for now
[
]Made sure enemies don't flee too fast from battles (changed from 90 secs to 1.5 mins).
[]Increased damage against lone wargs so that they are not damage sponges
[
]Added Warg Leap Attack
[]Fixed troll hit knockdown animation for troops on horses
[
]Changed how berserker trait works in battle. You now regenerate slightly when killing enemys in melee, but only while wearing certain light armours.
[*]Allowed Lancers to be commanded to use Side-Arms
[/list]

[b][u]Quests[/u][/b]
[list]
[]Added Introductory Quest when the war begins
[
]Made sea battle difficulty scale better with the player's level, and also easier overall for all players who forgot to bring a shield.
[]New Quest Category: Slay Quests (Beta)
[
]Targeted Slay Quest: Kill X Number of Specific Troops
[]Faction Slay Quest: Kill X Number of Y Faction Troops
[
]Guildmaster Quest: Kill X Bandits
[]Raise Troops Quest Amount is now dependent on player level and trainer skill
[
]Alternate Option for Raise Troops Quest
[]Made Trolls Count more for Oath of Vengeance Quest
[
]Made sure that Moria and/or Gundabad is still alive when swearing an oath against them after giving the book
[]Removed morale from Defend / Raid Village and Scout Camp battles
[
]Some fixes to Defend / Hunt refugee quest
[/list]

[b][u]Scenes[/u][/b]
[list]
[]New scenes for Caras Galadhon, Rivendell Camp, Erebor, Hornburg from the Scene Pack
[
]Improved Edhellond center + siege scenes
[]Minor fixes to a lot of scenes, esp. sieges: Minas Morgul, Dol Guldur, Osgiliath, Moria, East Emnet
[
]Fixed Rohan wall/tower collision meshes
[]Fixed an old bug that caused wrong the terrain type to show up in autogenerated battle maps
[
]Improved Orthanc model
[*]Made Mouth of Sauron location in Morannon castle a bit more obvious to new players
[/list]

[b][u]Assets/Visuals[/u][/b]
[list]
[]Improved and/or upscaled a lot of textures, added normal maps, including: Mirkwood, Lorien, Rohan, orc weapons+shields, Umbar, Imladris, Erebor, Harad, banners, some props
[
]Orc helm retexture
[]Mordor Uruk armour retexture + new variants
[
]New armours, shields, helmets for Dale
[]Improved some models: Harad armours, Umbar round shields, dwarf shields
[
]Made dwarf helmets beard-friendly
[]Added mipmaps to some armours that previously missed them
[
]Fixed greenish tint (ground reflections) on armours with normal maps.
[/list]

[b][u]Troops[/u][/b]
[list]
[]Added special 'night troops', which don't lose any weapon proficiencies at night.
[
]Added 'berserker' trait for some troops, including one companion, allowing them to slowly regenerate while fighting
[]Improved/extended troop trees for: Dwarves, Beornings/Woodmen, Dale, Dunland, Umbar, Pinnath Gelin, harad
[
]upped orc and Uruk T5 levels, so they're a bit harder to train
[]Adjusted weapon proficiencies for all archers, so they're weaker in melee, and also slightly weaker in ranged combat.
[
]Removed Ithilien Rangers from the regular troop tree. They're rare now!
[/list]

[b][u]Items[/u][/b]
[list]
[]Made some 2h axes/picks actual 2h weapons instead of polearms, so AI troops use them better.
[
]New Rohan Guard armour by Brego, replacing Rohan's buggy heraldic armour
[]Made Beorning Club available as a reward item
[
]Beorn shield reward allows draws nature to your side
[]New Dale Reward Sword by Mandible
[
]New Mithril Reward Shield by Mandible
[]More changes to reward items: Dale, Moria, Umbar
[
]Added Power Draw requirements to most bows, adjusted damage output.
[/list]

[b][u]Campaign balance[/u][/b]
[list]
[]Weakened Gondor strength gain from centers, buffed Mordor, but increased handicap for evil players
[
]Weakened Moria, strengthened Dol Guldur
[]Slightly nerfed player faction's strength income
[
]Increased fac_str_weak to 3000: Less offensive campaigns that can't siege (usually resulting in defeats), hopefully less ganging up on Gondor in the beginning.
[]Changed garrison reinforcements, so garrisons have better troops + more archers, adjusted for some factions.
[
]Made evil garrisons stronger
[]Stronger initial garrisons for captured cities (except player faction)
[
]New formula determining how many rank + influence points players get from battles. Now rewards how you impact the war, taking into account the type of party and number of troops you defeated, number of troops you lost, whom you helped, and how many troops you bring in joint battles. Generally gives a little more reward than before.
[]Slightly nerfed and reduced amount of ranger scout parties, to make Ithilien less toxic
[
]Add Secondary Capitals to Dale, Gundabad, Minas Tirith
[]When a theater gets defeated, the next theater gets slightly reinforced by the remnants of the defeated factions
[
]When Fac Str is Crushed, lords hideout in their capitals, awaiting sieges
[/list]

[b][u]Tutorialisation[/u][/b]
[list]
[]Add Faction Introduction Screen
[
]Re-Implement Tutorial for New Mount and Blade players
[]Add info text about sieges on player's first siege
[
]Added UI items to make some commands more transparent to players
[/list]

[b][u]Misc[/u][/b]
[list]
[]Oath of Vengeance drawing added
[
]Implemented 2 new victory cheers
[]Allowed Player to command parties to follow (Depends on Faction Rank)
[
]Re-used some battle music for Sieges
[]Made fangorn safe for a while when ents are defeated in combat
[
]Made sure Butcher trait counter adds up during other instances where prisoners are slaughtered
[]Made sure morale bonus for rotten food appears for Orc / Uruk parties
[
]Made deserter party composition slightly balanced / realistic
[]Created a retreat / cover party when player orders to leave some troops behind.
[
]Fixed Adv Camp Garrison appearing after adv camp gets destroyed
[]Added Cheat Menu Item Grabber
[
]Fixed Reward Items being stolen when losing battles
[*]Gave quick start players full inventory
[/list]

[b][u]Translations[/u][/b]
[list]
[*]Updated translation source files, which should fix string mix-up in translations. Wanna help translating TLD to your language? Check out our transifex board on https://www.transifex.com/tld !
[/list]

March 10, 2018 Update

10 Mar 14:26

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March 10, 2018 Update Pre-release
Pre-release

[h1]March 10, 2018 Update [/h1]

[b][u]Fixed Advanced Camp Theater Selection Behaviour[/u][/b]
[list]
[] They should now properly go to the theater where there are enemies.
[
] When a faction's advance camp is defeated, they retreat back to their home theater first, before selecting the next theater.
[*] Advance camps will not move to the next theater until all enemies in that theater, including enemy advance camps, are defeated.
[/list]

[b][u]Weapon Type Commands + Shield Order Commands[/u][/b]
[list]
[] You can now order your troops to use a specific type of weapon during combat (Polearms, Two-Handers, Ranged, Side-Arms)
[
] You can cycle through them by pressing O
[] You can now also order your troops with shields to use their shields or put them away.
[
] You can cycle shield orders by pressing P.
[/list]

[b][u]Refactor how Berserker Trait works [/u][/b]
[list]
[] Berserker trait no longer gives instant heal with key H.
[
] It now gives HP regen per [u]melee kill[/u], modified by STR
[/list]

[b][u]Heroes & Villains of Middle-Earth[/u][/b]
[list]
[] The Heroes & Villains of Middle-Earth (Lords/Ladies) are now harder to defeat (by AI troops) in combat.
[
] They are Heroes & Villains for a reason. They shouldn't be downed by an errant arrow from an Orc / Gondor Levy.
[/list]

[b][u]Scenes[/u][/b]
[list]
[] New Beorn's House Scene + Siege Scene
[
] New Woodsmen Village Scene
[/list]

[b][u]Assets / Others [/u][/b]
[list]
[] New Dwarf Armour Variants
[
] Added Normal + Specular Maps to Orc, Uruks, and Mordor troop assets + Used WB shaders. All that black should look better now.
[*] Added Faction Intros (thanks to jtlannister)
[/list]

[b][u]Fixes[/u][/b]
[list]
[] Fixes to some formations issues (flanking behaviour)
[
] Fixed some inconsistencies with Dwarf troop inventory
[] Fixed some bow stats
[
] Fixed spawn issue in Troll Cave
[] If player chooese to start the war later, then make sure siege requirements go with that
[
] Make sure war does not start earlier / later than specified.
[] Fixed Minas Morgul gatehouse collision mesh
[
] Small changes to how the AI Leader / Lord behaves in combat
[*] Replaced the odd sized cyprus bark texture
[/list]

Mostly Scene fixes and some script changes

09 Feb 19:19

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Medium Sized Release, mostly scene fixes, dev item changes, and some small AI changes
[] New Beorn's Hall Interior
[
] Small Fixes to Minas Morgul, Orc Patrol Camp, Goblin S Outpost
[] New Scene Props
[
] Fix Dain's Party Icon Flag
[] Fixed some issues with some armours (Rohan Amour, Rivendell Armour thanks to Leonion)
[
] Fix Backup Weapon Script for Lancers. Need to test if they switch too often
[*] Add Troop Label Option & Toggle. Enable this via TLD Mod Options

Quick fix for save compat

26 Jan 22:34

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Pre-release
  • Make Horsemeat changes savegame compatible

Jan 24 2018 Quick fix b

25 Jan 03:17

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Pre-release
  • Fix script error when starting new game
  • Fix Sea Battle Consequences

Jan 24 2018 Quick Fix

24 Jan 15:40

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Jan 24 2018 Quick Fix Pre-release
Pre-release

[list]
[] Some fixes to dialogues
[
] Fix to Nazgul Robe
[] Fixed crash during ent encounters
[
] Made Theoden armour save game compatible
[] Reduce Battle Advantage Bonus for Orc Parties slightly
[
] Take into account troop levels for Party Morale Computation
[] Changed some dialogue conditions for Mirkwood Sorcerer Quest
[
] Made horse meat edible
[/list]

Jan 16 2018 Update

16 Jan 15:24

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Jan 16 2018 Update Pre-release
Pre-release
  • Quick fix to naked NPCs

Fix to Jan 15 Release

15 Jan 21:07

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Fix to Jan 15 Release Pre-release
Pre-release
  • Fixed Defend / Raid village crash
  • Forgot some files for Party Screen Troop Tree viewer

Jan 15, 2018 Update

15 Jan 18:28

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Jan 15, 2018 Update Pre-release
Pre-release

Happy new year!

Just a small update to fix outstanding issues:

  • Small fixes to quests
  • Fix to mission templates to stop error messages.
  • Fix to minas morgul scene
  • New lorien reward bow model
  • Rivendell knights have better riding skill
  • noldorin horse archers tier 6 now, replacing lorien royal marksmen
  • Adjusted models and stats of ekets
  • streched Rohan reward sword's blade
  • Fixed inconsistency with black numenorean armours
  • Add inventory chests to landmark / region scenes
  • some fixes to minimize spawn problems in sieges