Node.js v4.9.1 Documentation


Table of Contents

About this Documentation#

The goal of this documentation is to comprehensively explain the Node.js API, both from a reference as well as a conceptual point of view. Each section describes a built-in module or high-level concept.

Where appropriate, property types, method arguments, and the arguments provided to event handlers are detailed in a list underneath the topic heading.

Every .html document has a corresponding .json document presenting the same information in a structured manner. This feature is experimental, and added for the benefit of IDEs and other utilities that wish to do programmatic things with the documentation.

Every .html and .json file is generated based on the corresponding .md file in the doc/api/ folder in Node.js's source tree. The documentation is generated using the tools/doc/generate.js program. The HTML template is located at doc/template.html.

If you find an error in this documentation, please submit an issue or see the contributing guide for directions on how to submit a patch.

Stability Index#

Throughout the documentation, you will see indications of a section's stability. The Node.js API is still somewhat changing, and as it matures, certain parts are more reliable than others. Some are so proven, and so relied upon, that they are unlikely to ever change at all. Others are brand new and experimental, or known to be hazardous and in the process of being redesigned.

The stability indices are as follows:

Stability: 0 - Deprecated This feature is known to be problematic, and changes are planned.  Do not rely on it.  Use of the feature may cause warnings.  Backwards compatibility should not be expected.
Stability: 1 - Experimental This feature is subject to change, and is gated by a command line flag. It may change or be removed in future versions.
Stability: 2 - Stable The API has proven satisfactory. Compatibility with the npm ecosystem is a high priority, and will not be broken unless absolutely necessary.
Stability: 3 - Locked Only bug fixes, security fixes, and performance improvements will be accepted. Please do not suggest API changes in this area; they will be refused.

JSON Output#

Stability: 1 - Experimental

Every HTML file in the markdown has a corresponding JSON file with the same data.

This feature was added in Node.js v0.6.12. It is experimental.

Syscalls and man pages#

System calls like open(2) and read(2) define the interface between user programs and the underlying operating system. Node functions which simply wrap a syscall, like fs.open(), will document that. The docs link to the corresponding man pages (short for manual pages) which describe how the syscalls work.

Caveat: some syscalls, like lchown(2), are BSD-specific. That means, for example, that fs.lchown() only works on Mac OS X and other BSD-derived systems, and is not available on Linux.

Most Unix syscalls have Windows equivalents, but behavior may differ on Windows relative to Linux and OS X. For an example of the subtle ways in which it's sometimes impossible to replace Unix syscall semantics on Windows, see Node issue 4760.

Usage#

node [options] [v8 options] [script.js | -e "script"] [arguments]

Please see the Command Line Options document for information about different options and ways to run scripts with Node.

Example#

An example of a web server written with Node.js which responds with 'Hello World':

const http = require('http');

const hostname = '127.0.0.1';
const port = 3000;

const server = http.createServer((req, res) => {
  res.statusCode = 200;
  res.setHeader('Content-Type', 'text/plain');
  res.end('Hello World\n');
});

server.listen(port, hostname, () => {
  console.log(`Server running at http://${hostname}:${port}/`);
});

To run the server, put the code into a file called example.js and execute it with Node.js:

$ node example.js
Server running at http://127.0.0.1:3000/

All of the examples in the documentation can be run similarly.

C/C++ Addons#

Node.js Addons are dynamically-linked shared objects, written in C or C++, that can be loaded into Node.js using the require() function, and used just as if they were an ordinary Node.js module. They are used primarily to provide an interface between JavaScript running in Node.js and C/C++ libraries.

At the moment, the method for implementing Addons is rather complicated, involving knowledge of several components and APIs :

  • V8: the C++ library Node.js currently uses to provide the JavaScript implementation. V8 provides the mechanisms for creating objects, calling functions, etc. V8's API is documented mostly in the v8.h header file (deps/v8/include/v8.h in the Node.js source tree), which is also available online.

  • libuv: The C library that implements the Node.js event loop, its worker threads and all of the asynchronous behaviors of the platform. It also serves as a cross-platform abstraction library, giving easy, POSIX-like access across all major operating systems to many common system tasks, such as interacting with the filesystem, sockets, timers and system events. libuv also provides a pthreads-like threading abstraction that may be used to power more sophisticated asynchronous Addons that need to move beyond the standard event loop. Addon authors are encouraged to think about how to avoid blocking the event loop with I/O or other time-intensive tasks by off-loading work via libuv to non-blocking system operations, worker threads or a custom use of libuv's threads.

  • Internal Node.js libraries. Node.js itself exports a number of C/C++ APIs that Addons can use — the most important of which is the node::ObjectWrap class.

  • Node.js includes a number of other statically linked libraries including OpenSSL. These other libraries are located in the deps/ directory in the Node.js source tree. Only the V8 and OpenSSL symbols are purposefully re-exported by Node.js and may be used to various extents by Addons. See Linking to Node.js' own dependencies for additional information.

All of the following examples are available for download and may be used as a starting-point for your own Addon.

Hello world#

This "Hello world" example is a simple Addon, written in C++, that is the equivalent of the following JavaScript code:

module.exports.hello = () => 'world';

First, create the file hello.cc:

// hello.cc
#include <node.h>

namespace demo {

using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;

void Method(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  args.GetReturnValue().Set(String::NewFromUtf8(isolate, "world"));
}

void init(Local<Object> exports) {
  NODE_SET_METHOD(exports, "hello", Method);
}

NODE_MODULE(addon, init)

}  // namespace demo

Note that all Node.js Addons must export an initialization function following the pattern:

void Initialize(Local<Object> exports);
NODE_MODULE(module_name, Initialize)

There is no semi-colon after NODE_MODULE as it's not a function (see node.h).

The module_name must match the filename of the final binary (excluding the .node suffix).

In the hello.cc example, then, the initialization function is init and the Addon module name is addon.

Building#

Once the source code has been written, it must be compiled into the binary addon.node file. To do so, create a file called binding.gyp in the top-level of the project describing the build configuration of your module using a JSON-like format. This file is used by node-gyp -- a tool written specifically to compile Node.js Addons.

{
  "targets": [
    {
      "target_name": "addon",
      "sources": [ "hello.cc" ]
    }
  ]
}

Note: A version of the node-gyp utility is bundled and distributed with Node.js as part of npm. This version is not made directly available for developers to use and is intended only to support the ability to use the npm install command to compile and install Addons. Developers who wish to use node-gyp directly can install it using the command npm install -g node-gyp. See the node-gyp installation instructions for more information, including platform-specific requirements.

Once the binding.gyp file has been created, use node-gyp configure to generate the appropriate project build files for the current platform. This will generate either a Makefile (on Unix platforms) or a vcxproj file (on Windows) in the build/ directory.

Next, invoke the node-gyp build command to generate the compiled addon.node file. This will be put into the build/Release/ directory.

When using npm install to install a Node.js Addon, npm uses its own bundled version of node-gyp to perform this same set of actions, generating a compiled version of the Addon for the user's platform on demand.

Once built, the binary Addon can be used from within Node.js by pointing require() to the built addon.node module:

// hello.js
const addon = require('./build/Release/addon');

console.log(addon.hello()); // 'world'

Please see the examples below for further information or https://github.com/arturadib/node-qt for an example in production.

Because the exact path to the compiled Addon binary can vary depending on how it is compiled (i.e. sometimes it may be in ./build/Debug/), Addons can use the bindings package to load the compiled module.

Note that while the bindings package implementation is more sophisticated in how it locates Addon modules, it is essentially using a try-catch pattern similar to:

try {
  return require('./build/Release/addon.node');
} catch (err) {
  return require('./build/Debug/addon.node');
}

Linking to Node.js' own dependencies#

Node.js uses a number of statically linked libraries such as V8, libuv and OpenSSL. All Addons are required to link to V8 and may link to any of the other dependencies as well. Typically, this is as simple as including the appropriate #include <...> statements (e.g. #include <v8.h>) and node-gyp will locate the appropriate headers automatically. However, there are a few caveats to be aware of:

  • When node-gyp runs, it will detect the specific release version of Node.js and download either the full source tarball or just the headers. If the full source is downloaded, Addons will have complete access to the full set of Node.js dependencies. However, if only the Node.js headers are downloaded, then only the symbols exported by Node.js will be available.

  • node-gyp can be run using the --nodedir flag pointing at a local Node.js source image. Using this option, the Addon will have access to the full set of dependencies.

Loading Addons using require()#

The filename extension of the compiled Addon binary is .node (as opposed to .dll or .so). The require() function is written to look for files with the .node file extension and initialize those as dynamically-linked libraries.

When calling require(), the .node extension can usually be omitted and Node.js will still find and initialize the Addon. One caveat, however, is that Node.js will first attempt to locate and load modules or JavaScript files that happen to share the same base name. For instance, if there is a file addon.js in the same directory as the binary addon.node, then require('addon') will give precedence to the addon.js file and load it instead.

Native Abstractions for Node.js#

Each of the examples illustrated in this document make direct use of the Node.js and V8 APIs for implementing Addons. It is important to understand that the V8 API can, and has, changed dramatically from one V8 release to the next (and one major Node.js release to the next). With each change, Addons may need to be updated and recompiled in order to continue functioning. The Node.js release schedule is designed to minimize the frequency and impact of such changes but there is little that Node.js can do currently to ensure stability of the V8 APIs.

The Native Abstractions for Node.js (or nan) provide a set of tools that Addon developers are recommended to use to keep compatibility between past and future releases of V8 and Node.js. See the nan examples for an illustration of how it can be used.

Addon examples#

Following are some example Addons intended to help developers get started. The examples make use of the V8 APIs. Refer to the online V8 reference for help with the various V8 calls, and V8's Embedder's Guide for an explanation of several concepts used such as handles, scopes, function templates, etc.

Each of these examples using the following binding.gyp file:

{
  "targets": [
    {
      "target_name": "addon",
      "sources": [ "addon.cc" ]
    }
  ]
}

In cases where there is more than one .cc file, simply add the additional filename to the sources array. For example:

"sources": ["addon.cc", "myexample.cc"]

Once the binding.gyp file is ready, the example Addons can be configured and built using node-gyp:

$ node-gyp configure build

Function arguments#

Addons will typically expose objects and functions that can be accessed from JavaScript running within Node.js. When functions are invoked from JavaScript, the input arguments and return value must be mapped to and from the C/C++ code.

The following example illustrates how to read function arguments passed from JavaScript and how to return a result:

// addon.cc
#include <node.h>

namespace demo {

using v8::Exception;
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::String;
using v8::Value;

// This is the implementation of the "add" method
// Input arguments are passed using the
// const FunctionCallbackInfo<Value>& args struct
void Add(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  // Check the number of arguments passed.
  if (args.Length() < 2) {
    // Throw an Error that is passed back to JavaScript
    isolate->ThrowException(Exception::TypeError(
        String::NewFromUtf8(isolate, "Wrong number of arguments")));
    return;
  }

  // Check the argument types
  if (!args[0]->IsNumber() || !args[1]->IsNumber()) {
    isolate->ThrowException(Exception::TypeError(
        String::NewFromUtf8(isolate, "Wrong arguments")));
    return;
  }

  // Perform the operation
  double value = args[0]->NumberValue() + args[1]->NumberValue();
  Local<Number> num = Number::New(isolate, value);

  // Set the return value (using the passed in
  // FunctionCallbackInfo<Value>&)
  args.GetReturnValue().Set(num);
}

void Init(Local<Object> exports) {
  NODE_SET_METHOD(exports, "add", Add);
}

NODE_MODULE(addon, Init)

}  // namespace demo

Once compiled, the example Addon can be required and used from within Node.js:

// test.js
const addon = require('./build/Release/addon');

console.log('This should be eight:', addon.add(3, 5));

Callbacks#

It is common practice within Addons to pass JavaScript functions to a C++ function and execute them from there. The following example illustrates how to invoke such callbacks:

// addon.cc
#include <node.h>

namespace demo {

using v8::Function;
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Null;
using v8::Object;
using v8::String;
using v8::Value;

void RunCallback(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  Local<Function> cb = Local<Function>::Cast(args[0]);
  const unsigned argc = 1;
  Local<Value> argv[argc] = { String::NewFromUtf8(isolate, "hello world") };
  cb->Call(Null(isolate), argc, argv);
}

void Init(Local<Object> exports, Local<Object> module) {
  NODE_SET_METHOD(module, "exports", RunCallback);
}

NODE_MODULE(addon, Init)

}  // namespace demo

Note that this example uses a two-argument form of Init() that receives the full module object as the second argument. This allows the Addon to completely overwrite exports with a single function instead of adding the function as a property of exports.

To test it, run the following JavaScript:

// test.js
const addon = require('./build/Release/addon');

addon((msg) => {
  console.log(msg); // 'hello world'
});

Note that, in this example, the callback function is invoked synchronously.

Object factory#

Addons can create and return new objects from within a C++ function as illustrated in the following example. An object is created and returned with a property msg that echoes the string passed to createObject():

// addon.cc
#include <node.h>

namespace demo {

using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;

void CreateObject(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  Local<Object> obj = Object::New(isolate);
  obj->Set(String::NewFromUtf8(isolate, "msg"), args[0]->ToString());

  args.GetReturnValue().Set(obj);
}

void Init(Local<Object> exports, Local<Object> module) {
  NODE_SET_METHOD(module, "exports", CreateObject);
}

NODE_MODULE(addon, Init)

}  // namespace demo

To test it in JavaScript:

// test.js
const addon = require('./build/Release/addon');

var obj1 = addon('hello');
var obj2 = addon('world');
console.log(obj1.msg, obj2.msg); // 'hello world'

Function factory#

Another common scenario is creating JavaScript functions that wrap C++ functions and returning those back to JavaScript:

// addon.cc
#include <node.h>

namespace demo {

using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;

void MyFunction(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  args.GetReturnValue().Set(String::NewFromUtf8(isolate, "hello world"));
}

void CreateFunction(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, MyFunction);
  Local<Function> fn = tpl->GetFunction();

  // omit this to make it anonymous
  fn->SetName(String::NewFromUtf8(isolate, "theFunction"));

  args.GetReturnValue().Set(fn);
}

void Init(Local<Object> exports, Local<Object> module) {
  NODE_SET_METHOD(module, "exports", CreateFunction);
}

NODE_MODULE(addon, Init)

}  // namespace demo

To test:

// test.js
const addon = require('./build/Release/addon');

var fn = addon();
console.log(fn()); // 'hello world'

Wrapping C++ objects#

It is also possible to wrap C++ objects/classes in a way that allows new instances to be created using the JavaScript new operator:

// addon.cc
#include <node.h>
#include "myobject.h"

namespace demo {

using v8::Local;
using v8::Object;

void InitAll(Local<Object> exports) {
  MyObject::Init(exports);
}

NODE_MODULE(addon, InitAll)

}  // namespace demo

Then, in myobject.h, the wrapper class inherits from node::ObjectWrap:

// myobject.h
#ifndef MYOBJECT_H
#define MYOBJECT_H

#include <node.h>
#include <node_object_wrap.h>

namespace demo {

class MyObject : public node::ObjectWrap {
 public:
  static void Init(v8::Local<v8::Object> exports);

 private:
  explicit MyObject(double value = 0);
  ~MyObject();

  static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
  static void PlusOne(const v8::FunctionCallbackInfo<v8::Value>& args);
  static v8::Persistent<v8::Function> constructor;
  double value_;
};

}  // namespace demo

#endif

In myobject.cc, implement the various methods that are to be exposed. Below, the method plusOne() is exposed by adding it to the constructor's prototype:

// myobject.cc
#include "myobject.h"

namespace demo {

using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::Persistent;
using v8::String;
using v8::Value;

Persistent<Function> MyObject::constructor;

MyObject::MyObject(double value) : value_(value) {
}

MyObject::~MyObject() {
}

void MyObject::Init(Local<Object> exports) {
  Isolate* isolate = exports->GetIsolate();

  // Prepare constructor template
  Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, New);
  tpl->SetClassName(String::NewFromUtf8(isolate, "MyObject"));
  tpl->InstanceTemplate()->SetInternalFieldCount(1);

  // Prototype
  NODE_SET_PROTOTYPE_METHOD(tpl, "plusOne", PlusOne);

  constructor.Reset(isolate, tpl->GetFunction());
  exports->Set(String::NewFromUtf8(isolate, "MyObject"),
               tpl->GetFunction());
}

void MyObject::New(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  if (args.IsConstructCall()) {
    // Invoked as constructor: `new MyObject(...)`
    double value = args[0]->IsUndefined() ? 0 : args[0]->NumberValue();
    MyObject* obj = new MyObject(value);
    obj->Wrap(args.This());
    args.GetReturnValue().Set(args.This());
  } else {
    // Invoked as plain function `MyObject(...)`, turn into construct call.
    const int argc = 1;
    Local<Value> argv[argc] = { args[0] };
    Local<Context> context = isolate->GetCurrentContext();
    Local<Function> cons = Local<Function>::New(isolate, constructor);
    Local<Object> result =
        cons->NewInstance(context, argc, argv).ToLocalChecked();
    args.GetReturnValue().Set(result);
  }
}

void MyObject::PlusOne(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  MyObject* obj = ObjectWrap::Unwrap<MyObject>(args.Holder());
  obj->value_ += 1;

  args.GetReturnValue().Set(Number::New(isolate, obj->value_));
}

}  // namespace demo

To build this example, the myobject.cc file must be added to the binding.gyp:

{
  "targets": [
    {
      "target_name": "addon",
      "sources": [
        "addon.cc",
        "myobject.cc"
      ]
    }
  ]
}

Test it with:

// test.js
const addon = require('./build/Release/addon');

var obj = new addon.MyObject(10);
console.log(obj.plusOne()); // 11
console.log(obj.plusOne()); // 12
console.log(obj.plusOne()); // 13

Factory of wrapped objects#

Alternatively, it is possible to use a factory pattern to avoid explicitly creating object instances using the JavaScript new operator:

var obj = addon.createObject();
// instead of:
// var obj = new addon.Object();

First, the createObject() method is implemented in addon.cc:

// addon.cc
#include <node.h>
#include "myobject.h"

namespace demo {

using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;

void CreateObject(const FunctionCallbackInfo<Value>& args) {
  MyObject::NewInstance(args);
}

void InitAll(Local<Object> exports, Local<Object> module) {
  MyObject::Init(exports->GetIsolate());

  NODE_SET_METHOD(module, "exports", CreateObject);
}

NODE_MODULE(addon, InitAll)

}  // namespace demo

In myobject.h, the static method NewInstance() is added to handle instantiating the object. This method takes the place of using new in JavaScript:

// myobject.h
#ifndef MYOBJECT_H
#define MYOBJECT_H

#include <node.h>
#include <node_object_wrap.h>

namespace demo {

class MyObject : public node::ObjectWrap {
 public:
  static void Init(v8::Isolate* isolate);
  static void NewInstance(const v8::FunctionCallbackInfo<v8::Value>& args);

 private:
  explicit MyObject(double value = 0);
  ~MyObject();

  static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
  static void PlusOne(const v8::FunctionCallbackInfo<v8::Value>& args);
  static v8::Persistent<v8::Function> constructor;
  double value_;
};

}  // namespace demo

#endif

The implementation in myobject.cc is similar to the previous example:

// myobject.cc
#include <node.h>
#include "myobject.h"

namespace demo {

using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::Persistent;
using v8::String;
using v8::Value;

Persistent<Function> MyObject::constructor;

MyObject::MyObject(double value) : value_(value) {
}

MyObject::~MyObject() {
}

void MyObject::Init(Isolate* isolate) {
  // Prepare constructor template
  Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, New);
  tpl->SetClassName(String::NewFromUtf8(isolate, "MyObject"));
  tpl->InstanceTemplate()->SetInternalFieldCount(1);

  // Prototype
  NODE_SET_PROTOTYPE_METHOD(tpl, "plusOne", PlusOne);

  constructor.Reset(isolate, tpl->GetFunction());
}

void MyObject::New(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  if (args.IsConstructCall()) {
    // Invoked as constructor: `new MyObject(...)`
    double value = args[0]->IsUndefined() ? 0 : args[0]->NumberValue();
    MyObject* obj = new MyObject(value);
    obj->Wrap(args.This());
    args.GetReturnValue().Set(args.This());
  } else {
    // Invoked as plain function `MyObject(...)`, turn into construct call.
    const int argc = 1;
    Local<Value> argv[argc] = { args[0] };
    Local<Function> cons = Local<Function>::New(isolate, constructor);
    Local<Context> context = isolate->GetCurrentContext();
    Local<Object> instance =
        cons->NewInstance(context, argc, argv).ToLocalChecked();
    args.GetReturnValue().Set(instance);
  }
}

void MyObject::NewInstance(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  const unsigned argc = 1;
  Local<Value> argv[argc] = { args[0] };
  Local<Function> cons = Local<Function>::New(isolate, constructor);
  Local<Context> context = isolate->GetCurrentContext();
  Local<Object> instance =
      cons->NewInstance(context, argc, argv).ToLocalChecked();

  args.GetReturnValue().Set(instance);
}

void MyObject::PlusOne(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  MyObject* obj = ObjectWrap::Unwrap<MyObject>(args.Holder());
  obj->value_ += 1;

  args.GetReturnValue().Set(Number::New(isolate, obj->value_));
}

}  // namespace demo

Once again, to build this example, the myobject.cc file must be added to the binding.gyp:

{
  "targets": [
    {
      "target_name": "addon",
      "sources": [
        "addon.cc",
        "myobject.cc"
      ]
    }
  ]
}

Test it with:

// test.js
const createObject = require('./build/Release/addon');

var obj = createObject(10);
console.log(obj.plusOne()); // 11
console.log(obj.plusOne()); // 12
console.log(obj.plusOne()); // 13

var obj2 = createObject(20);
console.log(obj2.plusOne()); // 21
console.log(obj2.plusOne()); // 22
console.log(obj2.plusOne()); // 23

Passing wrapped objects around#

In addition to wrapping and returning C++ objects, it is possible to pass wrapped objects around by unwrapping them with the Node.js helper function node::ObjectWrap::Unwrap. The following examples shows a function add() that can take two MyObject objects as input arguments:

// addon.cc
#include <node.h>
#include <node_object_wrap.h>
#include "myobject.h"

namespace demo {

using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::String;
using v8::Value;

void CreateObject(const FunctionCallbackInfo<Value>& args) {
  MyObject::NewInstance(args);
}

void Add(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  MyObject* obj1 = node::ObjectWrap::Unwrap<MyObject>(
      args[0]->ToObject());
  MyObject* obj2 = node::ObjectWrap::Unwrap<MyObject>(
      args[1]->ToObject());

  double sum = obj1->value() + obj2->value();
  args.GetReturnValue().Set(Number::New(isolate, sum));
}

void InitAll(Local<Object> exports) {
  MyObject::Init(exports->GetIsolate());

  NODE_SET_METHOD(exports, "createObject", CreateObject);
  NODE_SET_METHOD(exports, "add", Add);
}

NODE_MODULE(addon, InitAll)

}  // namespace demo

In myobject.h, a new public method is added to allow access to private values after unwrapping the object.

// myobject.h
#ifndef MYOBJECT_H
#define MYOBJECT_H

#include <node.h>
#include <node_object_wrap.h>

namespace demo {

class MyObject : public node::ObjectWrap {
 public:
  static void Init(v8::Isolate* isolate);
  static void NewInstance(const v8::FunctionCallbackInfo<v8::Value>& args);
  inline double value() const { return value_; }

 private:
  explicit MyObject(double value = 0);
  ~MyObject();

  static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
  static v8::Persistent<v8::Function> constructor;
  double value_;
};

}  // namespace demo

#endif

The implementation of myobject.cc is similar to before:

// myobject.cc
#include <node.h>
#include "myobject.h"

namespace demo {

using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::Persistent;
using v8::String;
using v8::Value;

Persistent<Function> MyObject::constructor;

MyObject::MyObject(double value) : value_(value) {
}

MyObject::~MyObject() {
}

void MyObject::Init(Isolate* isolate) {
  // Prepare constructor template
  Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, New);
  tpl->SetClassName(String::NewFromUtf8(isolate, "MyObject"));
  tpl->InstanceTemplate()->SetInternalFieldCount(1);

  constructor.Reset(isolate, tpl->GetFunction());
}

void MyObject::New(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  if (args.IsConstructCall()) {
    // Invoked as constructor: `new MyObject(...)`
    double value = args[0]->IsUndefined() ? 0 : args[0]->NumberValue();
    MyObject* obj = new MyObject(value);
    obj->Wrap(args.This());
    args.GetReturnValue().Set(args.This());
  } else {
    // Invoked as plain function `MyObject(...)`, turn into construct call.
    const int argc = 1;
    Local<Value> argv[argc] = { args[0] };
    Local<Context> context = isolate->GetCurrentContext();
    Local<Function> cons = Local<Function>::New(isolate, constructor);
    Local<Object> instance =
        cons->NewInstance(context, argc, argv).ToLocalChecked();
    args.GetReturnValue().Set(instance);
  }
}

void MyObject::NewInstance(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  const unsigned argc = 1;
  Local<Value> argv[argc] = { args[0] };
  Local<Function> cons = Local<Function>::New(isolate, constructor);
  Local<Context> context = isolate->GetCurrentContext();
  Local<Object> instance =
      cons->NewInstance(context, argc, argv).ToLocalChecked();

  args.GetReturnValue().Set(instance);
}

}  // namespace demo

Test it with:

// test.js
const addon = require('./build/Release/addon');

var obj1 = addon.createObject(10);
var obj2 = addon.createObject(20);
var result = addon.add(obj1, obj2);

console.log(result); // 30

AtExit hooks#

An "AtExit" hook is a function that is invoked after the Node.js event loop has ended but before the JavaScript VM is terminated and Node.js shuts down. "AtExit" hooks are registered using the node::AtExit API.

void AtExit(callback, args)#

  • callback: void (*)(void*) - A pointer to the function to call at exit.
  • args: void* - A pointer to pass to the callback at exit.

Registers exit hooks that run after the event loop has ended but before the VM is killed.

AtExit takes two parameters: a pointer to a callback function to run at exit, and a pointer to untyped context data to be passed to that callback.

Callbacks are run in last-in first-out order.

The following addon.cc implements AtExit:

// addon.cc
#undef NDEBUG
#include <assert.h>
#include <stdlib.h>
#include <node.h>

namespace demo {

using node::AtExit;
using v8::HandleScope;
using v8::Isolate;
using v8::Local;
using v8::Object;

static char cookie[] = "yum yum";
static int at_exit_cb1_called = 0;
static int at_exit_cb2_called = 0;

static void at_exit_cb1(void* arg) {
  Isolate* isolate = static_cast<Isolate*>(arg);
  HandleScope scope(isolate);
  Local<Object> obj = Object::New(isolate);
  assert(!obj.IsEmpty()); // assert VM is still alive
  assert(obj->IsObject());
  at_exit_cb1_called++;
}

static void at_exit_cb2(void* arg) {
  assert(arg == static_cast<void*>(cookie));
  at_exit_cb2_called++;
}

static void sanity_check(void*) {
  assert(at_exit_cb1_called == 1);
  assert(at_exit_cb2_called == 2);
}

void init(Local<Object> exports) {
  AtExit(sanity_check);
  AtExit(at_exit_cb2, cookie);
  AtExit(at_exit_cb2, cookie);
  AtExit(at_exit_cb1, exports->GetIsolate());
}

NODE_MODULE(addon, init);

}  // namespace demo

Test in JavaScript by running:

// test.js
const addon = require('./build/Release/addon');

Assert#

Stability: 2 - Stable

The assert module provides a simple set of assertion tests that can be used to test invariants.

assert(value[, message])#

  • value <any>
  • message <any>

An alias of assert.ok() .

const assert = require('assert');

assert(true);  // OK
assert(1);     // OK
assert(false);
  // throws "AssertionError: false == true"
assert(0);
  // throws "AssertionError: 0 == true"
assert(false, 'it\'s false');
  // throws "AssertionError: it's false"

assert.deepEqual(actual, expected[, message])#

  • actual <any>
  • expected <any>
  • message <any>

Tests for deep equality between the actual and expected parameters. Primitive values are compared with the equal comparison operator ( == ).

Only enumerable "own" properties are considered. The deepEqual() implementation does not test object prototypes, attached symbols, or non-enumerable properties. This can lead to some potentially surprising results. For example, the following example does not throw an AssertionError because the properties on the Error object are non-enumerable:

// WARNING: This does not throw an AssertionError!
assert.deepEqual(Error('a'), Error('b'));

"Deep" equality means that the enumerable "own" properties of child objects are evaluated also:

const assert = require('assert');

const obj1 = {
  a : {
    b : 1
  }
};
const obj2 = {
  a : {
    b : 2
  }
};
const obj3 = {
  a : {
    b : 1
  }
}
const obj4 = Object.create(obj1);

assert.deepEqual(obj1, obj1);
  // OK, object is equal to itself

assert.deepEqual(obj1, obj2);
  // AssertionError: { a: { b: 1 } } deepEqual { a: { b: 2 } }
  // values of b are different

assert.deepEqual(obj1, obj3);
  // OK, objects are equal

assert.deepEqual(obj1, obj4);
  // AssertionError: { a: { b: 1 } } deepEqual {}
  // Prototypes are ignored

If the values are not equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned.

assert.deepStrictEqual(actual, expected[, message])#

  • actual <any>
  • expected <any>
  • message <any>

Generally identical to assert.deepEqual() with two exceptions. First, primitive values are compared using the strict equality operator ( === ). Second, object comparisons include a strict equality check of their prototypes.

const assert = require('assert');

assert.deepEqual({a:1}, {a:'1'});
  // OK, because 1 == '1'

assert.deepStrictEqual({a:1}, {a:'1'});
  // AssertionError: { a: 1 } deepStrictEqual { a: '1' }
  // because 1 !== '1' using strict equality

If the values are not equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned.

assert.doesNotThrow(block[, error][, message])#

Asserts that the function block does not throw an error. See assert.throws() for more details.

When assert.doesNotThrow() is called, it will immediately call the block function.

If an error is thrown and it is the same type as that specified by the error parameter, then an AssertionError is thrown. If the error is of a different type, or if the error parameter is undefined, the error is propagated back to the caller.

The following, for instance, will throw the TypeError because there is no matching error type in the assertion:

assert.doesNotThrow(
  () => {
    throw new TypeError('Wrong value');
  },
  SyntaxError
);

However, the following will result in an AssertionError with the message 'Got unwanted exception (TypeError)..':

assert.doesNotThrow(
  () => {
    throw new TypeError('Wrong value');
  },
  TypeError
);

If an AssertionError is thrown and a value is provided for the message parameter, the value of message will be appended to the AssertionError message:

assert.doesNotThrow(
  () => {
    throw new TypeError('Wrong value');
  },
  TypeError,
  'Whoops'
);
// Throws: AssertionError: Got unwanted exception (TypeError). Whoops

assert.equal(actual, expected[, message])#

  • actual <any>
  • expected <any>
  • message <any>

Tests shallow, coercive equality between the actual and expected parameters using the equal comparison operator ( == ).

const assert = require('assert');

assert.equal(1, 1);
  // OK, 1 == 1
assert.equal(1, '1');
  // OK, 1 == '1'

assert.equal(1, 2);
  // AssertionError: 1 == 2
assert.equal({a: {b: 1}}, {a: {b: 1}});
  //AssertionError: { a: { b: 1 } } == { a: { b: 1 } }

If the values are not equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned.

assert.fail(actual, expected, message, operator)#

  • actual <any>
  • expected <any>
  • message <any>
  • operator <String>

Throws an AssertionError. If message is falsy, the error message is set as the values of actual and expected separated by the provided operator. Otherwise, the error message is the value of message.

const assert = require('assert');

assert.fail(1, 2, undefined, '>');
  // AssertionError: 1 > 2

assert.fail(1, 2, 'whoops', '>');
  // AssertionError: whoops

assert.ifError(value)#

  • value <any>

Throws value if value is truthy. This is useful when testing the error argument in callbacks.

const assert = require('assert');

assert.ifError(0); // OK
assert.ifError(1); // Throws 1
assert.ifError('error') // Throws 'error'
assert.ifError(new Error()); // Throws Error

assert.notDeepEqual(actual, expected[, message])#

  • actual <any>
  • expected <any>
  • message <any>

Tests for any deep inequality. Opposite of assert.deepEqual().

const assert = require('assert');

const obj1 = {
  a : {
    b : 1
  }
};
const obj2 = {
  a : {
    b : 2
  }
};
const obj3 = {
  a : {
    b : 1
  }
};
const obj4 = Object.create(obj1);

assert.notDeepEqual(obj1, obj1);
  // AssertionError: { a: { b: 1 } } notDeepEqual { a: { b: 1 } }

assert.notDeepEqual(obj1, obj2);
  // OK, obj1 and obj2 are not deeply equal

assert.notDeepEqual(obj1, obj3);
  // AssertionError: { a: { b: 1 } } notDeepEqual { a: { b: 1 } }

assert.notDeepEqual(obj1, obj4);
  // OK, obj1 and obj4 are not deeply equal

If the values are deeply equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned.

assert.notDeepStrictEqual(actual, expected[, message])#

  • actual <any>
  • expected <any>
  • message <any>

Tests for deep strict inequality. Opposite of assert.deepStrictEqual().

const assert = require('assert');

assert.notDeepEqual({a:1}, {a:'1'});
  // AssertionError: { a: 1 } notDeepEqual { a: '1' }

assert.notDeepStrictEqual({a:1}, {a:'1'});
  // OK

If the values are deeply and strictly equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned.

assert.notEqual(actual, expected[, message])#

  • actual <any>
  • expected <any>
  • message <any>

Tests shallow, coercive inequality with the not equal comparison operator ( != ).

const assert = require('assert');

assert.notEqual(1, 2);
  // OK

assert.notEqual(1, 1);
  // AssertionError: 1 != 1

assert.notEqual(1, '1');
  // AssertionError: 1 != '1'

If the values are equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned.

assert.notStrictEqual(actual, expected[, message])#

  • actual <any>
  • expected <any>
  • message <any>

Tests strict inequality as determined by the strict not equal operator ( !== ).

const assert = require('assert');

assert.notStrictEqual(1, 2);
  // OK

assert.notStrictEqual(1, 1);
  // AssertionError: 1 !== 1

assert.notStrictEqual(1, '1');
  // OK

If the values are strictly equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned.

assert.ok(value[, message])#

  • value <any>
  • message <any>

Tests if value is truthy. It is equivalent to assert.equal(!!value, true, message).

If value is not truthy, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned.

const assert = require('assert');

assert.ok(true);  // OK
assert.ok(1);     // OK
assert.ok(false);
  // throws "AssertionError: false == true"
assert.ok(0);
  // throws "AssertionError: 0 == true"
assert.ok(false, 'it\'s false');
  // throws "AssertionError: it's false"

assert.strictEqual(actual, expected[, message])#

  • actual <any>
  • expected <any>
  • message <any>

Tests strict equality as determined by the strict equality operator ( === ).

const assert = require('assert');

assert.strictEqual(1, 2);
  // AssertionError: 1 === 2

assert.strictEqual(1, 1);
  // OK

assert.strictEqual(1, '1');
  // AssertionError: 1 === '1'

If the values are not strictly equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned.

assert.throws(block[, error][, message])#

Expects the function block to throw an error.

If specified, error can be a constructor, RegExp, or validation function.

If specified, message will be the message provided by the AssertionError if the block fails to throw.

Validate instanceof using constructor:

assert.throws(
  () => {
    throw new Error('Wrong value');
  },
  Error
);

Validate error message using RegExp:

assert.throws(
  () => {
    throw new Error('Wrong value');
  },
  /value/
);

Custom error validation:

assert.throws(
  () => {
    throw new Error('Wrong value');
  },
  function(err) {
    if ( (err instanceof Error) && /value/.test(err) ) {
      return true;
    }
  },
  'unexpected error'
);

Note that error can not be a string. If a string is provided as the second argument, then error is assumed to be omitted and the string will be used for message instead. This can lead to easy-to-miss mistakes:

// THIS IS A MISTAKE! DO NOT DO THIS!
assert.throws(myFunction, 'missing foo', 'did not throw with expected message');

// Do this instead.
assert.throws(myFunction, /missing foo/, 'did not throw with expected message');

Buffer#

Stability: 2 - Stable

Prior to the introduction of TypedArray in ECMAScript 2015 (ES6), the JavaScript language had no mechanism for reading or manipulating streams of binary data. The Buffer class was introduced as part of the Node.js API to make it possible to interact with octet streams in the context of things like TCP streams and file system operations.

Now that TypedArray has been added in ES6, the Buffer class implements the Uint8Array API in a manner that is more optimized and suitable for Node.js' use cases.

Instances of the Buffer class are similar to arrays of integers but correspond to fixed-sized, raw memory allocations outside the V8 heap. The size of the Buffer is established when it is created and cannot be resized.

The Buffer class is a global within Node.js, making it unlikely that one would need to ever use require('buffer').Buffer.

const buf1 = new Buffer(10);
  // creates a buffer of length 10
  // This is the same as Buffer.allocUnsafe(10), and the returned
  // Buffer instance might contain old data that needs to be
  // overwritten using either fill() or write().

const buf2 = new Buffer([1,2,3]);
  // creates a buffer containing [01, 02, 03]
  // This is the same as Buffer.from([1,2,3]).

const buf3 = new Buffer('test');
  // creates a buffer containing ASCII bytes [74, 65, 73, 74]
  // This is the same as Buffer.from('test').

const buf4 = new Buffer('tést', 'utf8');
  // creates a buffer containing UTF8 bytes [74, c3, a9, 73, 74]
  // This is the same as Buffer.from('tést', 'utf8').

const buf5 = Buffer.alloc(10);
  // Creates a zero-filled Buffer of length 10.

const buf6 = Buffer.alloc(10, 1);
  // Creates a Buffer of length 10, filled with 0x01.

const buf7 = Buffer.allocUnsafe(10);
  // Creates an uninitialized buffer of length 10.
  // This is faster than calling Buffer.alloc() but the returned
  // Buffer instance might contain old data that needs to be
  // overwritten using either fill() or write().

const buf8 = Buffer.from([1,2,3]);
  // Creates a Buffer containing [01, 02, 03].

const buf9 = Buffer.from('test');
  // Creates a Buffer containing ASCII bytes [74, 65, 73, 74].

const buf8 = Buffer.from('tést', 'utf8');
  // Creates a Buffer containing UTF8 bytes [74, c3, a9, 73, 74].

Buffer.from(), Buffer.alloc(), and Buffer.allocUnsafe()#

Historically, Buffer instances have been created using the Buffer constructor function, which allocates the returned Buffer differently based on what arguments are provided:

  • Passing a number as the first argument to Buffer() (e.g. new Buffer(10)), allocates a new Buffer object of the specified size. The memory allocated for such Buffer instances is not initialized and can contain sensitive data. Such Buffer objects must be initialized manually by using either buf.fill(0) or by writing to the Buffer completely. While this behavior is intentional to improve performance, development experience has demonstrated that a more explicit distinction is required between creating a fast-but-uninitialized Buffer versus creating a slower-but-safer Buffer.
  • Passing a string, array, or Buffer as the first argument copies the passed object's data into the Buffer.
  • Passing an ArrayBuffer returns a Buffer that shares allocated memory with the given ArrayBuffer.

Because the behavior of new Buffer() changes significantly based on the type of value passed as the first argument, applications that do not properly validate the input arguments passed to new Buffer(), or that fail to appropriately initialize newly allocated Buffer content, can inadvertently introduce security and reliability issues into their code.

To make the creation of Buffer objects more reliable and less error prone, new Buffer.from(), Buffer.alloc(), and Buffer.allocUnsafe() methods have been introduced as an alternative means of creating Buffer instances.

Developers should migrate all existing uses of the new Buffer() constructors to one of these new APIs.

Buffer instances returned by Buffer.allocUnsafe(size) may be allocated off a shared internal memory pool if size is less than or equal to half Buffer.poolSize. Instances returned by Buffer.allocUnsafeSlow(size) never use the shared internal memory pool.

What makes Buffer.allocUnsafe(size) and Buffer.allocUnsafeSlow(size) "unsafe"?#

When calling Buffer.allocUnsafe() (and Buffer.allocUnsafeSlow()), the segment of allocated memory is uninitialized (it is not zeroed-out). While this design makes the allocation of memory quite fast, the allocated segment of memory might contain old data that is potentially sensitive. Using a Buffer created by Buffer.allocUnsafe() without completely overwriting the memory can allow this old data to be leaked when the Buffer memory is read.

While there are clear performance advantages to using Buffer.allocUnsafe(), extra care must be taken in order to avoid introducing security vulnerabilities into an application.

Buffers and Character Encodings#

Buffers are commonly used to represent sequences of encoded characters such as UTF8, UCS2, Base64 or even Hex-encoded data. It is possible to convert back and forth between Buffers and ordinary JavaScript string objects by using an explicit encoding method.

const buf = new Buffer('hello world', 'ascii');
console.log(buf.toString('hex'));
  // prints: 68656c6c6f20776f726c64
console.log(buf.toString('base64'));
  // prints: aGVsbG8gd29ybGQ=

The character encodings currently supported by Node.js include:

  • 'ascii' - for 7-bit ASCII data only. This encoding method is very fast and will strip the high bit if set.

  • 'utf8' - Multibyte encoded Unicode characters. Many web pages and other document formats use UTF-8.

  • 'utf16le' - 2 or 4 bytes, little-endian encoded Unicode characters. Surrogate pairs (U+10000 to U+10FFFF) are supported.

  • 'ucs2' - Alias of 'utf16le'.

  • 'base64' - Base64 string encoding. When creating a buffer from a string, this encoding will also correctly accept "URL and Filename Safe Alphabet" as specified in RFC 4648, Section 5.

  • 'binary' - A way of encoding the buffer into a one-byte (latin-1) encoded string. The string 'latin-1' is not supported. Instead, pass 'binary' to use 'latin-1' encoding.

  • 'hex' - Encode each byte as two hexadecimal characters.

Buffers and TypedArray#

Buffers are also Uint8Array TypedArray instances. However, there are subtle incompatibilities with the TypedArray specification in ECMAScript 2015. For instance, while ArrayBuffer#slice() creates a copy of the slice, the implementation of Buffer#slice() creates a view over the existing Buffer without copying, making Buffer#slice() far more efficient.

It is also possible to create new TypedArray instances from a Buffer with the following caveats:

  1. The Buffer instances's memory is copied to the TypedArray, not shared.

  2. The Buffer's memory is interpreted as an array of distinct elements, and not as a byte array of the target type. That is, new Uint32Array(new Buffer([1,2,3,4])) creates a 4-element Uint32Array with elements [1,2,3,4], not a Uint32Array with a single element [0x1020304] or [0x4030201].

It is possible to create a new Buffer that shares the same allocated memory as a TypedArray instance by using the TypeArray objects .buffer property:

const arr = new Uint16Array(2);
arr[0] = 5000;
arr[1] = 4000;

const buf1 = new Buffer(arr); // copies the buffer
const buf2 = new Buffer(arr.buffer); // shares the memory with arr;

console.log(buf1);
  // Prints: <Buffer 88 a0>, copied buffer has only two elements
console.log(buf2);
  // Prints: <Buffer 88 13 a0 0f>

arr[1] = 6000;
console.log(buf1);
  // Prints: <Buffer 88 a0>
console.log(buf2);
  // Prints: <Buffer 88 13 70 17>

Note that when creating a Buffer using the TypeArray's .buffer, it is not currently possible to use only a portion of the underlying ArrayBuffer. To create a Buffer that uses only a part of the ArrayBuffer, use the buf.slice() function after the Buffer is created:

const arr = new Uint16Array(20);
const buf = new Buffer(arr.buffer).slice(0, 16);
console.log(buf.length);
  // Prints: 16

The Buffer.from() and TypedArray.from() (e.g.Uint8Array.from()) have different signatures and implementations. Specifically, the TypedArray variants accept a second argument that is a mapping function that is invoked on every element of the typed array:

  • TypedArray.from(source[, mapFn[, thisArg]])

The Buffer.from() method, however, does not support the use of a mapping function:

Buffers and ES6 iteration#

Buffers can be iterated over using the ECMAScript 2015 (ES6) for..of syntax:

const buf = new Buffer([1, 2, 3]);

for (var b of buf)
  console.log(b)

// Prints:
//   1
//   2
//   3

Additionally, the buf.values(), buf.keys(), and buf.entries() methods can be used to create iterators.

The --zero-fill-buffers command line option#

Node.js can be started using the --zero-fill-buffers command line option to force all newly allocated Buffer and SlowBuffer instances created using either new Buffer(size) and new SlowBuffer(size) to be automatically zero-filled upon creation. Use of this flag changes the default behavior of these methods and can have a significant impact on performance. Use of the --zero-fill-buffers option is recommended only when absolutely necessary to enforce that newly allocated Buffer instances cannot contain potentially sensitive data.

$ node --zero-fill-buffers
> Buffer(5);
<Buffer 00 00 00 00 00>

Class: Buffer#

The Buffer class is a global type for dealing with binary data directly. It can be constructed in a variety of ways.

new Buffer(array)#

Allocates a new Buffer using an array of octets.

const buf = new Buffer([0x62,0x75,0x66,0x66,0x65,0x72]);
  // creates a new Buffer containing ASCII bytes
  // ['b','u','f','f','e','r']

new Buffer(buffer)#

Copies the passed buffer data onto a new Buffer instance.

const buf1 = new Buffer('buffer');
const buf2 = new Buffer(buf1);

buf1[0] = 0x61;
console.log(buf1.toString());
  // 'auffer'
console.log(buf2.toString());
  // 'buffer' (copy is not changed)

new Buffer(arrayBuffer)#

  • arrayBuffer - The .buffer property of a TypedArray or a new ArrayBuffer()

When passed a reference to the .buffer property of a TypedArray instance, the newly created Buffer will share the same allocated memory as the TypedArray.

const arr = new Uint16Array(2);
arr[0] = 5000;
arr[1] = 4000;

const buf = new Buffer(arr.buffer); // shares the memory with arr;

console.log(buf);
  // Prints: <Buffer 88 13 a0 0f>

// changing the TypdArray changes the Buffer also
arr[1] = 6000;

console.log(buf);
  // Prints: <Buffer 88 13 70 17>

new Buffer(size)#

Allocates a new Buffer of size bytes. The size must be less than or equal to the value of require('buffer').kMaxLength (on 64-bit architectures, kMaxLength is (2^31)-1). Otherwise, a RangeError is thrown. If a size less than 0 is specified, a zero-length Buffer will be created.

Unlike ArrayBuffers, the underlying memory for Buffer instances created in this way is not initialized. The contents of a newly created Buffer are unknown and could contain sensitive data. Use buf.fill(0) to initialize a Buffer to zeroes.

const buf = new Buffer(5);
console.log(buf);
  // <Buffer 78 e0 82 02 01>
  // (octets will be different, every time)
buf.fill(0);
console.log(buf);
  // <Buffer 00 00 00 00 00>

new Buffer(str[, encoding])#

Creates a new Buffer containing the given JavaScript string str. If provided, the encoding parameter identifies the strings character encoding.

const buf1 = new Buffer('this is a tést');
console.log(buf1.toString());
  // prints: this is a tést
console.log(buf1.toString('ascii'));
  // prints: this is a tC)st

const buf2 = new Buffer('7468697320697320612074c3a97374', 'hex');
console.log(buf2.toString());
  // prints: this is a tést

Class Method: Buffer.alloc(size[, fill[, encoding]])#

Allocates a new Buffer of size bytes. If fill is undefined, the Buffer will be zero-filled.

const buf = Buffer.alloc(5);
console.log(buf);
  // <Buffer 00 00 00 00 00>

The size must be less than or equal to the value of require('buffer').kMaxLength (on 64-bit architectures, kMaxLength is (2^31)-1). Otherwise, a RangeError is thrown. If a size less than 0 is specified, a zero-length Buffer will be created.

If fill is specified, the allocated Buffer will be initialized by calling buf.fill(fill). See [buf.fill()][] for more information.

const buf = Buffer.alloc(5, 'a');
console.log(buf);
  // <Buffer 61 61 61 61 61>

If both fill and encoding are specified, the allocated Buffer will be initialized by calling buf.fill(fill, encoding). For example:

const buf = Buffer.alloc(11, 'aGVsbG8gd29ybGQ=', 'base64');
console.log(buf);
  // <Buffer 68 65 6c 6c 6f 20 77 6f 72 6c 64>

Calling Buffer.alloc(size) can be significantly slower than the alternative Buffer.allocUnsafe(size) but ensures that the newly created Buffer instance contents will never contain sensitive data.

A TypeError will be thrown if size is not a number.

Class Method: Buffer.allocUnsafe(size)#

Allocates a new non-zero-filled Buffer of size bytes. The size must be less than or equal to the value of require('buffer').kMaxLength (on 64-bit architectures, kMaxLength is (2^31)-1). Otherwise, a RangeError is thrown. If a size less than 0 is specified, a zero-length Buffer will be created.

The underlying memory for Buffer instances created in this way is not initialized. The contents of the newly created Buffer are unknown and may contain sensitive data. Use buf.fill(0) to initialize such Buffer instances to zeroes.

const buf = Buffer.allocUnsafe(5);
console.log(buf);
  // <Buffer 78 e0 82 02 01>
  // (octets will be different, every time)
buf.fill(0);
console.log(buf);
  // <Buffer 00 00 00 00 00>

A TypeError will be thrown if size is not a number.

Note that the Buffer module pre-allocates an internal Buffer instance of size Buffer.poolSize that is used as a pool for the fast allocation of new Buffer instances created using Buffer.allocUnsafe(size) (and the new Buffer(size) constructor) only when size is less than or equal to Buffer.poolSize >> 1 (floor of Buffer.poolSize divided by two). The default value of Buffer.poolSize is 8192 but can be modified.

Use of this pre-allocated internal memory pool is a key difference between calling Buffer.alloc(size, fill) vs. Buffer.allocUnsafe(size).fill(fill). Specifically, Buffer.alloc(size, fill) will never use the internal Buffer pool, while Buffer.allocUnsafe(size).fill(fill) will use the internal Buffer pool if size is less than or equal to half Buffer.poolSize. The difference is subtle but can be important when an application requires the additional performance that Buffer.allocUnsafe(size) provides.

Class Method: Buffer.allocUnsafeSlow(size)#

Allocates a new non-zero-filled and non-pooled Buffer of size bytes. The size must be less than or equal to the value of require('buffer').kMaxLength (on 64-bit architectures, kMaxLength is (2^31)-1). Otherwise, a RangeError is thrown. If a size less than 0 is specified, a zero-length Buffer will be created.

The underlying memory for Buffer instances created in this way is not initialized. The contents of the newly created Buffer are unknown and may contain sensitive data. Use buf.fill(0) to initialize such Buffer instances to zeroes.

When using Buffer.allocUnsafe() to allocate new Buffer instances, allocations under 4KB are, by default, sliced from a single pre-allocated Buffer. This allows applications to avoid the garbage collection overhead of creating many individually allocated Buffers. This approach improves both performance and memory usage by eliminating the need to track and cleanup as many Persistent objects.

However, in the case where a developer may need to retain a small chunk of memory from a pool for an indeterminate amount of time, it may be appropriate to create an un-pooled Buffer instance using Buffer.allocUnsafeSlow() then copy out the relevant bits.

// need to keep around a few small chunks of memory
const store = [];

socket.on('readable', () => {
  const data = socket.read();
  // allocate for retained data
  const sb = Buffer.allocUnsafeSlow(10);
  // copy the data into the new allocation
  data.copy(sb, 0, 0, 10);
  store.push(sb);
});

Use of Buffer.allocUnsafeSlow() should be used only as a last resort after a developer has observed undue memory retention in their applications.

A TypeError will be thrown if size is not a number.

Class Method: Buffer.byteLength(string[, encoding])#

Returns the actual byte length of a string. This is not the same as String.prototype.length since that returns the number of characters in a string.

Note that for 'base64' and 'hex', this function assumes valid input. For strings that contain non-Base64/Hex-encoded data (e.g. whitespace), the return value might be greater than the length of a Buffer created from the string.

Example:

const str = '\u00bd + \u00bc = \u00be';

console.log(`${str}: ${str.length} characters, ` +
            `${Buffer.byteLength(str, 'utf8')} bytes`);

// ½ + ¼ = ¾: 9 characters, 12 bytes

Class Method: Buffer.compare(buf1, buf2)#

Compares buf1 to buf2 typically for the purpose of sorting arrays of Buffers. This is equivalent is calling buf1.compare(buf2).

const arr = [Buffer('1234'), Buffer('0123')];
arr.sort(Buffer.compare);

Class Method: Buffer.concat(list[, totalLength])#

  • list <Array> List of Buffer objects to concat
  • totalLength <Number> Total length of the Buffers in the list when concatenated
  • Returns: <Buffer>

Returns a new Buffer which is the result of concatenating all the Buffers in the list together.

If the list has no items, or if the totalLength is 0, then a new zero-length Buffer is returned.

If totalLength is not provided, it is calculated from the Buffers in the list. This, however, adds an additional loop to the function, so it is faster to provide the length explicitly.

Example: build a single Buffer from a list of three Buffers:

const buf1 = new Buffer(10).fill(0);
const buf2 = new Buffer(14).fill(0);
const buf3 = new Buffer(18).fill(0);
const totalLength = buf1.length + buf2.length + buf3.length;

console.log(totalLength);
const bufA = Buffer.concat([buf1, buf2, buf3], totalLength);
console.log(bufA);
console.log(bufA.length);

// 42
// <Buffer 00 00 00 00 ...>
// 42

Class Method: Buffer.from(array)#

Allocates a new Buffer using an array of octets.

const buf = Buffer.from([0x62,0x75,0x66,0x66,0x65,0x72]);
  // creates a new Buffer containing ASCII bytes
  // ['b','u','f','f','e','r']

A TypeError will be thrown if array is not an Array.

Class Method: Buffer.from(arrayBuffer)#

  • arrayBuffer <ArrayBuffer> The .buffer property of a TypedArray or a new ArrayBuffer()

When passed a reference to the .buffer property of a TypedArray instance, the newly created Buffer will share the same allocated memory as the TypedArray.

const arr = new Uint16Array(2);
arr[0] = 5000;
arr[1] = 4000;

const buf = Buffer.from(arr.buffer); // shares the memory with arr;

console.log(buf);
  // Prints: <Buffer 88 13 a0 0f>

// changing the TypedArray changes the Buffer also
arr[1] = 6000;

console.log(buf);
  // Prints: <Buffer 88 13 70 17>

A TypeError will be thrown if arrayBuffer is not an ArrayBuffer.

Class Method: Buffer.from(buffer)#

Copies the passed buffer data onto a new Buffer instance.

const buf1 = Buffer.from('buffer');
const buf2 = Buffer.from(buf1);

buf1[0] = 0x61;
console.log(buf1.toString());
  // 'auffer'
console.log(buf2.toString());
  // 'buffer' (copy is not changed)

A TypeError will be thrown if buffer is not a Buffer.

Class Method: Buffer.from(str[, encoding])#

  • str <String> String to encode.
  • encoding <String> Encoding to use, Default: 'utf8'

Creates a new Buffer containing the given JavaScript string str. If provided, the encoding parameter identifies the character encoding. If not provided, encoding defaults to 'utf8'.

const buf1 = Buffer.from('this is a tést');
console.log(buf1.toString());
  // prints: this is a tést
console.log(buf1.toString('ascii'));
  // prints: this is a tC)st

const buf2 = Buffer.from('7468697320697320612074c3a97374', 'hex');
console.log(buf2.toString());
  // prints: this is a tést

A TypeError will be thrown if str is not a string.

Class Method: Buffer.isBuffer(obj)#

Returns 'true' if obj is a Buffer.

Class Method: Buffer.isEncoding(encoding)#

Returns true if the encoding is a valid encoding argument, or false otherwise.

buf[index]#

The index operator [index] can be used to get and set the octet at position index in the Buffer. The values refer to individual bytes, so the legal value range is between 0x00 and 0xFF (hex) or 0 and 255 (decimal).

Example: copy an ASCII string into a Buffer, one byte at a time:

const str = "Node.js";
const buf = new Buffer(str.length);

for (var i = 0; i < str.length ; i++) {
  buf[i] = str.charCodeAt(i);
}

console.log(buf.toString('ascii'));
  // Prints: Node.js

buf.compare(otherBuffer)#

Compares two Buffer instances and returns a number indicating whether buf comes before, after, or is the same as the otherBuffer in sort order. Comparison is based on the actual sequence of bytes in each Buffer.

  • 0 is returned if otherBuffer is the same as buf
  • 1 is returned if otherBuffer should come before buf when sorted.
  • -1 is returned if otherBuffer should come after buf when sorted.
const buf1 = new Buffer('ABC');
const buf2 = new Buffer('BCD');
const buf3 = new Buffer('ABCD');

console.log(buf1.compare(buf1));
  // Prints: 0
console.log(buf1.compare(buf2));
  // Prints: -1
console.log(buf1.compare(buf3));
  // Prints: -1
console.log(buf2.compare(buf1));
  // Prints: 1
console.log(buf2.compare(buf3));
  // Prints: 1

[buf1, buf2, buf3].sort(Buffer.compare);
  // produces sort order [buf1, buf3, buf2]

buf.copy(targetBuffer[, targetStart[, sourceStart[, sourceEnd]]])#

Copies data from a region of this Buffer to a region in the target Buffer even if the target memory region overlaps with the source.

Example: build two Buffers, then copy buf1 from byte 16 through byte 19 into buf2, starting at the 8th byte in buf2.

const buf1 = new Buffer(26);
const buf2 = new Buffer(26).fill('!');

for (var i = 0 ; i < 26 ; i++) {
  buf1[i] = i + 97; // 97 is ASCII a
}

buf1.copy(buf2, 8, 16, 20);
console.log(buf2.toString('ascii', 0, 25));
  // Prints: !!!!!!!!qrst!!!!!!!!!!!!!

Example: Build a single Buffer, then copy data from one region to an overlapping region in the same Buffer

const buf = new Buffer(26);

for (var i = 0 ; i < 26 ; i++) {
  buf[i] = i + 97; // 97 is ASCII a
}

buf.copy(buf, 0, 4, 10);
console.log(buf.toString());

// efghijghijklmnopqrstuvwxyz

buf.entries()#

  • Returns: <Iterator>

Creates and returns an iterator of [index, byte] pairs from the Buffer contents.

const buf = new Buffer('buffer');
for (var pair of buf.entries()) {
  console.log(pair);
}
// prints:
//   [0, 98]
//   [1, 117]
//   [2, 102]
//   [3, 102]
//   [4, 101]
//   [5, 114]

buf.equals(otherBuffer)#

Returns a boolean indicating whether this and otherBuffer have exactly the same bytes.

const buf1 = new Buffer('ABC');
const buf2 = new Buffer('414243', 'hex');
const buf3 = new Buffer('ABCD');

console.log(buf1.equals(buf2));
  // Prints: true
console.log(buf1.equals(buf3));
  // Prints: false

buf.fill(value[, offset[, end]])#

Fills the Buffer with the specified value. If the offset and end are not given it will fill the entire Buffer. The method returns a reference to the Buffer so calls can be chained.

const b = new Buffer(50).fill('h');
console.log(b.toString());
  // Prints: hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

buf.indexOf(value[, byteOffset][, encoding])#

Operates similar to Array#indexOf() in that it returns either the starting index position of value in Buffer or -1 if the Buffer does not contain value. The value can be a String, Buffer or Number. Strings are by default interpreted as UTF8. Buffers will use the entire Buffer (to compare a partial Buffer use buf.slice()). Numbers will be interpreted as unsigned 8-bit integer values between 0 and 255.

const buf = new Buffer('this is a buffer');

buf.indexOf('this');
  // returns 0
buf.indexOf('is');
  // returns 2
buf.indexOf(new Buffer('a buffer'));
  // returns 8
buf.indexOf(97); // ascii for 'a'
  // returns 8
buf.indexOf(new Buffer('a buffer example'));
  // returns -1
buf.indexOf(new Buffer('a buffer example').slice(0,8));
  // returns 8

const utf16Buffer = new Buffer('\u039a\u0391\u03a3\u03a3\u0395', 'ucs2');

utf16Buffer.indexOf('\u03a3',  0, 'ucs2');
  // returns 4
utf16Buffer.indexOf('\u03a3', -4, 'ucs2');
  // returns 6

buf.keys()#

  • Returns: <Iterator>

Creates and returns an iterator of Buffer keys (indices).

const buf = new Buffer('buffer');
for (var key of buf.keys()) {
  console.log(key);
}
// prints:
//   0
//   1
//   2
//   3
//   4
//   5

buf.length#

Returns the amount of memory allocated for the Buffer in number of bytes. Note that this does not necessarily reflect the amount of usable data within the Buffer. For instance, in the example below, a Buffer with 1234 bytes is allocated, but only 11 ASCII bytes are written.

const buf = new Buffer(1234);

console.log(buf.length);
  // Prints: 1234

buf.write('some string', 0, 'ascii');
console.log(buf.length);
  // Prints: 1234

While the length property is not immutable, changing the value of length can result in undefined and inconsistent behavior. Applications that wish to modify the length of a Buffer should therefore treat length as read-only and use buf.slice() to create a new Buffer.

var buf = new Buffer(10);
buf.write('abcdefghj', 0, 'ascii');
console.log(buf.length);
  // Prints: 10
buf = buf.slice(0,5);
console.log(buf.length);
  // Prints: 5

buf.readDoubleBE(offset[, noAssert])#

buf.readDoubleLE(offset[, noAssert])#

Reads a 64-bit double from the Buffer at the specified offset with specified endian format (readDoubleBE() returns big endian, readDoubleLE() returns little endian).

Setting noAssert to true skips validation of the offset. This allows the offset to be beyond the end of the Buffer.

const buf = new Buffer([1,2,3,4,5,6,7,8]);

buf.readDoubleBE();
  // Returns: 8.20788039913184e-304
buf.readDoubleLE();
  // Returns: 5.447603722011605e-270
buf.readDoubleLE(1);
  // throws RangeError: Index out of range

buf.readDoubleLE(1, true); // Warning: reads passed end of buffer!
  // Segmentation fault! don't do this!

buf.readFloatBE(offset[, noAssert])#

buf.readFloatLE(offset[, noAssert])#

Reads a 32-bit float from the Buffer at the specified offset with specified endian format (readFloatBE() returns big endian, readFloatLE() returns little endian).

Setting noAssert to true skips validation of the offset. This allows the offset to be beyond the end of the Buffer.

const buf = new Buffer([1,2,3,4]);

buf.readFloatBE();
  // Returns: 2.387939260590663e-38
buf.readFloatLE();
  // Returns: 1.539989614439558e-36
buf.readFloatLE(1);
  // throws RangeError: Index out of range

buf.readFloatLE(1, true); // Warning: reads passed end of buffer!
  // Segmentation fault! don't do this!

buf.readInt8(offset[, noAssert])#

Reads a signed 8-bit integer from the Buffer at the specified offset.

Setting noAssert to true skips validation of the offset. This allows the offset to be beyond the end of the Buffer.

Integers read from the Buffer are interpreted as two's complement signed values.

const buf = new Buffer([1,-2,3,4]);

buf.readInt8(0);
  // returns 1
buf.readInt8(1);
  // returns -2

buf.readInt16BE(offset[, noAssert])#

buf.readInt16LE(offset[, noAssert])#

Reads a signed 16-bit integer from the Buffer at the specified offset with the specified endian format (readInt16BE() returns big endian, readInt16LE() returns little endian).

Setting noAssert to true skips validation of the offset. This allows the offset to be beyond the end of the Buffer.

Integers read from the Buffer are interpreted as two's complement signed values.

const buf = new Buffer([1,-2,3,4]);

buf.readInt16BE();
  // returns 510
buf.readInt16LE(1);
  // returns 1022

buf.readInt32BE(offset[, noAssert])#

buf.readInt32LE(offset[, noAssert])#

Reads a signed 32-bit integer from the Buffer at the specified offset with the specified endian format (readInt32BE() returns big endian, readInt32LE() returns little endian).

Setting noAssert to true skips validation of the offset. This allows the offset to be beyond the end of the Buffer.

Integers read from the Buffer are interpreted as two's complement signed values.

const buf = new Buffer([1,-2,3,4]);

buf.readInt32BE();
  // returns 33424132
buf.readInt32LE();
  // returns 67370497
buf.readInt32LE(1);
  // throws RangeError: Index out of range

buf.readIntBE(offset, byteLength[, noAssert])#

buf.readIntLE(offset, byteLength[, noAssert])#

Reads byteLength number of bytes from the Buffer at the specified offset and interprets the result as a two's complement signed value. Supports up to 48 bits of accuracy. For example:

const buf = new Buffer(6);
buf.writeUInt16LE(0x90ab, 0);
buf.writeUInt32LE(0x12345678, 2);
buf.readIntLE(0, 6).toString(16);  // Specify 6 bytes (48 bits)
// Returns: '1234567890ab'

buf.readIntBE(0, 6).toString(16);
// Returns: -546f87a9cbee

Setting noAssert to true skips validation of the offset. This allows the offset to be beyond the end of the Buffer.

buf.readUInt8(offset[, noAssert])#

Reads an unsigned 8-bit integer from the Buffer at the specified offset.

Setting noAssert to true skips validation of the offset. This allows the offset to be beyond the end of the Buffer.

const buf = new Buffer([1,-2,3,4]);

buf.readUInt8(0);
  // returns 1
buf.readUInt8(1);
  // returns 254

buf.readUInt16BE(offset[, noAssert])#

buf.readUInt16LE(offset[, noAssert])#

Reads an unsigned 16-bit integer from the Buffer at the specified offset with specified endian format (readUInt16BE() returns big endian, readUInt16LE() returns little endian).

Setting noAssert to true skips validation of the offset. This allows the offset to be beyond the end of the Buffer.

Example:

const buf = new Buffer([0x3, 0x4, 0x23, 0x42]);

buf.readUInt16BE(0);
  // Returns: 0x0304
buf.readUInt16LE(0);
  // Returns: 0x0403
buf.readUInt16BE(1);
  // Returns: 0x0423
buf.readUInt16LE(1);
  // Returns: 0x2304
buf.readUInt16BE(2);
  // Returns: 0x2342
buf.readUInt16LE(2);
  // Returns: 0x4223

buf.readUInt32BE(offset[, noAssert])#

buf.readUInt32LE(offset[, noAssert])#

Reads an unsigned 32-bit integer from the Buffer at the specified offset with specified endian format (readUInt32BE() returns big endian, readUInt32LE() returns little endian).

Setting noAssert to true skips validation of the offset. This allows the offset to be beyond the end of the Buffer.

Example:

const buf = new Buffer([0x3, 0x4, 0x23, 0x42]);

buf.readUInt32BE(0);
  // Returns: 0x03042342
console.log(buf.readUInt32LE(0));
  // Returns: 0x42230403

buf.readUIntBE(offset, byteLength[, noAssert])#

buf.readUIntLE(offset, byteLength[, noAssert])#

Reads byteLength number of bytes from the Buffer at the specified offset and interprets the result as an unsigned integer. Supports up to 48 bits of accuracy. For example:

const buf = new Buffer(6);
buf.writeUInt16LE(0x90ab, 0);
buf.writeUInt32LE(0x12345678, 2);
buf.readUIntLE(0, 6).toString(16);  // Specify 6 bytes (48 bits)
// Returns: '1234567890ab'

buf.readUIntBE(0, 6).toString(16);
// Returns: ab9078563412

Setting noAssert to true skips validation of the offset. This allows the offset to be beyond the end of the Buffer.

buf.slice([start[, end]])#

Returns a new Buffer that references the same memory as the original, but offset and cropped by the start and end indices.

Note that modifying the new Buffer slice will modify the memory in the original Buffer because the allocated memory of the two objects overlap.

Example: build a Buffer with the ASCII alphabet, take a slice, then modify one byte from the original Buffer.

const buf1 = new Buffer(26);

for (var i = 0 ; i < 26 ; i++) {
  buf1[i] = i + 97; // 97 is ASCII a
}

const buf2 = buf1.slice(0, 3);
buf2.toString('ascii', 0, buf2.length);
  // Returns: 'abc'
buf1[0] = 33;
buf2.toString('ascii', 0, buf2.length);
  // Returns : '!bc'

Specifying negative indexes causes the slice to be generated relative to the end of the Buffer rather than the beginning.

const buf = new Buffer('buffer');

buf.slice(-6, -1).toString();
  // Returns 'buffe', equivalent to buf.slice(0, 5)
buf.slice(-6, -2).toString();
  // Returns 'buff', equivalent to buf.slice(0, 4)
buf.slice(-5, -2).toString();
  // Returns 'uff', equivalent to buf.slice(1, 4)

buf.toString([encoding[, start[, end]]])#

Decodes and returns a string from the Buffer data using the specified character set encoding.

const buf = new Buffer(26);
for (var i = 0 ; i < 26 ; i++) {
  buf[i] = i + 97; // 97 is ASCII a
}
buf.toString('ascii');
  // Returns: 'abcdefghijklmnopqrstuvwxyz'
buf.toString('ascii',0,5);
  // Returns: 'abcde'
buf.toString('utf8',0,5);
  // Returns: 'abcde'
buf.toString(undefined,0,5);
  // Returns: 'abcde', encoding defaults to 'utf8'

buf.toJSON()#

Returns a JSON representation of the Buffer instance. JSON.stringify() implicitly calls this function when stringifying a Buffer instance.

Example:

const buf = new Buffer('test');
const json = JSON.stringify(buf);

console.log(json);
// Prints: '{"type":"Buffer","data":[116,101,115,116]}'

const copy = JSON.parse(json, (key, value) => {
    return value && value.type === 'Buffer'
      ? new Buffer(value.data)
      : value;
  });

console.log(copy.toString());
// Prints: 'test'

buf.values()#

  • Returns: <Iterator>

Creates and returns an iterator for Buffer values (bytes). This function is called automatically when the Buffer is used in a for..of statement.

const buf = new Buffer('buffer');
for (var value of buf.values()) {
  console.log(value);
}
// prints:
//   98
//   117
//   102
//   102
//   101
//   114

for (var value of buf) {
  console.log(value);
}
// prints:
//   98
//   117
//   102
//   102
//   101
//   114

buf.write(string[, offset[, length]][, encoding])#

Writes string to the Buffer at offset using the given encoding. The length parameter is the number of bytes to write. If the Buffer did not contain enough space to fit the entire string, only a partial amount of the string will be written however, it will not write only partially encoded characters.

const buf = new Buffer(256);
const len = buf.write('\u00bd + \u00bc = \u00be', 0);
console.log(`${len} bytes: ${buf.toString('utf8', 0, len)}`);
  // Prints: 12 bytes: ½ + ¼ = ¾

buf.writeDoubleBE(value, offset[, noAssert])#

buf.writeDoubleLE(value, offset[, noAssert])#

  • value <Number> Bytes to be written to Buffer
  • offset <Number> 0 <= offset <= buf.length - 8
  • noAssert <Boolean> Default: false
  • Returns: <Number> The offset plus the number of written bytes

Writes value to the Buffer at the specified offset with specified endian format (writeDoubleBE() writes big endian, writeDoubleLE() writes little endian). The value argument should be a valid 64-bit double. Behavior is not defined when value is anything other than a 64-bit double.

Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function and offset may be beyond the end of the Buffer leading to the values being silently dropped. This should not be used unless you are certain of correctness.

Example:

const buf = new Buffer(8);
buf.writeDoubleBE(0xdeadbeefcafebabe, 0);

console.log(buf);
  // Prints: <Buffer 43 eb d5 b7 dd f9 5f d7>

buf.writeDoubleLE(0xdeadbeefcafebabe, 0);

console.log(buf);
  // Prints: <Buffer d7 5f f9 dd b7 d5 eb 43>

buf.writeFloatBE(value, offset[, noAssert])#

buf.writeFloatLE(value, offset[, noAssert])#

  • value <Number> Bytes to be written to Buffer
  • offset <Number> 0 <= offset <= buf.length - 4
  • noAssert <Boolean> Default: false
  • Returns: <Number> The offset plus the number of written bytes

Writes value to the Buffer at the specified offset with specified endian format (writeFloatBE() writes big endian, writeFloatLE() writes little endian). Behavior is not defined when value is anything other than a 32-bit float.

Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function and offset may be beyond the end of the Buffer leading to the values being silently dropped. This should not be used unless you are certain of correctness.

Example:

const buf = new Buffer(4);
buf.writeFloatBE(0xcafebabe, 0);

console.log(buf);
  // Prints: <Buffer 4f 4a fe bb>

buf.writeFloatLE(0xcafebabe, 0);

console.log(buf);
  // Prints: <Buffer bb fe 4a 4f>

buf.writeInt8(value, offset[, noAssert])#

  • value <Number> Bytes to be written to Buffer
  • offset <Number> 0 <= offset <= buf.length - 1
  • noAssert <Boolean> Default: false
  • Returns: <Number> The offset plus the number of written bytes

Writes value to the Buffer at the specified offset. The value should be a valid signed 8-bit integer. Behavior is not defined when value is anything other than a signed 8-bit integer.

Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function and offset may be beyond the end of the Buffer leading to the values being silently dropped. This should not be used unless you are certain of correctness.

The value is interpreted and written as a two's complement signed integer.

const buf = new Buffer(2);
buf.writeInt8(2, 0);
buf.writeInt8(-2, 1);
console.log(buf);
  // Prints: <Buffer 02 fe>

buf.writeInt16BE(value, offset[, noAssert])#

buf.writeInt16LE(value, offset[, noAssert])#

  • value <Number> Bytes to be written to Buffer
  • offset <Number> 0 <= offset <= buf.length - 2
  • noAssert <Boolean> Default: false
  • Returns: <Number> The offset plus the number of written bytes

Writes value to the Buffer at the specified offset with specified endian format (writeInt16BE() writes big endian, writeInt16LE() writes little endian). The value should be a valid signed 16-bit integer. Behavior is not defined when value is anything other than a signed 16-bit integer.

Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function and offset may be beyond the end of the Buffer leading to the values being silently dropped. This should not be used unless you are certain of correctness.

The value is interpreted and written as a two's complement signed integer.

const buf = new Buffer(4);
buf.writeInt16BE(0x0102,0);
buf.writeInt16LE(0x0304,2);
console.log(buf);
  // Prints: <Buffer 01 02 04 03>

buf.writeInt32BE(value, offset[, noAssert])#

buf.writeInt32LE(value, offset[, noAssert])#

  • value <Number> Bytes to be written to Buffer
  • offset <Number> 0 <= offset <= buf.length - 4
  • noAssert <Boolean> Default: false
  • Returns: <Number> The offset plus the number of written bytes

Writes value to the Buffer at the specified offset with specified endian format (writeInt32BE() writes big endian, writeInt32LE() writes little endian). The value should be a valid signed 32-bit integer. Behavior is not defined when value is anything other than a signed 32-bit integer.

Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function and offset may be beyond the end of the Buffer leading to the values being silently dropped. This should not be used unless you are certain of correctness.

The value is interpreted and written as a two's complement signed integer.

const buf = new Buffer(8);
buf.writeInt32BE(0x01020304,0);
buf.writeInt32LE(0x05060708,4);
console.log(buf);
  // Prints: <Buffer 01 02 03 04 08 07 06 05>

buf.writeIntBE(value, offset, byteLength[, noAssert])#

buf.writeIntLE(value, offset, byteLength[, noAssert])#

  • value <Number> Bytes to be written to Buffer
  • offset <Number> 0 <= offset <= buf.length - byteLength
  • byteLength <Number> 0 < byteLength <= 6
  • noAssert <Boolean> Default: false
  • Returns: <Number> The offset plus the number of written bytes

Writes value to the Buffer at the specified offset and byteLength. Supports up to 48 bits of accuracy. For example:

const buf1 = new Buffer(6);
buf1.writeUIntBE(0x1234567890ab, 0, 6);
console.log(buf1);
  // Prints: <Buffer 12 34 56 78 90 ab>

const buf2 = new Buffer(6);
buf2.writeUIntLE(0x1234567890ab, 0, 6);
console.log(buf2);
  // Prints: <Buffer ab 90 78 56 34 12>

Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function and offset may be beyond the end of the Buffer leading to the values being silently dropped. This should not be used unless you are certain of correctness.

Behavior is not defined when value is anything other than an integer.

buf.writeUInt8(value, offset[, noAssert])#

  • value <Number> Bytes to be written to Buffer
  • offset <Number> 0 <= offset <= buf.length - 1
  • noAssert <Boolean> Default: false
  • Returns: <Number> The offset plus the number of written bytes

Writes value to the Buffer at the specified offset. The value should be a valid unsigned 8-bit integer. Behavior is not defined when value is anything other than an unsigned 8-bit integer.

Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function and offset may be beyond the end of the Buffer leading to the values being silently dropped. This should not be used unless you are certain of correctness.

Example:

const buf = new Buffer(4);
buf.writeUInt8(0x3, 0);
buf.writeUInt8(0x4, 1);
buf.writeUInt8(0x23, 2);
buf.writeUInt8(0x42, 3);

console.log(buf);
  // Prints: <Buffer 03 04 23 42>

buf.writeUInt16BE(value, offset[, noAssert])#

buf.writeUInt16LE(value, offset[, noAssert])#

  • value <Number> Bytes to be written to Buffer
  • offset <Number> 0 <= offset <= buf.length - 2
  • noAssert <Boolean> Default: false
  • Returns: <Number> The offset plus the number of written bytes

Writes value to the Buffer at the specified offset with specified endian format (writeUInt16BE() writes big endian, writeUInt16LE() writes little endian). The value should be a valid unsigned 16-bit integer. Behavior is not defined when value is anything other than an unsigned 16-bit integer.

Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function and offset may be beyond the end of the Buffer leading to the values being silently dropped. This should not be used unless you are certain of correctness.

Example:

const buf = new Buffer(4);
buf.writeUInt16BE(0xdead, 0);
buf.writeUInt16BE(0xbeef, 2);

console.log(buf);
  // Prints: <Buffer de ad be ef>

buf.writeUInt16LE(0xdead, 0);
buf.writeUInt16LE(0xbeef, 2);

console.log(buf);
  // Prints: <Buffer ad de ef be>

buf.writeUInt32BE(value, offset[, noAssert])#

buf.writeUInt32LE(value, offset[, noAssert])#

  • value <Number> Bytes to be written to Buffer
  • offset <Number> 0 <= offset <= buf.length - 4
  • noAssert <Boolean> Default: false
  • Returns: <Number> The offset plus the number of written bytes

Writes value to the Buffer at the specified offset with specified endian format (writeUInt32BE() writes big endian, writeUInt32LE() writes little endian). The value should be a valid unsigned 32-bit integer. Behavior is not defined when value is anything other than an unsigned 32-bit integer.

Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function and offset may be beyond the end of the Buffer leading to the values being silently dropped. This should not be used unless you are certain of correctness.

Example:

const buf = new Buffer(4);
buf.writeUInt32BE(0xfeedface, 0);

console.log(buf);
  // Prints: <Buffer fe ed fa ce>

buf.writeUInt32LE(0xfeedface, 0);

console.log(buf);
  // Prints: <Buffer ce fa ed fe>

buf.writeUIntBE(value, offset, byteLength[, noAssert])#

buf.writeUIntLE(value, offset, byteLength[, noAssert])#

  • value <Number> Bytes to be written to Buffer
  • offset <Number> 0 <= offset <= buf.length - byteLength
  • byteLength <Number> 0 < byteLength <= 6
  • noAssert <Boolean> Default: false
  • Returns: <Number> The offset plus the number of written bytes

Writes value to the Buffer at the specified offset and byteLength. Supports up to 48 bits of accuracy. For example:

const buf = new Buffer(6);
buf.writeUIntBE(0x1234567890ab, 0, 6);
console.log(buf);
  // Prints: <Buffer 12 34 56 78 90 ab>

Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function and offset may be beyond the end of the Buffer leading to the values being silently dropped. This should not be used unless you are certain of correctness.

Behavior is not defined when value is anything other than an unsigned integer.

buffer.INSPECT_MAX_BYTES#

Returns the maximum number of bytes that will be returned when buffer.inspect() is called. This can be overridden by user modules. See util.inspect() for more details on buffer.inspect() behavior.

Note that this is a property on the buffer module as returned by require('buffer'), not on the Buffer global or a Buffer instance.

Class: SlowBuffer#

Returns an un-pooled Buffer.

In order to avoid the garbage collection overhead of creating many individually allocated Buffers, by default allocations under 4KB are sliced from a single larger allocated object. This approach improves both performance and memory usage since v8 does not need to track and cleanup as many Persistent objects.

In the case where a developer may need to retain a small chunk of memory from a pool for an indeterminate amount of time, it may be appropriate to create an un-pooled Buffer instance using SlowBuffer then copy out the relevant bits.

// need to keep around a few small chunks of memory
const store = [];

socket.on('readable', () => {
  var data = socket.read();
  // allocate for retained data
  var sb = new SlowBuffer(10);
  // copy the data into the new allocation
  data.copy(sb, 0, 0, 10);
  store.push(sb);
});

Use of SlowBuffer should be used only as a last resort after a developer has observed undue memory retention in their applications.

new SlowBuffer(size)#

  • size Number

Allocates a new SlowBuffer of size bytes. The size must be less than or equal to the value of require('buffer').kMaxLength (on 64-bit architectures, kMaxLength is (2^31)-1). Otherwise, a RangeError is thrown. If a size less than 0 is specified, a zero-length SlowBuffer will be created.

The underlying memory for SlowBuffer instances is not initialized. The contents of a newly created SlowBuffer are unknown and could contain sensitive data. Use buf.fill(0) to initialize a SlowBuffer to zeroes.

const SlowBuffer = require('buffer').SlowBuffer;
const buf = new SlowBuffer(5);
console.log(buf);
  // <Buffer 78 e0 82 02 01>
  // (octets will be different, every time)
buf.fill(0);
console.log(buf);
  // <Buffer 00 00 00 00 00>

Child Process#

Stability: 2 - Stable

The child_process module provides the ability to spawn child processes in a manner that is similar, but not identical, to popen(3). This capability is primarily provided by the child_process.spawn() function:

const spawn = require('child_process').spawn;
const ls = spawn('ls', ['-lh', '/usr']);

ls.stdout.on('data', (data) => {
  console.log(`stdout: ${data}`);
});

ls.stderr.on('data', (data) => {
  console.log(`stderr: ${data}`);
});

ls.on('close', (code) => {
  console.log(`child process exited with code ${code}`);
});

By default, pipes for stdin, stdout and stderr are established between the parent Node.js process and the spawned child. It is possible to stream data through these pipes in a non-blocking way. Note, however, that some programs use line-buffered I/O internally. While that does not affect Node.js, it can mean that data sent to the child process may not be immediately consumed.

The child_process.spawn() method spawns the child process asynchronously, without blocking the Node.js event loop. The child_process.spawnSync() function provides equivalent functionality in a synchronous manner that blocks the event loop until the spawned process either exits or is terminated.

For convenience, the child_process module provides a handful of synchronous and asynchronous alternatives to child_process.spawn() and child_process.spawnSync(). Note that each of these alternatives are implemented on top of child_process.spawn() or child_process.spawnSync().

  • child_process.exec(): spawns a shell and runs a command within that shell, passing the stdout and stderr to a callback function when complete.
  • child_process.execFile(): similar to child_process.exec() except that it spawns the command directly without first spawning a shell.
  • child_process.fork(): spawns a new Node.js process and invokes a specified module with an IPC communication channel established that allows sending messages between parent and child.
  • child_process.execSync(): a synchronous version of child_process.exec() that will block the Node.js event loop.
  • child_process.execFileSync(): a synchronous version of child_process.execFile() that will block the Node.js event loop.

For certain use cases, such as automating shell scripts, the synchronous counterparts may be more convenient. In many cases, however, the synchronous methods can have significant impact on performance due to stalling the event loop while spawned processes complete.

Asynchronous Process Creation#

The child_process.spawn(), child_process.fork(), child_process.exec(), and child_process.execFile() methods all follow the idiomatic asynchronous programming pattern typical of other Node.js APIs.

Each of the methods returns a ChildProcess instance. These objects implement the Node.js EventEmitter API, allowing the parent process to register listener functions that are called when certain events occur during the life cycle of the child process.

The child_process.exec() and child_process.execFile() methods additionally allow for an optional callback function to be specified that is invoked when the child process terminates.

Spawning .bat and .cmd files on Windows#

The importance of the distinction between child_process.exec() and child_process.execFile() can vary based on platform. On Unix-type operating systems (Unix, Linux, OSX) child_process.execFile() can be more efficient because it does not spawn a shell. On Windows, however, .bat and .cmd files are not executable on their own without a terminal, and therefore cannot be launched using child_process.execFile(). When running on Windows, .bat and .cmd files can be invoked using child_process.spawn() with the shell option set, with child_process.exec(), or by spawning cmd.exe and passing the .bat or .cmd file as an argument (which is what the shell option and child_process.exec() do).

// On Windows Only ...
const spawn = require('child_process').spawn;
const bat = spawn('cmd.exe', ['/c', 'my.bat']);

bat.stdout.on('data', (data) => {
  console.log(data);
});

bat.stderr.on('data', (data) => {
  console.log(data);
});

bat.on('exit', (code) => {
  console.log(`Child exited with code ${code}`);
});

// OR...
const exec = require('child_process').exec;
exec('my.bat', (err, stdout, stderr) => {
  if (err) {
    console.error(err);
    return;
  }
  console.log(stdout);
});

child_process.exec(command[, options][, callback])#

  • command <String> The command to run, with space-separated arguments
  • options <Object>
    • cwd <String> Current working directory of the child process
    • env <Object> Environment key-value pairs
    • encoding <String> (Default: 'utf8')
    • shell <String> Shell to execute the command with (Default: '/bin/sh' on UNIX, 'cmd.exe' on Windows, The shell should understand the -c switch on UNIX or /s /c on Windows. On Windows, command line parsing should be compatible with cmd.exe.)
    • timeout <Number> (Default: 0)
    • maxBuffer <Number> largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killed (Default: 200*1024)
    • killSignal <String> | <Integer> (Default: 'SIGTERM')
    • uid <Number> Sets the user identity of the process. (See setuid(2).)
    • gid <Number> Sets the group identity of the process. (See setgid(2).)
  • callback <Function> called with the output when process terminates
  • Returns: <ChildProcess>

Spawns a shell then executes the command within that shell, buffering any generated output.

Note: Never pass unsanitised user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.

const exec = require('child_process').exec;
exec('cat *.js bad_file | wc -l', (error, stdout, stderr) => {
  if (error) {
    console.error(`exec error: ${error}`);
    return;
  }
  console.log(`stdout: ${stdout}`);
  console.log(`stderr: ${stderr}`);
});

If a callback function is provided, it is called with the arguments (error, stdout, stderr). On success, error will be null. On error, error will be an instance of Error. The error.code property will be the exit code of the child process while error.signal will be set to the signal that terminated the process. Any exit code other than 0 is considered to be an error.

The stdout and stderr arguments passed to the callback will contain the stdout and stderr output of the child process. By default, Node.js will decode the output as UTF-8 and pass strings to the callback. The encoding option can be used to specify the character encoding used to decode the stdout and stderr output. If encoding is 'buffer', or an unrecognized character encoding, Buffer objects will be passed to the callback instead.

The options argument may be passed as the second argument to customize how the process is spawned. The default options are:

{
  encoding: 'utf8',
  timeout: 0,
  maxBuffer: 200*1024,
  killSignal: 'SIGTERM',
  cwd: null,
  env: null
}

If timeout is greater than 0, the parent will send the the signal identified by the killSignal property (the default is 'SIGTERM') if the child runs longer than timeout milliseconds.

The maxBuffer option specifies the largest amount of data (in bytes) allowed on stdout or stderr - if this value is exceeded then the child process is terminated.

Note: Unlike the exec() POSIX system call, child_process.exec() does not replace the existing process and uses a shell to execute the command.

child_process.execFile(file[, args][, options][, callback])#

The child_process.execFile() function is similar to child_process.exec() except that it does not spawn a shell. Rather, the specified executable file is spawned directly as a new process making it slightly more efficient than child_process.exec().

The same options as child_process.exec() are supported. Since a shell is not spawned, behaviors such as I/O redirection and file globbing are not supported.

const execFile = require('child_process').execFile;
const child = execFile('node', ['--version'], (error, stdout, stderr) => {
  if (error) {
    throw error;
  }
  console.log(stdout);
});

The stdout and stderr arguments passed to the callback will contain the stdout and stderr output of the child process. By default, Node.js will decode the output as UTF-8 and pass strings to the callback. The encoding option can be used to specify the character encoding used to decode the stdout and stderr output. If encoding is 'buffer', or an unrecognized character encoding, Buffer objects will be passed to the callback instead.

child_process.fork(modulePath[, args][, options])#

  • modulePath <String> The module to run in the child
  • args <Array> List of string arguments
  • options <Object>
    • cwd <String> Current working directory of the child process
    • env <Object> Environment key-value pairs
    • execPath <String> Executable used to create the child process
    • execArgv <Array> List of string arguments passed to the executable (Default: process.execArgv)
    • silent <Boolean> If true, stdin, stdout, and stderr of the child will be piped to the parent, otherwise they will be inherited from the parent, see the 'pipe' and 'inherit' options for child_process.spawn()'s stdio for more details (default is false)
    • uid <Number> Sets the user identity of the process. (See setuid(2).)
    • gid <Number> Sets the group identity of the process. (See setgid(2).)
  • Returns: <ChildProcess>

The child_process.fork() method is a special case of child_process.spawn() used specifically to spawn new Node.js processes. Like child_process.spawn(), a ChildProcess object is returned. The returned ChildProcess will have an additional communication channel built-in that allows messages to be passed back and forth between the parent and child. See ChildProcess#send() for details.

It is important to keep in mind that spawned Node.js child processes are independent of the parent with exception of the IPC communication channel that is established between the two. Each process has its own memory, with their own V8 instances. Because of the additional resource allocations required, spawning a large number of child Node.js processes is not recommended.

By default, child_process.fork() will spawn new Node.js instances using the process.execPath of the parent process. The execPath property in the options object allows for an alternative execution path to be used.

Node.js processes launched with a custom execPath will communicate with the parent process using the file descriptor (fd) identified using the environment variable NODE_CHANNEL_FD on the child process. The input and output on this fd is expected to be line delimited JSON objects.

Note: Unlike the fork() POSIX system call, child_process.fork() does not clone the current process.

child_process.spawn(command[, args][, options])#

  • command <String> The command to run
  • args <Array> List of string arguments
  • options <Object>
    • cwd <String> Current working directory of the child process
    • env <Object> Environment key-value pairs
    • stdio <Array> | <String> Child's stdio configuration. (See options.stdio)
    • detached <Boolean> Prepare child to run independently of its parent process. Specific behavior depends on the platform, see options.detached)
    • uid <Number> Sets the user identity of the process. (See setuid(2).)
    • gid <Number> Sets the group identity of the process. (See setgid(2).)
    • shell <Boolean> | <String> If true, runs command inside of a shell. Uses '/bin/sh' on UNIX, and 'cmd.exe' on Windows. A different shell can be specified as a string. The shell should understand the -c switch on UNIX, or /s /c on Windows. Defaults to false (no shell).
  • Returns: <ChildProcess>

The child_process.spawn() method spawns a new process using the given command, with command line arguments in args. If omitted, args defaults to an empty array.

Note: If the shell option is enabled, do not pass unsanitised user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.

A third argument may be used to specify additional options, with these defaults:

{
  cwd: undefined,
  env: process.env
}

Use cwd to specify the working directory from which the process is spawned. If not given, the default is to inherit the current working directory.

Use env to specify environment variables that will be visible to the new process, the default is process.env.

Example of running ls -lh /usr, capturing stdout, stderr, and the exit code:

const spawn = require('child_process').spawn;
const ls = spawn('ls', ['-lh', '/usr']);

ls.stdout.on('data', (data) => {
  console.log(`stdout: ${data}`);
});

ls.stderr.on('data', (data) => {
  console.log(`stderr: ${data}`);
});

ls.on('close', (code) => {
  console.log(`child process exited with code ${code}`);
});

Example: A very elaborate way to run 'ps ax | grep ssh'

const spawn = require('child_process').spawn;
const ps = spawn('ps', ['ax']);
const grep = spawn('grep', ['ssh']);

ps.stdout.on('data', (data) => {
  grep.stdin.write(data);
});

ps.stderr.on('data', (data) => {
  console.log(`ps stderr: ${data}`);
});

ps.on('close', (code) => {
  if (code !== 0) {
    console.log(`ps process exited with code ${code}`);
  }
  grep.stdin.end();
});

grep.stdout.on('data', (data) => {
  console.log(`${data}`);
});

grep.stderr.on('data', (data) => {
  console.log(`grep stderr: ${data}`);
});

grep.on('close', (code) => {
  if (code !== 0) {
    console.log(`grep process exited with code ${code}`);
  }
});

Example of checking for failed exec:

const spawn = require('child_process').spawn;
const subprocess = spawn('bad_command');

subprocess.on('error', (err) => {
  console.log('Failed to start subprocess.');
});

options.detached#

On Windows, setting options.detached to true makes it possible for the child process to continue running after the parent exits. The child will have its own console window. Once enabled for a child process, it cannot be disabled.

On non-Windows platforms, if options.detached is set to true, the child process will be made the leader of a new process group and session. Note that child processes may continue running after the parent exits regardless of whether they are detached or not. See setsid(2) for more information.

By default, the parent will wait for the detached child to exit. To prevent the parent from waiting for a given subprocess, use the subprocess.unref() method. Doing so will cause the parent's event loop to not include the child in its reference count, allowing the parent to exit independently of the child, unless there is an established IPC channel between the child and parent.

When using the detached option to start a long-running process, the process will not stay running in the background after the parent exits unless it is provided with a stdio configuration that is not connected to the parent. If the parent's stdio is inherited, the child will remain attached to the controlling terminal.

Example of a long-running process, by detaching and also ignoring its parent stdio file descriptors, in order to ignore the parent's termination:

const spawn = require('child_process').spawn;

const subprocess = spawn(process.argv[0], ['child_program.js'], {
  detached: true,
  stdio: 'ignore'
});

subprocess.unref();

Alternatively one can redirect the child process' output into files:

const fs = require('fs');
const spawn = require('child_process').spawn;
const out = fs.openSync('./out.log', 'a');
const err = fs.openSync('./out.log', 'a');

const subprocess = spawn('prg', [], {
 detached: true,
 stdio: [ 'ignore', out, err ]
});

subprocess.unref();

options.stdio#

The options.stdio option is used to configure the pipes that are established between the parent and child process. By default, the child's stdin, stdout, and stderr are redirected to corresponding subprocess.stdin, subprocess.stdout, and subprocess.stderr streams on the ChildProcess object. This is equivalent to setting the options.stdio equal to ['pipe', 'pipe', 'pipe'].

For convenience, options.stdio may be one of the following strings:

  • 'pipe' - equivalent to ['pipe', 'pipe', 'pipe'] (the default)
  • 'ignore' - equivalent to ['ignore', 'ignore', 'ignore']
  • 'inherit' - equivalent to [process.stdin, process.stdout, process.stderr] or [0,1,2]

Otherwise, the value of option.stdio is an array where each index corresponds to an fd in the child. The fds 0, 1, and 2 correspond to stdin, stdout, and stderr, respectively. Additional fds can be specified to create additional pipes between the parent and child. The value is one of the following:

  1. 'pipe' - Create a pipe between the child process and the parent process. The parent end of the pipe is exposed to the parent as a property on the child_process object as ChildProcess.stdio[fd]. Pipes created for fds 0 - 2 are also available as ChildProcess.stdin, ChildProcess.stdout and ChildProcess.stderr, respectively.
  2. 'ipc' - Create an IPC channel for passing messages/file descriptors between parent and child. A ChildProcess may have at most one IPC stdio file descriptor. Setting this option enables the ChildProcess.send() method. If the child writes JSON messages to this file descriptor, the ChildProcess.on('message') event handler will be triggered in the parent. If the child is a Node.js process, the presence of an IPC channel will enable process.send(), process.disconnect(), process.on('disconnect'), and process.on('message') within the child.
  3. 'ignore' - Instructs Node.js to ignore the fd in the child. While Node.js will always open fds 0 - 2 for the processes it spawns, setting the fd to 'ignore' will cause Node.js to open /dev/null and attach it to the child's fd.
  4. Stream object - Share a readable or writable stream that refers to a tty, file, socket, or a pipe with the child process. The stream's underlying file descriptor is duplicated in the child process to the fd that corresponds to the index in the stdio array. Note that the stream must have an underlying descriptor (file streams do not until the 'open' event has occurred).
  5. Positive integer - The integer value is interpreted as a file descriptor that is is currently open in the parent process. It is shared with the child process, similar to how Stream objects can be shared.
  6. null, undefined - Use default value. For stdio fds 0, 1 and 2 (in other words, stdin, stdout, and stderr) a pipe is created. For fd 3 and up, the default is 'ignore'.

Example:

const spawn = require('child_process').spawn;

// Child will use parent's stdios
spawn('prg', [], { stdio: 'inherit' });

// Spawn child sharing only stderr
spawn('prg', [], { stdio: ['pipe', 'pipe', process.stderr] });

// Open an extra fd=4, to interact with programs presenting a
// startd-style interface.
spawn('prg', [], { stdio: ['pipe', null, null, null, 'pipe'] });

It is worth noting that when an IPC channel is established between the parent and child processes, and the child is a Node.js process, the child is launched with the IPC channel unreferenced (using unref()) until the child registers an event handler for the process.on('disconnect') event or the process.on('message') event.This allows the child to exit normally without the process being held open by the open IPC channel.

See also: child_process.exec() and child_process.fork()

Synchronous Process Creation#

The child_process.spawnSync(), child_process.execSync(), and child_process.execFileSync() methods are synchronous and WILL block the Node.js event loop, pausing execution of any additional code until the spawned process exits.

Blocking calls like these are mostly useful for simplifying general purpose scripting tasks and for simplifying the loading/processing of application configuration at startup.

child_process.execFileSync(file[, args][, options])#

  • file <String> The name or path of the executable file to run
  • args <Array> List of string arguments
  • options <Object>
    • cwd <String> Current working directory of the child process
    • input <String> | <Buffer> The value which will be passed as stdin to the spawned process
      • supplying this value will override stdio[0]
    • stdio <String> | <Array> Child's stdio configuration. (Default: 'pipe')
      • stderr by default will be output to the parent process' stderr unless stdio is specified
    • env <Object> Environment key-value pairs
    • uid <Number> Sets the user identity of the process. (See setuid(2).)
    • gid <Number> Sets the group identity of the process. (See setgid(2).)
    • timeout <Number> In milliseconds the maximum amount of time the process is allowed to run. (Default: undefined)
    • killSignal <String> | <Integer> The signal value to be used when the spawned process will be killed. (Default: 'SIGTERM')
    • maxBuffer <Number> largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killed
    • encoding <String> The encoding used for all stdio inputs and outputs. (Default: 'buffer')
  • Returns: <Buffer> | <String> The stdout from the command

The child_process.execFileSync() method is generally identical to child_process.execFile() with the exception that the method will not return until the child process has fully closed. When a timeout has been encountered and killSignal is sent, the method won't return until the process has completely exited. Note that if the child process intercepts and handles the SIGTERM signal and does not exit, the parent process will still wait until the child process has exited.

If the process times out, or has a non-zero exit code, this method will throw. The Error object will contain the entire result from child_process.spawnSync()

child_process.execSync(command[, options])#

  • command <String> The command to run
  • options <Object>
    • cwd <String> Current working directory of the child process
    • input <String> | <Buffer> The value which will be passed as stdin to the spawned process
      • supplying this value will override stdio[0]
    • stdio <String> | <Array> Child's stdio configuration. (Default: 'pipe')
      • stderr by default will be output to the parent process' stderr unless stdio is specified
    • env <Object> Environment key-value pairs
    • shell <String> Shell to execute the command with (Default: '/bin/sh' on UNIX, 'cmd.exe' on Windows, The shell should understand the -c switch on UNIX or /s /c on Windows. On Windows, command line parsing should be compatible with cmd.exe.)
    • uid <Number> Sets the user identity of the process. (See setuid(2).)
    • gid <Number> Sets the group identity of the process. (See setgid(2).)
    • timeout <Number> In milliseconds the maximum amount of time the process is allowed to run. (Default: undefined)
    • killSignal <String> | <Integer> The signal value to be used when the spawned process will be killed. (Default: 'SIGTERM')
    • maxBuffer <Number> largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killed
    • encoding <String> The encoding used for all stdio inputs and outputs. (Default: 'buffer')
  • Returns: <Buffer> | <String> The stdout from the command

The child_process.execSync() method is generally identical to child_process.exec() with the exception that the method will not return until the child process has fully closed. When a timeout has been encountered and killSignal is sent, the method won't return until the process has completely exited. Note that if the child process intercepts and handles the SIGTERM signal and doesn't exit, the parent process will wait until the child process has exited.

If the process times out, or has a non-zero exit code, this method will throw. The Error object will contain the entire result from child_process.spawnSync()

Note: Never pass unsanitised user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.

child_process.spawnSync(command[, args][, options])#

  • command <String> The command to run
  • args <Array> List of string arguments
  • options <Object>
    • cwd <String> Current working directory of the child process
    • input <String> | <Buffer> The value which will be passed as stdin to the spawned process
      • supplying this value will override stdio[0]
    • stdio <String> | <Array> Child's stdio configuration. (Default: 'pipe')
    • env <Object> Environment key-value pairs
    • uid <Number> Sets the user identity of the process. (See setuid(2).)
    • gid <Number> Sets the group identity of the process. (See setgid(2).)
    • timeout <Number> In milliseconds the maximum amount of time the process is allowed to run. (Default: undefined)
    • killSignal <String> | <Integer> The signal value to be used when the spawned process will be killed. (Default: 'SIGTERM')
    • maxBuffer <Number> largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killed
    • encoding <String> The encoding used for all stdio inputs and outputs. (Default: 'buffer')
    • shell <Boolean> | <String> If true, runs command inside of a shell. Uses '/bin/sh' on UNIX, and 'cmd.exe' on Windows. A different shell can be specified as a string. The shell should understand the -c switch on UNIX, or /s /c on Windows. Defaults to false (no shell).
  • Returns: <Object>
    • pid <Number> Pid of the child process
    • output <Array> Array of results from stdio output
    • stdout <Buffer> | <String> The contents of output[1]
    • stderr <Buffer> | <String> The contents of output[2]
    • status <Number> The exit code of the child process
    • signal <String> The signal used to kill the child process
    • error <Error> The error object if the child process failed or timed out

The child_process.spawnSync() method is generally identical to child_process.spawn() with the exception that the function will not return until the child process has fully closed. When a timeout has been encountered and killSignal is sent, the method won't return until the process has completely exited. Note that if the process intercepts and handles the SIGTERM signal and doesn't exit, the parent process will wait until the child process has exited.

Note: If the shell option is enabled, do not pass unsanitised user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.

Class: ChildProcess#

Instances of the ChildProcess class are EventEmitters that represent spawned child processes.

Instances of ChildProcess are not intended to be created directly. Rather, use the child_process.spawn(), child_process.exec(), child_process.execFile(), or child_process.fork() methods to create instances of ChildProcess.

Event: 'close'#

  • code <Number> the exit code if the child exited on its own.
  • signal <String> the signal by which the child process was terminated.

The 'close' event is emitted when the stdio streams of a child process have been closed. This is distinct from the 'exit' event, since multiple processes might share the same stdio streams.

Event: 'disconnect'#

The 'disconnect' event is emitted after calling the ChildProcess.disconnect() method in the parent or child process. After disconnecting it is no longer possible to send or receive messages, and the ChildProcess.connected property is false.

Event: 'error'#

The 'error' event is emitted whenever:

  1. The process could not be spawned, or
  2. The process could not be killed, or
  3. Sending a message to the child process failed.

Note that the 'exit' event may or may not fire after an error has occurred. If you are listening to both the 'exit' and 'error' events, it is important to guard against accidentally invoking handler functions multiple times.

See also ChildProcess#kill() and ChildProcess#send().

Event: 'exit'#

  • code <Number> the exit code if the child exited on its own.
  • signal <String> the signal by which the child process was terminated.

The 'exit' event is emitted after the child process ends. If the process exited, code is the final exit code of the process, otherwise null. If the process terminated due to receipt of a signal, signal is the string name of the signal, otherwise null. One of the two will always be non-null.

Note that when the 'exit' event is triggered, child process stdio streams might still be open.

Also, note that Node.js establishes signal handlers for SIGINT and SIGTERM and Node.js processes will not terminate immediately due to receipt of those signals. Rather, Node.js will perform a sequence of cleanup actions and then will re-raise the handled signal.

See waitpid(2).

Event: 'message'#

The 'message' event is triggered when a child process uses process.send() to send messages.

subprocess.connected#

  • <Boolean> Set to false after .disconnect is called

The subprocess.connected property indicates whether it is still possible to send and receive messages from a child process. When subprocess.connected is false, it is no longer possible to send or receive messages.

subprocess.disconnect()#

Closes the IPC channel between parent and child, allowing the child to exit gracefully once there are no other connections keeping it alive. After calling this method the subprocess.connected and process.connected properties in both the parent and child (respectively) will be set to false, and it will be no longer possible to pass messages between the processes.

The 'disconnect' event will be emitted when there are no messages in the process of being received. This will most often be triggered immediately after calling subprocess.disconnect().

Note that when the child process is a Node.js instance (e.g. spawned using child_process.fork()), the process.disconnect() method can be invoked within the child process to close the IPC channel as well.

subprocess.kill([signal])#

The subprocess.kill() methods sends a signal to the child process. If no argument is given, the process will be sent the 'SIGTERM' signal. See signal(7) for a list of available signals.

const spawn = require('child_process').spawn;
const grep = spawn('grep', ['ssh']);

grep.on('close', (code, signal) => {
  console.log(
    `child process terminated due to receipt of signal ${signal}`);
});

// Send SIGHUP to process
grep.kill('SIGHUP');

The ChildProcess object may emit an 'error' event if the signal cannot be delivered. Sending a signal to a child process that has already exited is not an error but may have unforeseen consequences. Specifically, if the process identifier (PID) has been reassigned to another process, the signal will be delivered to that process instead which can have unexpected results.

Note that while the function is called kill, the signal delivered to the child process may not actually terminate the process.

See kill(2) for reference.

Also note: on Linux, child processes of child processes will not be terminated when attempting to kill their parent. This is likely to happen when running a new process in a shell or with use of the shell option of ChildProcess, such as in this example:

'use strict';
const spawn = require('child_process').spawn;

let subprocess = spawn('sh', ['-c',
  `node -e "setInterval(() => {
      console.log(process.pid, 'is alive')
    }, 500);"`
  ], {
    stdio: ['inherit', 'inherit', 'inherit']
  });

setTimeout(() => {
  subprocess.kill(); // does not terminate the node process in the shell
}, 2000);

subprocess.killed#

  • <boolean> Set to true after subprocess.kill() is used to successfully terminate the child process.

The subprocess.killed property indicates whether the child process was successfully terminated using subprocess.kill().

subprocess.pid#

Returns the process identifier (PID) of the child process.

Example:

const spawn = require('child_process').spawn;
const grep = spawn('grep', ['ssh']);

console.log(`Spawned child pid: ${grep.pid}`);
grep.stdin.end();

subprocess.send(message[, sendHandle[, options]][, callback])#

When an IPC channel has been established between the parent and child ( i.e. when using child_process.fork()), the subprocess.send() method can be used to send messages to the child process. When the child process is a Node.js instance, these messages can be received via the process.on('message') event.

For example, in the parent script:

const cp = require('child_process');
const n = cp.fork(`${__dirname}/sub.js`);

n.on('message', (m) => {
  console.log('PARENT got message:', m);
});

n.send({ hello: 'world' });

And then the child script, 'sub.js' might look like this:

process.on('message', (m) => {
  console.log('CHILD got message:', m);
});

process.send({ foo: 'bar' });

Child Node.js processes will have a process.send() method of their own that allows the child to send messages back to the parent.

There is a special case when sending a {cmd: 'NODE_foo'} message. All messages containing a NODE_ prefix in its cmd property are considered to be reserved for use within Node.js core and will not be emitted in the child's process.on('message') event. Rather, such messages are emitted using the process.on('internalMessage') event and are consumed internally by Node.js. Applications should avoid using such messages or listening for 'internalMessage' events as it is subject to change without notice.

The optional sendHandle argument that may be passed to subprocess.send() is for passing a TCP server or socket object to the child process. The child will receive the object as the second argument passed to the callback function registered on the process.on('message') event. Any data that is received and buffered in the socket will not be sent to the child.

The optional callback is a function that is invoked after the message is sent but before the child may have received it. The function is called with a single argument: null on success, or an Error object on failure.

If no callback function is provided and the message cannot be sent, an 'error' event will be emitted by the ChildProcess object. This can happen, for instance, when the child process has already exited.

subprocess.send() will return false if the channel has closed or when the backlog of unsent messages exceeds a threshold that makes it unwise to send more. Otherwise, the method returns true. The callback function can be used to implement flow control.

Example: sending a server object#

The sendHandle argument can be used, for instance, to pass the handle of a TCP server object to the child process as illustrated in the example below:

const subprocess = require('child_process').fork('subprocess.js');

// Open up the server object and send the handle.
const server = require('net').createServer();
server.on('connection', (socket) => {
  socket.end('handled by parent');
});
server.listen(1337, () => {
  subprocess.send('server', server);
});

The child would then receive the server object as:

process.on('message', (m, server) => {
  if (m === 'server') {
    server.on('connection', (socket) => {
      socket.end('handled by child');
    });
  }
});

Once the server is now shared between the parent and child, some connections can be handled by the parent and some by the child.

While the example above uses a server created using the net module, dgram module servers use exactly the same workflow with the exceptions of listening on a 'message' event instead of 'connection' and using server.bind instead of server.listen. This is, however, currently only supported on UNIX platforms.

Example: sending a socket object#

Similarly, the sendHandler argument can be used to pass the handle of a socket to the child process. The example below spawns two children that each handle connections with "normal" or "special" priority:

const normal = require('child_process').fork('subprocess.js', ['normal']);
const special = require('child_process').fork('subprocess.js', ['special']);

// Open up the server and send sockets to child
const server = require('net').createServer();
server.on('connection', (socket) => {

  // If this is special priority
  if (socket.remoteAddress === '74.125.127.100') {
    special.send('socket', socket);
    return;
  }
  // This is normal priority
  normal.send('socket', socket);
});
server.listen(1337);

The subprocess.js would receive the socket handle as the second argument passed to the event callback function:

process.on('message', (m, socket) => {
  if (m === 'socket') {
    socket.end(`Request handled with ${process.argv[2]} priority`);
  }
});

Once a socket has been passed to a child, the parent is no longer capable of tracking when the socket is destroyed. To indicate this, the .connections property becomes null. It is recommended not to use .maxConnections when this occurs.

Note: this function uses JSON.stringify() internally to serialize the message.

subprocess.stderr#

A Readable Stream that represents the child process's stderr.

If the child was spawned with stdio[2] set to anything other than 'pipe', then this will be undefined.

subprocess.stderr is an alias for subprocess.stdio[2]. Both properties will refer to the same value.

subprocess.stdin#

A Writable Stream that represents the child process's stdin.

Note that if a child process waits to read all of its input, the child will not continue until this stream has been closed via end().

If the child was spawned with stdio[0] set to anything other than 'pipe', then this will be undefined.

subprocess.stdin is an alias for subprocess.stdio[0]. Both properties will refer to the same value.

subprocess.stdio#

A sparse array of pipes to the child process, corresponding with positions in the stdio option passed to child_process.spawn() that have been set to the value 'pipe'. Note that subprocess.stdio[0], subprocess.stdio[1], and subprocess.stdio[2] are also available as subprocess.stdin, subprocess.stdout, and subprocess.stderr, respectively.

In the following example, only the child's fd 1 (stdout) is configured as a pipe, so only the parent's subprocess.stdio[1] is a stream, all other values in the array are null.

const assert = require('assert');
const fs = require('fs');
const child_process = require('child_process');

const subprocess = child_process.spawn('ls', {
    stdio: [
      0, // Use parents stdin for child
      'pipe', // Pipe child's stdout to parent
      fs.openSync('err.out', 'w') // Direct child's stderr to a file
    ]
});

assert.equal(subprocess.stdio[0], null);
assert.equal(subprocess.stdio[0], subprocess.stdin);

assert(subprocess.stdout);
assert.equal(subprocess.stdio[1], subprocess.stdout);

assert.equal(subprocess.stdio[2], null);
assert.equal(subprocess.stdio[2], subprocess.stderr);

subprocess.stdout#

A Readable Stream that represents the child process's stdout.

If the child was spawned with stdio[1] set to anything other than 'pipe', then this will be undefined.

subprocess.stdout is an alias for subprocess.stdio[1]. Both properties will refer to the same value.

Cluster#

Stability: 2 - Stable

A single instance of Node.js runs in a single thread. To take advantage of multi-core systems the user will sometimes want to launch a cluster of Node.js processes to handle the load.

The cluster module allows you to easily create child processes that all share server ports.

const cluster = require('cluster');
const http = require('http');
const numCPUs = require('os').cpus().length;

if (cluster.isMaster) {
  // Fork workers.
  for (var i = 0; i < numCPUs; i++) {
    cluster.fork();
  }

  cluster.on('exit', (worker, code, signal) => {
    console.log(`worker ${worker.process.pid} died`);
  });
} else {
  // Workers can share any TCP connection
  // In this case it is an HTTP server
  http.createServer((req, res) => {
    res.writeHead(200);
    res.end('hello world\n');
  }).listen(8000);
}

Running Node.js will now share port 8000 between the workers:

$ NODE_DEBUG=cluster node server.js
23521,Master Worker 23524 online
23521,Master Worker 23526 online
23521,Master Worker 23523 online
23521,Master Worker 23528 online

Please note that, on Windows, it is not yet possible to set up a named pipe server in a worker.

How It Works#

The worker processes are spawned using the child_process.fork() method, so that they can communicate with the parent via IPC and pass server handles back and forth.

The cluster module supports two methods of distributing incoming connections.

The first one (and the default one on all platforms except Windows), is the round-robin approach, where the master process listens on a port, accepts new connections and distributes them across the workers in a round-robin fashion, with some built-in smarts to avoid overloading a worker process.

The second approach is where the master process creates the listen socket and sends it to interested workers. The workers then accept incoming connections directly.

The second approach should, in theory, give the best performance. In practice however, distribution tends to be very unbalanced due to operating system scheduler vagaries. Loads have been observed where over 70% of all connections ended up in just two processes, out of a total of eight.

Because server.listen() hands off most of the work to the master process, there are three cases where the behavior between a normal Node.js process and a cluster worker differs:

  1. server.listen({fd: 7}) Because the message is passed to the master, file descriptor 7 in the parent will be listened on, and the handle passed to the worker, rather than listening to the worker's idea of what the number 7 file descriptor references.
  2. server.listen(handle) Listening on handles explicitly will cause the worker to use the supplied handle, rather than talk to the master process. If the worker already has the handle, then it's presumed that you know what you are doing.
  3. server.listen(0) Normally, this will cause servers to listen on a random port. However, in a cluster, each worker will receive the same "random" port each time they do listen(0). In essence, the port is random the first time, but predictable thereafter. If you want to listen on a unique port, generate a port number based on the cluster worker ID.

There is no routing logic in Node.js, or in your program, and no shared state between the workers. Therefore, it is important to design your program such that it does not rely too heavily on in-memory data objects for things like sessions and login.

Because workers are all separate processes, they can be killed or re-spawned depending on your program's needs, without affecting other workers. As long as there are some workers still alive, the server will continue to accept connections. If no workers are alive, existing connections will be dropped and new connections will be refused. Node.js does not automatically manage the number of workers for you, however. It is your responsibility to manage the worker pool for your application's needs.

Class: Worker#

A Worker object contains all public information and method about a worker. In the master it can be obtained using cluster.workers. In a worker it can be obtained using cluster.worker.

Event: 'disconnect'#

Similar to the cluster.on('disconnect') event, but specific to this worker.

cluster.fork().on('disconnect', () => {
  // Worker has disconnected
});

Event: 'error'#

This event is the same as the one provided by child_process.fork().

In a worker you can also use process.on('error').

Event: 'exit'#

  • code <Number> the exit code, if it exited normally.
  • signal <String> the name of the signal (e.g. 'SIGHUP') that caused the process to be killed.

Similar to the cluster.on('exit') event, but specific to this worker.

const worker = cluster.fork();
worker.on('exit', (code, signal) => {
  if (signal) {
    console.log(`worker was killed by signal: ${signal}`);
  } else if (code !== 0) {
    console.log(`worker exited with error code: ${code}`);
  } else {
    console.log('worker success!');
  }
});

Event: 'listening'#

Similar to the cluster.on('listening') event, but specific to this worker.

cluster.fork().on('listening', (address) => {
  // Worker is listening
});

It is not emitted in the worker.

Event: 'message'#

Similar to the cluster.on('message') event, but specific to this worker. In a worker you can also use process.on('message').

See process event: 'message'.

As an example, here is a cluster that keeps count of the number of requests in the master process using the message system:

const cluster = require('cluster');
const http = require('http');

if (cluster.isMaster) {

  // Keep track of http requests
  var numReqs = 0;
  setInterval(() => {
    console.log('numReqs =', numReqs);
  }, 1000);

  // Count requests
  function messageHandler(msg) {
    if (msg.cmd && msg.cmd == 'notifyRequest') {
      numReqs += 1;
    }
  }

  // Start workers and listen for messages containing notifyRequest
  const numCPUs = require('os').cpus().length;
  for (var i = 0; i < numCPUs; i++) {
    cluster.fork();
  }

  Object.keys(cluster.workers).forEach((id) => {
    cluster.workers[id].on('message', messageHandler);
  });

} else {

  // Worker processes have a http server.
  http.Server((req, res) => {
    res.writeHead(200);
    res.end('hello world\n');

    // notify master about the request
    process.send({ cmd: 'notifyRequest' });
  }).listen(8000);
}

Event: 'online'#

Similar to the cluster.on('online') event, but specific to this worker.

cluster.fork().on('online', () => {
  // Worker is online
});

It is not emitted in the worker.

worker.disconnect()#

In a worker, this function will close all servers, wait for the 'close' event on those servers, and then disconnect the IPC channel.

In the master, an internal message is sent to the worker causing it to call .disconnect() on itself.

Causes .suicide to be set.

Note that after a server is closed, it will no longer accept new connections, but connections may be accepted by any other listening worker. Existing connections will be allowed to close as usual. When no more connections exist, see server.close(), the IPC channel to the worker will close allowing it to die gracefully.

The above applies only to server connections, client connections are not automatically closed by workers, and disconnect does not wait for them to close before exiting.

Note that in a worker, process.disconnect exists, but it is not this function, it is disconnect.

Because long living server connections may block workers from disconnecting, it may be useful to send a message, so application specific actions may be taken to close them. It also may be useful to implement a timeout, killing a worker if the 'disconnect' event has not been emitted after some time.

if (cluster.isMaster) {
  var worker = cluster.fork();
  var timeout;

  worker.on('listening', (address) => {
    worker.send('shutdown');
    worker.disconnect();
    timeout = setTimeout(() => {
      worker.kill();
    }, 2000);
  });

  worker.on('disconnect', () => {
    clearTimeout(timeout);
  });

} else if (cluster.isWorker) {
  const net = require('net');
  var server = net.createServer((socket) => {
    // connections never end
  });

  server.listen(8000);

  process.on('message', (msg) => {
    if (msg === 'shutdown') {
      // initiate graceful close of any connections to server
    }
  });
}

worker.id#

Each new worker is given its own unique id, this id is stored in the id.

While a worker is alive, this is the key that indexes it in cluster.workers

worker.isConnected()#

This function returns true if the worker is connected to its master via its IPC channel, false otherwise. A worker is connected to its master after it's been created. It is disconnected after the 'disconnect' event is emitted.

worker.isDead()#

This function returns true if the worker's process has terminated (either because of exiting or being signaled). Otherwise, it returns false.

worker.kill([signal='SIGTERM'])#

  • signal <String> Name of the kill signal to send to the worker process.

This function will kill the worker. In the master, it does this by disconnecting the worker.process, and once disconnected, killing with signal. In the worker, it does it by disconnecting the channel, and then exiting with code 0.

Causes .suicide to be set.

This method is aliased as worker.destroy() for backwards compatibility.

Note that in a worker, process.kill() exists, but it is not this function, it is kill.

worker.process#

All workers are created using child_process.fork(), the returned object from this function is stored as .process. In a worker, the global process is stored.

See: Child Process module

Note that workers will call process.exit(0) if the 'disconnect' event occurs on process and .suicide is not true. This protects against accidental disconnection.

worker.send(message[, sendHandle][, callback])#

Send a message to a worker or master, optionally with a handle.

In the master this sends a message to a specific worker. It is identical to ChildProcess.send().

In a worker this sends a message to the master. It is identical to process.send().

This example will echo back all messages from the master:

if (cluster.isMaster) {
  var worker = cluster.fork();
  worker.send('hi there');

} else if (cluster.isWorker) {
  process.on('message', (msg) => {
    process.send(msg);
  });
}

worker.suicide#

Set by calling .kill() or .disconnect(), until then it is undefined.

The boolean worker.suicide lets you distinguish between voluntary and accidental exit, the master may choose not to respawn a worker based on this value.

cluster.on('exit', (worker, code, signal) => {
  if (worker.suicide === true) {
    console.log('Oh, it was just suicide\' – no need to worry').
  }
});

// kill worker
worker.kill();

Event: 'disconnect'#

Emitted after the worker IPC channel has disconnected. This can occur when a worker exits gracefully, is killed, or is disconnected manually (such as with worker.disconnect()).

There may be a delay between the 'disconnect' and 'exit' events. These events can be used to detect if the process is stuck in a cleanup or if there are long-living connections.

cluster.on('disconnect', (worker) => {
  console.log(`The worker #${worker.id} has disconnected`);
});

Event: 'exit'#

  • worker <cluster.Worker>
  • code <Number> the exit code, if it exited normally.
  • signal <String> the name of the signal (e.g. 'SIGHUP') that caused the process to be killed.

When any of the workers die the cluster module will emit the 'exit' event.

This can be used to restart the worker by calling .fork() again.

cluster.on('exit', (worker, code, signal) => {
  console.log('worker %d died (%s). restarting...',
    worker.process.pid, signal || code);
  cluster.fork();
});

See child_process event: 'exit'.

Event: 'fork'#

When a new worker is forked the cluster module will emit a 'fork' event. This can be used to log worker activity, and create your own timeout.

var timeouts = [];
function errorMsg() {
  console.error('Something must be wrong with the connection ...');
}

cluster.on('fork', (worker) => {
  timeouts[worker.id] = setTimeout(errorMsg, 2000);
});
cluster.on('listening', (worker, address) => {
  clearTimeout(timeouts[worker.id]);
});
cluster.on('exit', (worker, code, signal) => {
  clearTimeout(timeouts[worker.id]);
  errorMsg();
});

Event: 'listening'#

After calling listen() from a worker, when the 'listening' event is emitted on the server, a 'listening' event will also be emitted on cluster in the master.

The event handler is executed with two arguments, the worker contains the worker object and the address object contains the following connection properties: address, port and addressType. This is very useful if the worker is listening on more than one address.

cluster.on('listening', (worker, address) => {
  console.log(
    `A worker is now connected to ${address.address}:${address.port}`);
});

The addressType is one of:

  • 4 (TCPv4)
  • 6 (TCPv6)
  • -1 (unix domain socket)
  • "udp4" or "udp6" (UDP v4 or v6)

Event: 'message'#

Emitted when the cluster master receives a message from any worker.

See child_process event: 'message'.

Event: 'online'#

After forking a new worker, the worker should respond with an online message. When the master receives an online message it will emit this event. The difference between 'fork' and 'online' is that fork is emitted when the master forks a worker, and 'online' is emitted when the worker is running.

cluster.on('online', (worker) => {
  console.log('Yay, the worker responded after it was forked');
});

Event: 'setup'#

Emitted every time .setupMaster() is called.

The settings object is the cluster.settings object at the time .setupMaster() was called and is advisory only, since multiple calls to .setupMaster() can be made in a single tick.

If accuracy is important, use cluster.settings.

cluster.disconnect([callback])#

  • callback <Function> called when all workers are disconnected and handles are closed

Calls .disconnect() on each worker in cluster.workers.

When they are disconnected all internal handles will be closed, allowing the master process to die gracefully if no other event is waiting.

The method takes an optional callback argument which will be called when finished.

This can only be called from the master process.

cluster.fork([env])#

Spawn a new worker process.

This can only be called from the master process.

cluster.isMaster#

True if the process is a master. This is determined by the process.env.NODE_UNIQUE_ID. If process.env.NODE_UNIQUE_ID is undefined, then isMaster is true.

cluster.isWorker#

True if the process is not a master (it is the negation of cluster.isMaster).

cluster.schedulingPolicy#

The scheduling policy, either cluster.SCHED_RR for round-robin or cluster.SCHED_NONE to leave it to the operating system. This is a global setting and effectively frozen once you spawn the first worker or call cluster.setupMaster(), whatever comes first.

SCHED_RR is the default on all operating systems except Windows. Windows will change to SCHED_RR once libuv is able to effectively distribute IOCP handles without incurring a large performance hit.

cluster.schedulingPolicy can also be set through the NODE_CLUSTER_SCHED_POLICY environment variable. Valid values are "rr" and "none".

cluster.settings#

  • <Object>
    • execArgv <Array> list of string arguments passed to the Node.js executable. (Default=process.execArgv)
    • exec <String> file path to worker file. (Default=process.argv[1])
    • args <Array> string arguments passed to worker. (Default=process.argv.slice(2))
    • silent <Boolean> whether or not to send output to parent's stdio. (Default=false)
    • uid <Number> Sets the user identity of the process. (See setuid(2).)
    • gid <Number> Sets the group identity of the process. (See setgid(2).)

After calling .setupMaster() (or .fork()) this settings object will contain the settings, including the default values.

This object is not supposed to be changed or set manually, by you.

cluster.setupMaster([settings])#

  • settings <Object>
    • exec <String> file path to worker file. (Default=process.argv[1])
    • args <Array> string arguments passed to worker. (Default=process.argv.slice(2))
    • silent <Boolean> whether or not to send output to parent's stdio. (Default=false)

setupMaster is used to change the default 'fork' behavior. Once called, the settings will be present in cluster.settings.

Note that:

  • any settings changes only affect future calls to .fork() and have no effect on workers that are already running
  • The only attribute of a worker that cannot be set via .setupMaster() is the env passed to .fork()
  • the defaults above apply to the first call only, the defaults for later calls is the current value at the time of cluster.setupMaster() is called

Example:

const cluster = require('cluster');
cluster.setupMaster({
  exec: 'worker.js',
  args: ['--use', 'https'],
  silent: true
});
cluster.fork(); // https worker
cluster.setupMaster({
  exec: 'worker.js',
  args: ['--use', 'http']
});
cluster.fork(); // http worker

This can only be called from the master process.

cluster.worker#

A reference to the current worker object. Not available in the master process.

const cluster = require('cluster');

if (cluster.isMaster) {
  console.log('I am master');
  cluster.fork();
  cluster.fork();
} else if (cluster.isWorker) {
  console.log(`I am worker #${cluster.worker.id}`);
}

cluster.workers#

A hash that stores the active worker objects, keyed by id field. Makes it easy to loop through all the workers. It is only available in the master process.

A worker is removed from cluster.workers after the worker has disconnected and exited. The order between these two events cannot be determined in advance. However, it is guaranteed that the removal from the cluster.workers list happens before last 'disconnect' or 'exit' event is emitted.

// Go through all workers
function eachWorker(callback) {
  for (var id in cluster.workers) {
    callback(cluster.workers[id]);
  }
}
eachWorker((worker) => {
  worker.send('big announcement to all workers');
});

Should you wish to reference a worker over a communication channel, using the worker's unique id is the easiest way to find the worker.

socket.on('data', (id) => {
  var worker = cluster.workers[id];
});

Command Line Options#

Node.js comes with a variety of CLI options. These options expose built-in debugging, multiple ways to execute scripts, and other helpful runtime options.

To view this documentation as a manual page in your terminal, run man node.

Synopsis#

node [options] [v8 options] [script.js | -e "script"] [arguments]

node debug [script.js | -e "script" | <host>:<port>] …

node --v8-options

Execute without arguments to start the REPL.

For more info about node debug, please see the debugger documentation.

Options#

-v, --version#

Print node's version.

-h, --help#

Print node command line options. The output of this option is less detailed than this document.

-e, --eval "script"#

Evaluate the following argument as JavaScript.

-p, --print "script"#

Identical to -e but prints the result.

-c, --check#

Syntax check the script without executing.

-i, --interactive#

Opens the REPL even if stdin does not appear to be a terminal.

-r, --require module#

Preload the specified module at startup.

Follows require()'s module resolution rules. module may be either a path to a file, or a node module name.

--no-deprecation#

Silence deprecation warnings.

--trace-deprecation#

Print stack traces for deprecations.

--throw-deprecation#

Throw errors for deprecations.

--trace-sync-io#

Prints a stack trace whenever synchronous I/O is detected after the first turn of the event loop.

--zero-fill-buffers#

Automatically zero-fills all newly allocated Buffer and SlowBuffer instances.

--track-heap-objects#

Track heap object allocations for heap snapshots.

--prof-process#

Process v8 profiler output generated using the v8 option --prof.

--v8-options#

Print v8 command line options.

--tls-cipher-list=list#

Specify an alternative default TLS cipher list. (Requires Node.js to be built with crypto support. (Default))

--enable-fips#

Enable FIPS-compliant crypto at startup. (Requires Node.js to be built with ./configure --openssl-fips)

--force-fips#

Force FIPS-compliant crypto on startup. (Cannot be disabled from script code.) (Same requirements as --enable-fips)

--icu-data-dir=file#

Specify ICU data load path. (overrides NODE_ICU_DATA)

Environment Variables#

NODE_DEBUG=module[,…]#

','-separated list of core modules that should print debug information.

NODE_PATH=path[:…]#

':'-separated list of directories prefixed to the module search path.

Note: on Windows, this is a ';'-separated list instead.

NODE_DISABLE_COLORS=1#

When set to 1 colors will not be used in the REPL.

NODE_ICU_DATA=file#

Data path for ICU (Intl object) data. Will extend linked-in data when compiled with small-icu support.

NODE_REPL_HISTORY=file#

Path to the file used to store the persistent REPL history. The default path is ~/.node_repl_history, which is overridden by this variable. Setting the value to an empty string ("" or " ") disables persistent REPL history.

NODE_EXTRA_CA_CERTS=file#

When set, the well known "root" CAs (like VeriSign) will be extended with the extra certificates in file. The file should consist of one or more trusted certificates in PEM format. A message will be printed to stderr (once) if the file is missing or misformatted, but any errors are otherwise ignored.

Note that neither the well known nor extra certificates are used when the ca options property is explicitly specified for a TLS or HTTPS client or server.

Console#

Stability: 2 - Stable

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to stdout and stderr. Because this object is global, it can be used without calling require('console').

Example using the global console:

console.log('hello world');
  // Prints: hello world, to stdout
console.log('hello %s', 'world');
  // Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
  // Prints: [Error: Whoops, something bad happened], to stderr

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
  // Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
  // Prints: hello world, to out
myConsole.log('hello %s', 'world');
  // Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
  // Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
  // Prints: Danger Will Robinson! Danger!, to err

While the API for the Console class is designed fundamentally around the browser console object, the Console in Node.js is not intended to duplicate the browser's functionality exactly.

Asynchronous vs Synchronous Consoles#

The console functions are usually asynchronous unless the destination is a file. Disks are fast and operating systems normally employ write-back caching; it should be a very rare occurrence indeed that a write blocks, but it is possible.

Additionally, console functions are blocking when outputting to TTYs (terminals) on OS X as a workaround for the OS's very small, 1kb buffer size. This is to prevent interleaving between stdout and stderr.

Class: Console#

The Console class can be used to create a simple logger with configurable output streams and can be accessed using either require('console').Console or console.Console:

const Console = require('console').Console;
const Console = console.Console;

new Console(stdout[, stderr])#

Creates a new Console by passing one or two writable stream instances. stdout is a writable stream to print log or info output. stderr is used for warning or error output. If stderr isn't passed, warning and error output will be sent to stdout.

const output = fs.createWriteStream('./stdout.log');
const errorOutput = fs.createWriteStream('./stderr.log');
// custom simple logger
const logger = new Console(output, errorOutput);
// use it like console
const count = 5;
logger.log('count: %d', count);
// in stdout.log: count 5

The global console is a special Console whose output is sent to process.stdout and process.stderr. It is equivalent to calling:

new Console(process.stdout, process.stderr);

console.assert(value[, message][, ...])#

A simple assertion test that verifies whether value is truthy. If it is not, an AssertionError is thrown. If provided, the error message is formatted using util.format() and used as the error message.

console.assert(true, 'does nothing');
  // OK
console.assert(false, 'Whoops %s', 'didn\'t work');
  // AssertionError: Whoops didn't work

Note: the console.assert() method is implemented differently in Node.js than the console.assert() method available in browsers.

Specifically, in browsers, calling console.assert() with a falsy assertion will cause the message to be printed to the console without interrupting execution of subsequent code. In Node.js, however, a falsy assertion will cause an AssertionError to be thrown.

Functionality approximating that implemented by browsers can be implemented by extending Node.js' console and overriding the console.assert() method.

In the following example, a simple module is created that extends and overrides the default behavior of console in Node.js.

'use strict';

// Creates a simple extension of console with a
// new impl for assert without monkey-patching.
const myConsole = Object.create(console, {
  assert: {
    value: function assert(assertion, message, ...args) {
      try {
        console.assert(assertion, message, ...args);
      } catch (err) {
        console.error(err.stack);
      }
    },
    configurable: true,
    enumerable: true,
    writable: true,
  },
});

module.exports = myConsole;

This can then be used as a direct replacement for the built in console:

const console = require('./myConsole');
console.assert(false, 'this message will print, but no error thrown');
console.log('this will also print');

console.dir(obj[, options])#

Uses util.inspect() on obj and prints the resulting string to stdout. This function bypasses any custom inspect() function defined on obj. An optional options object may be passed to alter certain aspects of the formatted string:

  • showHidden - if true then the object's non-enumerable and symbol properties will be shown too. Defaults to false.

  • depth - tells util.inspect() how many times to recurse while formatting the object. This is useful for inspecting large complicated objects. Defaults to 2. To make it recurse indefinitely, pass null.

  • colors - if true, then the output will be styled with ANSI color codes. Defaults to false. Colors are customizable; see customizing util.inspect() colors.

console.error([data][, ...])#

Prints to stderr with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const code = 5;
console.error('error #%d', code);
  // Prints: error #5, to stderr
console.error('error', code);
  // Prints: error 5, to stderr

If formatting elements (e.g. %d) are not found in the first string then util.inspect() is called on each argument and the resulting string values are concatenated. See util.format() for more information.

console.info([data][, ...])#

The console.info() function is an alias for console.log().

console.log([data][, ...])#

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
  // Prints: count: 5, to stdout
console.log('count:', count);
  // Prints: count: 5, to stdout

If formatting elements (e.g. %d) are not found in the first string then util.inspect() is called on each argument and the resulting string values are concatenated. See util.format() for more information.

console.time(label)#

Used to calculate the duration of a specific operation. To start a timer, call the console.time() method, giving it a unique label as the only parameter. To stop the timer, and to get the elapsed time in milliseconds, just call the console.timeEnd() method, again passing the timer's unique label as the parameter.

console.timeEnd(label)#

Stops a timer that was previously started by calling console.time() and prints the result to stdout:

console.time('100-elements');
for (let i = 0; i < 100; i++) {
  ;
}
console.timeEnd('100-elements');
// prints 100-elements: 262ms

console.trace(message[, ...])#

Prints to stderr the string 'Trace :', followed by the util.format() formatted message and stack trace to the current position in the code.

console.trace('Show me');
  // Prints: (stack trace will vary based on where trace is called)
  //  Trace: Show me
  //    at repl:2:9
  //    at REPLServer.defaultEval (repl.js:248:27)
  //    at bound (domain.js:287:14)
  //    at REPLServer.runBound [as eval] (domain.js:300:12)
  //    at REPLServer.<anonymous> (repl.js:412:12)
  //    at emitOne (events.js:82:20)
  //    at REPLServer.emit (events.js:169:7)
  //    at REPLServer.Interface._onLine (readline.js:210:10)
  //    at REPLServer.Interface._line (readline.js:549:8)
  //    at REPLServer.Interface._ttyWrite (readline.js:826:14)

console.warn([data][, ...])#

The console.warn() function is an alias for console.error().

Crypto#

Stability: 2 - Stable

The crypto module provides cryptographic functionality that includes a set of wrappers for OpenSSL's hash, HMAC, cipher, decipher, sign and verify functions.

Use require('crypto') to access this module.

const crypto = require('crypto');

const secret = 'abcdefg';
const hash = crypto.createHmac('sha256', secret)
                   .update('I love cupcakes')
                   .digest('hex');
console.log(hash);
  // Prints:
  //   c0fa1bc00531bd78ef38c628449c5102aeabd49b5dc3a2a516ea6ea959d6658e

Class: Certificate#

SPKAC is a Certificate Signing Request mechanism originally implemented by Netscape and now specified formally as part of HTML5's keygen element.

The crypto module provides the Certificate class for working with SPKAC data. The most common usage is handling output generated by the HTML5 <keygen> element. Node.js uses OpenSSL's SPKAC implementation internally.

new crypto.Certificate()#

Instances of the Certificate class can be created using the new keyword or by calling crypto.Certificate() as a function:

const crypto = require('crypto');

const cert1 = new crypto.Certificate();
const cert2 = crypto.Certificate();

certificate.exportChallenge(spkac)#

The spkac data structure includes a public key and a challenge. The certificate.exportChallenge() returns the challenge component in the form of a Node.js Buffer. The spkac argument can be either a string or a Buffer.

const cert = require('crypto').Certificate();
const spkac = getSpkacSomehow();
const challenge = cert.exportChallenge(spkac);
console.log(challenge.toString('utf8'));
  // Prints the challenge as a UTF8 string

certificate.exportPublicKey(spkac)#

The spkac data structure includes a public key and a challenge. The certificate.exportPublicKey() returns the public key component in the form of a Node.js Buffer. The spkac argument can be either a string or a Buffer.

const cert = require('crypto').Certificate();
const spkac = getSpkacSomehow();
const publicKey = cert.exportPublicKey(spkac);
console.log(publicKey);
  // Prints the public key as <Buffer ...>

certificate.verifySpkac(spkac)#

Returns true if the given spkac data structure is valid, false otherwise. The spkac argument must be a Node.js Buffer.

const cert = require('crypto').Certificate();
const spkac = getSpkacSomehow();
console.log(cert.verifySpkac(new Buffer(spkac)));
  // Prints true or false

Class: Cipher#

Instances of the Cipher class are used to encrypt data. The class can be used in one of two ways:

  • As a stream that is both readable and writable, where plain unencrypted data is written to produce encrypted data on the readable side, or
  • Using the cipher.update() and cipher.final() methods to produce the encrypted data.

The crypto.createCipher() or crypto.createCipheriv() methods are used to create Cipher instances. Cipher objects are not to be created directly using the new keyword.

Example: Using Cipher objects as streams:

const crypto = require('crypto');
const cipher = crypto.createCipher('aes192', 'a password');

var encrypted = '';
cipher.on('readable', () => {
  var data = cipher.read();
  if (data)
    encrypted += data.toString('hex');
});
cipher.on('end', () => {
  console.log(encrypted);
  // Prints: ca981be48e90867604588e75d04feabb63cc007a8f8ad89b10616ed84d815504
});

cipher.write('some clear text data');
cipher.end();

Example: Using Cipher and piped streams:

const crypto = require('crypto');
const fs = require('fs');
const cipher = crypto.createCipher('aes192', 'a password');

const input = fs.createReadStream('test.js');
const output = fs.createWriteStream('test.enc');

input.pipe(cipher).pipe(output);

Example: Using the cipher.update() and cipher.final() methods:

const crypto = require('crypto');
const cipher = crypto.createCipher('aes192', 'a password');

var encrypted = cipher.update('some clear text data', 'utf8', 'hex');
encrypted += cipher.final('hex');
console.log(encrypted);
  // Prints: ca981be48e90867604588e75d04feabb63cc007a8f8ad89b10616ed84d815504

cipher.final([output_encoding])#

Returns any remaining enciphered contents. If output_encoding parameter is one of 'binary', 'base64' or 'hex', a string is returned. If an output_encoding is not provided, a Buffer is returned.

Once the cipher.final() method has been called, the Cipher object can no longer be used to encrypt data. Attempts to call cipher.final() more than once will result in an error being thrown.

cipher.setAAD(buffer)#

When using an authenticated encryption mode (only GCM is currently supported), the cipher.setAAD() method sets the value used for the additional authenticated data (AAD) input parameter.

cipher.getAuthTag()#

When using an authenticated encryption mode (only GCM is currently supported), the cipher.getAuthTag() method returns a Buffer containing the authentication tag that has been computed from the given data.

The cipher.getAuthTag() method should only be called after encryption has been completed using the cipher.final() method.

cipher.setAutoPadding(auto_padding=true)#

When using block encryption algorithms, the Cipher class will automatically add padding to the input data to the appropriate block size. To disable the default padding call cipher.setAutoPadding(false).

When auto_padding is false, the length of the entire input data must be a multiple of the cipher's block size or cipher.final() will throw an Error. Disabling automatic padding is useful for non-standard padding, for instance using 0x0 instead of PKCS padding.

The cipher.setAutoPadding() method must be called before cipher.final().

cipher.update(data[, input_encoding][, output_encoding])#

Updates the cipher with data. If the input_encoding argument is given, it's value must be one of 'utf8', 'ascii', or 'binary' and the data argument is a string using the specified encoding. If the input_encoding argument is not given, data must be a Buffer. If data is a Buffer then input_encoding is ignored.

The output_encoding specifies the output format of the enciphered data, and can be 'binary', 'base64' or 'hex'. If the output_encoding is specified, a string using the specified encoding is returned. If no output_encoding is provided, a Buffer is returned.

The cipher.update() method can be called multiple times with new data until cipher.final() is called. Calling cipher.update() after cipher.final() will result in an error being thrown.

Class: Decipher#

Instances of the Decipher class are used to decrypt data. The class can be used in one of two ways:

  • As a stream that is both readable and writable, where plain encrypted data is written to produce unencrypted data on the readable side, or
  • Using the decipher.update() and decipher.final() methods to produce the unencrypted data.

The crypto.createDecipher() or crypto.createDecipheriv() methods are used to create Decipher instances. Decipher objects are not to be created directly using the new keyword.

Example: Using Decipher objects as streams:

const crypto = require('crypto');
const decipher = crypto.createDecipher('aes192', 'a password');

var decrypted = '';
decipher.on('readable', () => {
  var data = decipher.read();
  if (data)
  decrypted += data.toString('utf8');
});
decipher.on('end', () => {
  console.log(decrypted);
  // Prints: some clear text data
});

var encrypted = 'ca981be48e90867604588e75d04feabb63cc007a8f8ad89b10616ed84d815504';
decipher.write(encrypted, 'hex');
decipher.end();

Example: Using Decipher and piped streams:

const crypto = require('crypto');
const fs = require('fs');
const decipher = crypto.createDecipher('aes192', 'a password');

const input = fs.createReadStream('test.enc');
const output = fs.createWriteStream('test.js');

input.pipe(decipher).pipe(output);

Example: Using the decipher.update() and decipher.final() methods:

const crypto = require('crypto');
const decipher = crypto.createDecipher('aes192', 'a password');

var encrypted = 'ca981be48e90867604588e75d04feabb63cc007a8f8ad89b10616ed84d815504';
var decrypted = decipher.update(encrypted, 'hex', 'utf8');
decrypted += decipher.final('utf8');
console.log(decrypted);
  // Prints: some clear text data

decipher.final([output_encoding])#

Returns any remaining deciphered contents. If output_encoding parameter is one of 'binary', 'base64' or 'hex', a string is returned. If an output_encoding is not provided, a Buffer is returned.

Once the decipher.final() method has been called, the Decipher object can no longer be used to decrypt data. Attempts to call decipher.final() more than once will result in an error being thrown.

decipher.setAAD(buffer)#

When using an authenticated encryption mode (only GCM is currently supported), the decipher.setAAD() method sets the value used for the additional authenticated data (AAD) input parameter.

decipher.setAuthTag(buffer)#

When using an authenticated encryption mode (only GCM is currently supported), the decipher.setAuthTag() method is used to pass in the received authentication tag. If no tag is provided, or if the cipher text has been tampered with, decipher.final() with throw, indicating that the cipher text should be discarded due to failed authentication.

decipher.setAutoPadding(auto_padding=true)#

When data has been encrypted without standard block padding, calling decipher.setAutoPadding(false) will disable automatic padding to prevent decipher.final() from checking for and removing padding.

Turning auto padding off will only work if the input data's length is a multiple of the ciphers block size.

The decipher.setAutoPadding() method must be called before decipher.update().

decipher.update(data[, input_encoding][, output_encoding])#

Updates the decipher with data. If the input_encoding argument is given, it's value must be one of 'binary', 'base64', or 'hex' and the data argument is a string using the specified encoding. If the input_encoding argument is not given, data must be a Buffer. If data is a Buffer then input_encoding is ignored.

The output_encoding specifies the output format of the enciphered data, and can be 'binary', 'ascii' or 'utf8'. If the output_encoding is specified, a string using the specified encoding is returned. If no output_encoding is provided, a Buffer is returned.

The decipher.update() method can be called multiple times with new data until decipher.final() is called. Calling decipher.update() after decipher.final() will result in an error being thrown.

Class: DiffieHellman#

The DiffieHellman class is a utility for creating Diffie-Hellman key exchanges.

Instances of the DiffieHellman class can be created using the crypto.createDiffieHellman() function.

const crypto = require('crypto');
const assert = require('assert');

// Generate Alice's keys...
const alice = crypto.createDiffieHellman(2048);
const alice_key = alice.generateKeys();

// Generate Bob's keys...
const bob = crypto.createDiffieHellman(alice.getPrime(), alice.getGenerator());
const bob_key = bob.generateKeys();

// Exchange and generate the secret...
const alice_secret = alice.computeSecret(bob_key);
const bob_secret = bob.computeSecret(alice_key);

// OK
assert.equal(alice_secret.toString('hex'), bob_secret.toString('hex'));

diffieHellman.computeSecret(other_public_key[, input_encoding][, output_encoding])#

Computes the shared secret using other_public_key as the other party's public key and returns the computed shared secret. The supplied key is interpreted using the specified input_encoding, and secret is encoded using specified output_encoding. Encodings can be 'binary', 'hex', or 'base64'. If the input_encoding is not provided, other_public_key is expected to be a Buffer.

If output_encoding is given a string is returned; otherwise, a Buffer is returned.

diffieHellman.generateKeys([encoding])#

Generates private and public Diffie-Hellman key values, and returns the public key in the specified encoding. This key should be transferred to the other party. Encoding can be 'binary', 'hex', or 'base64'. If encoding is provided a string is returned; otherwise a Buffer is returned.

diffieHellman.getGenerator([encoding])#

Returns the Diffie-Hellman generator in the specified encoding, which can be 'binary', 'hex', or 'base64'. If encoding is provided a string is returned; otherwise a Buffer is returned.

diffieHellman.getPrime([encoding])#

Returns the Diffie-Hellman prime in the specified encoding, which can be 'binary', 'hex', or 'base64'. If encoding is provided a string is returned; otherwise a Buffer is returned.

diffieHellman.getPrivateKey([encoding])#

Returns the Diffie-Hellman private key in the specified encoding, which can be 'binary', 'hex', or 'base64'. If encoding is provided a string is returned; otherwise a Buffer is returned.

diffieHellman.getPublicKey([encoding])#

Returns the Diffie-Hellman public key in the specified encoding, which can be 'binary', 'hex', or 'base64'. If encoding is provided a string is returned; otherwise a Buffer is returned.

diffieHellman.setPrivateKey(private_key[, encoding])#

Sets the Diffie-Hellman private key. If the encoding argument is provided and is either 'binary', 'hex', or 'base64', private_key is expected to be a string. If no encoding is provided, private_key is expected to be a Buffer.

diffieHellman.setPublicKey(public_key[, encoding])#

Sets the Diffie-Hellman public key. If the encoding argument is provided and is either 'binary', 'hex' or 'base64', public_key is expected to be a string. If no encoding is provided, public_key is expected to be a Buffer.

diffieHellman.verifyError#

A bit field containing any warnings and/or errors resulting from a check performed during initialization of the DiffieHellman object.

The following values are valid for this property (as defined in constants module):

  • DH_CHECK_P_NOT_SAFE_PRIME
  • DH_CHECK_P_NOT_PRIME
  • DH_UNABLE_TO_CHECK_GENERATOR
  • DH_NOT_SUITABLE_GENERATOR

Class: ECDH#

The ECDH class is a utility for creating Elliptic Curve Diffie-Hellman (ECDH) key exchanges.

Instances of the ECDH class can be created using the crypto.createECDH() function.

const crypto = require('crypto');
const assert = require('assert');

// Generate Alice's keys...
const alice = crypto.createECDH('secp521r1');
const alice_key = alice.generateKeys();

// Generate Bob's keys...
const bob = crypto.createECDH('secp521r1');
const bob_key = bob.generateKeys();

// Exchange and generate the secret...
const alice_secret = alice.computeSecret(bob_key);
const bob_secret = bob.computeSecret(alice_key);

assert(alice_secret, bob_secret);
  // OK

ecdh.computeSecret(other_public_key[, input_encoding][, output_encoding])#

Computes the shared secret using other_public_key as the other party's public key and returns the computed shared secret. The supplied key is interpreted using specified input_encoding, and the returned secret is encoded using the specified output_encoding. Encodings can be 'binary', 'hex', or 'base64'. If the input_encoding is not provided, other_public_key is expected to be a Buffer.

If output_encoding is given a string will be returned; otherwise a Buffer is returned.

ecdh.generateKeys([encoding[, format]])#

Generates private and public EC Diffie-Hellman key values, and returns the public key in the specified format and encoding. This key should be transferred to the other party.

The format arguments specifies point encoding and can be 'compressed', 'uncompressed', or 'hybrid'. If format is not specified, the point will be returned in 'uncompressed' format.

The encoding argument can be 'binary', 'hex', or 'base64'. If encoding is provided a string is returned; otherwise a Buffer is returned.

ecdh.getPrivateKey([encoding])#

Returns the EC Diffie-Hellman private key in the specified encoding, which can be 'binary', 'hex', or 'base64'. If encoding is provided a string is returned; otherwise a Buffer is returned.

ecdh.getPublicKey([encoding[, format]])#

Returns the EC Diffie-Hellman public key in the specified encoding and format.

The format argument specifies point encoding and can be 'compressed', 'uncompressed', or 'hybrid'. If format is not specified the point will be returned in 'uncompressed' format.

The encoding argument can be 'binary', 'hex', or 'base64'. If encoding is specified, a string is returned; otherwise a Buffer is returned.

ecdh.setPrivateKey(private_key[, encoding])#

Sets the EC Diffie-Hellman private key. The encoding can be 'binary', 'hex' or 'base64'. If encoding is provided, private_key is expected to be a string; otherwise private_key is expected to be a Buffer. If private_key is not valid for the curve specified when the ECDH object was created, an error is thrown. Upon setting the private key, the associated public point (key) is also generated and set in the ECDH object.

ecdh.setPublicKey(public_key[, encoding])#

Stability: 0 - Deprecated

Sets the EC Diffie-Hellman public key. Key encoding can be 'binary', 'hex' or 'base64'. If encoding is provided public_key is expected to be a string; otherwise a Buffer is expected.

Note that there is not normally a reason to call this method because ECDH only requires a private key and the other party's public key to compute the shared secret. Typically either ecdh.generateKeys() or ecdh.setPrivateKey() will be called. The ecdh.setPrivateKey() method attempts to generate the public point/key associated with the private key being set.

Example (obtaining a shared secret):

const crypto = require('crypto');
const alice = crypto.createECDH('secp256k1');
const bob = crypto.createECDH('secp256k1');

// Note: This is a shortcut way to specify one of Alice's previous private
// keys. It would be unwise to use such a predictable private key in a real
// application.
alice.setPrivateKey(
  crypto.createHash('sha256').update('alice', 'utf8').digest()
);

// Bob uses a newly generated cryptographically strong
// pseudorandom key pair bob.generateKeys();

const alice_secret = alice.computeSecret(bob.getPublicKey(), null, 'hex');
const bob_secret = bob.computeSecret(alice.getPublicKey(), null, 'hex');

// alice_secret and bob_secret should be the same shared secret value
console.log(alice_secret === bob_secret);

Class: Hash#

The Hash class is a utility for creating hash digests of data. It can be used in one of two ways:

  • As a stream that is both readable and writable, where data is written to produce a computed hash digest on the readable side, or
  • Using the hash.update() and hash.digest() methods to produce the computed hash.

The crypto.createHash() method is used to create Hash instances. Hash objects are not to be created directly using the new keyword.

Example: Using Hash objects as streams:

const crypto = require('crypto');
const hash = crypto.createHash('sha256');

hash.on('readable', () => {
  var data = hash.read();
  if (data)
    console.log(data.toString('hex'));
    // Prints:
    //   6a2da20943931e9834fc12cfe5bb47bbd9ae43489a30726962b576f4e3993e50
});

hash.write('some data to hash');
hash.end();

Example: Using Hash and piped streams:

const crypto = require('crypto');
const fs = require('fs');
const hash = crypto.createHash('sha256');

const input = fs.createReadStream('test.js');
input.pipe(hash).pipe(process.stdout);

Example: Using the hash.update() and hash.digest() methods:

const crypto = require('crypto');
const hash = crypto.createHash('sha256');

hash.update('some data to hash');
console.log(hash.digest('hex'));
  // Prints:
  //   6a2da20943931e9834fc12cfe5bb47bbd9ae43489a30726962b576f4e3993e50

hash.digest([encoding])#

Calculates the digest of all of the data passed to be hashed (using the hash.update() method). The encoding can be 'hex', 'binary' or 'base64'. If encoding is provided a string will be returned; otherwise a Buffer is returned.

The Hash object can not be used again after hash.digest() method has been called. Multiple calls will cause an error to be thrown.

hash.update(data[, input_encoding])#

Updates the hash content with the given data, the encoding of which is given in input_encoding and can be 'utf8', 'ascii' or 'binary'. If encoding is not provided, and the data is a string, an encoding of 'binary' is enforced. If data is a Buffer then input_encoding is ignored.

This can be called many times with new data as it is streamed.

Class: Hmac#

The Hmac Class is a utility for creating cryptographic HMAC digests. It can be used in one of two ways:

  • As a stream that is both readable and writable, where data is written to produce a computed HMAC digest on the readable side, or
  • Using the hmac.update() and hmac.digest() methods to produce the computed HMAC digest.

The crypto.createHmac() method is used to create Hmac instances. Hmac objects are not to be created directly using the new keyword.

Example: Using Hmac objects as streams:

const crypto = require('crypto');
const hmac = crypto.createHmac('sha256', 'a secret');

hmac.on('readable', () => {
  var data = hmac.read();
  if (data)
    console.log(data.toString('hex'));
    // Prints:
    //   7fd04df92f636fd450bc841c9418e5825c17f33ad9c87c518115a45971f7f77e
});

hmac.write('some data to hash');
hmac.end();

Example: Using Hmac and piped streams:

const crypto = require('crypto');
const fs = require('fs');
const hmac = crypto.createHmac('sha256', 'a secret');

const input = fs.createReadStream('test.js');
input.pipe(hmac).pipe(process.stdout);

Example: Using the hmac.update() and hmac.digest() methods:

const crypto = require('crypto');
const hmac = crypto.createHmac('sha256', 'a secret');

hmac.update('some data to hash');
console.log(hmac.digest('hex'));
  // Prints:
  //   7fd04df92f636fd450bc841c9418e5825c17f33ad9c87c518115a45971f7f77e

hmac.digest([encoding])#

Calculates the HMAC digest of all of the data passed using hmac.update(). The encoding can be 'hex', 'binary' or 'base64'. If encoding is provided a string is returned; otherwise a Buffer is returned;

The Hmac object can not be used again after hmac.digest() has been called. Multiple calls to hmac.digest() will result in an error being thrown.

hmac.update(data[, input_encoding])#

Updates the Hmac content with the given data, the encoding of which is given in input_encoding and can be 'utf8', 'ascii' or 'binary'. If encoding is not provided, and the data is a string, an encoding of 'utf8' is enforced. If data is a Buffer then input_encoding is ignored.

This can be called many times with new data as it is streamed.

Class: Sign#

The Sign Class is a utility for generating signatures. It can be used in one of two ways:

  • As a writable stream, where data to be signed is written and the sign.sign() method is used to generate and return the signature, or
  • Using the sign.update() and sign.sign() methods to produce the signature.

The crypto.createSign() method is used to create Sign instances. Sign objects are not to be created directly using the new keyword.

Example: Using Sign objects as streams:

const crypto = require('crypto');
const sign = crypto.createSign('RSA-SHA256');

sign.write('some data to sign');
sign.end();

const private_key = getPrivateKeySomehow();
console.log(sign.sign(private_key, 'hex'));
  // Prints the calculated signature

Example: Using the sign.update() and sign.sign() methods:

const crypto = require('crypto');
const sign = crypto.createSign('RSA-SHA256');

sign.update('some data to sign');

const private_key = getPrivateKeySomehow();
console.log(sign.sign(private_key, 'hex'));
  // Prints the calculated signature

A Sign instance can also be created by just passing in the digest algorithm name, in which case OpenSSL will infer the full signature algorithm from the type of the PEM-formatted private key, including algorithms that do not have directly exposed name constants, e.g. 'ecdsa-with-SHA256'.

Example: signing using ECDSA with SHA256

const crypto = require('crypto');
const sign = crypto.createSign('sha256');

sign.update('some data to sign');

const private_key = '-----BEGIN EC PRIVATE KEY-----\n' +
        'MHcCAQEEIF+jnWY1D5kbVYDNvxxo/Y+ku2uJPDwS0r/VuPZQrjjVoAoGCCqGSM49\n' +
        'AwEHoUQDQgAEurOxfSxmqIRYzJVagdZfMMSjRNNhB8i3mXyIMq704m2m52FdfKZ2\n' +
        'pQhByd5eyj3lgZ7m7jbchtdgyOF8Io/1ng==\n' +
        '-----END EC PRIVATE KEY-----\n';

console.log(sign.sign(private_key).toString('hex'));

sign.sign(private_key[, output_format])#

Calculates the signature on all the data passed through using either sign.update() or sign.write().

The private_key argument can be an object or a string. If private_key is a string, it is treated as a raw key with no passphrase. If private_key is an object, it is interpreted as a hash containing two properties:

  • key : <String> - PEM encoded private key
  • passphrase : <String> - passphrase for the private key

The output_format can specify one of 'binary', 'hex' or 'base64'. If output_format is provided a string is returned; otherwise a Buffer is returned.

The Sign object can not be again used after sign.sign() method has been called. Multiple calls to sign.sign() will result in an error being thrown.

sign.update(data[, input_encoding])#

Updates the Sign content with the given data, the encoding of which is given in input_encoding and can be 'utf8', 'ascii' or 'binary'. If encoding is not provided, and the data is a string, an encoding of 'utf8' is enforced. If data is a Buffer then input_encoding is ignored.

This can be called many times with new data as it is streamed.

Class: Verify#

The Verify class is a utility for verifying signatures. It can be used in one of two ways:

The [crypto.createVerify()][] method is used to create Verify instances. Verify objects are not to be created directly using the new keyword.

Example: Using Verify objects as streams:

const crypto = require('crypto');
const verify = crypto.createVerify('RSA-SHA256');

verify.write('some data to sign');
verify.end();

const public_key = getPublicKeySomehow();
const signature = getSignatureToVerify();
console.log(verify.verify(public_key, signature));
  // Prints true or false

Example: Using the verify.update() and verify.verify() methods:

const crypto = require('crypto');
const verify = crypto.createVerify('RSA-SHA256');

verify.update('some data to sign');

const public_key = getPublicKeySomehow();
const signature = getSignatureToVerify();
console.log(verify.verify(public_key, signature));
  // Prints true or false

verifier.update(data[, input_encoding])#

Updates the Verify content with the given data, the encoding of which is given in input_encoding and can be 'utf8', 'ascii' or 'binary'. If encoding is not provided, and the data is a string, an encoding of 'utf8' is enforced. If data is a Buffer then input_encoding is ignored.

This can be called many times with new data as it is streamed.

verifier.verify(object, signature[, signature_format])#

Verifies the provided data using the given object and signature. The object argument is a string containing a PEM encoded object, which can be one an RSA public key, a DSA public key, or an X.509 certificate. The signature argument is the previously calculated signature for the data, in the signature_format which can be 'binary', 'hex' or 'base64'. If a signature_format is specified, the signature is expected to be a string; otherwise signature is expected to be a Buffer.

Returns true or false depending on the validity of the signature for the data and public key.

The verifier object can not be used again after verify.verify() has been called. Multiple calls to verify.verify() will result in an error being thrown.

crypto module methods and properties#

crypto.DEFAULT_ENCODING#

The default encoding to use for functions that can take either strings or buffers. The default value is 'buffer', which makes methods default to Buffer objects.

The crypto.DEFAULT_ENCODING mechanism is provided for backwards compatibility with legacy programs that expect 'binary' to be the default encoding.

New applications should expect the default to be 'buffer'. This property may become deprecated in a future Node.js release.

crypto.createCipher(algorithm, password)#

Creates and returns a Cipher object that uses the given algorithm and password.

The algorithm is dependent on OpenSSL, examples are 'aes192', etc. On recent OpenSSL releases, openssl list-cipher-algorithms will display the available cipher algorithms.

The password is used to derive the cipher key and initialization vector (IV). The value must be either a 'binary' encoded string or a Buffer.

The implementation of crypto.createCipher() derives keys using the OpenSSL function EVP_BytesToKey with the digest algorithm set to MD5, one iteration, and no salt. The lack of salt allows dictionary attacks as the same password always creates the same key. The low iteration count and non-cryptographically secure hash algorithm allow passwords to be tested very rapidly.

In line with OpenSSL's recommendation to use pbkdf2 instead of EVP_BytesToKey it is recommended that developers derive a key and IV on their own using crypto.pbkdf2() and to use crypto.createCipheriv() to create the Cipher object.

crypto.createCipheriv(algorithm, key, iv)#

Creates and returns a Cipher object, with the given algorithm, key and initialization vector (iv).

The algorithm is dependent on OpenSSL, examples are 'aes192', etc. On recent OpenSSL releases, openssl list-cipher-algorithms will display the available cipher algorithms.

The key is the raw key used by the algorithm and iv is an initialization vector. Both arguments must be 'binary' encoded strings or buffers.

crypto.createCredentials(details)#

Stability: 0 - Deprecated: Use tls.createSecureContext() instead.

The crypto.createCredentials() method is a deprecated alias for creating and returning a tls.SecureContext object. The crypto.createCredentials() method should not be used.

The optional details argument is a hash object with keys:

  • pfx : <String> | <Buffer> - PFX or PKCS12 encoded private key, certificate and CA certificates
  • key : <String> - PEM encoded private key
  • passphrase : <String> - passphrase for the private key or PFX
  • cert : <String> - PEM encoded certificate
  • ca : <String> | <Array> - Either a string or array of strings of PEM encoded CA certificates to trust.
  • crl : <String> | <Array> - Either a string or array of strings of PEM encoded CRLs (Certificate Revocation List)
  • ciphers: <String> using the OpenSSL cipher list format describing the cipher algorithms to use or exclude.

If no 'ca' details are given, Node.js will use Mozilla's default publicly trusted list of CAs.

crypto.createDecipher(algorithm, password)#

Creates and returns a Decipher object that uses the given algorithm and password (key).

The implementation of crypto.createDecipher() derives keys using the OpenSSL function EVP_BytesToKey with the digest algorithm set to MD5, one iteration, and no salt. The lack of salt allows dictionary attacks as the same password always creates the same key. The low iteration count and non-cryptographically secure hash algorithm allow passwords to be tested very rapidly.

In line with OpenSSL's recommendation to use pbkdf2 instead of EVP_BytesToKey it is recommended that developers derive a key and IV on their own using crypto.pbkdf2() and to use crypto.createDecipheriv() to create the Decipher object.

crypto.createDecipheriv(algorithm, key, iv)#

Creates and returns a Decipher object that uses the given algorithm, key and initialization vector (iv).

The algorithm is dependent on OpenSSL, examples are 'aes192', etc. On recent OpenSSL releases, openssl list-cipher-algorithms will display the available cipher algorithms.

The key is the raw key used by the algorithm and iv is an initialization vector. Both arguments must be 'binary' encoded strings or buffers.

crypto.createDiffieHellman(prime[, prime_encoding][, generator][, generator_encoding])#

Creates a DiffieHellman key exchange object using the supplied prime and an optional specific generator.

The generator argument can be a number, string, or Buffer. If generator is not specified, the value 2 is used.

The prime_encoding and generator_encoding arguments can be 'binary', 'hex', or 'base64'.

If prime_encoding is specified, prime is expected to be a string; otherwise a Buffer is expected.

If generator_encoding is specified, generator is expected to be a string; otherwise either a number or Buffer is expected.

crypto.createDiffieHellman(prime_length[, generator])#

Creates a DiffieHellman key exchange object and generates a prime of prime_length bits using an optional specific numeric generator. If generator is not specified, the value 2 is used.

crypto.createECDH(curve_name)#

Creates an Elliptic Curve Diffie-Hellman (ECDH) key exchange object using a predefined curve specified by the curve_name string. Use crypto.getCurves() to obtain a list of available curve names. On recent OpenSSL releases, openssl ecparam -list_curves will also display the name and description of each available elliptic curve.

crypto.createHash(algorithm)#

Creates and returns a Hash object that can be used to generate hash digests using the given algorithm.

The algorithm is dependent on the available algorithms supported by the version of OpenSSL on the platform. Examples are 'sha256', 'sha512', etc. On recent releases of OpenSSL, openssl list-message-digest-algorithms will display the available digest algorithms.

Example: generating the sha256 sum of a file

const filename = process.argv[2];
const crypto = require('crypto');
const fs = require('fs');

const hash = crypto.createHash('sha256');

const input = fs.createReadStream(filename);
input.on('readable', () => {
  var data = input.read();
  if (data)
    hash.update(data);
  else {
    console.log(`${hash.digest('hex')} ${filename}`);
  }
});

crypto.createHmac(algorithm, key)#

Creates and returns an Hmac object that uses the given algorithm and key.

The algorithm is dependent on the available algorithms supported by the version of OpenSSL on the platform. Examples are 'sha256', 'sha512', etc. On recent releases of OpenSSL, openssl list-message-digest-algorithms will display the available digest algorithms.

The key is the HMAC key used to generate the cryptographic HMAC hash.

Example: generating the sha256 HMAC of a file

const filename = process.argv[2];
const crypto = require('crypto');
const fs = require('fs');

const hmac = crypto.createHmac('sha256', 'a secret');

const input = fs.createReadStream(filename);
input.on('readable', () => {
  var data = input.read();
  if (data)
    hmac.update(data);
  else {
    console.log(`${hmac.digest('hex')} ${filename}`);
  }
});

crypto.createSign(algorithm)#

Creates and returns a Sign object that uses the given algorithm. Use crypto.getHashes() to obtain an array of names of the available signing algorithms.

crypto.createVerify(algorithm)#

Creates and returns a Verify object that uses the given algorithm. Use crypto.getHashes() to obtain an array of names of the available signing algorithms.

crypto.getCiphers()#

Returns an array with the names of the supported cipher algorithms.

Example:

const ciphers = crypto.getCiphers();
console.log(ciphers); // ['aes-128-cbc', 'aes-128-ccm', ...]

crypto.getCurves()#

Returns an array with the names of the supported elliptic curves.

Example:

const curves = crypto.getCurves();
console.log(curves); // ['secp256k1', 'secp384r1', ...]

crypto.getDiffieHellman(group_name)#

Creates a predefined DiffieHellman key exchange object. The supported groups are: 'modp1', 'modp2', 'modp5' (defined in RFC 2412, but see Caveats) and 'modp14', 'modp15', 'modp16', 'modp17', 'modp18' (defined in RFC 3526). The returned object mimics the interface of objects created by crypto.createDiffieHellman(), but will not allow changing the keys (with diffieHellman.setPublicKey() for example). The advantage of using this method is that the parties do not have to generate nor exchange a group modulus beforehand, saving both processor and communication time.

Example (obtaining a shared secret):

const crypto = require('crypto');
const alice = crypto.getDiffieHellman('modp14');
const bob = crypto.getDiffieHellman('modp14');

alice.generateKeys();
bob.generateKeys();

const alice_secret = alice.computeSecret(bob.getPublicKey(), null, 'hex');
const bob_secret = bob.computeSecret(alice.getPublicKey(), null, 'hex');

/* alice_secret and bob_secret should be the same */
console.log(alice_secret == bob_secret);

crypto.getHashes()#

Returns an array of the names of the supported hash algorithms, such as RSA-SHA256.

Example:

const hashes = crypto.getHashes();
console.log(hashes); // ['sha', 'sha1', 'sha1WithRSAEncryption', ...]

crypto.pbkdf2(password, salt, iterations, keylen[, digest], callback)#

Provides an asynchronous Password-Based Key Derivation Function 2 (PBKDF2) implementation. A selected HMAC digest algorithm specified by digest is applied to derive a key of the requested byte length (keylen) from the password, salt and iterations. If the digest algorithm is not specified, a default of 'sha1' is used.

The supplied callback function is called with two arguments: err and derivedKey. If an error occurs, err will be set; otherwise err will be null. The successfully generated derivedKey will be passed as a Buffer.

The iterations argument must be a number set as high as possible. The higher the number of iterations, the more secure the derived key will be, but will take a longer amount of time to complete.

The salt should also be as unique as possible. It is recommended that the salts are random and their lengths are greater than 16 bytes. See NIST SP 800-132 for details.

Example:

const crypto = require('crypto');
crypto.pbkdf2('secret', 'salt', 100000, 512, 'sha512', (err, key) => {
  if (err) throw err;
  console.log(key.toString('hex'));  // 'c5e478d...1469e50'
});

An array of supported digest functions can be retrieved using crypto.getHashes().

crypto.pbkdf2Sync(password, salt, iterations, keylen[, digest])#

Provides a synchronous Password-Based Key Derivation Function 2 (PBKDF2) implementation. A selected HMAC digest algorithm specified by digest is applied to derive a key of the requested byte length (keylen) from the password, salt and iterations. If the digest algorithm is not specified, a default of 'sha1' is used.

If an error occurs an Error will be thrown, otherwise the derived key will be returned as a Buffer.

The iterations argument must be a number set as high as possible. The higher the number of iterations, the more secure the derived key will be, but will take a longer amount of time to complete.

The salt should also be as unique as possible. It is recommended that the salts are random and their lengths are greater than 16 bytes. See NIST SP 800-132 for details.

Example:

const crypto = require('crypto');
const key = crypto.pbkdf2Sync('secret', 'salt', 100000, 512, 'sha512');
console.log(key.toString('hex'));  // 'c5e478d...1469e50'

An array of supported digest functions can be retrieved using crypto.getHashes().

crypto.privateDecrypt(private_key, buffer)#

Decrypts buffer with private_key.

private_key can be an object or a string. If private_key is a string, it is treated as the key with no passphrase and will use RSA_PKCS1_OAEP_PADDING. If private_key is an object, it is interpreted as a hash object with the keys:

  • key : <String> - PEM encoded private key
  • passphrase : <String> - Optional passphrase for the private key
  • padding : An optional padding value, one of the following:
    • constants.RSA_NO_PADDING
    • constants.RSA_PKCS1_PADDING
    • constants.RSA_PKCS1_OAEP_PADDING

All paddings are defined in the constants module.

crypto.privateEncrypt(private_key, buffer)#

Encrypts buffer with private_key.

private_key can be an object or a string. If private_key is a string, it is treated as the key with no passphrase and will use RSA_PKCS1_PADDING. If private_key is an object, it is interpreted as a hash object with the keys:

  • key : <String> - PEM encoded private key
  • passphrase : <String> - Optional passphrase for the private key
  • padding : An optional padding value, one of the following:
    • constants.RSA_NO_PADDING
    • constants.RSA_PKCS1_PADDING

All paddings are defined in the constants module.

crypto.publicDecrypt(public_key, buffer)#

Decrypts buffer with public_key.

public_key can be an object or a string. If public_key is a string, it is treated as the key with no passphrase and will use RSA_PKCS1_PADDING. If public_key is an object, it is interpreted as a hash object with the keys:

  • key : <String> - PEM encoded public key
  • passphrase : <String> - Optional passphrase for the private key
  • padding : An optional padding value, one of the following:
    • constants.RSA_NO_PADDING
    • constants.RSA_PKCS1_PADDING
    • constants.RSA_PKCS1_OAEP_PADDING

Because RSA public keys can be derived from private keys, a private key may be passed instead of a public key.

All paddings are defined in the constants module.

crypto.publicEncrypt(public_key, buffer)#

Encrypts buffer with public_key.

public_key can be an object or a string. If public_key is a string, it is treated as the key with no passphrase and will use RSA_PKCS1_OAEP_PADDING. If public_key is an object, it is interpreted as a hash object with the keys:

  • key : <String> - PEM encoded public key
  • passphrase : <String> - Optional passphrase for the private key
  • padding : An optional padding value, one of the following:
    • constants.RSA_NO_PADDING
    • constants.RSA_PKCS1_PADDING
    • constants.RSA_PKCS1_OAEP_PADDING

Because RSA public keys can be derived from private keys, a private key may be passed instead of a public key.

All paddings are defined in the constants module.

crypto.randomBytes(size[, callback])#

Generates cryptographically strong pseudo-random data. The size argument is a number indicating the number of bytes to generate.

If a callback function is provided, the bytes are generated asynchronously and the callback function is invoked with two arguments: err and buf. If an error occurs, err will be an Error object; otherwise it is null. The buf argument is a Buffer containing the generated bytes.

// Asynchronous
const crypto = require('crypto');
crypto.randomBytes(256, (err, buf) => {
  if (err) throw err;
  console.log(`${buf.length} bytes of random data: ${buf.toString('hex')}`);
});

If the callback function is not provided, the random bytes are generated synchronously and returned as a Buffer. An error will be thrown if there is a problem generating the bytes.

// Synchronous
const buf = crypto.randomBytes(256);
console.log(
  `${buf.length} bytes of random data: ${buf.toString('hex')}`);

The crypto.randomBytes() method will block until there is sufficient entropy. This should normally never take longer than a few milliseconds. The only time when generating the random bytes may conceivably block for a longer period of time is right after boot, when the whole system is still low on entropy.

crypto.setEngine(engine[, flags])#

Load and set the engine for some or all OpenSSL functions (selected by flags).

engine could be either an id or a path to the engine's shared library.

The optional flags argument uses ENGINE_METHOD_ALL by default. The flags is a bit field taking one of or a mix of the following flags (defined in the constants module):

  • ENGINE_METHOD_RSA
  • ENGINE_METHOD_DSA
  • ENGINE_METHOD_DH
  • ENGINE_METHOD_RAND
  • ENGINE_METHOD_ECDH
  • ENGINE_METHOD_ECDSA
  • ENGINE_METHOD_CIPHERS
  • ENGINE_METHOD_DIGESTS
  • ENGINE_METHOD_STORE
  • ENGINE_METHOD_PKEY_METH
  • ENGINE_METHOD_PKEY_ASN1_METH
  • ENGINE_METHOD_ALL
  • ENGINE_METHOD_NONE

Notes#

Legacy Streams API (pre Node.js v0.10)#

The Crypto module was added to Node.js before there was the concept of a unified Stream API, and before there were Buffer objects for handling binary data. As such, the many of the crypto defined classes have methods not typically found on other Node.js classes that implement the streams API (e.g. update(), final(), or digest()). Also, many methods accepted and returned 'binary' encoded strings by default rather than Buffers. This default was changed after Node.js v0.8 to use Buffer objects by default instead.

Recent ECDH Changes#

Usage of ECDH with non-dynamically generated key pairs has been simplified. Now, ecdh.setPrivateKey() can be called with a preselected private key and the associated public point (key) will be computed and stored in the object. This allows code to only store and provide the private part of the EC key pair. ecdh.setPrivateKey() now also validates that the private key is valid for the selected curve.

The ecdh.setPublicKey() method is now deprecated as its inclusion in the API is not useful. Either a previously stored private key should be set, which automatically generates the associated public key, or ecdh.generateKeys() should be called. The main drawback of using ecdh.setPublicKey() is that it can be used to put the ECDH key pair into an inconsistent state.

Support for weak or compromised algorithms#

The crypto module still supports some algorithms which are already compromised and are not currently recommended for use. The API also allows the use of ciphers and hashes with a small key size that are considered to be too weak for safe use.

Users should take full responsibility for selecting the crypto algorithm and key size according to their security requirements.

Based on the recommendations of NIST SP 800-131A:

  • MD5 and SHA-1 are no longer acceptable where collision resistance is required such as digital signatures.
  • The key used with RSA, DSA and DH algorithms is recommended to have at least 2048 bits and that of the curve of ECDSA and ECDH at least 224 bits, to be safe to use for several years.
  • The DH groups of modp1, modp2 and modp5 have a key size smaller than 2048 bits and are not recommended.

See the reference for other recommendations and details.

Debugger#

Stability: 2 - Stable

Node.js includes an out-of-process debugging utility accessible via a TCP-based protocol and built-in debugging client. To use it, start Node.js with the debug argument followed by the path to the script to debug; a prompt will be displayed indicating successful launch of the debugger:

$ node debug myscript.js
< debugger listening on port 5858
connecting... ok
break in /home/indutny/Code/git/indutny/myscript.js:1
  1 x = 5;
  2 setTimeout(() => {
  3   debugger;
debug>

Node.js's debugger client is not a full-featured debugger, but simple step and inspection are possible.

Inserting the statement debugger; into the source code of a script will enable a breakpoint at that position in the code:

// myscript.js
x = 5;
setTimeout(() => {
  debugger;
  console.log('world');
}, 1000);
console.log('hello');

Once the debugger is run, a breakpoint will occur at line 4:

$ node debug myscript.js
< debugger listening on port 5858
connecting... ok
break in /home/indutny/Code/git/indutny/myscript.js:1
  1 x = 5;
  2 setTimeout(() => {
  3   debugger;
debug> cont
< hello
break in /home/indutny/Code/git/indutny/myscript.js:3
  1 x = 5;
  2 setTimeout(() => {
  3   debugger;
  4   console.log('world');
  5 }, 1000);
debug> next
break in /home/indutny/Code/git/indutny/myscript.js:4
  2 setTimeout(() => {
  3   debugger;
  4   console.log('world');
  5 }, 1000);
  6 console.log('hello');
debug> repl
Press Ctrl + C to leave debug repl
> x
5
> 2+2
4
debug> next
< world
break in /home/indutny/Code/git/indutny/myscript.js:5
  3   debugger;
  4   console.log('world');
  5 }, 1000);
  6 console.log('hello');
  7
debug> quit

The repl command allows code to be evaluated remotely. The next command steps to the next line. Type help to see what other commands are available.

Watchers#

It is possible to watch expression and variable values while debugging. On every breakpoint, each expression from the watchers list will be evaluated in the current context and displayed immediately before the breakpoint's source code listing.

To begin watching an expression, type watch('my_expression'). The command watchers will print the active watchers. To remove a watcher, type unwatch('my_expression').

Command reference#

Stepping#

  • cont, c - Continue execution
  • next, n - Step next
  • step, s - Step in
  • out, o - Step out
  • pause - Pause running code (like pause button in Developer Tools)

Breakpoints#

  • setBreakpoint(), sb() - Set breakpoint on current line
  • setBreakpoint(line), sb(line) - Set breakpoint on specific line
  • setBreakpoint('fn()'), sb(...) - Set breakpoint on a first statement in functions body
  • setBreakpoint('script.js', 1), sb(...) - Set breakpoint on first line of script.js
  • clearBreakpoint('script.js', 1), cb(...) - Clear breakpoint in script.js on line 1

It is also possible to set a breakpoint in a file (module) that isn't loaded yet:

$ node debug test/fixtures/break-in-module/main.js
< debugger listening on port 5858
connecting to port 5858... ok
break in test/fixtures/break-in-module/main.js:1
  1 var mod = require('./mod.js');
  2 mod.hello();
  3 mod.hello();
debug> setBreakpoint('mod.js', 23)
Warning: script 'mod.js' was not loaded yet.
  1 var mod = require('./mod.js');
  2 mod.hello();
  3 mod.hello();
debug> c
break in test/fixtures/break-in-module/mod.js:23
 21
 22 exports.hello = () => {
 23   return 'hello from module';
 24 };
 25
debug>

Information#

  • backtrace, bt - Print backtrace of current execution frame
  • list(5) - List scripts source code with 5 line context (5 lines before and after)
  • watch(expr) - Add expression to watch list
  • unwatch(expr) - Remove expression from watch list
  • watchers - List all watchers and their values (automatically listed on each breakpoint)
  • repl - Open debugger's repl for evaluation in debugging script's context
  • exec expr - Execute an expression in debugging script's context

Execution control#

  • run - Run script (automatically runs on debugger's start)
  • restart - Restart script
  • kill - Kill script

Various#

  • scripts - List all loaded scripts
  • version - Display V8's version

Advanced Usage#

An alternative way of enabling and accessing the debugger is to start Node.js with the --debug command-line flag or by signaling an existing Node.js process with SIGUSR1.

Once a process has been set in debug mode this way, it can be inspected using the Node.js debugger by either connecting to the pid of the running process or via URI reference to the listening debugger:

  • node debug -p <pid> - Connects to the process via the pid
  • node debug <URI> - Connects to the process via the URI such as localhost:5858

UDP / Datagram Sockets#

Stability: 2 - Stable

The dgram module provides an implementation of UDP Datagram sockets.

const dgram = require('dgram');
const server = dgram.createSocket('udp4');

server.on('error', (err) => {
  console.log(`server error:\n${err.stack}`);
  server.close();
});

server.on('message', (msg, rinfo) => {
  console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
});

server.on('listening', () => {
  var address = server.address();
  console.log(`server listening ${address.address}:${address.port}`);
});

server.bind(41234);
// server listening 0.0.0.0:41234

Class: dgram.Socket#

The dgram.Socket object is an EventEmitter that encapsulates the datagram functionality.

New instances of dgram.Socket are created using dgram.createSocket(). The new keyword is not to be used to create dgram.Socket instances.

Event: 'close'#

The 'close' event is emitted after a socket is closed with close(). Once triggered, no new 'message' events will be emitted on this socket.

Event: 'error'#

The 'error' event is emitted whenever any error occurs. The event handler function is passed a single Error object.

Event: 'listening'#

The 'listening' event is emitted whenever a socket begins listening for datagram messages. This occurs as soon as UDP sockets are created.

Event: 'message'#

The 'message' event is emitted when a new datagram is available on a socket. The event handler function is passed two arguments: msg and rinfo.

socket.addMembership(multicastAddress[, multicastInterface])#

Tells the kernel to join a multicast group at the given multicastAddress and multicastInterface using the IP_ADD_MEMBERSHIP socket option. If the multicastInterface argument is not specified, the operating system will choose one interface and will add membership to it. To add membership to every available interface, call addMembership multiple times, once per interface.

socket.address()#

Returns an object containing the address information for a socket. For UDP sockets, this object will contain address, family and port properties.

socket.bind([port][, address][, callback])#

  • port <Number> - Integer, Optional
  • address <String>, Optional
  • callback <Function> with no parameters, Optional. Called when binding is complete.

For UDP sockets, causes the dgram.Socket to listen for datagram messages on a named port and optional address. If port is not specified or is 0, the operating system will attempt to bind to a random port. If address is not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a 'listening' event is emitted and the optional callback function is called.

Note that specifying both a 'listening' event listener and passing a callback to the socket.bind() method is not harmful but not very useful.

A bound datagram socket keeps the Node.js process running to receive datagram messages.

If binding fails, an 'error' event is generated. In rare case (e.g. attempting to bind with a closed socket), an Error may be thrown.

Example of a UDP server listening on port 41234:

const dgram = require('dgram');
const server = dgram.createSocket('udp4');

server.on('error', (err) => {
  console.log(`server error:\n${err.stack}`);
  server.close();
});

server.on('message', (msg, rinfo) => {
  console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
});

server.on('listening', () => {
  var address = server.address();
  console.log(`server listening ${address.address}:${address.port}`);
});

server.bind(41234);
// server listening 0.0.0.0:41234

socket.bind(options[, callback])#

For UDP sockets, causes the dgram.Socket to listen for datagram messages on a named port and optional address that are passed as properties of an options object passed as the first argument. If port is not specified or is 0, the operating system will attempt to bind to a random port. If address is not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a 'listening' event is emitted and the optional callback function is called.

Note that specifying both a 'listening' event listener and passing a callback to the socket.bind() method is not harmful but not very useful.

The options object may contain an additional exclusive property that is use when using dgram.Socket objects with the cluster module. When exclusive is set to false (the default), cluster workers will use the same underlying socket handle allowing connection handling duties to be shared. When exclusive is true, however, the handle is not shared and attempted port sharing results in an error.

A bound datagram socket keeps the Node.js process running to receive datagram messages.

If binding fails, an 'error' event is generated. In rare case (e.g. attempting to bind with a closed socket), an Error may be thrown.

An example socket listening on an exclusive port is shown below.

socket.bind({
  address: 'localhost',
  port: 8000,
  exclusive: true
});

socket.close([callback])#

Close the underlying socket and stop listening for data on it. If a callback is provided, it is added as a listener for the 'close' event.

socket.dropMembership(multicastAddress[, multicastInterface])#

Instructs the kernel to leave a multicast group at multicastAddress using the IP_DROP_MEMBERSHIP socket option. This method is automatically called by the kernel when the socket is closed or the process terminates, so most apps will never have reason to call this.

If multicastInterface is not specified, the operating system will attempt to drop membership on all valid interfaces.

socket.send(buf, offset, length, port, address[, callback])#

  • buf <Buffer> | <String> Message to be sent
  • offset <Number> Integer. Offset in the buffer where the message starts.
  • length <Number> Integer. Number of bytes in the message.
  • port <Number> Integer. Destination port.
  • address <String> Destination hostname or IP address.
  • callback <Function> Called when the message has been sent. Optional.

Broadcasts a datagram on the socket. The destination port and address must be specified.

The buf argument is a Buffer object containing the message. The offset and length specify the offset within the Buffer where the message begins and the number of bytes in the message, respectively. With messages that contain multi-byte characters, offset and length will be calculated with respect to byte length and not the character position.

The address argument is a string. If the value of address is a host name, DNS will be used to resolve the address of the host. If the address is not specified or is an empty string, '0.0.0.0' or '::0' will be used instead. It is possible, depending on the network configuration, that these defaults may not work; accordingly, it is best to be explicit about the destination address.

If the socket has not been previously bound with a call to bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)

An optional callback function may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse the buf object. Note that DNS lookups delay the time to send for at least one tick of the Node.js event loop.

The only way to know for sure that the datagram has been sent is by using a callback. If an error occurs and a callback is given, the error will be passed as the first argument to the callback. If a callback is not given, the error is emitted as an 'error' event on the socket object.

Example of sending a UDP packet to a random port on localhost;

const dgram = require('dgram');
const message = new Buffer('Some bytes');
const client = dgram.createSocket('udp4');
client.send(message, 0, message.length, 41234, 'localhost', (err) => {
  client.close();
});

A Note about UDP datagram size

The maximum size of an IPv4/v6 datagram depends on the MTU (Maximum Transmission Unit) and on the Payload Length field size.

  • The Payload Length field is 16 bits wide, which means that a normal payload exceed 64K octets including the internet header and data (65,507 bytes = 65,535 − 8 bytes UDP header − 20 bytes IP header); this is generally true for loopback interfaces, but such long datagram messages are impractical for most hosts and networks.

  • The MTU is the largest size a given link layer technology can support for datagram messages. For any link, IPv4 mandates a minimum MTU of 68 octets, while the recommended MTU for IPv4 is 576 (typically recommended as the MTU for dial-up type applications), whether they arrive whole or in fragments.

    For IPv6, the minimum MTU is 1280 octets, however, the mandatory minimum fragment reassembly buffer size is 1500 octets. The value of 68 octets is very small, since most current link layer technologies, like Ethernet, have a minimum MTU of 1500.

It is impossible to know in advance the MTU of each link through which a packet might travel. Sending a datagram greater than the receiver MTU will not work because the packet will get silently dropped without informing the source that the data did not reach its intended recipient.

socket.setBroadcast(flag)#

Sets or clears the SO_BROADCAST socket option. When set to true, UDP packets may be sent to a local interface's broadcast address.

socket.setMulticastLoopback(flag)#

Sets or clears the IP_MULTICAST_LOOP socket option. When set to true, multicast packets will also be received on the local interface.

socket.setMulticastTTL(ttl)#

Sets the IP_MULTICAST_TTL socket option. While TTL generally stands for "Time to Live", in this context it specifies the number of IP hops that a packet is allowed to travel through, specifically for multicast traffic. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded.

The argument passed to to socket.setMulticastTTL() is a number of hops between 0 and 255. The default on most systems is 1 but can vary.

socket.setTTL(ttl)#

Sets the IP_TTL socket option. While TTL generally stands for "Time to Live", in this context it specifies the number of IP hops that a packet is allowed to travel through. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded. Changing TTL values is typically done for network probes or when multicasting.

The argument to socket.setTTL() is a number of hops between 1 and 255. The default on most systems is 64 but can vary.

socket.ref()#

By default, binding a socket will cause it to block the Node.js process from exiting as long as the socket is open. The socket.unref() method can be used to exclude the socket from the reference counting that keeps the Node.js process active. The socket.ref() method adds the socket back to the reference counting and restores the default behavior.

Calling socket.ref() multiples times will have no additional effect.

The socket.ref() method returns a reference to the socket so calls can be chained.

socket.unref()#

By default, binding a socket will cause it to block the Node.js process from exiting as long as the socket is open. The socket.unref() method can be used to exclude the socket from the reference counting that keeps the Node.js process active, allowing the process to exit even if the socket is still listening.

Calling socket.unref() multiple times will have no addition effect.

The socket.unref() method returns a reference to the socket so calls can be chained.

Change to asynchronous socket.bind() behavior#

As of Node.js v0.10, dgram.Socket#bind() changed to an asynchronous execution model. Legacy code that assumes synchronous behavior, as in the following example:

const s = dgram.createSocket('udp4');
s.bind(1234);
s.addMembership('224.0.0.114');

Must be changed to pass a callback function to the dgram.Socket#bind() function:

const s = dgram.createSocket('udp4');
s.bind(1234, () => {
  s.addMembership('224.0.0.114');
});

dgram module functions#

dgram.createSocket(options[, callback])#

Creates a dgram.Socket object. The options argument is an object that should contain a type field of either udp4 or udp6 and an optional boolean reuseAddr field.

When reuseAddr is true socket.bind() will reuse the address, even if another process has already bound a socket on it. reuseAddr defaults to false. The optional callback function is added as a listener for 'message' events.

Once the socket is created, calling socket.bind() will instruct the socket to begin listening for datagram messages. When address and port are not passed to socket.bind() the method will bind the socket to the "all interfaces" address on a random port (it does the right thing for both udp4 and udp6 sockets). The bound address and port can be retrieved using socket.address().address and socket.address().port.

dgram.createSocket(type[, callback])#

Creates a dgram.Socket object of the specified type. The type argument can be either udp4 or udp6. An optional callback function can be passed which is added as a listener for 'message' events.

Once the socket is created, calling socket.bind() will instruct the socket to begin listening for datagram messages. When address and port are not passed to socket.bind() the method will bind the socket to the "all interfaces" address on a random port (it does the right thing for both udp4 and udp6 sockets). The bound address and port can be retrieved using