- Assertion Testing
- Buffer
- C/C++ Addons
- Child Processes
- Cluster
- Command Line Options
- Console
- Crypto
- Debugger
- DNS
- Domain
- Errors
- Events
- File System
- Globals
- HTTP
- HTTPS
- Modules
- Net
- OS
- Path
- Process
- Punycode
- Query Strings
- Readline
- REPL
- Stream
- String Decoder
- Timers
- TLS/SSL
- TTY
- UDP/Datagram
- URL
- Utilities
- V8
- VM
- ZLIB
Node.js v4.9.1 Documentation
Table of Contents
- About this Documentation
- Usage
- C/C++ Addons
- Assert
- assert(value[, message])
- assert.deepEqual(actual, expected[, message])
- assert.deepStrictEqual(actual, expected[, message])
- assert.doesNotThrow(block[, error][, message])
- assert.equal(actual, expected[, message])
- assert.fail(actual, expected, message, operator)
- assert.ifError(value)
- assert.notDeepEqual(actual, expected[, message])
- assert.notDeepStrictEqual(actual, expected[, message])
- assert.notEqual(actual, expected[, message])
- assert.notStrictEqual(actual, expected[, message])
- assert.ok(value[, message])
- assert.strictEqual(actual, expected[, message])
- assert.throws(block[, error][, message])
- Buffer
Buffer.from()
,Buffer.alloc()
, andBuffer.allocUnsafe()
- Buffers and Character Encodings
- Buffers and TypedArray
- Buffers and ES6 iteration
- The
--zero-fill-buffers
command line option - Class: Buffer
- new Buffer(array)
- new Buffer(buffer)
- new Buffer(arrayBuffer)
- new Buffer(size)
- new Buffer(str[, encoding])
- Class Method: Buffer.alloc(size[, fill[, encoding]])
- Class Method: Buffer.allocUnsafe(size)
- Class Method: Buffer.allocUnsafeSlow(size)
- Class Method: Buffer.byteLength(string[, encoding])
- Class Method: Buffer.compare(buf1, buf2)
- Class Method: Buffer.concat(list[, totalLength])
- Class Method: Buffer.from(array)
- Class Method: Buffer.from(arrayBuffer)
- Class Method: Buffer.from(buffer)
- Class Method: Buffer.from(str[, encoding])
- Class Method: Buffer.isBuffer(obj)
- Class Method: Buffer.isEncoding(encoding)
- buf[index]
- buf.compare(otherBuffer)
- buf.copy(targetBuffer[, targetStart[, sourceStart[, sourceEnd]]])
- buf.entries()
- buf.equals(otherBuffer)
- buf.fill(value[, offset[, end]])
- buf.indexOf(value[, byteOffset][, encoding])
- buf.keys()
- buf.length
- buf.readDoubleBE(offset[, noAssert])
- buf.readDoubleLE(offset[, noAssert])
- buf.readFloatBE(offset[, noAssert])
- buf.readFloatLE(offset[, noAssert])
- buf.readInt8(offset[, noAssert])
- buf.readInt16BE(offset[, noAssert])
- buf.readInt16LE(offset[, noAssert])
- buf.readInt32BE(offset[, noAssert])
- buf.readInt32LE(offset[, noAssert])
- buf.readIntBE(offset, byteLength[, noAssert])
- buf.readIntLE(offset, byteLength[, noAssert])
- buf.readUInt8(offset[, noAssert])
- buf.readUInt16BE(offset[, noAssert])
- buf.readUInt16LE(offset[, noAssert])
- buf.readUInt32BE(offset[, noAssert])
- buf.readUInt32LE(offset[, noAssert])
- buf.readUIntBE(offset, byteLength[, noAssert])
- buf.readUIntLE(offset, byteLength[, noAssert])
- buf.slice([start[, end]])
- buf.toString([encoding[, start[, end]]])
- buf.toJSON()
- buf.values()
- buf.write(string[, offset[, length]][, encoding])
- buf.writeDoubleBE(value, offset[, noAssert])
- buf.writeDoubleLE(value, offset[, noAssert])
- buf.writeFloatBE(value, offset[, noAssert])
- buf.writeFloatLE(value, offset[, noAssert])
- buf.writeInt8(value, offset[, noAssert])
- buf.writeInt16BE(value, offset[, noAssert])
- buf.writeInt16LE(value, offset[, noAssert])
- buf.writeInt32BE(value, offset[, noAssert])
- buf.writeInt32LE(value, offset[, noAssert])
- buf.writeIntBE(value, offset, byteLength[, noAssert])
- buf.writeIntLE(value, offset, byteLength[, noAssert])
- buf.writeUInt8(value, offset[, noAssert])
- buf.writeUInt16BE(value, offset[, noAssert])
- buf.writeUInt16LE(value, offset[, noAssert])
- buf.writeUInt32BE(value, offset[, noAssert])
- buf.writeUInt32LE(value, offset[, noAssert])
- buf.writeUIntBE(value, offset, byteLength[, noAssert])
- buf.writeUIntLE(value, offset, byteLength[, noAssert])
- buffer.INSPECT_MAX_BYTES
- Class: SlowBuffer
- Child Process
- Asynchronous Process Creation
- Synchronous Process Creation
- Class: ChildProcess
- Event: 'close'
- Event: 'disconnect'
- Event: 'error'
- Event: 'exit'
- Event: 'message'
- subprocess.connected
- subprocess.disconnect()
- subprocess.kill([signal])
- subprocess.killed
- subprocess.pid
- subprocess.send(message[, sendHandle[, options]][, callback])
- subprocess.stderr
- subprocess.stdin
- subprocess.stdio
- subprocess.stdout
- Cluster
- How It Works
- Class: Worker
- Event: 'disconnect'
- Event: 'exit'
- Event: 'fork'
- Event: 'listening'
- Event: 'message'
- Event: 'online'
- Event: 'setup'
- cluster.disconnect([callback])
- cluster.fork([env])
- cluster.isMaster
- cluster.isWorker
- cluster.schedulingPolicy
- cluster.settings
- cluster.setupMaster([settings])
- cluster.worker
- cluster.workers
- Command Line Options
- Synopsis
- Options
-v
,--version
-h
,--help
-e
,--eval "script"
-p
,--print "script"
-c
,--check
-i
,--interactive
-r
,--require module
--no-deprecation
--trace-deprecation
--throw-deprecation
--trace-sync-io
--zero-fill-buffers
--track-heap-objects
--prof-process
--v8-options
--tls-cipher-list=list
--enable-fips
--force-fips
--icu-data-dir=file
- Environment Variables
- Console
- Crypto
- Class: Certificate
- Class: Cipher
- Class: Decipher
- Class: DiffieHellman
- diffieHellman.computeSecret(other_public_key[, input_encoding][, output_encoding])
- diffieHellman.generateKeys([encoding])
- diffieHellman.getGenerator([encoding])
- diffieHellman.getPrime([encoding])
- diffieHellman.getPrivateKey([encoding])
- diffieHellman.getPublicKey([encoding])
- diffieHellman.setPrivateKey(private_key[, encoding])
- diffieHellman.setPublicKey(public_key[, encoding])
- diffieHellman.verifyError
- Class: ECDH
- Class: Hash
- Class: Hmac
- Class: Sign
- Class: Verify
crypto
module methods and properties- crypto.DEFAULT_ENCODING
- crypto.createCipher(algorithm, password)
- crypto.createCipheriv(algorithm, key, iv)
- crypto.createCredentials(details)
- crypto.createDecipher(algorithm, password)
- crypto.createDecipheriv(algorithm, key, iv)
- crypto.createDiffieHellman(prime[, prime_encoding][, generator][, generator_encoding])
- crypto.createDiffieHellman(prime_length[, generator])
- crypto.createECDH(curve_name)
- crypto.createHash(algorithm)
- crypto.createHmac(algorithm, key)
- crypto.createSign(algorithm)
- crypto.createVerify(algorithm)
- crypto.getCiphers()
- crypto.getCurves()
- crypto.getDiffieHellman(group_name)
- crypto.getHashes()
- crypto.pbkdf2(password, salt, iterations, keylen[, digest], callback)
- crypto.pbkdf2Sync(password, salt, iterations, keylen[, digest])
- crypto.privateDecrypt(private_key, buffer)
- crypto.privateEncrypt(private_key, buffer)
- crypto.publicDecrypt(public_key, buffer)
- crypto.publicEncrypt(public_key, buffer)
- crypto.randomBytes(size[, callback])
- crypto.setEngine(engine[, flags])
- Notes
- Debugger
- UDP / Datagram Sockets
- Class: dgram.Socket
- Event: 'close'
- Event: 'error'
- Event: 'listening'
- Event: 'message'
- socket.addMembership(multicastAddress[, multicastInterface])
- socket.address()
- socket.bind([port][, address][, callback])
- socket.bind(options[, callback])
- socket.close([callback])
- socket.dropMembership(multicastAddress[, multicastInterface])
- socket.send(buf, offset, length, port, address[, callback])
- socket.setBroadcast(flag)
- socket.setMulticastLoopback(flag)
- socket.setMulticastTTL(ttl)
- socket.setTTL(ttl)
- socket.ref()
- socket.unref()
- Change to asynchronous
socket.bind()
behavior
dgram
module functions
- Class: dgram.Socket
- DNS
- dns.getServers()
- dns.lookup(hostname[, options], callback)
- dns.lookupService(address, port, callback)
- dns.resolve(hostname[, rrtype], callback)
- dns.resolve4(hostname, callback)
- dns.resolve6(hostname, callback)
- dns.resolveCname(hostname, callback)
- dns.resolveMx(hostname, callback)
- dns.resolveNaptr(hostname, callback)
- dns.resolveNs(hostname, callback)
- dns.resolveSoa(hostname, callback)
- dns.resolveSrv(hostname, callback)
- dns.resolveTxt(hostname, callback)
- dns.reverse(ip, callback)
- dns.setServers(servers)
- Error codes
- Implementation considerations
- Domain
- Errors
- Events
- Passing arguments and
this
to listeners - Asynchronous vs. Synchronous
- Handling events only once
- Error events
- Class: EventEmitter
- Event: 'newListener'
- Event: 'removeListener'
- EventEmitter.listenerCount(emitter, eventName)
- EventEmitter.defaultMaxListeners
- emitter.addListener(eventName, listener)
- emitter.emit(eventName[, arg1][, arg2][, ...])
- emitter.getMaxListeners()
- emitter.listenerCount(eventName)
- emitter.listeners(eventName)
- emitter.on(eventName, listener)
- emitter.once(eventName, listener)
- emitter.removeAllListeners([eventName])
- emitter.removeListener(eventName, listener)
- emitter.setMaxListeners(n)
- Passing arguments and
- File System
- Class: fs.FSWatcher
- Class: fs.ReadStream
- Class: fs.Stats
- Class: fs.WriteStream
- fs.access(path[, mode], callback)
- fs.accessSync(path[, mode])
- fs.appendFile(file, data[, options], callback)
- fs.appendFileSync(file, data[, options])
- fs.chmod(path, mode, callback)
- fs.chmodSync(path, mode)
- fs.chown(path, uid, gid, callback)
- fs.chownSync(path, uid, gid)
- fs.close(fd, callback)
- fs.closeSync(fd)
- fs.createReadStream(path[, options])
- fs.createWriteStream(path[, options])
- fs.exists(path, callback)
- fs.existsSync(path)
- fs.fchmod(fd, mode, callback)
- fs.fchmodSync(fd, mode)
- fs.fchown(fd, uid, gid, callback)
- fs.fchownSync(fd, uid, gid)
- fs.fdatasync(fd, callback)
- fs.fdatasyncSync(fd)
- fs.fstat(fd, callback)
- fs.fstatSync(fd)
- fs.fsync(fd, callback)
- fs.fsyncSync(fd)
- fs.ftruncate(fd, len, callback)
- fs.ftruncateSync(fd, len)
- fs.futimes(fd, atime, mtime, callback)
- fs.futimesSync(fd, atime, mtime)
- fs.lchmod(path, mode, callback)
- fs.lchmodSync(path, mode)
- fs.lchown(path, uid, gid, callback)
- fs.lchownSync(path, uid, gid)
- fs.link(srcpath, dstpath, callback)
- fs.linkSync(srcpath, dstpath)
- fs.lstat(path, callback)
- fs.lstatSync(path)
- fs.mkdir(path[, mode], callback)
- fs.mkdirSync(path[, mode])
- fs.mkdtemp(prefix, callback)
- fs.mkdtempSync(template)
- fs.open(path, flags[, mode], callback)
- fs.openSync(path, flags[, mode])
- fs.read(fd, buffer, offset, length, position, callback)
- fs.readdir(path, callback)
- fs.readdirSync(path)
- fs.readFile(file[, options], callback)
- fs.readFileSync(file[, options])
- fs.readlink(path, callback)
- fs.readlinkSync(path)
- fs.realpath(path[, cache], callback)
- fs.readSync(fd, buffer, offset, length, position)
- fs.realpathSync(path[, cache])
- fs.rename(oldPath, newPath, callback)
- fs.renameSync(oldPath, newPath)
- fs.rmdir(path, callback)
- fs.rmdirSync(path)
- fs.stat(path, callback)
- fs.statSync(path)
- fs.symlink(target, path[, type], callback)
- fs.symlinkSync(target, path[, type])
- fs.truncate(path, len, callback)
- fs.truncateSync(path, len)
- fs.unlink(path, callback)
- fs.unlinkSync(path)
- fs.unwatchFile(filename[, listener])
- fs.utimes(path, atime, mtime, callback)
- fs.utimesSync(path, atime, mtime)
- fs.watch(filename[, options][, listener])
- fs.watchFile(filename[, options], listener)
- fs.write(fd, buffer, offset, length[, position], callback)
- fs.write(fd, data[, position[, encoding]], callback)
- fs.writeFile(file, data[, options], callback)
- fs.writeFileSync(file, data[, options])
- fs.writeSync(fd, buffer, offset, length[, position])
- fs.writeSync(fd, data[, position[, encoding]])
- Global Objects
- HTTP
- Class: http.Agent
- Class: http.ClientRequest
- Event: 'abort'
- Event: 'aborted'
- Event: 'connect'
- Event: 'continue'
- Event: 'response'
- Event: 'socket'
- Event: 'upgrade'
- request.abort()
- request.aborted
- request.end([data][, encoding][, callback])
- request.flushHeaders()
- request.setNoDelay([noDelay])
- request.setSocketKeepAlive([enable][, initialDelay])
- request.setTimeout(timeout[, callback])
- request.write(chunk[, encoding][, callback])
- Class: http.Server
- Event: 'checkContinue'
- Event: 'clientError'
- Event: 'close'
- Event: 'connect'
- Event: 'connection'
- Event: 'request'
- Event: 'upgrade'
- server.close([callback])
- server.listen(handle[, callback])
- server.listen(path[, callback])
- server.listen([port][, hostname][, backlog][, callback])
- server.maxHeadersCount
- server.setTimeout(msecs, callback)
- server.timeout
- Class: http.ServerResponse
- Event: 'close'
- Event: 'finish'
- response.addTrailers(headers)
- response.end([data][, encoding][, callback])
- response.finished
- response.getHeader(name)
- response.headersSent
- response.removeHeader(name)
- response.sendDate
- response.setHeader(name, value)
- response.setTimeout(msecs, callback)
- response.statusCode
- response.statusMessage
- response.write(chunk[, encoding][, callback])
- response.writeContinue()
- response.writeHead(statusCode[, statusMessage][, headers])
- Class: http.IncomingMessage
- http.METHODS
- http.STATUS_CODES
- http.createClient([port][, host])
- http.createServer([requestListener])
- http.get(options[, callback])
- http.globalAgent
- http.request(options[, callback])
- HTTPS
- Modules
- Net
- Class: net.Server
- Event: 'close'
- Event: 'connection'
- Event: 'error'
- Event: 'listening'
- server.address()
- server.close([callback])
- server.connections
- server.getConnections(callback)
- server.listen(handle[, backlog][, callback])
- server.listen(options[, callback])
- server.listen(path[, backlog][, callback])
- server.listen([port][, hostname][, backlog][, callback])
- server.maxConnections
- server.ref()
- server.unref()
- Class: net.Socket
- new net.Socket([options])
- Event: 'close'
- Event: 'connect'
- Event: 'data'
- Event: 'drain'
- Event: 'end'
- Event: 'error'
- Event: 'lookup'
- Event: 'timeout'
- socket.address()
- socket.bufferSize
- socket.bytesRead
- socket.bytesWritten
- socket.connect(options[, connectListener])
- socket.connect(path[, connectListener])
- socket.connect(port[, host][, connectListener])
- socket.destroy()
- socket.destroyed
- socket.end([data][, encoding])
- socket.localAddress
- socket.localPort
- socket.pause()
- socket.ref()
- socket.remoteAddress
- socket.remoteFamily
- socket.remotePort
- socket.resume()
- socket.setEncoding([encoding])
- socket.setKeepAlive([enable][, initialDelay])
- socket.setNoDelay([noDelay])
- socket.setTimeout(timeout[, callback])
- socket.unref()
- socket.write(data[, encoding][, callback])
- net.connect(options[, connectListener])
- net.connect(path[, connectListener])
- net.connect(port[, host][, connectListener])
- net.createConnection(options[, connectListener])
- net.createConnection(path[, connectListener])
- net.createConnection(port[, host][, connectListener])
- net.createServer([options][, connectionListener])
- net.isIP(input)
- net.isIPv4(input)
- net.isIPv6(input)
- Class: net.Server
- OS
- Path
- Process
- Event: 'beforeExit'
- Event: 'exit'
- Event: 'message'
- Event: 'rejectionHandled'
- Event: 'uncaughtException'
- Event: 'unhandledRejection'
- Exit Codes
- Signal Events
- process.abort()
- process.arch
- process.argv
- process.chdir(directory)
- process.config
- process.connected
- process.cpuUsage([previousValue])
- process.cwd()
- process.disconnect()
- process.env
- process.execArgv
- process.execPath
- process.exit([code])
- process.exitCode
- process.getegid()
- process.geteuid()
- process.getgid()
- process.getgroups()
- process.getuid()
- process.hrtime()
- process.initgroups(user, extra_group)
- process.kill(pid[, signal])
- process.mainModule
- process.memoryUsage()
- process.nextTick(callback[, arg][, ...])
- process.pid
- process.platform
- process.release
- process.send(message[, sendHandle][, callback])
- process.setegid(id)
- process.seteuid(id)
- process.setgid(id)
- process.setgroups(groups)
- process.setuid(id)
- process.stderr
- process.stdin
- process.stdout
- process.title
- process.umask([mask])
- process.uptime()
- process.version
- process.versions
- Punycode
- Query String
- Readline
- REPL
- Stream
- API for Stream Consumers
- API for Stream Implementors
- Simplified Constructor API
- Streams: Under the Hood
- String Decoder
- Timers
- TLS (SSL)
- Client-initiated renegotiation attack mitigation
- Modifying the Default TLS Cipher suite
- ALPN, NPN and SNI
- Perfect Forward Secrecy
- Class: CryptoStream
- Class: SecurePair
- Class: tls.Server
- Event: 'clientError'
- Event: 'newSession'
- Event: 'OCSPRequest'
- Event: 'resumeSession'
- Event: 'secureConnection'
- server.addContext(hostname, context)
- server.address()
- server.close([callback])
- server.connections
- server.getTicketKeys()
- server.listen(port[, hostname][, callback])
- server.maxConnections
- server.setTicketKeys(keys)
- Class: tls.TLSSocket
- new tls.TLSSocket(socket[, options])
- Event: 'OCSPResponse'
- Event: 'secureConnect'
- tlsSocket.address()
- tlsSocket.authorized
- tlsSocket.authorizationError
- tlsSocket.encrypted
- tlsSocket.getCipher()
- tlsSocket.getPeerCertificate([ detailed ])
- tlsSocket.getSession()
- tlsSocket.getTLSTicket()
- tlsSocket.localPort
- tlsSocket.localAddress
- tlsSocket.remoteAddress
- tlsSocket.remoteFamily
- tlsSocket.remotePort
- tlsSocket.renegotiate(options, callback)
- tlsSocket.setMaxSendFragment(size)
- tls.connect(options[, callback])
- tls.connect(port[, host][, options][, callback])
- tls.createSecureContext(details)
- tls.createSecurePair([context][, isServer][, requestCert][, rejectUnauthorized][, options])
- tls.createServer(options[, secureConnectionListener])
- tls.getCiphers()
- TTY
- URL
- Util
- util.debug(string)
- util.debuglog(section)
- util.deprecate(function, string)
- util.error([...])
- util.format(format[, ...])
- util.inherits(constructor, superConstructor)
- util.inspect(object[, options])
- util.isArray(object)
- util.isBoolean(object)
- util.isBuffer(object)
- util.isDate(object)
- util.isError(object)
- util.isFunction(object)
- util.isNull(object)
- util.isNullOrUndefined(object)
- util.isNumber(object)
- util.isObject(object)
- util.isPrimitive(object)
- util.isRegExp(object)
- util.isString(object)
- util.isUndefined(object)
- util.log(string)
- util.print([...])
- util.pump(readableStream, writableStream[, callback])
- util.puts([...])
- V8
- VM (Executing JavaScript)
- Zlib
- Examples
- Memory Usage Tuning
- Flushing
- Constants
- Class Options
- Class: zlib.Deflate
- Class: zlib.DeflateRaw
- Class: zlib.Gunzip
- Class: zlib.Gzip
- Class: zlib.Inflate
- Class: zlib.InflateRaw
- Class: zlib.Unzip
- Class: zlib.Zlib
- zlib.createDeflate([options])
- zlib.createDeflateRaw([options])
- zlib.createGunzip([options])
- zlib.createGzip([options])
- zlib.createInflate([options])
- zlib.createInflateRaw([options])
- zlib.createUnzip([options])
- Convenience Methods
- zlib.deflate(buf[, options], callback)
- zlib.deflateSync(buf[, options])
- zlib.deflateRaw(buf[, options], callback)
- zlib.deflateRawSync(buf[, options])
- zlib.gunzip(buf[, options], callback)
- zlib.gunzipSync(buf[, options])
- zlib.gzip(buf[, options], callback)
- zlib.gzipSync(buf[, options])
- zlib.inflate(buf[, options], callback)
- zlib.inflateSync(buf[, options])
- zlib.inflateRaw(buf[, options], callback)
- zlib.inflateRawSync(buf[, options])
- zlib.unzip(buf[, options], callback)
- zlib.unzipSync(buf[, options])
About this Documentation#
The goal of this documentation is to comprehensively explain the Node.js API, both from a reference as well as a conceptual point of view. Each section describes a built-in module or high-level concept.
Where appropriate, property types, method arguments, and the arguments provided to event handlers are detailed in a list underneath the topic heading.
Every .html
document has a corresponding .json
document presenting
the same information in a structured manner. This feature is
experimental, and added for the benefit of IDEs and other utilities that
wish to do programmatic things with the documentation.
Every .html
and .json
file is generated based on the corresponding
.md
file in the doc/api/
folder in Node.js's source tree. The
documentation is generated using the tools/doc/generate.js
program.
The HTML template is located at doc/template.html
.
If you find an error in this documentation, please submit an issue or see the contributing guide for directions on how to submit a patch.
Stability Index#
Throughout the documentation, you will see indications of a section's stability. The Node.js API is still somewhat changing, and as it matures, certain parts are more reliable than others. Some are so proven, and so relied upon, that they are unlikely to ever change at all. Others are brand new and experimental, or known to be hazardous and in the process of being redesigned.
The stability indices are as follows:
Stability: 0 - Deprecated This feature is known to be problematic, and changes are planned. Do not rely on it. Use of the feature may cause warnings. Backwards compatibility should not be expected.
Stability: 1 - Experimental This feature is subject to change, and is gated by a command line flag. It may change or be removed in future versions.
Stability: 2 - Stable The API has proven satisfactory. Compatibility with the npm ecosystem is a high priority, and will not be broken unless absolutely necessary.
Stability: 3 - Locked Only bug fixes, security fixes, and performance improvements will be accepted. Please do not suggest API changes in this area; they will be refused.
JSON Output#
Stability: 1 - Experimental
Every HTML file in the markdown has a corresponding JSON file with the same data.
This feature was added in Node.js v0.6.12. It is experimental.
Syscalls and man pages#
System calls like open(2) and read(2) define the interface between user programs
and the underlying operating system. Node functions which simply wrap a syscall,
like fs.open()
, will document that. The docs link to the corresponding man
pages (short for manual pages) which describe how the syscalls work.
Caveat: some syscalls, like lchown(2), are BSD-specific. That means, for
example, that fs.lchown()
only works on Mac OS X and other BSD-derived systems,
and is not available on Linux.
Most Unix syscalls have Windows equivalents, but behavior may differ on Windows relative to Linux and OS X. For an example of the subtle ways in which it's sometimes impossible to replace Unix syscall semantics on Windows, see Node issue 4760.
Usage#
node [options] [v8 options] [script.js | -e "script"] [arguments]
Please see the Command Line Options document for information about different options and ways to run scripts with Node.
Example#
An example of a web server written with Node.js which responds with
'Hello World'
:
const http = require('http');
const hostname = '127.0.0.1';
const port = 3000;
const server = http.createServer((req, res) => {
res.statusCode = 200;
res.setHeader('Content-Type', 'text/plain');
res.end('Hello World\n');
});
server.listen(port, hostname, () => {
console.log(`Server running at http://${hostname}:${port}/`);
});
To run the server, put the code into a file called example.js
and execute
it with Node.js:
$ node example.js
Server running at http://127.0.0.1:3000/
All of the examples in the documentation can be run similarly.
C/C++ Addons#
Node.js Addons are dynamically-linked shared objects, written in C or C++, that
can be loaded into Node.js using the require()
function, and used
just as if they were an ordinary Node.js module. They are used primarily to
provide an interface between JavaScript running in Node.js and C/C++ libraries.
At the moment, the method for implementing Addons is rather complicated, involving knowledge of several components and APIs :
V8: the C++ library Node.js currently uses to provide the JavaScript implementation. V8 provides the mechanisms for creating objects, calling functions, etc. V8's API is documented mostly in the
v8.h
header file (deps/v8/include/v8.h
in the Node.js source tree), which is also available online.libuv: The C library that implements the Node.js event loop, its worker threads and all of the asynchronous behaviors of the platform. It also serves as a cross-platform abstraction library, giving easy, POSIX-like access across all major operating systems to many common system tasks, such as interacting with the filesystem, sockets, timers and system events. libuv also provides a pthreads-like threading abstraction that may be used to power more sophisticated asynchronous Addons that need to move beyond the standard event loop. Addon authors are encouraged to think about how to avoid blocking the event loop with I/O or other time-intensive tasks by off-loading work via libuv to non-blocking system operations, worker threads or a custom use of libuv's threads.
Internal Node.js libraries. Node.js itself exports a number of C/C++ APIs that Addons can use — the most important of which is the
node::ObjectWrap
class.Node.js includes a number of other statically linked libraries including OpenSSL. These other libraries are located in the
deps/
directory in the Node.js source tree. Only the V8 and OpenSSL symbols are purposefully re-exported by Node.js and may be used to various extents by Addons. See Linking to Node.js' own dependencies for additional information.
All of the following examples are available for download and may be used as a starting-point for your own Addon.
Hello world#
This "Hello world" example is a simple Addon, written in C++, that is the equivalent of the following JavaScript code:
module.exports.hello = () => 'world';
First, create the file hello.cc
:
// hello.cc
#include <node.h>
namespace demo {
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;
void Method(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
args.GetReturnValue().Set(String::NewFromUtf8(isolate, "world"));
}
void init(Local<Object> exports) {
NODE_SET_METHOD(exports, "hello", Method);
}
NODE_MODULE(addon, init)
} // namespace demo
Note that all Node.js Addons must export an initialization function following the pattern:
void Initialize(Local<Object> exports);
NODE_MODULE(module_name, Initialize)
There is no semi-colon after NODE_MODULE
as it's not a function (see
node.h
).
The module_name
must match the filename of the final binary (excluding
the .node suffix).
In the hello.cc
example, then, the initialization function is init
and the
Addon module name is addon
.
Building#
Once the source code has been written, it must be compiled into the binary
addon.node
file. To do so, create a file called binding.gyp
in the
top-level of the project describing the build configuration of your module
using a JSON-like format. This file is used by node-gyp -- a tool written
specifically to compile Node.js Addons.
{
"targets": [
{
"target_name": "addon",
"sources": [ "hello.cc" ]
}
]
}
Note: A version of the node-gyp
utility is bundled and distributed with
Node.js as part of npm
. This version is not made directly available for
developers to use and is intended only to support the ability to use the
npm install
command to compile and install Addons. Developers who wish to
use node-gyp
directly can install it using the command
npm install -g node-gyp
. See the node-gyp
installation instructions for
more information, including platform-specific requirements.
Once the binding.gyp
file has been created, use node-gyp configure
to
generate the appropriate project build files for the current platform. This
will generate either a Makefile
(on Unix platforms) or a vcxproj
file
(on Windows) in the build/
directory.
Next, invoke the node-gyp build
command to generate the compiled addon.node
file. This will be put into the build/Release/
directory.
When using npm install
to install a Node.js Addon, npm uses its own bundled
version of node-gyp
to perform this same set of actions, generating a
compiled version of the Addon for the user's platform on demand.
Once built, the binary Addon can be used from within Node.js by pointing
require()
to the built addon.node
module:
// hello.js
const addon = require('./build/Release/addon');
console.log(addon.hello()); // 'world'
Please see the examples below for further information or https://github.com/arturadib/node-qt for an example in production.
Because the exact path to the compiled Addon binary can vary depending on how
it is compiled (i.e. sometimes it may be in ./build/Debug/
), Addons can use
the bindings package to load the compiled module.
Note that while the bindings
package implementation is more sophisticated
in how it locates Addon modules, it is essentially using a try-catch pattern
similar to:
try {
return require('./build/Release/addon.node');
} catch (err) {
return require('./build/Debug/addon.node');
}
Linking to Node.js' own dependencies#
Node.js uses a number of statically linked libraries such as V8, libuv and
OpenSSL. All Addons are required to link to V8 and may link to any of the
other dependencies as well. Typically, this is as simple as including
the appropriate #include <...>
statements (e.g. #include <v8.h>
) and
node-gyp
will locate the appropriate headers automatically. However, there
are a few caveats to be aware of:
When
node-gyp
runs, it will detect the specific release version of Node.js and download either the full source tarball or just the headers. If the full source is downloaded, Addons will have complete access to the full set of Node.js dependencies. However, if only the Node.js headers are downloaded, then only the symbols exported by Node.js will be available.node-gyp
can be run using the--nodedir
flag pointing at a local Node.js source image. Using this option, the Addon will have access to the full set of dependencies.
Loading Addons using require()#
The filename extension of the compiled Addon binary is .node
(as opposed
to .dll
or .so
). The require()
function is written to look for
files with the .node
file extension and initialize those as dynamically-linked
libraries.
When calling require()
, the .node
extension can usually be
omitted and Node.js will still find and initialize the Addon. One caveat,
however, is that Node.js will first attempt to locate and load modules or
JavaScript files that happen to share the same base name. For instance, if
there is a file addon.js
in the same directory as the binary addon.node
,
then require('addon')
will give precedence to the addon.js
file
and load it instead.
Native Abstractions for Node.js#
Each of the examples illustrated in this document make direct use of the Node.js and V8 APIs for implementing Addons. It is important to understand that the V8 API can, and has, changed dramatically from one V8 release to the next (and one major Node.js release to the next). With each change, Addons may need to be updated and recompiled in order to continue functioning. The Node.js release schedule is designed to minimize the frequency and impact of such changes but there is little that Node.js can do currently to ensure stability of the V8 APIs.
The Native Abstractions for Node.js (or nan
) provide a set of tools that
Addon developers are recommended to use to keep compatibility between past and
future releases of V8 and Node.js. See the nan
examples for an
illustration of how it can be used.
Addon examples#
Following are some example Addons intended to help developers get started. The examples make use of the V8 APIs. Refer to the online V8 reference for help with the various V8 calls, and V8's Embedder's Guide for an explanation of several concepts used such as handles, scopes, function templates, etc.
Each of these examples using the following binding.gyp
file:
{
"targets": [
{
"target_name": "addon",
"sources": [ "addon.cc" ]
}
]
}
In cases where there is more than one .cc
file, simply add the additional
filename to the sources
array. For example:
"sources": ["addon.cc", "myexample.cc"]
Once the binding.gyp
file is ready, the example Addons can be configured and
built using node-gyp
:
$ node-gyp configure build
Function arguments#
Addons will typically expose objects and functions that can be accessed from JavaScript running within Node.js. When functions are invoked from JavaScript, the input arguments and return value must be mapped to and from the C/C++ code.
The following example illustrates how to read function arguments passed from JavaScript and how to return a result:
// addon.cc
#include <node.h>
namespace demo {
using v8::Exception;
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::String;
using v8::Value;
// This is the implementation of the "add" method
// Input arguments are passed using the
// const FunctionCallbackInfo<Value>& args struct
void Add(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
// Check the number of arguments passed.
if (args.Length() < 2) {
// Throw an Error that is passed back to JavaScript
isolate->ThrowException(Exception::TypeError(
String::NewFromUtf8(isolate, "Wrong number of arguments")));
return;
}
// Check the argument types
if (!args[0]->IsNumber() || !args[1]->IsNumber()) {
isolate->ThrowException(Exception::TypeError(
String::NewFromUtf8(isolate, "Wrong arguments")));
return;
}
// Perform the operation
double value = args[0]->NumberValue() + args[1]->NumberValue();
Local<Number> num = Number::New(isolate, value);
// Set the return value (using the passed in
// FunctionCallbackInfo<Value>&)
args.GetReturnValue().Set(num);
}
void Init(Local<Object> exports) {
NODE_SET_METHOD(exports, "add", Add);
}
NODE_MODULE(addon, Init)
} // namespace demo
Once compiled, the example Addon can be required and used from within Node.js:
// test.js
const addon = require('./build/Release/addon');
console.log('This should be eight:', addon.add(3, 5));
Callbacks#
It is common practice within Addons to pass JavaScript functions to a C++ function and execute them from there. The following example illustrates how to invoke such callbacks:
// addon.cc
#include <node.h>
namespace demo {
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Null;
using v8::Object;
using v8::String;
using v8::Value;
void RunCallback(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
Local<Function> cb = Local<Function>::Cast(args[0]);
const unsigned argc = 1;
Local<Value> argv[argc] = { String::NewFromUtf8(isolate, "hello world") };
cb->Call(Null(isolate), argc, argv);
}
void Init(Local<Object> exports, Local<Object> module) {
NODE_SET_METHOD(module, "exports", RunCallback);
}
NODE_MODULE(addon, Init)
} // namespace demo
Note that this example uses a two-argument form of Init()
that receives
the full module
object as the second argument. This allows the Addon
to completely overwrite exports
with a single function instead of
adding the function as a property of exports
.
To test it, run the following JavaScript:
// test.js
const addon = require('./build/Release/addon');
addon((msg) => {
console.log(msg); // 'hello world'
});
Note that, in this example, the callback function is invoked synchronously.
Object factory#
Addons can create and return new objects from within a C++ function as
illustrated in the following example. An object is created and returned with a
property msg
that echoes the string passed to createObject()
:
// addon.cc
#include <node.h>
namespace demo {
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;
void CreateObject(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
Local<Object> obj = Object::New(isolate);
obj->Set(String::NewFromUtf8(isolate, "msg"), args[0]->ToString());
args.GetReturnValue().Set(obj);
}
void Init(Local<Object> exports, Local<Object> module) {
NODE_SET_METHOD(module, "exports", CreateObject);
}
NODE_MODULE(addon, Init)
} // namespace demo
To test it in JavaScript:
// test.js
const addon = require('./build/Release/addon');
var obj1 = addon('hello');
var obj2 = addon('world');
console.log(obj1.msg, obj2.msg); // 'hello world'
Function factory#
Another common scenario is creating JavaScript functions that wrap C++ functions and returning those back to JavaScript:
// addon.cc
#include <node.h>
namespace demo {
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;
void MyFunction(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
args.GetReturnValue().Set(String::NewFromUtf8(isolate, "hello world"));
}
void CreateFunction(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, MyFunction);
Local<Function> fn = tpl->GetFunction();
// omit this to make it anonymous
fn->SetName(String::NewFromUtf8(isolate, "theFunction"));
args.GetReturnValue().Set(fn);
}
void Init(Local<Object> exports, Local<Object> module) {
NODE_SET_METHOD(module, "exports", CreateFunction);
}
NODE_MODULE(addon, Init)
} // namespace demo
To test:
// test.js
const addon = require('./build/Release/addon');
var fn = addon();
console.log(fn()); // 'hello world'
Wrapping C++ objects#
It is also possible to wrap C++ objects/classes in a way that allows new
instances to be created using the JavaScript new
operator:
// addon.cc
#include <node.h>
#include "myobject.h"
namespace demo {
using v8::Local;
using v8::Object;
void InitAll(Local<Object> exports) {
MyObject::Init(exports);
}
NODE_MODULE(addon, InitAll)
} // namespace demo
Then, in myobject.h
, the wrapper class inherits from node::ObjectWrap
:
// myobject.h
#ifndef MYOBJECT_H
#define MYOBJECT_H
#include <node.h>
#include <node_object_wrap.h>
namespace demo {
class MyObject : public node::ObjectWrap {
public:
static void Init(v8::Local<v8::Object> exports);
private:
explicit MyObject(double value = 0);
~MyObject();
static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
static void PlusOne(const v8::FunctionCallbackInfo<v8::Value>& args);
static v8::Persistent<v8::Function> constructor;
double value_;
};
} // namespace demo
#endif
In myobject.cc
, implement the various methods that are to be exposed.
Below, the method plusOne()
is exposed by adding it to the constructor's
prototype:
// myobject.cc
#include "myobject.h"
namespace demo {
using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::Persistent;
using v8::String;
using v8::Value;
Persistent<Function> MyObject::constructor;
MyObject::MyObject(double value) : value_(value) {
}
MyObject::~MyObject() {
}
void MyObject::Init(Local<Object> exports) {
Isolate* isolate = exports->GetIsolate();
// Prepare constructor template
Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, New);
tpl->SetClassName(String::NewFromUtf8(isolate, "MyObject"));
tpl->InstanceTemplate()->SetInternalFieldCount(1);
// Prototype
NODE_SET_PROTOTYPE_METHOD(tpl, "plusOne", PlusOne);
constructor.Reset(isolate, tpl->GetFunction());
exports->Set(String::NewFromUtf8(isolate, "MyObject"),
tpl->GetFunction());
}
void MyObject::New(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
if (args.IsConstructCall()) {
// Invoked as constructor: `new MyObject(...)`
double value = args[0]->IsUndefined() ? 0 : args[0]->NumberValue();
MyObject* obj = new MyObject(value);
obj->Wrap(args.This());
args.GetReturnValue().Set(args.This());
} else {
// Invoked as plain function `MyObject(...)`, turn into construct call.
const int argc = 1;
Local<Value> argv[argc] = { args[0] };
Local<Context> context = isolate->GetCurrentContext();
Local<Function> cons = Local<Function>::New(isolate, constructor);
Local<Object> result =
cons->NewInstance(context, argc, argv).ToLocalChecked();
args.GetReturnValue().Set(result);
}
}
void MyObject::PlusOne(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
MyObject* obj = ObjectWrap::Unwrap<MyObject>(args.Holder());
obj->value_ += 1;
args.GetReturnValue().Set(Number::New(isolate, obj->value_));
}
} // namespace demo
To build this example, the myobject.cc
file must be added to the
binding.gyp
:
{
"targets": [
{
"target_name": "addon",
"sources": [
"addon.cc",
"myobject.cc"
]
}
]
}
Test it with:
// test.js
const addon = require('./build/Release/addon');
var obj = new addon.MyObject(10);
console.log(obj.plusOne()); // 11
console.log(obj.plusOne()); // 12
console.log(obj.plusOne()); // 13
Factory of wrapped objects#
Alternatively, it is possible to use a factory pattern to avoid explicitly
creating object instances using the JavaScript new
operator:
var obj = addon.createObject();
// instead of:
// var obj = new addon.Object();
First, the createObject()
method is implemented in addon.cc
:
// addon.cc
#include <node.h>
#include "myobject.h"
namespace demo {
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;
void CreateObject(const FunctionCallbackInfo<Value>& args) {
MyObject::NewInstance(args);
}
void InitAll(Local<Object> exports, Local<Object> module) {
MyObject::Init(exports->GetIsolate());
NODE_SET_METHOD(module, "exports", CreateObject);
}
NODE_MODULE(addon, InitAll)
} // namespace demo
In myobject.h
, the static method NewInstance()
is added to handle
instantiating the object. This method takes the place of using new
in
JavaScript:
// myobject.h
#ifndef MYOBJECT_H
#define MYOBJECT_H
#include <node.h>
#include <node_object_wrap.h>
namespace demo {
class MyObject : public node::ObjectWrap {
public:
static void Init(v8::Isolate* isolate);
static void NewInstance(const v8::FunctionCallbackInfo<v8::Value>& args);
private:
explicit MyObject(double value = 0);
~MyObject();
static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
static void PlusOne(const v8::FunctionCallbackInfo<v8::Value>& args);
static v8::Persistent<v8::Function> constructor;
double value_;
};
} // namespace demo
#endif
The implementation in myobject.cc
is similar to the previous example:
// myobject.cc
#include <node.h>
#include "myobject.h"
namespace demo {
using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::Persistent;
using v8::String;
using v8::Value;
Persistent<Function> MyObject::constructor;
MyObject::MyObject(double value) : value_(value) {
}
MyObject::~MyObject() {
}
void MyObject::Init(Isolate* isolate) {
// Prepare constructor template
Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, New);
tpl->SetClassName(String::NewFromUtf8(isolate, "MyObject"));
tpl->InstanceTemplate()->SetInternalFieldCount(1);
// Prototype
NODE_SET_PROTOTYPE_METHOD(tpl, "plusOne", PlusOne);
constructor.Reset(isolate, tpl->GetFunction());
}
void MyObject::New(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
if (args.IsConstructCall()) {
// Invoked as constructor: `new MyObject(...)`
double value = args[0]->IsUndefined() ? 0 : args[0]->NumberValue();
MyObject* obj = new MyObject(value);
obj->Wrap(args.This());
args.GetReturnValue().Set(args.This());
} else {
// Invoked as plain function `MyObject(...)`, turn into construct call.
const int argc = 1;
Local<Value> argv[argc] = { args[0] };
Local<Function> cons = Local<Function>::New(isolate, constructor);
Local<Context> context = isolate->GetCurrentContext();
Local<Object> instance =
cons->NewInstance(context, argc, argv).ToLocalChecked();
args.GetReturnValue().Set(instance);
}
}
void MyObject::NewInstance(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
const unsigned argc = 1;
Local<Value> argv[argc] = { args[0] };
Local<Function> cons = Local<Function>::New(isolate, constructor);
Local<Context> context = isolate->GetCurrentContext();
Local<Object> instance =
cons->NewInstance(context, argc, argv).ToLocalChecked();
args.GetReturnValue().Set(instance);
}
void MyObject::PlusOne(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
MyObject* obj = ObjectWrap::Unwrap<MyObject>(args.Holder());
obj->value_ += 1;
args.GetReturnValue().Set(Number::New(isolate, obj->value_));
}
} // namespace demo
Once again, to build this example, the myobject.cc
file must be added to the
binding.gyp
:
{
"targets": [
{
"target_name": "addon",
"sources": [
"addon.cc",
"myobject.cc"
]
}
]
}
Test it with:
// test.js
const createObject = require('./build/Release/addon');
var obj = createObject(10);
console.log(obj.plusOne()); // 11
console.log(obj.plusOne()); // 12
console.log(obj.plusOne()); // 13
var obj2 = createObject(20);
console.log(obj2.plusOne()); // 21
console.log(obj2.plusOne()); // 22
console.log(obj2.plusOne()); // 23
Passing wrapped objects around#
In addition to wrapping and returning C++ objects, it is possible to pass
wrapped objects around by unwrapping them with the Node.js helper function
node::ObjectWrap::Unwrap
. The following examples shows a function add()
that can take two MyObject
objects as input arguments:
// addon.cc
#include <node.h>
#include <node_object_wrap.h>
#include "myobject.h"
namespace demo {
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::String;
using v8::Value;
void CreateObject(const FunctionCallbackInfo<Value>& args) {
MyObject::NewInstance(args);
}
void Add(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
MyObject* obj1 = node::ObjectWrap::Unwrap<MyObject>(
args[0]->ToObject());
MyObject* obj2 = node::ObjectWrap::Unwrap<MyObject>(
args[1]->ToObject());
double sum = obj1->value() + obj2->value();
args.GetReturnValue().Set(Number::New(isolate, sum));
}
void InitAll(Local<Object> exports) {
MyObject::Init(exports->GetIsolate());
NODE_SET_METHOD(exports, "createObject", CreateObject);
NODE_SET_METHOD(exports, "add", Add);
}
NODE_MODULE(addon, InitAll)
} // namespace demo
In myobject.h
, a new public method is added to allow access to private values
after unwrapping the object.
// myobject.h
#ifndef MYOBJECT_H
#define MYOBJECT_H
#include <node.h>
#include <node_object_wrap.h>
namespace demo {
class MyObject : public node::ObjectWrap {
public:
static void Init(v8::Isolate* isolate);
static void NewInstance(const v8::FunctionCallbackInfo<v8::Value>& args);
inline double value() const { return value_; }
private:
explicit MyObject(double value = 0);
~MyObject();
static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
static v8::Persistent<v8::Function> constructor;
double value_;
};
} // namespace demo
#endif
The implementation of myobject.cc
is similar to before:
// myobject.cc
#include <node.h>
#include "myobject.h"
namespace demo {
using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::Persistent;
using v8::String;
using v8::Value;
Persistent<Function> MyObject::constructor;
MyObject::MyObject(double value) : value_(value) {
}
MyObject::~MyObject() {
}
void MyObject::Init(Isolate* isolate) {
// Prepare constructor template
Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, New);
tpl->SetClassName(String::NewFromUtf8(isolate, "MyObject"));
tpl->InstanceTemplate()->SetInternalFieldCount(1);
constructor.Reset(isolate, tpl->GetFunction());
}
void MyObject::New(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
if (args.IsConstructCall()) {
// Invoked as constructor: `new MyObject(...)`
double value = args[0]->IsUndefined() ? 0 : args[0]->NumberValue();
MyObject* obj = new MyObject(value);
obj->Wrap(args.This());
args.GetReturnValue().Set(args.This());
} else {
// Invoked as plain function `MyObject(...)`, turn into construct call.
const int argc = 1;
Local<Value> argv[argc] = { args[0] };
Local<Context> context = isolate->GetCurrentContext();
Local<Function> cons = Local<Function>::New(isolate, constructor);
Local<Object> instance =
cons->NewInstance(context, argc, argv).ToLocalChecked();
args.GetReturnValue().Set(instance);
}
}
void MyObject::NewInstance(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
const unsigned argc = 1;
Local<Value> argv[argc] = { args[0] };
Local<Function> cons = Local<Function>::New(isolate, constructor);
Local<Context> context = isolate->GetCurrentContext();
Local<Object> instance =
cons->NewInstance(context, argc, argv).ToLocalChecked();
args.GetReturnValue().Set(instance);
}
} // namespace demo
Test it with:
// test.js
const addon = require('./build/Release/addon');
var obj1 = addon.createObject(10);
var obj2 = addon.createObject(20);
var result = addon.add(obj1, obj2);
console.log(result); // 30
AtExit hooks#
An "AtExit" hook is a function that is invoked after the Node.js event loop
has ended but before the JavaScript VM is terminated and Node.js shuts down.
"AtExit" hooks are registered using the node::AtExit
API.
void AtExit(callback, args)#
callback
:void (*)(void*)
- A pointer to the function to call at exit.args
:void*
- A pointer to pass to the callback at exit.
Registers exit hooks that run after the event loop has ended but before the VM is killed.
AtExit takes two parameters: a pointer to a callback function to run at exit, and a pointer to untyped context data to be passed to that callback.
Callbacks are run in last-in first-out order.
The following addon.cc
implements AtExit:
// addon.cc
#undef NDEBUG
#include <assert.h>
#include <stdlib.h>
#include <node.h>
namespace demo {
using node::AtExit;
using v8::HandleScope;
using v8::Isolate;
using v8::Local;
using v8::Object;
static char cookie[] = "yum yum";
static int at_exit_cb1_called = 0;
static int at_exit_cb2_called = 0;
static void at_exit_cb1(void* arg) {
Isolate* isolate = static_cast<Isolate*>(arg);
HandleScope scope(isolate);
Local<Object> obj = Object::New(isolate);
assert(!obj.IsEmpty()); // assert VM is still alive
assert(obj->IsObject());
at_exit_cb1_called++;
}
static void at_exit_cb2(void* arg) {
assert(arg == static_cast<void*>(cookie));
at_exit_cb2_called++;
}
static void sanity_check(void*) {
assert(at_exit_cb1_called == 1);
assert(at_exit_cb2_called == 2);
}
void init(Local<Object> exports) {
AtExit(sanity_check);
AtExit(at_exit_cb2, cookie);
AtExit(at_exit_cb2, cookie);
AtExit(at_exit_cb1, exports->GetIsolate());
}
NODE_MODULE(addon, init);
} // namespace demo
Test in JavaScript by running:
// test.js
const addon = require('./build/Release/addon');
Assert#
Stability: 2 - Stable
The assert
module provides a simple set of assertion tests that can be used to
test invariants.
assert(value[, message])#
value
<any>message
<any>
An alias of assert.ok()
.
const assert = require('assert');
assert(true); // OK
assert(1); // OK
assert(false);
// throws "AssertionError: false == true"
assert(0);
// throws "AssertionError: 0 == true"
assert(false, 'it\'s false');
// throws "AssertionError: it's false"
assert.deepEqual(actual, expected[, message])#
actual
<any>expected
<any>message
<any>
Tests for deep equality between the actual
and expected
parameters.
Primitive values are compared with the equal comparison operator ( ==
).
Only enumerable "own" properties are considered. The deepEqual()
implementation does not test object prototypes, attached symbols, or
non-enumerable properties. This can lead to some potentially surprising
results. For example, the following example does not throw an AssertionError
because the properties on the Error
object are non-enumerable:
// WARNING: This does not throw an AssertionError!
assert.deepEqual(Error('a'), Error('b'));
"Deep" equality means that the enumerable "own" properties of child objects are evaluated also:
const assert = require('assert');
const obj1 = {
a : {
b : 1
}
};
const obj2 = {
a : {
b : 2
}
};
const obj3 = {
a : {
b : 1
}
}
const obj4 = Object.create(obj1);
assert.deepEqual(obj1, obj1);
// OK, object is equal to itself
assert.deepEqual(obj1, obj2);
// AssertionError: { a: { b: 1 } } deepEqual { a: { b: 2 } }
// values of b are different
assert.deepEqual(obj1, obj3);
// OK, objects are equal
assert.deepEqual(obj1, obj4);
// AssertionError: { a: { b: 1 } } deepEqual {}
// Prototypes are ignored
If the values are not equal, an AssertionError
is thrown with a message
property set equal to the value of the message
parameter. If the message
parameter is undefined, a default error message is assigned.
assert.deepStrictEqual(actual, expected[, message])#
actual
<any>expected
<any>message
<any>
Generally identical to assert.deepEqual()
with two exceptions. First,
primitive values are compared using the strict equality operator ( ===
).
Second, object comparisons include a strict equality check of their prototypes.
const assert = require('assert');
assert.deepEqual({a:1}, {a:'1'});
// OK, because 1 == '1'
assert.deepStrictEqual({a:1}, {a:'1'});
// AssertionError: { a: 1 } deepStrictEqual { a: '1' }
// because 1 !== '1' using strict equality
If the values are not equal, an AssertionError
is thrown with a message
property set equal to the value of the message
parameter. If the message
parameter is undefined, a default error message is assigned.
assert.doesNotThrow(block[, error][, message])#
block
<Function>error
<RegExp> | <Function>message
<any>
Asserts that the function block
does not throw an error. See
assert.throws()
for more details.
When assert.doesNotThrow()
is called, it will immediately call the block
function.
If an error is thrown and it is the same type as that specified by the error
parameter, then an AssertionError
is thrown. If the error is of a different
type, or if the error
parameter is undefined, the error is propagated back
to the caller.
The following, for instance, will throw the TypeError
because there is no
matching error type in the assertion:
assert.doesNotThrow(
() => {
throw new TypeError('Wrong value');
},
SyntaxError
);
However, the following will result in an AssertionError
with the message
'Got unwanted exception (TypeError)..':
assert.doesNotThrow(
() => {
throw new TypeError('Wrong value');
},
TypeError
);
If an AssertionError
is thrown and a value is provided for the message
parameter, the value of message
will be appended to the AssertionError
message:
assert.doesNotThrow(
() => {
throw new TypeError('Wrong value');
},
TypeError,
'Whoops'
);
// Throws: AssertionError: Got unwanted exception (TypeError). Whoops
assert.equal(actual, expected[, message])#
actual
<any>expected
<any>message
<any>
Tests shallow, coercive equality between the actual
and expected
parameters
using the equal comparison operator ( ==
).
const assert = require('assert');
assert.equal(1, 1);
// OK, 1 == 1
assert.equal(1, '1');
// OK, 1 == '1'
assert.equal(1, 2);
// AssertionError: 1 == 2
assert.equal({a: {b: 1}}, {a: {b: 1}});
//AssertionError: { a: { b: 1 } } == { a: { b: 1 } }
If the values are not equal, an AssertionError
is thrown with a message
property set equal to the value of the message
parameter. If the message
parameter is undefined, a default error message is assigned.
assert.fail(actual, expected, message, operator)#
actual
<any>expected
<any>message
<any>operator
<String>
Throws an AssertionError
. If message
is falsy, the error message is set as
the values of actual
and expected
separated by the provided operator
.
Otherwise, the error message is the value of message
.
const assert = require('assert');
assert.fail(1, 2, undefined, '>');
// AssertionError: 1 > 2
assert.fail(1, 2, 'whoops', '>');
// AssertionError: whoops
assert.ifError(value)#
value
<any>
Throws value
if value
is truthy. This is useful when testing the error
argument in callbacks.
const assert = require('assert');
assert.ifError(0); // OK
assert.ifError(1); // Throws 1
assert.ifError('error') // Throws 'error'
assert.ifError(new Error()); // Throws Error
assert.notDeepEqual(actual, expected[, message])#
actual
<any>expected
<any>message
<any>
Tests for any deep inequality. Opposite of assert.deepEqual()
.
const assert = require('assert');
const obj1 = {
a : {
b : 1
}
};
const obj2 = {
a : {
b : 2
}
};
const obj3 = {
a : {
b : 1
}
};
const obj4 = Object.create(obj1);
assert.notDeepEqual(obj1, obj1);
// AssertionError: { a: { b: 1 } } notDeepEqual { a: { b: 1 } }
assert.notDeepEqual(obj1, obj2);
// OK, obj1 and obj2 are not deeply equal
assert.notDeepEqual(obj1, obj3);
// AssertionError: { a: { b: 1 } } notDeepEqual { a: { b: 1 } }
assert.notDeepEqual(obj1, obj4);
// OK, obj1 and obj4 are not deeply equal
If the values are deeply equal, an AssertionError
is thrown with a message
property set equal to the value of the message
parameter. If the message
parameter is undefined, a default error message is assigned.
assert.notDeepStrictEqual(actual, expected[, message])#
actual
<any>expected
<any>message
<any>
Tests for deep strict inequality. Opposite of assert.deepStrictEqual()
.
const assert = require('assert');
assert.notDeepEqual({a:1}, {a:'1'});
// AssertionError: { a: 1 } notDeepEqual { a: '1' }
assert.notDeepStrictEqual({a:1}, {a:'1'});
// OK
If the values are deeply and strictly equal, an AssertionError
is thrown
with a message
property set equal to the value of the message
parameter. If
the message
parameter is undefined, a default error message is assigned.
assert.notEqual(actual, expected[, message])#
actual
<any>expected
<any>message
<any>
Tests shallow, coercive inequality with the not equal comparison operator
( !=
).
const assert = require('assert');
assert.notEqual(1, 2);
// OK
assert.notEqual(1, 1);
// AssertionError: 1 != 1
assert.notEqual(1, '1');
// AssertionError: 1 != '1'
If the values are equal, an AssertionError
is thrown with a message
property set equal to the value of the message
parameter. If the message
parameter is undefined, a default error message is assigned.
assert.notStrictEqual(actual, expected[, message])#
actual
<any>expected
<any>message
<any>
Tests strict inequality as determined by the strict not equal operator
( !==
).
const assert = require('assert');
assert.notStrictEqual(1, 2);
// OK
assert.notStrictEqual(1, 1);
// AssertionError: 1 !== 1
assert.notStrictEqual(1, '1');
// OK
If the values are strictly equal, an AssertionError
is thrown with a
message
property set equal to the value of the message
parameter. If the
message
parameter is undefined, a default error message is assigned.
assert.ok(value[, message])#
value
<any>message
<any>
Tests if value
is truthy. It is equivalent to
assert.equal(!!value, true, message)
.
If value
is not truthy, an AssertionError
is thrown with a message
property set equal to the value of the message
parameter. If the message
parameter is undefined
, a default error message is assigned.
const assert = require('assert');
assert.ok(true); // OK
assert.ok(1); // OK
assert.ok(false);
// throws "AssertionError: false == true"
assert.ok(0);
// throws "AssertionError: 0 == true"
assert.ok(false, 'it\'s false');
// throws "AssertionError: it's false"
assert.strictEqual(actual, expected[, message])#
actual
<any>expected
<any>message
<any>
Tests strict equality as determined by the strict equality operator ( ===
).
const assert = require('assert');
assert.strictEqual(1, 2);
// AssertionError: 1 === 2
assert.strictEqual(1, 1);
// OK
assert.strictEqual(1, '1');
// AssertionError: 1 === '1'
If the values are not strictly equal, an AssertionError
is thrown with a
message
property set equal to the value of the message
parameter. If the
message
parameter is undefined, a default error message is assigned.
assert.throws(block[, error][, message])#
block
<Function>error
<RegExp> | <Function>message
<any>
Expects the function block
to throw an error.
If specified, error
can be a constructor, RegExp
, or validation
function.
If specified, message
will be the message provided by the AssertionError
if
the block fails to throw.
Validate instanceof using constructor:
assert.throws(
() => {
throw new Error('Wrong value');
},
Error
);
Validate error message using RegExp
:
assert.throws(
() => {
throw new Error('Wrong value');
},
/value/
);
Custom error validation:
assert.throws(
() => {
throw new Error('Wrong value');
},
function(err) {
if ( (err instanceof Error) && /value/.test(err) ) {
return true;
}
},
'unexpected error'
);
Note that error
can not be a string. If a string is provided as the second
argument, then error
is assumed to be omitted and the string will be used for
message
instead. This can lead to easy-to-miss mistakes:
// THIS IS A MISTAKE! DO NOT DO THIS!
assert.throws(myFunction, 'missing foo', 'did not throw with expected message');
// Do this instead.
assert.throws(myFunction, /missing foo/, 'did not throw with expected message');
Buffer#
Stability: 2 - Stable
Prior to the introduction of TypedArray
in ECMAScript 2015 (ES6), the
JavaScript language had no mechanism for reading or manipulating streams
of binary data. The Buffer
class was introduced as part of the Node.js
API to make it possible to interact with octet streams in the context of things
like TCP streams and file system operations.
Now that TypedArray
has been added in ES6, the Buffer
class implements the
Uint8Array
API in a manner that is more optimized and suitable for Node.js'
use cases.
Instances of the Buffer
class are similar to arrays of integers but
correspond to fixed-sized, raw memory allocations outside the V8 heap.
The size of the Buffer
is established when it is created and cannot be
resized.
The Buffer
class is a global within Node.js, making it unlikely that one
would need to ever use require('buffer').Buffer
.
const buf1 = new Buffer(10);
// creates a buffer of length 10
// This is the same as Buffer.allocUnsafe(10), and the returned
// Buffer instance might contain old data that needs to be
// overwritten using either fill() or write().
const buf2 = new Buffer([1,2,3]);
// creates a buffer containing [01, 02, 03]
// This is the same as Buffer.from([1,2,3]).
const buf3 = new Buffer('test');
// creates a buffer containing ASCII bytes [74, 65, 73, 74]
// This is the same as Buffer.from('test').
const buf4 = new Buffer('tést', 'utf8');
// creates a buffer containing UTF8 bytes [74, c3, a9, 73, 74]
// This is the same as Buffer.from('tést', 'utf8').
const buf5 = Buffer.alloc(10);
// Creates a zero-filled Buffer of length 10.
const buf6 = Buffer.alloc(10, 1);
// Creates a Buffer of length 10, filled with 0x01.
const buf7 = Buffer.allocUnsafe(10);
// Creates an uninitialized buffer of length 10.
// This is faster than calling Buffer.alloc() but the returned
// Buffer instance might contain old data that needs to be
// overwritten using either fill() or write().
const buf8 = Buffer.from([1,2,3]);
// Creates a Buffer containing [01, 02, 03].
const buf9 = Buffer.from('test');
// Creates a Buffer containing ASCII bytes [74, 65, 73, 74].
const buf8 = Buffer.from('tést', 'utf8');
// Creates a Buffer containing UTF8 bytes [74, c3, a9, 73, 74].
Buffer.from()
, Buffer.alloc()
, and Buffer.allocUnsafe()
#
Historically, Buffer
instances have been created using the Buffer
constructor function, which allocates the returned Buffer
differently based on what arguments are provided:
- Passing a number as the first argument to
Buffer()
(e.g.new Buffer(10)
), allocates a newBuffer
object of the specified size. The memory allocated for suchBuffer
instances is not initialized and can contain sensitive data. SuchBuffer
objects must be initialized manually by using eitherbuf.fill(0)
or by writing to theBuffer
completely. While this behavior is intentional to improve performance, development experience has demonstrated that a more explicit distinction is required between creating a fast-but-uninitializedBuffer
versus creating a slower-but-saferBuffer
. - Passing a string, array, or
Buffer
as the first argument copies the passed object's data into theBuffer
. - Passing an
ArrayBuffer
returns aBuffer
that shares allocated memory with the givenArrayBuffer
.
Because the behavior of new Buffer()
changes significantly based on the type
of value passed as the first argument, applications that do not properly
validate the input arguments passed to new Buffer()
, or that fail to
appropriately initialize newly allocated Buffer
content, can inadvertently
introduce security and reliability issues into their code.
To make the creation of Buffer
objects more reliable and less error prone,
new Buffer.from()
, Buffer.alloc()
, and Buffer.allocUnsafe()
methods have
been introduced as an alternative means of creating Buffer
instances.
Developers should migrate all existing uses of the new Buffer()
constructors
to one of these new APIs.
Buffer.from(array)
returns a newBuffer
containing a copy of the provided octets.Buffer.from(arrayBuffer)
returns a newBuffer
that shares the same allocated memory as the givenArrayBuffer
.Buffer.from(buffer)
returns a newBuffer
containing a copy of the contents of the givenBuffer
.Buffer.from(str[, encoding])
returns a newBuffer
containing a copy of the provided string.Buffer.alloc(size[, fill[, encoding]])
returns a "filled"Buffer
instance of the specified size. This method can be significantly slower thanBuffer.allocUnsafe(size)
but ensures that newly createdBuffer
instances never contain old and potentially sensitive data.Buffer.allocUnsafe(size)
andBuffer.allocUnsafeSlow(size)
each return a newBuffer
of the specifiedsize
whose content must be initialized using eitherbuf.fill(0)
or written to completely.
Buffer
instances returned by Buffer.allocUnsafe(size)
may be allocated
off a shared internal memory pool if size
is less than or equal to half
Buffer.poolSize
. Instances returned by Buffer.allocUnsafeSlow(size)
never
use the shared internal memory pool.
What makes Buffer.allocUnsafe(size)
and Buffer.allocUnsafeSlow(size)
"unsafe"?#
When calling Buffer.allocUnsafe()
(and Buffer.allocUnsafeSlow()
), the
segment of allocated memory is uninitialized (it is not zeroed-out). While
this design makes the allocation of memory quite fast, the allocated segment of
memory might contain old data that is potentially sensitive. Using a Buffer
created by Buffer.allocUnsafe()
without completely overwriting the memory
can allow this old data to be leaked when the Buffer
memory is read.
While there are clear performance advantages to using Buffer.allocUnsafe()
,
extra care must be taken in order to avoid introducing security
vulnerabilities into an application.
Buffers and Character Encodings#
Buffers are commonly used to represent sequences of encoded characters such as UTF8, UCS2, Base64 or even Hex-encoded data. It is possible to convert back and forth between Buffers and ordinary JavaScript string objects by using an explicit encoding method.
const buf = new Buffer('hello world', 'ascii');
console.log(buf.toString('hex'));
// prints: 68656c6c6f20776f726c64
console.log(buf.toString('base64'));
// prints: aGVsbG8gd29ybGQ=
The character encodings currently supported by Node.js include:
'ascii'
- for 7-bit ASCII data only. This encoding method is very fast and will strip the high bit if set.'utf8'
- Multibyte encoded Unicode characters. Many web pages and other document formats use UTF-8.'utf16le'
- 2 or 4 bytes, little-endian encoded Unicode characters. Surrogate pairs (U+10000 to U+10FFFF) are supported.'ucs2'
- Alias of'utf16le'
.'base64'
- Base64 string encoding. When creating a buffer from a string, this encoding will also correctly accept "URL and Filename Safe Alphabet" as specified in RFC 4648, Section 5.'binary'
- A way of encoding the buffer into a one-byte (latin-1
) encoded string. The string'latin-1'
is not supported. Instead, pass'binary'
to use'latin-1'
encoding.'hex'
- Encode each byte as two hexadecimal characters.
Buffers and TypedArray#
Buffers are also Uint8Array
TypedArray instances. However, there are subtle
incompatibilities with the TypedArray specification in ECMAScript 2015. For
instance, while ArrayBuffer#slice()
creates a copy of the slice,
the implementation of Buffer#slice()
creates a view over the
existing Buffer without copying, making Buffer#slice()
far more efficient.
It is also possible to create new TypedArray instances from a Buffer
with the
following caveats:
The Buffer instances's memory is copied to the TypedArray, not shared.
The Buffer's memory is interpreted as an array of distinct elements, and not as a byte array of the target type. That is,
new Uint32Array(new Buffer([1,2,3,4]))
creates a 4-elementUint32Array
with elements[1,2,3,4]
, not aUint32Array
with a single element[0x1020304]
or[0x4030201]
.
It is possible to create a new Buffer that shares the same allocated memory as
a TypedArray instance by using the TypeArray objects .buffer
property:
const arr = new Uint16Array(2);
arr[0] = 5000;
arr[1] = 4000;
const buf1 = new Buffer(arr); // copies the buffer
const buf2 = new Buffer(arr.buffer); // shares the memory with arr;
console.log(buf1);
// Prints: <Buffer 88 a0>, copied buffer has only two elements
console.log(buf2);
// Prints: <Buffer 88 13 a0 0f>
arr[1] = 6000;
console.log(buf1);
// Prints: <Buffer 88 a0>
console.log(buf2);
// Prints: <Buffer 88 13 70 17>
Note that when creating a Buffer using the TypeArray's .buffer
, it is not
currently possible to use only a portion of the underlying ArrayBuffer
. To
create a Buffer that uses only a part of the ArrayBuffer
, use the
buf.slice()
function after the Buffer is created:
const arr = new Uint16Array(20);
const buf = new Buffer(arr.buffer).slice(0, 16);
console.log(buf.length);
// Prints: 16
The Buffer.from()
and TypedArray.from()
(e.g.Uint8Array.from()
) have
different signatures and implementations. Specifically, the TypedArray variants
accept a second argument that is a mapping function that is invoked on every
element of the typed array:
TypedArray.from(source[, mapFn[, thisArg]])
The Buffer.from()
method, however, does not support the use of a mapping
function:
Buffers and ES6 iteration#
Buffers can be iterated over using the ECMAScript 2015 (ES6) for..of
syntax:
const buf = new Buffer([1, 2, 3]);
for (var b of buf)
console.log(b)
// Prints:
// 1
// 2
// 3
Additionally, the buf.values()
, buf.keys()
, and
buf.entries()
methods can be used to create iterators.
The --zero-fill-buffers
command line option#
Node.js can be started using the --zero-fill-buffers
command line option to
force all newly allocated Buffer
and SlowBuffer
instances created using
either new Buffer(size)
and new SlowBuffer(size)
to be automatically
zero-filled upon creation. Use of this flag changes the default behavior of
these methods and can have a significant impact on performance. Use of the
--zero-fill-buffers
option is recommended only when absolutely necessary to
enforce that newly allocated Buffer
instances cannot contain potentially
sensitive data.
$ node --zero-fill-buffers
> Buffer(5);
<Buffer 00 00 00 00 00>
Class: Buffer#
The Buffer class is a global type for dealing with binary data directly. It can be constructed in a variety of ways.
new Buffer(array)#
array
<Array>
Allocates a new Buffer using an array
of octets.
const buf = new Buffer([0x62,0x75,0x66,0x66,0x65,0x72]);
// creates a new Buffer containing ASCII bytes
// ['b','u','f','f','e','r']
new Buffer(buffer)#
buffer
<Buffer>
Copies the passed buffer
data onto a new Buffer
instance.
const buf1 = new Buffer('buffer');
const buf2 = new Buffer(buf1);
buf1[0] = 0x61;
console.log(buf1.toString());
// 'auffer'
console.log(buf2.toString());
// 'buffer' (copy is not changed)
new Buffer(arrayBuffer)#
arrayBuffer
- The.buffer
property of aTypedArray
or anew ArrayBuffer()
When passed a reference to the .buffer
property of a TypedArray
instance,
the newly created Buffer will share the same allocated memory as the
TypedArray.
const arr = new Uint16Array(2);
arr[0] = 5000;
arr[1] = 4000;
const buf = new Buffer(arr.buffer); // shares the memory with arr;
console.log(buf);
// Prints: <Buffer 88 13 a0 0f>
// changing the TypdArray changes the Buffer also
arr[1] = 6000;
console.log(buf);
// Prints: <Buffer 88 13 70 17>
new Buffer(size)#
size
<Number>
Allocates a new Buffer of size
bytes. The size
must be less than
or equal to the value of require('buffer').kMaxLength
(on 64-bit
architectures, kMaxLength
is (2^31)-1
). Otherwise, a RangeError
is
thrown. If a size
less than 0 is specified, a zero-length Buffer will be
created.
Unlike ArrayBuffers
, the underlying memory for Buffer instances created in
this way is not initialized. The contents of a newly created Buffer
are
unknown and could contain sensitive data. Use buf.fill(0)
to initialize a
Buffer to zeroes.
const buf = new Buffer(5);
console.log(buf);
// <Buffer 78 e0 82 02 01>
// (octets will be different, every time)
buf.fill(0);
console.log(buf);
// <Buffer 00 00 00 00 00>
new Buffer(str[, encoding])#
Creates a new Buffer containing the given JavaScript string str
. If
provided, the encoding
parameter identifies the strings character encoding.
const buf1 = new Buffer('this is a tést');
console.log(buf1.toString());
// prints: this is a tést
console.log(buf1.toString('ascii'));
// prints: this is a tC)st
const buf2 = new Buffer('7468697320697320612074c3a97374', 'hex');
console.log(buf2.toString());
// prints: this is a tést
Class Method: Buffer.alloc(size[, fill[, encoding]])#
Allocates a new Buffer
of size
bytes. If fill
is undefined
, the
Buffer
will be zero-filled.
const buf = Buffer.alloc(5);
console.log(buf);
// <Buffer 00 00 00 00 00>
The size
must be less than or equal to the value of
require('buffer').kMaxLength
(on 64-bit architectures, kMaxLength
is
(2^31)-1
). Otherwise, a RangeError
is thrown. If a size
less than 0
is specified, a zero-length Buffer
will be created.
If fill
is specified, the allocated Buffer
will be initialized by calling
buf.fill(fill)
. See [buf.fill()
][] for more information.
const buf = Buffer.alloc(5, 'a');
console.log(buf);
// <Buffer 61 61 61 61 61>
If both fill
and encoding
are specified, the allocated Buffer
will be
initialized by calling buf.fill(fill, encoding)
. For example:
const buf = Buffer.alloc(11, 'aGVsbG8gd29ybGQ=', 'base64');
console.log(buf);
// <Buffer 68 65 6c 6c 6f 20 77 6f 72 6c 64>
Calling Buffer.alloc(size)
can be significantly slower than the alternative
Buffer.allocUnsafe(size)
but ensures that the newly created Buffer
instance
contents will never contain sensitive data.
A TypeError
will be thrown if size
is not a number.
Class Method: Buffer.allocUnsafe(size)#
size
<Number>
Allocates a new non-zero-filled Buffer
of size
bytes. The size
must
be less than or equal to the value of require('buffer').kMaxLength
(on 64-bit
architectures, kMaxLength
is (2^31)-1
). Otherwise, a RangeError
is
thrown. If a size
less than 0 is specified, a zero-length Buffer
will be
created.
The underlying memory for Buffer
instances created in this way is not
initialized. The contents of the newly created Buffer
are unknown and
may contain sensitive data. Use buf.fill(0)
to initialize such
Buffer
instances to zeroes.
const buf = Buffer.allocUnsafe(5);
console.log(buf);
// <Buffer 78 e0 82 02 01>
// (octets will be different, every time)
buf.fill(0);
console.log(buf);
// <Buffer 00 00 00 00 00>
A TypeError
will be thrown if size
is not a number.
Note that the Buffer
module pre-allocates an internal Buffer
instance of
size Buffer.poolSize
that is used as a pool for the fast allocation of new
Buffer
instances created using Buffer.allocUnsafe(size)
(and the
new Buffer(size)
constructor) only when size
is less than or equal to
Buffer.poolSize >> 1
(floor of Buffer.poolSize
divided by two). The default
value of Buffer.poolSize
is 8192
but can be modified.
Use of this pre-allocated internal memory pool is a key difference between
calling Buffer.alloc(size, fill)
vs. Buffer.allocUnsafe(size).fill(fill)
.
Specifically, Buffer.alloc(size, fill)
will never use the internal Buffer
pool, while Buffer.allocUnsafe(size).fill(fill)
will use the internal
Buffer pool if size
is less than or equal to half Buffer.poolSize
. The
difference is subtle but can be important when an application requires the
additional performance that Buffer.allocUnsafe(size)
provides.
Class Method: Buffer.allocUnsafeSlow(size)#
size
<Number>
Allocates a new non-zero-filled and non-pooled Buffer
of size
bytes. The
size
must be less than or equal to the value of
require('buffer').kMaxLength
(on 64-bit architectures, kMaxLength
is
(2^31)-1
). Otherwise, a RangeError
is thrown. If a size
less than 0
is specified, a zero-length Buffer
will be created.
The underlying memory for Buffer
instances created in this way is not
initialized. The contents of the newly created Buffer
are unknown and
may contain sensitive data. Use buf.fill(0)
to initialize such
Buffer
instances to zeroes.
When using Buffer.allocUnsafe()
to allocate new Buffer
instances,
allocations under 4KB are, by default, sliced from a single pre-allocated
Buffer
. This allows applications to avoid the garbage collection overhead of
creating many individually allocated Buffers. This approach improves both
performance and memory usage by eliminating the need to track and cleanup as
many Persistent
objects.
However, in the case where a developer may need to retain a small chunk of
memory from a pool for an indeterminate amount of time, it may be appropriate
to create an un-pooled Buffer instance using Buffer.allocUnsafeSlow()
then
copy out the relevant bits.
// need to keep around a few small chunks of memory
const store = [];
socket.on('readable', () => {
const data = socket.read();
// allocate for retained data
const sb = Buffer.allocUnsafeSlow(10);
// copy the data into the new allocation
data.copy(sb, 0, 0, 10);
store.push(sb);
});
Use of Buffer.allocUnsafeSlow()
should be used only as a last resort after
a developer has observed undue memory retention in their applications.
A TypeError
will be thrown if size
is not a number.
Class Method: Buffer.byteLength(string[, encoding])#
Returns the actual byte length of a string. This is not the same as
String.prototype.length
since that returns the number of characters in
a string.
Note that for 'base64'
and 'hex'
, this function assumes valid input. For
strings that contain non-Base64/Hex-encoded data (e.g. whitespace), the return
value might be greater than the length of a Buffer
created from the string.
Example:
const str = '\u00bd + \u00bc = \u00be';
console.log(`${str}: ${str.length} characters, ` +
`${Buffer.byteLength(str, 'utf8')} bytes`);
// ½ + ¼ = ¾: 9 characters, 12 bytes
Class Method: Buffer.compare(buf1, buf2)#
Compares buf1
to buf2
typically for the purpose of sorting arrays of
Buffers. This is equivalent is calling buf1.compare(buf2)
.
const arr = [Buffer('1234'), Buffer('0123')];
arr.sort(Buffer.compare);
Class Method: Buffer.concat(list[, totalLength])#
list
<Array> List of Buffer objects to concattotalLength
<Number> Total length of the Buffers in the list when concatenated- Returns: <Buffer>
Returns a new Buffer which is the result of concatenating all the Buffers in
the list
together.
If the list has no items, or if the totalLength
is 0, then a new zero-length
Buffer is returned.
If totalLength
is not provided, it is calculated from the Buffers in the
list
. This, however, adds an additional loop to the function, so it is faster
to provide the length explicitly.
Example: build a single Buffer from a list of three Buffers:
const buf1 = new Buffer(10).fill(0);
const buf2 = new Buffer(14).fill(0);
const buf3 = new Buffer(18).fill(0);
const totalLength = buf1.length + buf2.length + buf3.length;
console.log(totalLength);
const bufA = Buffer.concat([buf1, buf2, buf3], totalLength);
console.log(bufA);
console.log(bufA.length);
// 42
// <Buffer 00 00 00 00 ...>
// 42
Class Method: Buffer.from(array)#
array
<Array>
Allocates a new Buffer
using an array
of octets.
const buf = Buffer.from([0x62,0x75,0x66,0x66,0x65,0x72]);
// creates a new Buffer containing ASCII bytes
// ['b','u','f','f','e','r']
A TypeError
will be thrown if array
is not an Array
.
Class Method: Buffer.from(arrayBuffer)#
arrayBuffer
<ArrayBuffer> The.buffer
property of aTypedArray
or anew ArrayBuffer()
When passed a reference to the .buffer
property of a TypedArray
instance,
the newly created Buffer
will share the same allocated memory as the
TypedArray.
const arr = new Uint16Array(2);
arr[0] = 5000;
arr[1] = 4000;
const buf = Buffer.from(arr.buffer); // shares the memory with arr;
console.log(buf);
// Prints: <Buffer 88 13 a0 0f>
// changing the TypedArray changes the Buffer also
arr[1] = 6000;
console.log(buf);
// Prints: <Buffer 88 13 70 17>
A TypeError
will be thrown if arrayBuffer
is not an ArrayBuffer
.
Class Method: Buffer.from(buffer)#
buffer
<Buffer>
Copies the passed buffer
data onto a new Buffer
instance.
const buf1 = Buffer.from('buffer');
const buf2 = Buffer.from(buf1);
buf1[0] = 0x61;
console.log(buf1.toString());
// 'auffer'
console.log(buf2.toString());
// 'buffer' (copy is not changed)
A TypeError
will be thrown if buffer
is not a Buffer
.
Class Method: Buffer.from(str[, encoding])#
Creates a new Buffer
containing the given JavaScript string str
. If
provided, the encoding
parameter identifies the character encoding.
If not provided, encoding
defaults to 'utf8'
.
const buf1 = Buffer.from('this is a tést');
console.log(buf1.toString());
// prints: this is a tést
console.log(buf1.toString('ascii'));
// prints: this is a tC)st
const buf2 = Buffer.from('7468697320697320612074c3a97374', 'hex');
console.log(buf2.toString());
// prints: this is a tést
A TypeError
will be thrown if str
is not a string.
Class Method: Buffer.isBuffer(obj)#
Returns 'true' if obj
is a Buffer.
Class Method: Buffer.isEncoding(encoding)#
Returns true if the encoding
is a valid encoding argument, or false
otherwise.
buf[index]#
The index operator [index]
can be used to get and set the octet at position
index
in the Buffer. The values refer to individual bytes, so the legal value
range is between 0x00
and 0xFF
(hex) or 0
and 255
(decimal).
Example: copy an ASCII string into a Buffer, one byte at a time:
const str = "Node.js";
const buf = new Buffer(str.length);
for (var i = 0; i < str.length ; i++) {
buf[i] = str.charCodeAt(i);
}
console.log(buf.toString('ascii'));
// Prints: Node.js
buf.compare(otherBuffer)#
Compares two Buffer instances and returns a number indicating whether buf
comes before, after, or is the same as the otherBuffer
in sort order.
Comparison is based on the actual sequence of bytes in each Buffer.
0
is returned ifotherBuffer
is the same asbuf
1
is returned ifotherBuffer
should come beforebuf
when sorted.-1
is returned ifotherBuffer
should come afterbuf
when sorted.
const buf1 = new Buffer('ABC');
const buf2 = new Buffer('BCD');
const buf3 = new Buffer('ABCD');
console.log(buf1.compare(buf1));
// Prints: 0
console.log(buf1.compare(buf2));
// Prints: -1
console.log(buf1.compare(buf3));
// Prints: -1
console.log(buf2.compare(buf1));
// Prints: 1
console.log(buf2.compare(buf3));
// Prints: 1
[buf1, buf2, buf3].sort(Buffer.compare);
// produces sort order [buf1, buf3, buf2]
buf.copy(targetBuffer[, targetStart[, sourceStart[, sourceEnd]]])#
Copies data from a region of this Buffer to a region in the target Buffer even if the target memory region overlaps with the source.
Example: build two Buffers, then copy buf1
from byte 16 through byte 19
into buf2
, starting at the 8th byte in buf2
.
const buf1 = new Buffer(26);
const buf2 = new Buffer(26).fill('!');
for (var i = 0 ; i < 26 ; i++) {
buf1[i] = i + 97; // 97 is ASCII a
}
buf1.copy(buf2, 8, 16, 20);
console.log(buf2.toString('ascii', 0, 25));
// Prints: !!!!!!!!qrst!!!!!!!!!!!!!
Example: Build a single Buffer, then copy data from one region to an overlapping region in the same Buffer
const buf = new Buffer(26);
for (var i = 0 ; i < 26 ; i++) {
buf[i] = i + 97; // 97 is ASCII a
}
buf.copy(buf, 0, 4, 10);
console.log(buf.toString());
// efghijghijklmnopqrstuvwxyz
buf.entries()#
- Returns: <Iterator>
Creates and returns an iterator of [index, byte]
pairs from the Buffer
contents.
const buf = new Buffer('buffer');
for (var pair of buf.entries()) {
console.log(pair);
}
// prints:
// [0, 98]
// [1, 117]
// [2, 102]
// [3, 102]
// [4, 101]
// [5, 114]
buf.equals(otherBuffer)#
Returns a boolean indicating whether this
and otherBuffer
have exactly the
same bytes.
const buf1 = new Buffer('ABC');
const buf2 = new Buffer('414243', 'hex');
const buf3 = new Buffer('ABCD');
console.log(buf1.equals(buf2));
// Prints: true
console.log(buf1.equals(buf3));
// Prints: false
buf.fill(value[, offset[, end]])#
value
<String> | <Number>offset
<Number> Default: 0end
<Number> Default:buffer.length
- Returns: <Buffer>
Fills the Buffer with the specified value. If the offset
and end
are not
given it will fill the entire Buffer. The method returns a reference to the
Buffer so calls can be chained.
const b = new Buffer(50).fill('h');
console.log(b.toString());
// Prints: hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
buf.indexOf(value[, byteOffset][, encoding])#
value
<String> | <Buffer> | <Number>byteOffset
<Number> Default: 0encoding
<String> Default:'utf8'
- Returns: <Number>
Operates similar to Array#indexOf()
in that it returns either the
starting index position of value
in Buffer or -1
if the Buffer does not
contain value
. The value
can be a String, Buffer or Number. Strings are by
default interpreted as UTF8. Buffers will use the entire Buffer (to compare a
partial Buffer use buf.slice()
). Numbers will be interpreted as unsigned 8-bit
integer values between 0
and 255
.
const buf = new Buffer('this is a buffer');
buf.indexOf('this');
// returns 0
buf.indexOf('is');
// returns 2
buf.indexOf(new Buffer('a buffer'));
// returns 8
buf.indexOf(97); // ascii for 'a'
// returns 8
buf.indexOf(new Buffer('a buffer example'));
// returns -1
buf.indexOf(new Buffer('a buffer example').slice(0,8));
// returns 8
const utf16Buffer = new Buffer('\u039a\u0391\u03a3\u03a3\u0395', 'ucs2');
utf16Buffer.indexOf('\u03a3', 0, 'ucs2');
// returns 4
utf16Buffer.indexOf('\u03a3', -4, 'ucs2');
// returns 6
buf.keys()#
- Returns: <Iterator>
Creates and returns an iterator of Buffer keys (indices).
const buf = new Buffer('buffer');
for (var key of buf.keys()) {
console.log(key);
}
// prints:
// 0
// 1
// 2
// 3
// 4
// 5
buf.length#
Returns the amount of memory allocated for the Buffer in number of bytes. Note that this does not necessarily reflect the amount of usable data within the Buffer. For instance, in the example below, a Buffer with 1234 bytes is allocated, but only 11 ASCII bytes are written.
const buf = new Buffer(1234);
console.log(buf.length);
// Prints: 1234
buf.write('some string', 0, 'ascii');
console.log(buf.length);
// Prints: 1234
While the length
property is not immutable, changing the value of length
can result in undefined and inconsistent behavior. Applications that wish to
modify the length of a Buffer should therefore treat length
as read-only and
use buf.slice()
to create a new Buffer.
var buf = new Buffer(10);
buf.write('abcdefghj', 0, 'ascii');
console.log(buf.length);
// Prints: 10
buf = buf.slice(0,5);
console.log(buf.length);
// Prints: 5
buf.readDoubleBE(offset[, noAssert])#
buf.readDoubleLE(offset[, noAssert])#
Reads a 64-bit double from the Buffer at the specified offset
with specified
endian format (readDoubleBE()
returns big endian, readDoubleLE()
returns
little endian).
Setting noAssert
to true
skips validation of the offset
. This allows the
offset
to be beyond the end of the Buffer.
const buf = new Buffer([1,2,3,4,5,6,7,8]);
buf.readDoubleBE();
// Returns: 8.20788039913184e-304
buf.readDoubleLE();
// Returns: 5.447603722011605e-270
buf.readDoubleLE(1);
// throws RangeError: Index out of range
buf.readDoubleLE(1, true); // Warning: reads passed end of buffer!
// Segmentation fault! don't do this!
buf.readFloatBE(offset[, noAssert])#
buf.readFloatLE(offset[, noAssert])#
Reads a 32-bit float from the Buffer at the specified offset
with specified
endian format (readFloatBE()
returns big endian, readFloatLE()
returns
little endian).
Setting noAssert
to true
skips validation of the offset
. This allows the
offset
to be beyond the end of the Buffer.
const buf = new Buffer([1,2,3,4]);
buf.readFloatBE();
// Returns: 2.387939260590663e-38
buf.readFloatLE();
// Returns: 1.539989614439558e-36
buf.readFloatLE(1);
// throws RangeError: Index out of range
buf.readFloatLE(1, true); // Warning: reads passed end of buffer!
// Segmentation fault! don't do this!
buf.readInt8(offset[, noAssert])#
Reads a signed 8-bit integer from the Buffer at the specified offset
.
Setting noAssert
to true
skips validation of the offset
. This allows the
offset
to be beyond the end of the Buffer.
Integers read from the Buffer are interpreted as two's complement signed values.
const buf = new Buffer([1,-2,3,4]);
buf.readInt8(0);
// returns 1
buf.readInt8(1);
// returns -2
buf.readInt16BE(offset[, noAssert])#
buf.readInt16LE(offset[, noAssert])#
Reads a signed 16-bit integer from the Buffer at the specified offset
with
the specified endian format (readInt16BE()
returns big endian,
readInt16LE()
returns little endian).
Setting noAssert
to true
skips validation of the offset
. This allows the
offset
to be beyond the end of the Buffer.
Integers read from the Buffer are interpreted as two's complement signed values.
const buf = new Buffer([1,-2,3,4]);
buf.readInt16BE();
// returns 510
buf.readInt16LE(1);
// returns 1022
buf.readInt32BE(offset[, noAssert])#
buf.readInt32LE(offset[, noAssert])#
Reads a signed 32-bit integer from the Buffer at the specified offset
with
the specified endian format (readInt32BE()
returns big endian,
readInt32LE()
returns little endian).
Setting noAssert
to true
skips validation of the offset
. This allows the
offset
to be beyond the end of the Buffer.
Integers read from the Buffer are interpreted as two's complement signed values.
const buf = new Buffer([1,-2,3,4]);
buf.readInt32BE();
// returns 33424132
buf.readInt32LE();
// returns 67370497
buf.readInt32LE(1);
// throws RangeError: Index out of range
buf.readIntBE(offset, byteLength[, noAssert])#
buf.readIntLE(offset, byteLength[, noAssert])#
offset
<Number>0 <= offset <= buf.length - byteLength
byteLength
<Number>0 < byteLength <= 6
noAssert
<Boolean> Default: false- Returns: <Number>
Reads byteLength
number of bytes from the Buffer at the specified offset
and interprets the result as a two's complement signed value. Supports up to 48
bits of accuracy. For example:
const buf = new Buffer(6);
buf.writeUInt16LE(0x90ab, 0);
buf.writeUInt32LE(0x12345678, 2);
buf.readIntLE(0, 6).toString(16); // Specify 6 bytes (48 bits)
// Returns: '1234567890ab'
buf.readIntBE(0, 6).toString(16);
// Returns: -546f87a9cbee
Setting noAssert
to true
skips validation of the offset
. This allows the
offset
to be beyond the end of the Buffer.
buf.readUInt8(offset[, noAssert])#
Reads an unsigned 8-bit integer from the Buffer at the specified offset
.
Setting noAssert
to true
skips validation of the offset
. This allows the
offset
to be beyond the end of the Buffer.
const buf = new Buffer([1,-2,3,4]);
buf.readUInt8(0);
// returns 1
buf.readUInt8(1);
// returns 254
buf.readUInt16BE(offset[, noAssert])#
buf.readUInt16LE(offset[, noAssert])#
Reads an unsigned 16-bit integer from the Buffer at the specified offset
with
specified endian format (readUInt16BE()
returns big endian,
readUInt16LE()
returns little endian).
Setting noAssert
to true
skips validation of the offset
. This allows the
offset
to be beyond the end of the Buffer.
Example:
const buf = new Buffer([0x3, 0x4, 0x23, 0x42]);
buf.readUInt16BE(0);
// Returns: 0x0304
buf.readUInt16LE(0);
// Returns: 0x0403
buf.readUInt16BE(1);
// Returns: 0x0423
buf.readUInt16LE(1);
// Returns: 0x2304
buf.readUInt16BE(2);
// Returns: 0x2342
buf.readUInt16LE(2);
// Returns: 0x4223
buf.readUInt32BE(offset[, noAssert])#
buf.readUInt32LE(offset[, noAssert])#
Reads an unsigned 32-bit integer from the Buffer at the specified offset
with
specified endian format (readUInt32BE()
returns big endian,
readUInt32LE()
returns little endian).
Setting noAssert
to true
skips validation of the offset
. This allows the
offset
to be beyond the end of the Buffer.
Example:
const buf = new Buffer([0x3, 0x4, 0x23, 0x42]);
buf.readUInt32BE(0);
// Returns: 0x03042342
console.log(buf.readUInt32LE(0));
// Returns: 0x42230403
buf.readUIntBE(offset, byteLength[, noAssert])#
buf.readUIntLE(offset, byteLength[, noAssert])#
offset
<Number>0 <= offset <= buf.length - byteLength
byteLength
<Number>0 < byteLength <= 6
noAssert
<Boolean> Default: false- Returns: <Number>
Reads byteLength
number of bytes from the Buffer at the specified offset
and interprets the result as an unsigned integer. Supports up to 48
bits of accuracy. For example:
const buf = new Buffer(6);
buf.writeUInt16LE(0x90ab, 0);
buf.writeUInt32LE(0x12345678, 2);
buf.readUIntLE(0, 6).toString(16); // Specify 6 bytes (48 bits)
// Returns: '1234567890ab'
buf.readUIntBE(0, 6).toString(16);
// Returns: ab9078563412
Setting noAssert
to true
skips validation of the offset
. This allows the
offset
to be beyond the end of the Buffer.
buf.slice([start[, end]])#
Returns a new Buffer that references the same memory as the original, but
offset and cropped by the start
and end
indices.
Note that modifying the new Buffer slice will modify the memory in the original Buffer because the allocated memory of the two objects overlap.
Example: build a Buffer with the ASCII alphabet, take a slice, then modify one byte from the original Buffer.
const buf1 = new Buffer(26);
for (var i = 0 ; i < 26 ; i++) {
buf1[i] = i + 97; // 97 is ASCII a
}
const buf2 = buf1.slice(0, 3);
buf2.toString('ascii', 0, buf2.length);
// Returns: 'abc'
buf1[0] = 33;
buf2.toString('ascii', 0, buf2.length);
// Returns : '!bc'
Specifying negative indexes causes the slice to be generated relative to the end of the Buffer rather than the beginning.
const buf = new Buffer('buffer');
buf.slice(-6, -1).toString();
// Returns 'buffe', equivalent to buf.slice(0, 5)
buf.slice(-6, -2).toString();
// Returns 'buff', equivalent to buf.slice(0, 4)
buf.slice(-5, -2).toString();
// Returns 'uff', equivalent to buf.slice(1, 4)
buf.toString([encoding[, start[, end]]])#
Decodes and returns a string from the Buffer data using the specified
character set encoding
.
const buf = new Buffer(26);
for (var i = 0 ; i < 26 ; i++) {
buf[i] = i + 97; // 97 is ASCII a
}
buf.toString('ascii');
// Returns: 'abcdefghijklmnopqrstuvwxyz'
buf.toString('ascii',0,5);
// Returns: 'abcde'
buf.toString('utf8',0,5);
// Returns: 'abcde'
buf.toString(undefined,0,5);
// Returns: 'abcde', encoding defaults to 'utf8'
buf.toJSON()#
- Returns: <Object>
Returns a JSON representation of the Buffer instance. JSON.stringify()
implicitly calls this function when stringifying a Buffer instance.
Example:
const buf = new Buffer('test');
const json = JSON.stringify(buf);
console.log(json);
// Prints: '{"type":"Buffer","data":[116,101,115,116]}'
const copy = JSON.parse(json, (key, value) => {
return value && value.type === 'Buffer'
? new Buffer(value.data)
: value;
});
console.log(copy.toString());
// Prints: 'test'
buf.values()#
- Returns: <Iterator>
Creates and returns an iterator for Buffer values (bytes). This function is
called automatically when the Buffer is used in a for..of
statement.
const buf = new Buffer('buffer');
for (var value of buf.values()) {
console.log(value);
}
// prints:
// 98
// 117
// 102
// 102
// 101
// 114
for (var value of buf) {
console.log(value);
}
// prints:
// 98
// 117
// 102
// 102
// 101
// 114
buf.write(string[, offset[, length]][, encoding])#
Writes string
to the Buffer at offset
using the given encoding
.
The length
parameter is the number of bytes to write. If the Buffer did not
contain enough space to fit the entire string, only a partial amount of the
string will be written however, it will not write only partially encoded
characters.
const buf = new Buffer(256);
const len = buf.write('\u00bd + \u00bc = \u00be', 0);
console.log(`${len} bytes: ${buf.toString('utf8', 0, len)}`);
// Prints: 12 bytes: ½ + ¼ = ¾
buf.writeDoubleBE(value, offset[, noAssert])#
buf.writeDoubleLE(value, offset[, noAssert])#
Writes value
to the Buffer at the specified offset
with specified endian
format (writeDoubleBE()
writes big endian, writeDoubleLE()
writes little
endian). The value
argument should be a valid 64-bit double. Behavior is
not defined when value
is anything other than a 64-bit double.
Set noAssert
to true to skip validation of value
and offset
. This means
that value
may be too large for the specific function and offset
may be
beyond the end of the Buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness.
Example:
const buf = new Buffer(8);
buf.writeDoubleBE(0xdeadbeefcafebabe, 0);
console.log(buf);
// Prints: <Buffer 43 eb d5 b7 dd f9 5f d7>
buf.writeDoubleLE(0xdeadbeefcafebabe, 0);
console.log(buf);
// Prints: <Buffer d7 5f f9 dd b7 d5 eb 43>
buf.writeFloatBE(value, offset[, noAssert])#
buf.writeFloatLE(value, offset[, noAssert])#
Writes value
to the Buffer at the specified offset
with specified endian
format (writeFloatBE()
writes big endian, writeFloatLE()
writes little
endian). Behavior is not defined when value
is anything other than a 32-bit
float.
Set noAssert
to true to skip validation of value
and offset
. This means
that value
may be too large for the specific function and offset
may be
beyond the end of the Buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness.
Example:
const buf = new Buffer(4);
buf.writeFloatBE(0xcafebabe, 0);
console.log(buf);
// Prints: <Buffer 4f 4a fe bb>
buf.writeFloatLE(0xcafebabe, 0);
console.log(buf);
// Prints: <Buffer bb fe 4a 4f>
buf.writeInt8(value, offset[, noAssert])#
Writes value
to the Buffer at the specified offset
. The value
should be a
valid signed 8-bit integer. Behavior is not defined when value
is anything
other than a signed 8-bit integer.
Set noAssert
to true to skip validation of value
and offset
. This means
that value
may be too large for the specific function and offset
may be
beyond the end of the Buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness.
The value
is interpreted and written as a two's complement signed integer.
const buf = new Buffer(2);
buf.writeInt8(2, 0);
buf.writeInt8(-2, 1);
console.log(buf);
// Prints: <Buffer 02 fe>
buf.writeInt16BE(value, offset[, noAssert])#
buf.writeInt16LE(value, offset[, noAssert])#
Writes value
to the Buffer at the specified offset
with specified endian
format (writeInt16BE()
writes big endian, writeInt16LE()
writes little
endian). The value
should be a valid signed 16-bit integer. Behavior is
not defined when value
is anything other than a signed 16-bit integer.
Set noAssert
to true to skip validation of value
and offset
. This means
that value
may be too large for the specific function and offset
may be
beyond the end of the Buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness.
The value
is interpreted and written as a two's complement signed integer.
const buf = new Buffer(4);
buf.writeInt16BE(0x0102,0);
buf.writeInt16LE(0x0304,2);
console.log(buf);
// Prints: <Buffer 01 02 04 03>
buf.writeInt32BE(value, offset[, noAssert])#
buf.writeInt32LE(value, offset[, noAssert])#
Writes value
to the Buffer at the specified offset
with specified endian
format (writeInt32BE()
writes big endian, writeInt32LE()
writes little
endian). The value
should be a valid signed 32-bit integer. Behavior is
not defined when value
is anything other than a signed 32-bit integer.
Set noAssert
to true to skip validation of value
and offset
. This means
that value
may be too large for the specific function and offset
may be
beyond the end of the Buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness.
The value
is interpreted and written as a two's complement signed integer.
const buf = new Buffer(8);
buf.writeInt32BE(0x01020304,0);
buf.writeInt32LE(0x05060708,4);
console.log(buf);
// Prints: <Buffer 01 02 03 04 08 07 06 05>
buf.writeIntBE(value, offset, byteLength[, noAssert])#
buf.writeIntLE(value, offset, byteLength[, noAssert])#
value
<Number> Bytes to be written to Bufferoffset
<Number>0 <= offset <= buf.length - byteLength
byteLength
<Number>0 < byteLength <= 6
noAssert
<Boolean> Default: false- Returns: <Number> The offset plus the number of written bytes
Writes value
to the Buffer at the specified offset
and byteLength
.
Supports up to 48 bits of accuracy. For example:
const buf1 = new Buffer(6);
buf1.writeUIntBE(0x1234567890ab, 0, 6);
console.log(buf1);
// Prints: <Buffer 12 34 56 78 90 ab>
const buf2 = new Buffer(6);
buf2.writeUIntLE(0x1234567890ab, 0, 6);
console.log(buf2);
// Prints: <Buffer ab 90 78 56 34 12>
Set noAssert
to true to skip validation of value
and offset
. This means
that value
may be too large for the specific function and offset
may be
beyond the end of the Buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness.
Behavior is not defined when value
is anything other than an integer.
buf.writeUInt8(value, offset[, noAssert])#
Writes value
to the Buffer at the specified offset
. The value
should be a
valid unsigned 8-bit integer. Behavior is not defined when value
is anything
other than an unsigned 8-bit integer.
Set noAssert
to true to skip validation of value
and offset
. This means
that value
may be too large for the specific function and offset
may be
beyond the end of the Buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness.
Example:
const buf = new Buffer(4);
buf.writeUInt8(0x3, 0);
buf.writeUInt8(0x4, 1);
buf.writeUInt8(0x23, 2);
buf.writeUInt8(0x42, 3);
console.log(buf);
// Prints: <Buffer 03 04 23 42>
buf.writeUInt16BE(value, offset[, noAssert])#
buf.writeUInt16LE(value, offset[, noAssert])#
Writes value
to the Buffer at the specified offset
with specified endian
format (writeUInt16BE()
writes big endian, writeUInt16LE()
writes little
endian). The value
should be a valid unsigned 16-bit integer. Behavior is
not defined when value
is anything other than an unsigned 16-bit integer.
Set noAssert
to true to skip validation of value
and offset
. This means
that value
may be too large for the specific function and offset
may be
beyond the end of the Buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness.
Example:
const buf = new Buffer(4);
buf.writeUInt16BE(0xdead, 0);
buf.writeUInt16BE(0xbeef, 2);
console.log(buf);
// Prints: <Buffer de ad be ef>
buf.writeUInt16LE(0xdead, 0);
buf.writeUInt16LE(0xbeef, 2);
console.log(buf);
// Prints: <Buffer ad de ef be>
buf.writeUInt32BE(value, offset[, noAssert])#
buf.writeUInt32LE(value, offset[, noAssert])#
Writes value
to the Buffer at the specified offset
with specified endian
format (writeUInt32BE()
writes big endian, writeUInt32LE()
writes little
endian). The value
should be a valid unsigned 32-bit integer. Behavior is
not defined when value
is anything other than an unsigned 32-bit integer.
Set noAssert
to true to skip validation of value
and offset
. This means
that value
may be too large for the specific function and offset
may be
beyond the end of the Buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness.
Example:
const buf = new Buffer(4);
buf.writeUInt32BE(0xfeedface, 0);
console.log(buf);
// Prints: <Buffer fe ed fa ce>
buf.writeUInt32LE(0xfeedface, 0);
console.log(buf);
// Prints: <Buffer ce fa ed fe>
buf.writeUIntBE(value, offset, byteLength[, noAssert])#
buf.writeUIntLE(value, offset, byteLength[, noAssert])#
Writes value
to the Buffer at the specified offset
and byteLength
.
Supports up to 48 bits of accuracy. For example:
const buf = new Buffer(6);
buf.writeUIntBE(0x1234567890ab, 0, 6);
console.log(buf);
// Prints: <Buffer 12 34 56 78 90 ab>
Set noAssert
to true to skip validation of value
and offset
. This means
that value
may be too large for the specific function and offset
may be
beyond the end of the Buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness.
Behavior is not defined when value
is anything other than an unsigned integer.
buffer.INSPECT_MAX_BYTES#
- <Number> Default: 50
Returns the maximum number of bytes that will be returned when
buffer.inspect()
is called. This can be overridden by user modules. See
util.inspect()
for more details on buffer.inspect()
behavior.
Note that this is a property on the buffer
module as returned by
require('buffer')
, not on the Buffer global or a Buffer instance.
Class: SlowBuffer#
Returns an un-pooled Buffer
.
In order to avoid the garbage collection overhead of creating many individually
allocated Buffers, by default allocations under 4KB are sliced from a single
larger allocated object. This approach improves both performance and memory
usage since v8 does not need to track and cleanup as many Persistent
objects.
In the case where a developer may need to retain a small chunk of memory from a
pool for an indeterminate amount of time, it may be appropriate to create an
un-pooled Buffer instance using SlowBuffer
then copy out the relevant bits.
// need to keep around a few small chunks of memory
const store = [];
socket.on('readable', () => {
var data = socket.read();
// allocate for retained data
var sb = new SlowBuffer(10);
// copy the data into the new allocation
data.copy(sb, 0, 0, 10);
store.push(sb);
});
Use of SlowBuffer
should be used only as a last resort after a developer
has observed undue memory retention in their applications.
new SlowBuffer(size)#
size
Number
Allocates a new SlowBuffer
of size
bytes. The size
must be less than
or equal to the value of require('buffer').kMaxLength
(on 64-bit
architectures, kMaxLength
is (2^31)-1
). Otherwise, a RangeError
is
thrown. If a size
less than 0 is specified, a zero-length SlowBuffer
will be
created.
The underlying memory for SlowBuffer
instances is not initialized. The
contents of a newly created SlowBuffer
are unknown and could contain
sensitive data. Use buf.fill(0)
to initialize a SlowBuffer
to zeroes.
const SlowBuffer = require('buffer').SlowBuffer;
const buf = new SlowBuffer(5);
console.log(buf);
// <Buffer 78 e0 82 02 01>
// (octets will be different, every time)
buf.fill(0);
console.log(buf);
// <Buffer 00 00 00 00 00>
Child Process#
Stability: 2 - Stable
The child_process
module provides the ability to spawn child processes in
a manner that is similar, but not identical, to popen(3)
. This capability
is primarily provided by the child_process.spawn()
function:
const spawn = require('child_process').spawn;
const ls = spawn('ls', ['-lh', '/usr']);
ls.stdout.on('data', (data) => {
console.log(`stdout: ${data}`);
});
ls.stderr.on('data', (data) => {
console.log(`stderr: ${data}`);
});
ls.on('close', (code) => {
console.log(`child process exited with code ${code}`);
});
By default, pipes for stdin
, stdout
and stderr
are established between
the parent Node.js process and the spawned child. It is possible to stream data
through these pipes in a non-blocking way. Note, however, that some programs
use line-buffered I/O internally. While that does not affect Node.js, it can
mean that data sent to the child process may not be immediately consumed.
The child_process.spawn()
method spawns the child process asynchronously,
without blocking the Node.js event loop. The child_process.spawnSync()
function provides equivalent functionality in a synchronous manner that blocks
the event loop until the spawned process either exits or is terminated.
For convenience, the child_process
module provides a handful of synchronous
and asynchronous alternatives to child_process.spawn()
and
child_process.spawnSync()
. Note that each of these alternatives are
implemented on top of child_process.spawn()
or child_process.spawnSync()
.
child_process.exec()
: spawns a shell and runs a command within that shell, passing thestdout
andstderr
to a callback function when complete.child_process.execFile()
: similar tochild_process.exec()
except that it spawns the command directly without first spawning a shell.child_process.fork()
: spawns a new Node.js process and invokes a specified module with an IPC communication channel established that allows sending messages between parent and child.child_process.execSync()
: a synchronous version ofchild_process.exec()
that will block the Node.js event loop.child_process.execFileSync()
: a synchronous version ofchild_process.execFile()
that will block the Node.js event loop.
For certain use cases, such as automating shell scripts, the synchronous counterparts may be more convenient. In many cases, however, the synchronous methods can have significant impact on performance due to stalling the event loop while spawned processes complete.
Asynchronous Process Creation#
The child_process.spawn()
, child_process.fork()
, child_process.exec()
,
and child_process.execFile()
methods all follow the idiomatic asynchronous
programming pattern typical of other Node.js APIs.
Each of the methods returns a ChildProcess
instance. These objects
implement the Node.js EventEmitter
API, allowing the parent process to
register listener functions that are called when certain events occur during
the life cycle of the child process.
The child_process.exec()
and child_process.execFile()
methods additionally
allow for an optional callback
function to be specified that is invoked
when the child process terminates.
Spawning .bat
and .cmd
files on Windows#
The importance of the distinction between child_process.exec()
and
child_process.execFile()
can vary based on platform. On Unix-type operating
systems (Unix, Linux, OSX) child_process.execFile()
can be more efficient
because it does not spawn a shell. On Windows, however, .bat
and .cmd
files are not executable on their own without a terminal, and therefore cannot
be launched using child_process.execFile()
. When running on Windows, .bat
and .cmd
files can be invoked using child_process.spawn()
with the shell
option set, with child_process.exec()
, or by spawning cmd.exe
and passing
the .bat
or .cmd
file as an argument (which is what the shell
option and
child_process.exec()
do).
// On Windows Only ...
const spawn = require('child_process').spawn;
const bat = spawn('cmd.exe', ['/c', 'my.bat']);
bat.stdout.on('data', (data) => {
console.log(data);
});
bat.stderr.on('data', (data) => {
console.log(data);
});
bat.on('exit', (code) => {
console.log(`Child exited with code ${code}`);
});
// OR...
const exec = require('child_process').exec;
exec('my.bat', (err, stdout, stderr) => {
if (err) {
console.error(err);
return;
}
console.log(stdout);
});
child_process.exec(command[, options][, callback])#
command
<String> The command to run, with space-separated argumentsoptions
<Object>cwd
<String> Current working directory of the child processenv
<Object> Environment key-value pairsencoding
<String> (Default: 'utf8')shell
<String> Shell to execute the command with (Default: '/bin/sh' on UNIX, 'cmd.exe' on Windows, The shell should understand the-c
switch on UNIX or/s /c
on Windows. On Windows, command line parsing should be compatible withcmd.exe
.)timeout
<Number> (Default: 0)maxBuffer
<Number> largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killed (Default:200*1024
)killSignal
<String> | <Integer> (Default: 'SIGTERM')uid
<Number> Sets the user identity of the process. (See setuid(2).)gid
<Number> Sets the group identity of the process. (See setgid(2).)
callback
<Function> called with the output when process terminates- Returns: <ChildProcess>
Spawns a shell then executes the command
within that shell, buffering any
generated output.
Note: Never pass unsanitised user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.
const exec = require('child_process').exec;
exec('cat *.js bad_file | wc -l', (error, stdout, stderr) => {
if (error) {
console.error(`exec error: ${error}`);
return;
}
console.log(`stdout: ${stdout}`);
console.log(`stderr: ${stderr}`);
});
If a callback
function is provided, it is called with the arguments
(error, stdout, stderr)
. On success, error
will be null
. On error,
error
will be an instance of Error
. The error.code
property will be
the exit code of the child process while error.signal
will be set to the
signal that terminated the process. Any exit code other than 0
is considered
to be an error.
The stdout
and stderr
arguments passed to the callback will contain the
stdout and stderr output of the child process. By default, Node.js will decode
the output as UTF-8 and pass strings to the callback. The encoding
option
can be used to specify the character encoding used to decode the stdout and
stderr output. If encoding
is 'buffer'
, or an unrecognized character
encoding, Buffer
objects will be passed to the callback instead.
The options
argument may be passed as the second argument to customize how
the process is spawned. The default options are:
{
encoding: 'utf8',
timeout: 0,
maxBuffer: 200*1024,
killSignal: 'SIGTERM',
cwd: null,
env: null
}
If timeout
is greater than 0
, the parent will send the the signal
identified by the killSignal
property (the default is 'SIGTERM'
) if the
child runs longer than timeout
milliseconds.
The maxBuffer
option specifies the largest amount of data (in bytes) allowed
on stdout or stderr - if this value is exceeded then the child process is
terminated.
Note: Unlike the exec()
POSIX system call, child_process.exec()
does not
replace the existing process and uses a shell to execute the command.
child_process.execFile(file[, args][, options][, callback])#
file
<String> The name or path of the executable file to runargs
<Array> List of string argumentsoptions
<Object>cwd
<String> Current working directory of the child processenv
<Object> Environment key-value pairsencoding
<String> (Default: 'utf8')timeout
<Number> (Default: 0)maxBuffer
<Number> largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killed (Default: 200*1024)killSignal
<String> | <Integer> (Default: 'SIGTERM')uid
<Number> Sets the user identity of the process. (See setuid(2).)gid
<Number> Sets the group identity of the process. (See setgid(2).)
callback
<Function> called with the output when process terminates- Returns: <ChildProcess>
The child_process.execFile()
function is similar to child_process.exec()
except that it does not spawn a shell. Rather, the specified executable file
is spawned directly as a new process making it slightly more efficient than
child_process.exec()
.
The same options as child_process.exec()
are supported. Since a shell is not
spawned, behaviors such as I/O redirection and file globbing are not supported.
const execFile = require('child_process').execFile;
const child = execFile('node', ['--version'], (error, stdout, stderr) => {
if (error) {
throw error;
}
console.log(stdout);
});
The stdout
and stderr
arguments passed to the callback will contain the
stdout and stderr output of the child process. By default, Node.js will decode
the output as UTF-8 and pass strings to the callback. The encoding
option
can be used to specify the character encoding used to decode the stdout and
stderr output. If encoding
is 'buffer'
, or an unrecognized character
encoding, Buffer
objects will be passed to the callback instead.
child_process.fork(modulePath[, args][, options])#
modulePath
<String> The module to run in the childargs
<Array> List of string argumentsoptions
<Object>cwd
<String> Current working directory of the child processenv
<Object> Environment key-value pairsexecPath
<String> Executable used to create the child processexecArgv
<Array> List of string arguments passed to the executable (Default:process.execArgv
)silent
<Boolean> If true, stdin, stdout, and stderr of the child will be piped to the parent, otherwise they will be inherited from the parent, see the'pipe'
and'inherit'
options forchild_process.spawn()
'sstdio
for more details (default is false)uid
<Number> Sets the user identity of the process. (See setuid(2).)gid
<Number> Sets the group identity of the process. (See setgid(2).)
- Returns: <ChildProcess>
The child_process.fork()
method is a special case of
child_process.spawn()
used specifically to spawn new Node.js processes.
Like child_process.spawn()
, a ChildProcess
object is returned. The returned
ChildProcess
will have an additional communication channel built-in that
allows messages to be passed back and forth between the parent and child. See
ChildProcess#send()
for details.
It is important to keep in mind that spawned Node.js child processes are independent of the parent with exception of the IPC communication channel that is established between the two. Each process has its own memory, with their own V8 instances. Because of the additional resource allocations required, spawning a large number of child Node.js processes is not recommended.
By default, child_process.fork()
will spawn new Node.js instances using the
process.execPath
of the parent process. The execPath
property in the
options
object allows for an alternative execution path to be used.
Node.js processes launched with a custom execPath
will communicate with the
parent process using the file descriptor (fd) identified using the
environment variable NODE_CHANNEL_FD
on the child process. The input and
output on this fd is expected to be line delimited JSON objects.
Note: Unlike the fork()
POSIX system call, child_process.fork()
does
not clone the current process.
child_process.spawn(command[, args][, options])#
command
<String> The command to runargs
<Array> List of string argumentsoptions
<Object>cwd
<String> Current working directory of the child processenv
<Object> Environment key-value pairsstdio
<Array> | <String> Child's stdio configuration. (Seeoptions.stdio
)detached
<Boolean> Prepare child to run independently of its parent process. Specific behavior depends on the platform, seeoptions.detached
)uid
<Number> Sets the user identity of the process. (See setuid(2).)gid
<Number> Sets the group identity of the process. (See setgid(2).)shell
<Boolean> | <String> Iftrue
, runscommand
inside of a shell. Uses '/bin/sh' on UNIX, and 'cmd.exe' on Windows. A different shell can be specified as a string. The shell should understand the-c
switch on UNIX, or/s /c
on Windows. Defaults tofalse
(no shell).
- Returns: <ChildProcess>
The child_process.spawn()
method spawns a new process using the given
command
, with command line arguments in args
. If omitted, args
defaults
to an empty array.
Note: If the shell
option is enabled, do not pass unsanitised user input to
this function. Any input containing shell metacharacters may be used to
trigger arbitrary command execution.
A third argument may be used to specify additional options, with these defaults:
{
cwd: undefined,
env: process.env
}
Use cwd
to specify the working directory from which the process is spawned.
If not given, the default is to inherit the current working directory.
Use env
to specify environment variables that will be visible to the new
process, the default is process.env
.
Example of running ls -lh /usr
, capturing stdout
, stderr
, and the
exit code:
const spawn = require('child_process').spawn;
const ls = spawn('ls', ['-lh', '/usr']);
ls.stdout.on('data', (data) => {
console.log(`stdout: ${data}`);
});
ls.stderr.on('data', (data) => {
console.log(`stderr: ${data}`);
});
ls.on('close', (code) => {
console.log(`child process exited with code ${code}`);
});
Example: A very elaborate way to run 'ps ax | grep ssh'
const spawn = require('child_process').spawn;
const ps = spawn('ps', ['ax']);
const grep = spawn('grep', ['ssh']);
ps.stdout.on('data', (data) => {
grep.stdin.write(data);
});
ps.stderr.on('data', (data) => {
console.log(`ps stderr: ${data}`);
});
ps.on('close', (code) => {
if (code !== 0) {
console.log(`ps process exited with code ${code}`);
}
grep.stdin.end();
});
grep.stdout.on('data', (data) => {
console.log(`${data}`);
});
grep.stderr.on('data', (data) => {
console.log(`grep stderr: ${data}`);
});
grep.on('close', (code) => {
if (code !== 0) {
console.log(`grep process exited with code ${code}`);
}
});
Example of checking for failed exec:
const spawn = require('child_process').spawn;
const subprocess = spawn('bad_command');
subprocess.on('error', (err) => {
console.log('Failed to start subprocess.');
});
options.detached#
On Windows, setting options.detached
to true
makes it possible for the
child process to continue running after the parent exits. The child will have
its own console window. Once enabled for a child process, it cannot be
disabled.
On non-Windows platforms, if options.detached
is set to true
, the child
process will be made the leader of a new process group and session. Note that
child processes may continue running after the parent exits regardless of
whether they are detached or not. See setsid(2)
for more information.
By default, the parent will wait for the detached child to exit. To prevent
the parent from waiting for a given subprocess
, use the subprocess.unref()
method. Doing so will cause the parent's event loop to not include the child in
its reference count, allowing the parent to exit independently of the child,
unless there is an established IPC channel between the child and parent.
When using the detached
option to start a long-running process, the process
will not stay running in the background after the parent exits unless it is
provided with a stdio
configuration that is not connected to the parent.
If the parent's stdio
is inherited, the child will remain attached to the
controlling terminal.
Example of a long-running process, by detaching and also ignoring its parent
stdio
file descriptors, in order to ignore the parent's termination:
const spawn = require('child_process').spawn;
const subprocess = spawn(process.argv[0], ['child_program.js'], {
detached: true,
stdio: 'ignore'
});
subprocess.unref();
Alternatively one can redirect the child process' output into files:
const fs = require('fs');
const spawn = require('child_process').spawn;
const out = fs.openSync('./out.log', 'a');
const err = fs.openSync('./out.log', 'a');
const subprocess = spawn('prg', [], {
detached: true,
stdio: [ 'ignore', out, err ]
});
subprocess.unref();
options.stdio#
The options.stdio
option is used to configure the pipes that are established
between the parent and child process. By default, the child's stdin, stdout,
and stderr are redirected to corresponding subprocess.stdin
,
subprocess.stdout
, and subprocess.stderr
streams on the ChildProcess
object. This is equivalent to setting the options.stdio
equal to ['pipe',
'pipe', 'pipe']
.
For convenience, options.stdio
may be one of the following strings:
'pipe'
- equivalent to['pipe', 'pipe', 'pipe']
(the default)'ignore'
- equivalent to['ignore', 'ignore', 'ignore']
'inherit'
- equivalent to[process.stdin, process.stdout, process.stderr]
or[0,1,2]
Otherwise, the value of option.stdio
is an array where each index corresponds
to an fd in the child. The fds 0, 1, and 2 correspond to stdin, stdout,
and stderr, respectively. Additional fds can be specified to create additional
pipes between the parent and child. The value is one of the following:
'pipe'
- Create a pipe between the child process and the parent process. The parent end of the pipe is exposed to the parent as a property on thechild_process
object asChildProcess.stdio[fd]
. Pipes created for fds 0 - 2 are also available as ChildProcess.stdin, ChildProcess.stdout and ChildProcess.stderr, respectively.'ipc'
- Create an IPC channel for passing messages/file descriptors between parent and child. A ChildProcess may have at most one IPC stdio file descriptor. Setting this option enables the ChildProcess.send() method. If the child writes JSON messages to this file descriptor, theChildProcess.on('message')
event handler will be triggered in the parent. If the child is a Node.js process, the presence of an IPC channel will enableprocess.send()
,process.disconnect()
,process.on('disconnect')
, andprocess.on('message')
within the child.'ignore'
- Instructs Node.js to ignore the fd in the child. While Node.js will always open fds 0 - 2 for the processes it spawns, setting the fd to'ignore'
will cause Node.js to open/dev/null
and attach it to the child's fd.Stream
object - Share a readable or writable stream that refers to a tty, file, socket, or a pipe with the child process. The stream's underlying file descriptor is duplicated in the child process to the fd that corresponds to the index in thestdio
array. Note that the stream must have an underlying descriptor (file streams do not until the'open'
event has occurred).- Positive integer - The integer value is interpreted as a file descriptor
that is is currently open in the parent process. It is shared with the child
process, similar to how
Stream
objects can be shared. null
,undefined
- Use default value. For stdio fds 0, 1 and 2 (in other words, stdin, stdout, and stderr) a pipe is created. For fd 3 and up, the default is'ignore'
.
Example:
const spawn = require('child_process').spawn;
// Child will use parent's stdios
spawn('prg', [], { stdio: 'inherit' });
// Spawn child sharing only stderr
spawn('prg', [], { stdio: ['pipe', 'pipe', process.stderr] });
// Open an extra fd=4, to interact with programs presenting a
// startd-style interface.
spawn('prg', [], { stdio: ['pipe', null, null, null, 'pipe'] });
It is worth noting that when an IPC channel is established between the
parent and child processes, and the child is a Node.js process, the child
is launched with the IPC channel unreferenced (using unref()
) until the
child registers an event handler for the process.on('disconnect')
event
or the process.on('message')
event.This allows the child to exit normally
without the process being held open by the open IPC channel.
See also: child_process.exec()
and child_process.fork()
Synchronous Process Creation#
The child_process.spawnSync()
, child_process.execSync()
, and
child_process.execFileSync()
methods are synchronous and WILL block
the Node.js event loop, pausing execution of any additional code until the
spawned process exits.
Blocking calls like these are mostly useful for simplifying general purpose scripting tasks and for simplifying the loading/processing of application configuration at startup.
child_process.execFileSync(file[, args][, options])#
file
<String> The name or path of the executable file to runargs
<Array> List of string argumentsoptions
<Object>cwd
<String> Current working directory of the child processinput
<String> | <Buffer> The value which will be passed as stdin to the spawned process- supplying this value will override
stdio[0]
- supplying this value will override
stdio
<String> | <Array> Child's stdio configuration. (Default: 'pipe')stderr
by default will be output to the parent process' stderr unlessstdio
is specified
env
<Object> Environment key-value pairsuid
<Number> Sets the user identity of the process. (See setuid(2).)gid
<Number> Sets the group identity of the process. (See setgid(2).)timeout
<Number> In milliseconds the maximum amount of time the process is allowed to run. (Default: undefined)killSignal
<String> | <Integer> The signal value to be used when the spawned process will be killed. (Default: 'SIGTERM')maxBuffer
<Number> largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killedencoding
<String> The encoding used for all stdio inputs and outputs. (Default: 'buffer')
- Returns: <Buffer> | <String> The stdout from the command
The child_process.execFileSync()
method is generally identical to
child_process.execFile()
with the exception that the method will not return
until the child process has fully closed. When a timeout has been encountered
and killSignal
is sent, the method won't return until the process has
completely exited. Note that if the child process intercepts and handles
the SIGTERM
signal and does not exit, the parent process will still wait
until the child process has exited.
If the process times out, or has a non-zero exit code, this method will
throw. The Error
object will contain the entire result from
child_process.spawnSync()
child_process.execSync(command[, options])#
command
<String> The command to runoptions
<Object>cwd
<String> Current working directory of the child processinput
<String> | <Buffer> The value which will be passed as stdin to the spawned process- supplying this value will override
stdio[0]
- supplying this value will override
stdio
<String> | <Array> Child's stdio configuration. (Default: 'pipe')stderr
by default will be output to the parent process' stderr unlessstdio
is specified
env
<Object> Environment key-value pairsshell
<String> Shell to execute the command with (Default: '/bin/sh' on UNIX, 'cmd.exe' on Windows, The shell should understand the-c
switch on UNIX or/s /c
on Windows. On Windows, command line parsing should be compatible withcmd.exe
.)uid
<Number> Sets the user identity of the process. (See setuid(2).)gid
<Number> Sets the group identity of the process. (See setgid(2).)timeout
<Number> In milliseconds the maximum amount of time the process is allowed to run. (Default: undefined)killSignal
<String> | <Integer> The signal value to be used when the spawned process will be killed. (Default: 'SIGTERM')maxBuffer
<Number> largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killedencoding
<String> The encoding used for all stdio inputs and outputs. (Default: 'buffer')
- Returns: <Buffer> | <String> The stdout from the command
The child_process.execSync()
method is generally identical to
child_process.exec()
with the exception that the method will not return until
the child process has fully closed. When a timeout has been encountered and
killSignal
is sent, the method won't return until the process has completely
exited. Note that if the child process intercepts and handles the SIGTERM
signal and doesn't exit, the parent process will wait until the child
process has exited.
If the process times out, or has a non-zero exit code, this method will
throw. The Error
object will contain the entire result from
child_process.spawnSync()
Note: Never pass unsanitised user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.
child_process.spawnSync(command[, args][, options])#
command
<String> The command to runargs
<Array> List of string argumentsoptions
<Object>cwd
<String> Current working directory of the child processinput
<String> | <Buffer> The value which will be passed as stdin to the spawned process- supplying this value will override
stdio[0]
- supplying this value will override
stdio
<String> | <Array> Child's stdio configuration. (Default: 'pipe')env
<Object> Environment key-value pairsuid
<Number> Sets the user identity of the process. (See setuid(2).)gid
<Number> Sets the group identity of the process. (See setgid(2).)timeout
<Number> In milliseconds the maximum amount of time the process is allowed to run. (Default: undefined)killSignal
<String> | <Integer> The signal value to be used when the spawned process will be killed. (Default: 'SIGTERM')maxBuffer
<Number> largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killedencoding
<String> The encoding used for all stdio inputs and outputs. (Default: 'buffer')shell
<Boolean> | <String> Iftrue
, runscommand
inside of a shell. Uses '/bin/sh' on UNIX, and 'cmd.exe' on Windows. A different shell can be specified as a string. The shell should understand the-c
switch on UNIX, or/s /c
on Windows. Defaults tofalse
(no shell).
- Returns: <Object>
pid
<Number> Pid of the child processoutput
<Array> Array of results from stdio outputstdout
<Buffer> | <String> The contents ofoutput[1]
stderr
<Buffer> | <String> The contents ofoutput[2]
status
<Number> The exit code of the child processsignal
<String> The signal used to kill the child processerror
<Error> The error object if the child process failed or timed out
The child_process.spawnSync()
method is generally identical to
child_process.spawn()
with the exception that the function will not return
until the child process has fully closed. When a timeout has been encountered
and killSignal
is sent, the method won't return until the process has
completely exited. Note that if the process intercepts and handles the
SIGTERM
signal and doesn't exit, the parent process will wait until the child
process has exited.
Note: If the shell
option is enabled, do not pass unsanitised user input to
this function. Any input containing shell metacharacters may be used to
trigger arbitrary command execution.
Class: ChildProcess#
Instances of the ChildProcess
class are EventEmitters
that represent
spawned child processes.
Instances of ChildProcess
are not intended to be created directly. Rather,
use the child_process.spawn()
, child_process.exec()
,
child_process.execFile()
, or child_process.fork()
methods to create
instances of ChildProcess
.
Event: 'close'#
code
<Number> the exit code if the child exited on its own.signal
<String> the signal by which the child process was terminated.
The 'close'
event is emitted when the stdio streams of a child process have
been closed. This is distinct from the 'exit'
event, since multiple
processes might share the same stdio streams.
Event: 'disconnect'#
The 'disconnect'
event is emitted after calling the
ChildProcess.disconnect()
method in the parent or child process. After
disconnecting it is no longer possible to send or receive messages, and the
ChildProcess.connected
property is false.
Event: 'error'#
err
<Error> the error.
The 'error'
event is emitted whenever:
- The process could not be spawned, or
- The process could not be killed, or
- Sending a message to the child process failed.
Note that the 'exit'
event may or may not fire after an error has occurred.
If you are listening to both the 'exit'
and 'error'
events, it is important
to guard against accidentally invoking handler functions multiple times.
See also ChildProcess#kill()
and ChildProcess#send()
.
Event: 'exit'#
code
<Number> the exit code if the child exited on its own.signal
<String> the signal by which the child process was terminated.
The 'exit'
event is emitted after the child process ends. If the process
exited, code
is the final exit code of the process, otherwise null
. If the
process terminated due to receipt of a signal, signal
is the string name of
the signal, otherwise null
. One of the two will always be non-null.
Note that when the 'exit'
event is triggered, child process stdio streams
might still be open.
Also, note that Node.js establishes signal handlers for SIGINT
and
SIGTERM
and Node.js processes will not terminate immediately due to receipt
of those signals. Rather, Node.js will perform a sequence of cleanup actions
and then will re-raise the handled signal.
See waitpid(2)
.
Event: 'message'#
message
<Object> a parsed JSON object or primitive value.sendHandle
<Handle> anet.Socket
ornet.Server
object, or undefined.
The 'message'
event is triggered when a child process uses process.send()
to send messages.
subprocess.connected#
- <Boolean> Set to false after
.disconnect
is called
The subprocess.connected
property indicates whether it is still possible to
send and receive messages from a child process. When subprocess.connected
is
false, it is no longer possible to send or receive messages.
subprocess.disconnect()#
Closes the IPC channel between parent and child, allowing the child to exit
gracefully once there are no other connections keeping it alive. After calling
this method the subprocess.connected
and process.connected
properties in
both the parent and child (respectively) will be set to false
, and it will be
no longer possible to pass messages between the processes.
The 'disconnect'
event will be emitted when there are no messages in the
process of being received. This will most often be triggered immediately after
calling subprocess.disconnect()
.
Note that when the child process is a Node.js instance (e.g. spawned using
child_process.fork()
), the process.disconnect()
method can be invoked
within the child process to close the IPC channel as well.
subprocess.kill([signal])#
signal
<String>
The subprocess.kill()
methods sends a signal to the child process. If no
argument is given, the process will be sent the 'SIGTERM'
signal. See
signal(7) for a list of available signals.
const spawn = require('child_process').spawn;
const grep = spawn('grep', ['ssh']);
grep.on('close', (code, signal) => {
console.log(
`child process terminated due to receipt of signal ${signal}`);
});
// Send SIGHUP to process
grep.kill('SIGHUP');
The ChildProcess
object may emit an 'error'
event if the signal cannot be
delivered. Sending a signal to a child process that has already exited is not
an error but may have unforeseen consequences. Specifically, if the process
identifier (PID) has been reassigned to another process, the signal will be
delivered to that process instead which can have unexpected results.
Note that while the function is called kill
, the signal delivered to the
child process may not actually terminate the process.
See kill(2)
for reference.
Also note: on Linux, child processes of child processes will not be terminated
when attempting to kill their parent. This is likely to happen when running a
new process in a shell or with use of the shell
option of ChildProcess
, such
as in this example:
'use strict';
const spawn = require('child_process').spawn;
let subprocess = spawn('sh', ['-c',
`node -e "setInterval(() => {
console.log(process.pid, 'is alive')
}, 500);"`
], {
stdio: ['inherit', 'inherit', 'inherit']
});
setTimeout(() => {
subprocess.kill(); // does not terminate the node process in the shell
}, 2000);
subprocess.killed#
- <boolean> Set to
true
aftersubprocess.kill()
is used to successfully terminate the child process.
The subprocess.killed
property indicates whether the child process was
successfully terminated using subprocess.kill()
.
subprocess.pid#
- <Number> Integer
Returns the process identifier (PID) of the child process.
Example:
const spawn = require('child_process').spawn;
const grep = spawn('grep', ['ssh']);
console.log(`Spawned child pid: ${grep.pid}`);
grep.stdin.end();
subprocess.send(message[, sendHandle[, options]][, callback])#
message
<Object>sendHandle
<Handle>callback
<Function>- Returns: <Boolean>
When an IPC channel has been established between the parent and child (
i.e. when using child_process.fork()
), the subprocess.send()
method can
be used to send messages to the child process. When the child process is a
Node.js instance, these messages can be received via the process.on('message')
event.
For example, in the parent script:
const cp = require('child_process');
const n = cp.fork(`${__dirname}/sub.js`);
n.on('message', (m) => {
console.log('PARENT got message:', m);
});
n.send({ hello: 'world' });
And then the child script, 'sub.js'
might look like this:
process.on('message', (m) => {
console.log('CHILD got message:', m);
});
process.send({ foo: 'bar' });
Child Node.js processes will have a process.send()
method of their own that
allows the child to send messages back to the parent.
There is a special case when sending a {cmd: 'NODE_foo'}
message. All messages
containing a NODE_
prefix in its cmd
property are considered to be reserved
for use within Node.js core and will not be emitted in the child's
process.on('message')
event. Rather, such messages are emitted using the
process.on('internalMessage')
event and are consumed internally by Node.js.
Applications should avoid using such messages or listening for
'internalMessage'
events as it is subject to change without notice.
The optional sendHandle
argument that may be passed to subprocess.send()
is
for passing a TCP server or socket object to the child process. The child will
receive the object as the second argument passed to the callback function
registered on the process.on('message')
event. Any data that is received and
buffered in the socket will not be sent to the child.
The optional callback
is a function that is invoked after the message is
sent but before the child may have received it. The function is called with a
single argument: null
on success, or an Error
object on failure.
If no callback
function is provided and the message cannot be sent, an
'error'
event will be emitted by the ChildProcess
object. This can happen,
for instance, when the child process has already exited.
subprocess.send()
will return false
if the channel has closed or when the
backlog of unsent messages exceeds a threshold that makes it unwise to send
more. Otherwise, the method returns true
. The callback
function can be
used to implement flow control.
Example: sending a server object#
The sendHandle
argument can be used, for instance, to pass the handle of
a TCP server object to the child process as illustrated in the example below:
const subprocess = require('child_process').fork('subprocess.js');
// Open up the server object and send the handle.
const server = require('net').createServer();
server.on('connection', (socket) => {
socket.end('handled by parent');
});
server.listen(1337, () => {
subprocess.send('server', server);
});
The child would then receive the server object as:
process.on('message', (m, server) => {
if (m === 'server') {
server.on('connection', (socket) => {
socket.end('handled by child');
});
}
});
Once the server is now shared between the parent and child, some connections can be handled by the parent and some by the child.
While the example above uses a server created using the net
module, dgram
module servers use exactly the same workflow with the exceptions of listening on
a 'message'
event instead of 'connection'
and using server.bind
instead of
server.listen
. This is, however, currently only supported on UNIX platforms.
Example: sending a socket object#
Similarly, the sendHandler
argument can be used to pass the handle of a
socket to the child process. The example below spawns two children that each
handle connections with "normal" or "special" priority:
const normal = require('child_process').fork('subprocess.js', ['normal']);
const special = require('child_process').fork('subprocess.js', ['special']);
// Open up the server and send sockets to child
const server = require('net').createServer();
server.on('connection', (socket) => {
// If this is special priority
if (socket.remoteAddress === '74.125.127.100') {
special.send('socket', socket);
return;
}
// This is normal priority
normal.send('socket', socket);
});
server.listen(1337);
The subprocess.js
would receive the socket handle as the second argument
passed to the event callback function:
process.on('message', (m, socket) => {
if (m === 'socket') {
socket.end(`Request handled with ${process.argv[2]} priority`);
}
});
Once a socket has been passed to a child, the parent is no longer capable of
tracking when the socket is destroyed. To indicate this, the .connections
property becomes null
. It is recommended not to use .maxConnections
when
this occurs.
Note: this function uses JSON.stringify()
internally to serialize the message
.
subprocess.stderr#
A Readable Stream
that represents the child process's stderr
.
If the child was spawned with stdio[2]
set to anything other than 'pipe'
,
then this will be undefined
.
subprocess.stderr
is an alias for subprocess.stdio[2]
. Both properties will
refer to the same value.
subprocess.stdin#
A Writable Stream
that represents the child process's stdin
.
Note that if a child process waits to read all of its input, the child will not
continue until this stream has been closed via end()
.
If the child was spawned with stdio[0]
set to anything other than 'pipe'
,
then this will be undefined
.
subprocess.stdin
is an alias for subprocess.stdio[0]
. Both properties will
refer to the same value.
subprocess.stdio#
A sparse array of pipes to the child process, corresponding with positions in
the stdio
option passed to child_process.spawn()
that have been set
to the value 'pipe'
. Note that subprocess.stdio[0]
, subprocess.stdio[1]
,
and subprocess.stdio[2]
are also available as subprocess.stdin
,
subprocess.stdout
, and subprocess.stderr
, respectively.
In the following example, only the child's fd 1
(stdout) is configured as a
pipe, so only the parent's subprocess.stdio[1]
is a stream, all other values
in the array are null
.
const assert = require('assert');
const fs = require('fs');
const child_process = require('child_process');
const subprocess = child_process.spawn('ls', {
stdio: [
0, // Use parents stdin for child
'pipe', // Pipe child's stdout to parent
fs.openSync('err.out', 'w') // Direct child's stderr to a file
]
});
assert.equal(subprocess.stdio[0], null);
assert.equal(subprocess.stdio[0], subprocess.stdin);
assert(subprocess.stdout);
assert.equal(subprocess.stdio[1], subprocess.stdout);
assert.equal(subprocess.stdio[2], null);
assert.equal(subprocess.stdio[2], subprocess.stderr);
subprocess.stdout#
A Readable Stream
that represents the child process's stdout
.
If the child was spawned with stdio[1]
set to anything other than 'pipe'
,
then this will be undefined
.
subprocess.stdout
is an alias for subprocess.stdio[1]
. Both properties will
refer to the same value.
Cluster#
Stability: 2 - Stable
A single instance of Node.js runs in a single thread. To take advantage of multi-core systems the user will sometimes want to launch a cluster of Node.js processes to handle the load.
The cluster module allows you to easily create child processes that all share server ports.
const cluster = require('cluster');
const http = require('http');
const numCPUs = require('os').cpus().length;
if (cluster.isMaster) {
// Fork workers.
for (var i = 0; i < numCPUs; i++) {
cluster.fork();
}
cluster.on('exit', (worker, code, signal) => {
console.log(`worker ${worker.process.pid} died`);
});
} else {
// Workers can share any TCP connection
// In this case it is an HTTP server
http.createServer((req, res) => {
res.writeHead(200);
res.end('hello world\n');
}).listen(8000);
}
Running Node.js will now share port 8000 between the workers:
$ NODE_DEBUG=cluster node server.js
23521,Master Worker 23524 online
23521,Master Worker 23526 online
23521,Master Worker 23523 online
23521,Master Worker 23528 online
Please note that, on Windows, it is not yet possible to set up a named pipe server in a worker.
How It Works#
The worker processes are spawned using the child_process.fork()
method,
so that they can communicate with the parent via IPC and pass server
handles back and forth.
The cluster module supports two methods of distributing incoming connections.
The first one (and the default one on all platforms except Windows), is the round-robin approach, where the master process listens on a port, accepts new connections and distributes them across the workers in a round-robin fashion, with some built-in smarts to avoid overloading a worker process.
The second approach is where the master process creates the listen socket and sends it to interested workers. The workers then accept incoming connections directly.
The second approach should, in theory, give the best performance. In practice however, distribution tends to be very unbalanced due to operating system scheduler vagaries. Loads have been observed where over 70% of all connections ended up in just two processes, out of a total of eight.
Because server.listen()
hands off most of the work to the master
process, there are three cases where the behavior between a normal
Node.js process and a cluster worker differs:
server.listen({fd: 7})
Because the message is passed to the master, file descriptor 7 in the parent will be listened on, and the handle passed to the worker, rather than listening to the worker's idea of what the number 7 file descriptor references.server.listen(handle)
Listening on handles explicitly will cause the worker to use the supplied handle, rather than talk to the master process. If the worker already has the handle, then it's presumed that you know what you are doing.server.listen(0)
Normally, this will cause servers to listen on a random port. However, in a cluster, each worker will receive the same "random" port each time they dolisten(0)
. In essence, the port is random the first time, but predictable thereafter. If you want to listen on a unique port, generate a port number based on the cluster worker ID.
There is no routing logic in Node.js, or in your program, and no shared state between the workers. Therefore, it is important to design your program such that it does not rely too heavily on in-memory data objects for things like sessions and login.
Because workers are all separate processes, they can be killed or re-spawned depending on your program's needs, without affecting other workers. As long as there are some workers still alive, the server will continue to accept connections. If no workers are alive, existing connections will be dropped and new connections will be refused. Node.js does not automatically manage the number of workers for you, however. It is your responsibility to manage the worker pool for your application's needs.
Class: Worker#
A Worker object contains all public information and method about a worker.
In the master it can be obtained using cluster.workers
. In a worker
it can be obtained using cluster.worker
.
Event: 'disconnect'#
Similar to the cluster.on('disconnect')
event, but specific to this worker.
cluster.fork().on('disconnect', () => {
// Worker has disconnected
});
Event: 'error'#
This event is the same as the one provided by child_process.fork()
.
In a worker you can also use process.on('error')
.
Event: 'exit'#
code
<Number> the exit code, if it exited normally.signal
<String> the name of the signal (e.g.'SIGHUP'
) that caused the process to be killed.
Similar to the cluster.on('exit')
event, but specific to this worker.
const worker = cluster.fork();
worker.on('exit', (code, signal) => {
if (signal) {
console.log(`worker was killed by signal: ${signal}`);
} else if (code !== 0) {
console.log(`worker exited with error code: ${code}`);
} else {
console.log('worker success!');
}
});
Event: 'listening'#
address
<Object>
Similar to the cluster.on('listening')
event, but specific to this worker.
cluster.fork().on('listening', (address) => {
// Worker is listening
});
It is not emitted in the worker.
Event: 'message'#
Similar to the cluster.on('message')
event, but specific to this worker. In a
worker you can also use process.on('message')
.
As an example, here is a cluster that keeps count of the number of requests in the master process using the message system:
const cluster = require('cluster');
const http = require('http');
if (cluster.isMaster) {
// Keep track of http requests
var numReqs = 0;
setInterval(() => {
console.log('numReqs =', numReqs);
}, 1000);
// Count requests
function messageHandler(msg) {
if (msg.cmd && msg.cmd == 'notifyRequest') {
numReqs += 1;
}
}
// Start workers and listen for messages containing notifyRequest
const numCPUs = require('os').cpus().length;
for (var i = 0; i < numCPUs; i++) {
cluster.fork();
}
Object.keys(cluster.workers).forEach((id) => {
cluster.workers[id].on('message', messageHandler);
});
} else {
// Worker processes have a http server.
http.Server((req, res) => {
res.writeHead(200);
res.end('hello world\n');
// notify master about the request
process.send({ cmd: 'notifyRequest' });
}).listen(8000);
}
Event: 'online'#
Similar to the cluster.on('online')
event, but specific to this worker.
cluster.fork().on('online', () => {
// Worker is online
});
It is not emitted in the worker.
worker.disconnect()#
In a worker, this function will close all servers, wait for the 'close'
event on
those servers, and then disconnect the IPC channel.
In the master, an internal message is sent to the worker causing it to call
.disconnect()
on itself.
Causes .suicide
to be set.
Note that after a server is closed, it will no longer accept new connections,
but connections may be accepted by any other listening worker. Existing
connections will be allowed to close as usual. When no more connections exist,
see server.close()
, the IPC channel to the worker will close allowing it to
die gracefully.
The above applies only to server connections, client connections are not automatically closed by workers, and disconnect does not wait for them to close before exiting.
Note that in a worker, process.disconnect
exists, but it is not this function,
it is disconnect
.
Because long living server connections may block workers from disconnecting, it
may be useful to send a message, so application specific actions may be taken to
close them. It also may be useful to implement a timeout, killing a worker if
the 'disconnect'
event has not been emitted after some time.
if (cluster.isMaster) {
var worker = cluster.fork();
var timeout;
worker.on('listening', (address) => {
worker.send('shutdown');
worker.disconnect();
timeout = setTimeout(() => {
worker.kill();
}, 2000);
});
worker.on('disconnect', () => {
clearTimeout(timeout);
});
} else if (cluster.isWorker) {
const net = require('net');
var server = net.createServer((socket) => {
// connections never end
});
server.listen(8000);
process.on('message', (msg) => {
if (msg === 'shutdown') {
// initiate graceful close of any connections to server
}
});
}
worker.id#
Each new worker is given its own unique id, this id is stored in the
id
.
While a worker is alive, this is the key that indexes it in cluster.workers
worker.isConnected()#
This function returns true
if the worker is connected to its master via its IPC
channel, false
otherwise. A worker is connected to its master after it's been
created. It is disconnected after the 'disconnect'
event is emitted.
worker.isDead()#
This function returns true
if the worker's process has terminated (either
because of exiting or being signaled). Otherwise, it returns false
.
worker.kill([signal='SIGTERM'])#
signal
<String> Name of the kill signal to send to the worker process.
This function will kill the worker. In the master, it does this by disconnecting
the worker.process
, and once disconnected, killing with signal
. In the
worker, it does it by disconnecting the channel, and then exiting with code 0
.
Causes .suicide
to be set.
This method is aliased as worker.destroy()
for backwards compatibility.
Note that in a worker, process.kill()
exists, but it is not this function,
it is kill
.
worker.process#
All workers are created using child_process.fork()
, the returned object
from this function is stored as .process
. In a worker, the global process
is stored.
See: Child Process module
Note that workers will call process.exit(0)
if the 'disconnect'
event occurs
on process
and .suicide
is not true
. This protects against accidental
disconnection.
worker.send(message[, sendHandle][, callback])#
message
<Object>sendHandle
<Handle>callback
<Function>- Returns: Boolean
Send a message to a worker or master, optionally with a handle.
In the master this sends a message to a specific worker. It is identical to
ChildProcess.send()
.
In a worker this sends a message to the master. It is identical to
process.send()
.
This example will echo back all messages from the master:
if (cluster.isMaster) {
var worker = cluster.fork();
worker.send('hi there');
} else if (cluster.isWorker) {
process.on('message', (msg) => {
process.send(msg);
});
}
worker.suicide#
Set by calling .kill()
or .disconnect()
, until then it is undefined
.
The boolean worker.suicide
lets you distinguish between voluntary and accidental
exit, the master may choose not to respawn a worker based on this value.
cluster.on('exit', (worker, code, signal) => {
if (worker.suicide === true) {
console.log('Oh, it was just suicide\' – no need to worry').
}
});
// kill worker
worker.kill();
Event: 'disconnect'#
worker
<cluster.Worker>
Emitted after the worker IPC channel has disconnected. This can occur when a worker exits gracefully, is killed, or is disconnected manually (such as with worker.disconnect()).
There may be a delay between the 'disconnect'
and 'exit'
events. These events
can be used to detect if the process is stuck in a cleanup or if there are
long-living connections.
cluster.on('disconnect', (worker) => {
console.log(`The worker #${worker.id} has disconnected`);
});
Event: 'exit'#
worker
<cluster.Worker>code
<Number> the exit code, if it exited normally.signal
<String> the name of the signal (e.g.'SIGHUP'
) that caused the process to be killed.
When any of the workers die the cluster module will emit the 'exit'
event.
This can be used to restart the worker by calling .fork()
again.
cluster.on('exit', (worker, code, signal) => {
console.log('worker %d died (%s). restarting...',
worker.process.pid, signal || code);
cluster.fork();
});
See child_process event: 'exit'.
Event: 'fork'#
worker
<cluster.Worker>
When a new worker is forked the cluster module will emit a 'fork'
event.
This can be used to log worker activity, and create your own timeout.
var timeouts = [];
function errorMsg() {
console.error('Something must be wrong with the connection ...');
}
cluster.on('fork', (worker) => {
timeouts[worker.id] = setTimeout(errorMsg, 2000);
});
cluster.on('listening', (worker, address) => {
clearTimeout(timeouts[worker.id]);
});
cluster.on('exit', (worker, code, signal) => {
clearTimeout(timeouts[worker.id]);
errorMsg();
});
Event: 'listening'#
worker
<cluster.Worker>address
<Object>
After calling listen()
from a worker, when the 'listening'
event is emitted on
the server, a 'listening'
event will also be emitted on cluster
in the master.
The event handler is executed with two arguments, the worker
contains the worker
object and the address
object contains the following connection properties:
address
, port
and addressType
. This is very useful if the worker is listening
on more than one address.
cluster.on('listening', (worker, address) => {
console.log(
`A worker is now connected to ${address.address}:${address.port}`);
});
The addressType
is one of:
4
(TCPv4)6
(TCPv6)-1
(unix domain socket)"udp4"
or"udp6"
(UDP v4 or v6)
Event: 'message'#
Emitted when the cluster master receives a message from any worker.
See child_process event: 'message'.
Event: 'online'#
worker
<cluster.Worker>
After forking a new worker, the worker should respond with an online message.
When the master receives an online message it will emit this event.
The difference between 'fork'
and 'online'
is that fork is emitted when the
master forks a worker, and 'online' is emitted when the worker is running.
cluster.on('online', (worker) => {
console.log('Yay, the worker responded after it was forked');
});
Event: 'setup'#
settings
<Object>
Emitted every time .setupMaster()
is called.
The settings
object is the cluster.settings
object at the time
.setupMaster()
was called and is advisory only, since multiple calls to
.setupMaster()
can be made in a single tick.
If accuracy is important, use cluster.settings
.
cluster.disconnect([callback])#
callback
<Function> called when all workers are disconnected and handles are closed
Calls .disconnect()
on each worker in cluster.workers
.
When they are disconnected all internal handles will be closed, allowing the master process to die gracefully if no other event is waiting.
The method takes an optional callback argument which will be called when finished.
This can only be called from the master process.
cluster.fork([env])#
env
<Object> Key/value pairs to add to worker process environment.- return <cluster.Worker>
Spawn a new worker process.
This can only be called from the master process.
cluster.isMaster#
True if the process is a master. This is determined
by the process.env.NODE_UNIQUE_ID
. If process.env.NODE_UNIQUE_ID
is
undefined, then isMaster
is true
.
cluster.isWorker#
True if the process is not a master (it is the negation of cluster.isMaster
).
cluster.schedulingPolicy#
The scheduling policy, either cluster.SCHED_RR
for round-robin or
cluster.SCHED_NONE
to leave it to the operating system. This is a
global setting and effectively frozen once you spawn the first worker
or call cluster.setupMaster()
, whatever comes first.
SCHED_RR
is the default on all operating systems except Windows.
Windows will change to SCHED_RR
once libuv is able to effectively
distribute IOCP handles without incurring a large performance hit.
cluster.schedulingPolicy
can also be set through the
NODE_CLUSTER_SCHED_POLICY
environment variable. Valid
values are "rr"
and "none"
.
cluster.settings#
- <Object>
execArgv
<Array> list of string arguments passed to the Node.js executable. (Default=process.execArgv
)exec
<String> file path to worker file. (Default=process.argv[1]
)args
<Array> string arguments passed to worker. (Default=process.argv.slice(2)
)silent
<Boolean> whether or not to send output to parent's stdio. (Default=false
)uid
<Number> Sets the user identity of the process. (See setuid(2).)gid
<Number> Sets the group identity of the process. (See setgid(2).)
After calling .setupMaster()
(or .fork()
) this settings object will contain
the settings, including the default values.
This object is not supposed to be changed or set manually, by you.
cluster.setupMaster([settings])#
settings
<Object>
setupMaster
is used to change the default 'fork' behavior. Once called,
the settings will be present in cluster.settings
.
Note that:
- any settings changes only affect future calls to
.fork()
and have no effect on workers that are already running - The only attribute of a worker that cannot be set via
.setupMaster()
is theenv
passed to.fork()
- the defaults above apply to the first call only, the defaults for later
calls is the current value at the time of
cluster.setupMaster()
is called
Example:
const cluster = require('cluster');
cluster.setupMaster({
exec: 'worker.js',
args: ['--use', 'https'],
silent: true
});
cluster.fork(); // https worker
cluster.setupMaster({
exec: 'worker.js',
args: ['--use', 'http']
});
cluster.fork(); // http worker
This can only be called from the master process.
cluster.worker#
A reference to the current worker object. Not available in the master process.
const cluster = require('cluster');
if (cluster.isMaster) {
console.log('I am master');
cluster.fork();
cluster.fork();
} else if (cluster.isWorker) {
console.log(`I am worker #${cluster.worker.id}`);
}
cluster.workers#
A hash that stores the active worker objects, keyed by id
field. Makes it
easy to loop through all the workers. It is only available in the master
process.
A worker is removed from cluster.workers after the worker has disconnected and
exited. The order between these two events cannot be determined in advance.
However, it is guaranteed that the removal from the cluster.workers list happens
before last 'disconnect'
or 'exit'
event is emitted.
// Go through all workers
function eachWorker(callback) {
for (var id in cluster.workers) {
callback(cluster.workers[id]);
}
}
eachWorker((worker) => {
worker.send('big announcement to all workers');
});
Should you wish to reference a worker over a communication channel, using the worker's unique id is the easiest way to find the worker.
socket.on('data', (id) => {
var worker = cluster.workers[id];
});
Command Line Options#
Node.js comes with a variety of CLI options. These options expose built-in debugging, multiple ways to execute scripts, and other helpful runtime options.
To view this documentation as a manual page in your terminal, run man node
.
Synopsis#
node [options] [v8 options] [script.js | -e "script"] [arguments]
node debug [script.js | -e "script" | <host>:<port>] …
node --v8-options
Execute without arguments to start the REPL.
For more info about node debug
, please see the debugger documentation.
Options#
-v
, --version
#
Print node's version.
-h
, --help
#
Print node command line options. The output of this option is less detailed than this document.
-e
, --eval "script"
#
Evaluate the following argument as JavaScript.
-p
, --print "script"
#
Identical to -e
but prints the result.
-c
, --check
#
Syntax check the script without executing.
-i
, --interactive
#
Opens the REPL even if stdin does not appear to be a terminal.
-r
, --require module
#
Preload the specified module at startup.
Follows require()
's module resolution
rules. module
may be either a path to a file, or a node module name.
--no-deprecation
#
Silence deprecation warnings.
--trace-deprecation
#
Print stack traces for deprecations.
--throw-deprecation
#
Throw errors for deprecations.
--trace-sync-io
#
Prints a stack trace whenever synchronous I/O is detected after the first turn of the event loop.
--zero-fill-buffers
#
Automatically zero-fills all newly allocated Buffer and SlowBuffer instances.
--track-heap-objects
#
Track heap object allocations for heap snapshots.
--prof-process
#
Process v8 profiler output generated using the v8 option --prof
.
--v8-options
#
Print v8 command line options.
--tls-cipher-list=list
#
Specify an alternative default TLS cipher list. (Requires Node.js to be built with crypto support. (Default))
--enable-fips
#
Enable FIPS-compliant crypto at startup. (Requires Node.js to be built with
./configure --openssl-fips
)
--force-fips
#
Force FIPS-compliant crypto on startup. (Cannot be disabled from script code.)
(Same requirements as --enable-fips
)
--icu-data-dir=file
#
Specify ICU data load path. (overrides NODE_ICU_DATA
)
Environment Variables#
NODE_DEBUG=module[,…]
#
','
-separated list of core modules that should print debug information.
NODE_PATH=path[:…]
#
':'
-separated list of directories prefixed to the module search path.
Note: on Windows, this is a ';'
-separated list instead.
NODE_DISABLE_COLORS=1
#
When set to 1
colors will not be used in the REPL.
NODE_ICU_DATA=file
#
Data path for ICU (Intl object) data. Will extend linked-in data when compiled with small-icu support.
NODE_REPL_HISTORY=file
#
Path to the file used to store the persistent REPL history. The default path is
~/.node_repl_history
, which is overridden by this variable. Setting the value
to an empty string (""
or " "
) disables persistent REPL history.
NODE_EXTRA_CA_CERTS=file
#
When set, the well known "root" CAs (like VeriSign) will be extended with the
extra certificates in file
. The file should consist of one or more trusted
certificates in PEM format. A message will be printed to stderr (once)
if the file is missing or
misformatted, but any errors are otherwise ignored.
Note that neither the well known nor extra certificates are used when the ca
options property is explicitly specified for a TLS or HTTPS client or server.
Console#
Stability: 2 - Stable
The console
module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console
class with methods such asconsole.log()
,console.error()
andconsole.warn()
that can be used to write to any Node.js stream. - A global
console
instance configured to write tostdout
andstderr
. Because this object is global, it can be used without callingrequire('console')
.
Example using the global console
:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to stderr
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console
class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
While the API for the Console
class is designed fundamentally around the
browser console
object, the Console
in Node.js is not intended to
duplicate the browser's functionality exactly.
Asynchronous vs Synchronous Consoles#
The console functions are usually asynchronous unless the destination is a file. Disks are fast and operating systems normally employ write-back caching; it should be a very rare occurrence indeed that a write blocks, but it is possible.
Additionally, console functions are blocking when outputting to TTYs
(terminals) on OS X as a workaround for the OS's very small, 1kb buffer size.
This is to prevent interleaving between stdout
and stderr
.
Class: Console#
The Console
class can be used to create a simple logger with configurable
output streams and can be accessed using either require('console').Console
or console.Console
:
const Console = require('console').Console;
const Console = console.Console;
new Console(stdout[, stderr])#
Creates a new Console
by passing one or two writable stream instances.
stdout
is a writable stream to print log or info output. stderr
is used for warning or error output. If stderr
isn't passed, warning and error
output will be sent to stdout
.
const output = fs.createWriteStream('./stdout.log');
const errorOutput = fs.createWriteStream('./stderr.log');
// custom simple logger
const logger = new Console(output, errorOutput);
// use it like console
const count = 5;
logger.log('count: %d', count);
// in stdout.log: count 5
The global console
is a special Console
whose output is sent to
process.stdout
and process.stderr
. It is equivalent to calling:
new Console(process.stdout, process.stderr);
console.assert(value[, message][, ...])#
A simple assertion test that verifies whether value
is truthy. If it is not,
an AssertionError
is thrown. If provided, the error message
is formatted
using util.format()
and used as the error message.
console.assert(true, 'does nothing');
// OK
console.assert(false, 'Whoops %s', 'didn\'t work');
// AssertionError: Whoops didn't work
Note: the console.assert()
method is implemented differently in Node.js
than the console.assert()
method available in browsers.
Specifically, in browsers, calling console.assert()
with a falsy
assertion will cause the message
to be printed to the console without
interrupting execution of subsequent code. In Node.js, however, a falsy
assertion will cause an AssertionError
to be thrown.
Functionality approximating that implemented by browsers can be implemented
by extending Node.js' console
and overriding the console.assert()
method.
In the following example, a simple module is created that extends and overrides
the default behavior of console
in Node.js.
'use strict';
// Creates a simple extension of console with a
// new impl for assert without monkey-patching.
const myConsole = Object.create(console, {
assert: {
value: function assert(assertion, message, ...args) {
try {
console.assert(assertion, message, ...args);
} catch (err) {
console.error(err.stack);
}
},
configurable: true,
enumerable: true,
writable: true,
},
});
module.exports = myConsole;
This can then be used as a direct replacement for the built in console:
const console = require('./myConsole');
console.assert(false, 'this message will print, but no error thrown');
console.log('this will also print');
console.dir(obj[, options])#
Uses util.inspect()
on obj
and prints the resulting string to stdout
.
This function bypasses any custom inspect()
function defined on obj
. An
optional options
object may be passed to alter certain aspects of the
formatted string:
showHidden
- iftrue
then the object's non-enumerable and symbol properties will be shown too. Defaults tofalse
.depth
- tellsutil.inspect()
how many times to recurse while formatting the object. This is useful for inspecting large complicated objects. Defaults to2
. To make it recurse indefinitely, passnull
.colors
- iftrue
, then the output will be styled with ANSI color codes. Defaults tofalse
. Colors are customizable; see customizingutil.inspect()
colors.
console.error([data][, ...])#
Prints to stderr
with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3) (the arguments are all passed to
util.format()
).
const code = 5;
console.error('error #%d', code);
// Prints: error #5, to stderr
console.error('error', code);
// Prints: error 5, to stderr
If formatting elements (e.g. %d
) are not found in the first string then
util.inspect()
is called on each argument and the resulting string
values are concatenated. See util.format()
for more information.
console.info([data][, ...])#
The console.info()
function is an alias for console.log()
.
console.log([data][, ...])#
Prints to stdout
with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3) (the arguments are all passed to
util.format()
).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
If formatting elements (e.g. %d
) are not found in the first string then
util.inspect()
is called on each argument and the resulting string
values are concatenated. See util.format()
for more information.
console.time(label)#
Used to calculate the duration of a specific operation. To start a timer, call
the console.time()
method, giving it a unique label
as the only parameter. To stop the
timer, and to get the elapsed time in milliseconds, just call the
console.timeEnd()
method, again passing the
timer's unique label
as the parameter.
console.timeEnd(label)#
Stops a timer that was previously started by calling console.time()
and
prints the result to stdout:
console.time('100-elements');
for (let i = 0; i < 100; i++) {
;
}
console.timeEnd('100-elements');
// prints 100-elements: 262ms
console.trace(message[, ...])#
Prints to stderr
the string 'Trace :'
, followed by the util.format()
formatted message and stack trace to the current position in the code.
console.trace('Show me');
// Prints: (stack trace will vary based on where trace is called)
// Trace: Show me
// at repl:2:9
// at REPLServer.defaultEval (repl.js:248:27)
// at bound (domain.js:287:14)
// at REPLServer.runBound [as eval] (domain.js:300:12)
// at REPLServer.<anonymous> (repl.js:412:12)
// at emitOne (events.js:82:20)
// at REPLServer.emit (events.js:169:7)
// at REPLServer.Interface._onLine (readline.js:210:10)
// at REPLServer.Interface._line (readline.js:549:8)
// at REPLServer.Interface._ttyWrite (readline.js:826:14)
console.warn([data][, ...])#
The console.warn()
function is an alias for console.error()
.
Crypto#
Stability: 2 - Stable
The crypto
module provides cryptographic functionality that includes a set of
wrappers for OpenSSL's hash, HMAC, cipher, decipher, sign and verify functions.
Use require('crypto')
to access this module.
const crypto = require('crypto');
const secret = 'abcdefg';
const hash = crypto.createHmac('sha256', secret)
.update('I love cupcakes')
.digest('hex');
console.log(hash);
// Prints:
// c0fa1bc00531bd78ef38c628449c5102aeabd49b5dc3a2a516ea6ea959d6658e
Class: Certificate#
SPKAC is a Certificate Signing Request mechanism originally implemented by
Netscape and now specified formally as part of HTML5's keygen
element.
The crypto
module provides the Certificate
class for working with SPKAC
data. The most common usage is handling output generated by the HTML5
<keygen>
element. Node.js uses OpenSSL's SPKAC implementation internally.
new crypto.Certificate()#
Instances of the Certificate
class can be created using the new
keyword
or by calling crypto.Certificate()
as a function:
const crypto = require('crypto');
const cert1 = new crypto.Certificate();
const cert2 = crypto.Certificate();
certificate.exportChallenge(spkac)#
The spkac
data structure includes a public key and a challenge. The
certificate.exportChallenge()
returns the challenge component in the
form of a Node.js Buffer
. The spkac
argument can be either a string
or a Buffer
.
const cert = require('crypto').Certificate();
const spkac = getSpkacSomehow();
const challenge = cert.exportChallenge(spkac);
console.log(challenge.toString('utf8'));
// Prints the challenge as a UTF8 string
certificate.exportPublicKey(spkac)#
The spkac
data structure includes a public key and a challenge. The
certificate.exportPublicKey()
returns the public key component in the
form of a Node.js Buffer
. The spkac
argument can be either a string
or a Buffer
.
const cert = require('crypto').Certificate();
const spkac = getSpkacSomehow();
const publicKey = cert.exportPublicKey(spkac);
console.log(publicKey);
// Prints the public key as <Buffer ...>
certificate.verifySpkac(spkac)#
Returns true
if the given spkac
data structure is valid, false
otherwise.
The spkac
argument must be a Node.js Buffer
.
const cert = require('crypto').Certificate();
const spkac = getSpkacSomehow();
console.log(cert.verifySpkac(new Buffer(spkac)));
// Prints true or false
Class: Cipher#
Instances of the Cipher
class are used to encrypt data. The class can be
used in one of two ways:
- As a stream that is both readable and writable, where plain unencrypted data is written to produce encrypted data on the readable side, or
- Using the
cipher.update()
andcipher.final()
methods to produce the encrypted data.
The crypto.createCipher()
or crypto.createCipheriv()
methods are
used to create Cipher
instances. Cipher
objects are not to be created
directly using the new
keyword.
Example: Using Cipher
objects as streams:
const crypto = require('crypto');
const cipher = crypto.createCipher('aes192', 'a password');
var encrypted = '';
cipher.on('readable', () => {
var data = cipher.read();
if (data)
encrypted += data.toString('hex');
});
cipher.on('end', () => {
console.log(encrypted);
// Prints: ca981be48e90867604588e75d04feabb63cc007a8f8ad89b10616ed84d815504
});
cipher.write('some clear text data');
cipher.end();
Example: Using Cipher
and piped streams:
const crypto = require('crypto');
const fs = require('fs');
const cipher = crypto.createCipher('aes192', 'a password');
const input = fs.createReadStream('test.js');
const output = fs.createWriteStream('test.enc');
input.pipe(cipher).pipe(output);
Example: Using the cipher.update()
and cipher.final()
methods:
const crypto = require('crypto');
const cipher = crypto.createCipher('aes192', 'a password');
var encrypted = cipher.update('some clear text data', 'utf8', 'hex');
encrypted += cipher.final('hex');
console.log(encrypted);
// Prints: ca981be48e90867604588e75d04feabb63cc007a8f8ad89b10616ed84d815504
cipher.final([output_encoding])#
Returns any remaining enciphered contents. If output_encoding
parameter is one of 'binary'
, 'base64'
or 'hex'
, a string is returned.
If an output_encoding
is not provided, a Buffer
is returned.
Once the cipher.final()
method has been called, the Cipher
object can no
longer be used to encrypt data. Attempts to call cipher.final()
more than
once will result in an error being thrown.
cipher.setAAD(buffer)#
When using an authenticated encryption mode (only GCM
is currently
supported), the cipher.setAAD()
method sets the value used for the
additional authenticated data (AAD) input parameter.
cipher.getAuthTag()#
When using an authenticated encryption mode (only GCM
is currently
supported), the cipher.getAuthTag()
method returns a Buffer
containing
the authentication tag that has been computed from the given data.
The cipher.getAuthTag()
method should only be called after encryption has
been completed using the cipher.final()
method.
cipher.setAutoPadding(auto_padding=true)#
When using block encryption algorithms, the Cipher
class will automatically
add padding to the input data to the appropriate block size. To disable the
default padding call cipher.setAutoPadding(false)
.
When auto_padding
is false
, the length of the entire input data must be a
multiple of the cipher's block size or cipher.final()
will throw an Error.
Disabling automatic padding is useful for non-standard padding, for instance
using 0x0
instead of PKCS padding.
The cipher.setAutoPadding()
method must be called before cipher.final()
.
cipher.update(data[, input_encoding][, output_encoding])#
Updates the cipher with data
. If the input_encoding
argument is given,
it's value must be one of 'utf8'
, 'ascii'
, or 'binary'
and the data
argument is a string using the specified encoding. If the input_encoding
argument is not given, data
must be a Buffer
. If data
is a
Buffer
then input_encoding
is ignored.
The output_encoding
specifies the output format of the enciphered
data, and can be 'binary'
, 'base64'
or 'hex'
. If the output_encoding
is specified, a string using the specified encoding is returned. If no
output_encoding
is provided, a Buffer
is returned.
The cipher.update()
method can be called multiple times with new data until
cipher.final()
is called. Calling cipher.update()
after
cipher.final()
will result in an error being thrown.
Class: Decipher#
Instances of the Decipher
class are used to decrypt data. The class can be
used in one of two ways:
- As a stream that is both readable and writable, where plain encrypted data is written to produce unencrypted data on the readable side, or
- Using the
decipher.update()
anddecipher.final()
methods to produce the unencrypted data.
The crypto.createDecipher()
or