Devlogs Page 3
Reflection This jam and creating this game was a ton of fun. I was thinking of some childhood games I grew up playing and thinking of one that I would want to p...
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I made a profile background asset pack! Download now...
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Tileable pixel backgrounds for itch profiles and interfaces.
A couple of thoughts: I'm thinking the main goal is to complete like 5 levels. But now I'm trying to figure out if they're "levels" or "phases" or "chapters"...
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COME CHECK IT OUT! LET US KNOW FEED BACK!...
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Tactical tower defense where you hold the perimeter until extraction arrives
This update focuses on polish and accessibility. I optimized the game to improve performance and reduce file size, making it smoother and faster to play—espec...
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I redesigned the combat framework, making it much easier to create movesets. I no longer rely on Unity's built-in Animation Events, instead creating time-based...
It's ugly but it works... Mobile support was added. Barely. It's going to look worse the smaller your screen, but functionality is there. Added - Full mobile an...
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A new visual effect has been added to the Missile Silo when winning a match. The camera now starts centered on the base, removing the need to manually locate it...
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Finished every miniboss and regular enemy planned for launch. Miniboss roster now at seven: HIVEMIND , DEBT COLLECTOR, MALWARE PRIME , FIREWALL , PHANTOM ZERO...
Tiny alteration to clarify rules about crewmembers acting as 'Redshirt'...
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I have begun taking some steps to bring this project to a playable state. After taking a break over the holiday period I have returned and created a main menu t...
Day 12 - some improvements: New “backpedal” movement for squads -- You can now pull your squad back under pressure instead of always charging forward. Hold...
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Many people ask if we're going to include crossovers in the "Power Rangers It's Morphin' Time" project... but did you know we've already worked on a crossover w...
Many people ask if we're going to include crossovers in the "Power Rangers It's Morphin' Time" project... but did you know we've already worked on a crossover w...
Please rate the following aspects of the game on a scale of 1 to 10, where: 1 — Poor / Terrible 10 — Excellent / Amazing 1. Visual Style & Graphics How woul...
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Realized upon completing the base demo, i should add some quick upcoming stuff But first, how far we've come… the background (in combat) is much cleaner and t...
Once per battle, you can now undo your turn. This was one of the most commonly requested features! I couldn't offer the player infinite undos since that would m...
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The game is now completed...
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Port on Atari 2600 of the Atari Arcade "Destroyer"
🚀 Kin Jitsu — Grosse mise à jour majeure disponible La plus grosse mise à jour de Kin Jitsu vient d’être finalisée. Un travail de fond, à la fois te...
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Tonight I have uploaded my new mystery. The Seul Choix Lighthouse mystery is my new mystery intended for playtesting and to be a good introduction to the game...
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(1/11/26) A slightly awkward session for our first one back in the new year, but we got to see more Wandering Encounters than ever before. Contains spoilers for...
Added an opening title scene which can either take you to the level select scene (Play), bring you to the tutorial (How to Play), give you some options (Sound V...
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Blue Collar is a narrative-driven, top-down RPG centered on skilled labor, systemic failure, and the people who keep things running. The project combines retro...
Game is released and may contain a couple small bugs. Potentially will be updated with more maps, storytelling, etc in the future...
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simplified tile patterns to reduce eyestrain...
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Dive, discover, and don't disappoint the navy
New Added a tiredness system that gradually reduces the max stamina of creatures (capped at 50%), recoverable through sleeping. Added drowning mechanic, where s...
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Demo v1.2.8 Fixed "Gravium" was destroyed despite having value ≥ 1. Nerfed "Workshop" Reworked "Quarry", "Mine", "Mixstone", "Gold Ore" and "Diamond Ore" Demo...
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Farming Sim Version 0.6.2 Demo available for browser and download. Version 0.6.2 Notes/fixes: - Light's Cafe music on Stamina: 1 (Sunset) Fixed - Fix Stone to t...
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[ENG] I made this game with the goal of seeing whether I could take on the challenge of developing a solo project over one week by organizing myself with a sche...
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ALPHA release out to the wild. I must let the game fly free. Please enjoy and let me know if you break it or if there is anything you want to see added. Section...
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Update v0.1.1 – Minor atmosphere improvements – Small narrative additions – Lighting and audio polish – Bug fixes...
[Patch Notes] Adjusted tutorials to give player time to digest and make them easier to read Added prompt to stage select to inform player how to unlock Kronii f...
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Summary: The bow now shoots rope arrows. If you shoot at a wooden beam it will spawn a rope arrow New Features: You can now fire your bow at wooden beams to spa...
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"0.3 to 0.9 is a pretty big jump, my dude" Yeah. Well. Version numbers are arbitrary. And I kinda didn't feel the need to have more closed betas... so. Oh well...
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First development post. I’m starting to promote the game. A gameplay video will be coming to YouTube soon. For now, I wanted to share a few screenshots showin...
Just a quick fix, I added better compatibility with phone devices, scroll bars work like they should Some eye textures were fixed because they look like the...
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Hello I created a game whose dynamics recall souls and various platform games I think it's really difficult to complete but if you feel ready for a very demandi...
Hey guys! In this update you'll find brand new visual effects that replace every bad looking dev quads, look at these pretty shaders! Also the game now have an...
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How did you fulfil the requirements for the prototype? Working game loop: There is only one arena, but the player can play the game fully. Placeholder graphics...
UI update : graphics have been entirely remade Fixed drawing minigame on mobile Made some texts slightly bigger Made bubble of the slicing game bigger Fixed min...
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Happy New Year, everyone! To start 2026, I released a short atmospheric horror game about a childhood dream — and the dark truth behind Santa’s gifts. Set d...
Changelist: New outfits for NPC wizards Ship collision tweaks (wizards no longer stand a few centimeters above surface) [UI] Notes & text size tweaks...
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I honestly didn’t expect this so soon — but after launching the Run4ever page on itch.io, the response has been amazing. In less than 24 hours: 30+ new play...
HELLO PAC-MAN FANS! Thank you for all of your feedback and support. I am proud to announce the release of PAC-MAN FOREVER 1.1! I have added: More player skins M...
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Trainsweeper [Alpha] - 0.0.3 is now available. Fixed game scaling so you can now play at resolutions smaller than 1920x1080 Updated rail credits award mechanism...
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ChangeLog ### Added - HSL color support! ### Fixed - HSL color support bugs fixed! - Canceling drawing(by right clicking) changes the layers display mode, fixed...
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Added a new battle to ease the curve of difficulty Updated enemy Stats to be more managable Changed XP drop rates and crystal xp rates Changed level layout...
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When I select to play the browser version on my Android device, the display position is off. How about you guys? I think it's probably a setting issue with the...
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Live Brush v2.0.0 Update - Store Created Brush Set This update introduces Brush Sets, allowing you to store, manage, and reuse created brushes. It adds a dedica...
Biteroids now has a total of 19 pilots! Biteroids offers a free retro competitive gaming experience with matchmaking, leaderboards and friend lists! Sign up and...
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