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Devlogs Page 3

Devlog #1: Jam and Reflection
Game Design
Reflection This jam and creating this game was a ton of fun. I was thinking of some childhood games I grew up playing and thinking of one that I would want to p...
2 files
Itch Profile Backgrounds, made by me, Available now!
I made a profile background asset pack! Download now...
2 files
Tileable pixel backgrounds for itch profiles and interfaces.
Easier Phase 1
Game Design
A couple of thoughts: I'm thinking the main goal is to complete like 5 levels. But now I'm trying to figure out if they're "levels" or "phases" or "chapters"...
1 file — main
SENTRY LINE
Game Design
COME CHECK IT OUT! LET US KNOW FEED BACK!...
3 files
Tactical tower defense where you hold the perimeter until extraction arrives
Devlog Update 01🚀
This update focuses on polish and accessibility. I optimized the game to improve performance and reduce file size, making it smoother and faster to play—espec...
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[Devlog 0.2] Build Combat After System Redo
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I redesigned the combat framework, making it much easier to create movesets. I no longer rely on Unity's built-in Animation Events, instead creating time-based...
Hotfix 2
It's ugly but it works... Mobile support was added. Barely. It's going to look worse the smaller your screen, but functionality is there. Added - Full mobile an...
1 file
UX, Balance & Visual Polish
A new visual effect has been added to the Missile Silo when winning a match. The camera now starts centered on the base, removing the need to manually locate it...
2 files
Art & Enemy Wrap up
Tech Discussion
Finished every miniboss and regular enemy planned for launch. Miniboss roster now at seven: HIVEMIND , DEBT COLLECTOR, MALWARE PRIME , FIREWALL , PHANTOM ZERO...
More clarity and refinement
Tiny alteration to clarify rules about crewmembers acting as 'Redshirt'...
1 file
Main Menu & Playability
I have begun taking some steps to bring this project to a playable state. After taking a break over the holiday period I have returned and created a main menu t...
Update 6 - new UI and Intermission logic
Day 12 - some improvements: New “backpedal” movement for squads -- You can now pull your squad back under pressure instead of always charging forward. Hold...
1 file
A fan-made crossover game featuring the Power Rangers?
Many people ask if we're going to include crossovers in the "Power Rangers It's Morphin' Time" project... but did you know we've already worked on a crossover w...
Red Ranger longplay
Many people ask if we're going to include crossovers in the "Power Rangers It's Morphin' Time" project... but did you know we've already worked on a crossover w...
Player Survey
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Game Design
Please rate the following aspects of the game on a scale of 1 to 10, where: 1 — Poor / Terrible 10 — Excellent / Amazing 1. Visual Style & Graphics How woul...
1 file
Devlog Number Zero
Realized upon completing the base demo, i should add some quick upcoming stuff But first, how far we've come… the background (in combat) is much cleaner and t...
Update v0.9.1
Once per battle, you can now undo your turn. This was one of the most commonly requested features! I couldn't offer the player infinite undos since that would m...
2 files
Released 1.0
2
The game is now completed...
4 files
Port on Atari 2600 of the Atari Arcade "Destroyer"
🚀 Kin Jitsu — Grosse mise à jour majeure disponible
Major Update
🚀 Kin Jitsu — Grosse mise à jour majeure disponible La plus grosse mise à jour de Kin Jitsu vient d’être finalisée. Un travail de fond, à la fois te...
1 file
The Seul Choix Lighthouse
Game Design
Tonight I have uploaded my new mystery. The Seul Choix Lighthouse mystery is my new mystery intended for playtesting and to be a good introduction to the game...
1 file
Caverns of Thracia Session 7
1
Postmortem
(1/11/26) A slightly awkward session for our first one back in the new year, but we got to see more Wandering Encounters than ever before. Contains spoilers for...
Title Scene with options (volume control, screen shake, screen flash)
Added an opening title scene which can either take you to the level select scene (Play), bring you to the tutorial (How to Play), give you some options (Sound V...
1 file
Blue Collar: Investor Update
Blue Collar is a narrative-driven, top-down RPG centered on skilled labor, systemic failure, and the people who keep things running. The project combines retro...
Release
Major Update
Game is released and may contain a couple small bugs. Potentially will be updated with more maps, storytelling, etc in the future...
1 file
v1.01 (post-jam update)
simplified tile patterns to reduce eyestrain...
3 files
Dive, discover, and don't disappoint the navy
Alpha 2.0.0 - Tinymund!
Major Update
New Added a tiredness system that gradually reduces the max stamina of creatures (capped at 50%), recoverable through sleeping. Added drowning mechanic, where s...
2 files
Patch Notes (up to Demo v1.2.9)
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Demo v1.2.8 Fixed "Gravium" was destroyed despite having value ≥ 1. Nerfed "Workshop" Reworked "Quarry", "Mine", "Mixstone", "Gold Ore" and "Diamond Ore" Demo...
1 file
Farming Sim v0.6.2 Update+Version Release
Farming Sim Version 0.6.2 Demo available for browser and download. Version 0.6.2 Notes/fixes: - Light's Cafe music on Stamina: 1 (Sunset) Fixed - Fix Stone to t...
1 file
About making the game for the 8-Bit Jam
Postmortem
[ENG] I made this game with the goal of seeing whether I could take on the challenge of developing a solo project over one week by organizing myself with a sche...
2 files
First listing...
Major Update
ALPHA release out to the wild. I must let the game fly free. Please enjoy and let me know if you break it or if there is anything you want to see added. Section...
1 file
Atmosphere & Story Update (v0.1.1)
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Update v0.1.1 – Minor atmosphere improvements – Small narrative additions – Lighting and audio polish – Bug fixes...
[UPDATE] Patch 1
[Patch Notes] Adjusted tutorials to give player time to digest and make them easier to read Added prompt to stage select to inform player how to unlock Kronii f...
2 files
Update 13: Rope Bow
Summary: The bow now shoots rope arrows. If you shoot at a wooden beam it will spawn a rope arrow New Features: You can now fire your bow at wooden beams to spa...
1 file
Version 0.9 - Open Beta
Major Update
"0.3 to 0.9 is a pretty big jump, my dude" Yeah. Well. Version numbers are arbitrary. And I kinda didn't feel the need to have more closed betas... so. Oh well...
1 file
Lucky Roll devlog
Marketing
First development post. I’m starting to promote the game. A gameplay video will be coming to YouTube soon. For now, I wanted to share a few screenshots showin...
Small fix 0.1.1
Just a quick fix, I added better compatibility with phone devices, scroll bars work like they should Some eye textures were fixed because they look like the...
2 files
I just released Dungeon Knight. It is a very difficult game but one that can provide great satisfaction and completion. It's a bit reminiscent of Souls
Major Update
Hello I created a game whose dynamics recall souls and various platform games I think it's really difficult to complete but if you feel ready for a very demandi...
Rai-Net Access Battlers 0.5.3b - No more dev assets and new Game Icon!
Hey guys! In this update you'll find brand new visual effects that replace every bad looking dev quads, look at these pretty shaders! Also the game now have an...
3 files
Prototype
Game Design
How did you fulfil the requirements for the prototype? Working game loop: There is only one arena, but the player can play the game fully. Placeholder graphics...
2.0.0 : New look
Major Update
UI update : graphics have been entirely remade Fixed drawing minigame on mobile Made some texts slightly bigger Made bubble of the slicing game bigger Fixed min...
2 files
Happy New Year 🎆 — A New Horror Story Is Here
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Happy New Year, everyone! To start 2026, I released a short atmospheric horror game about a childhood dream — and the dark truth behind Santa’s gifts. Set d...
0.2.30 patch notes
Changelist: New outfits for NPC wizards Ship collision tweaks (wizards no longer stand a few centimeters above surface) [UI] Notes & text size tweaks...
1 file
A huge thank you — Run4ever just got its first real traction!
I honestly didn’t expect this so soon — but after launching the Run4ever page on itch.io, the response has been amazing. In less than 24 hours: 30+ new play...
PAC-MAN FOREVER 1.1
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Major Update
HELLO PAC-MAN FANS! Thank you for all of your feedback and support. I am proud to announce the release of PAC-MAN FOREVER 1.1! I have added: More player skins M...
2 files
Trainsweeper [Alpha] - 0.0.3
Trainsweeper [Alpha] - 0.0.3 is now available. Fixed game scaling so you can now play at resolutions smaller than 1920x1080 Updated rail credits award mechanism...
1 file
v4.3.0
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ChangeLog ### Added - HSL color support! ### Fixed - HSL color support bugs fixed! - Canceling drawing(by right clicking) changes the layers display mode, fixed...
2 files
Alpha 0.0.4.5 Updated
Added a new battle to ease the curve of difficulty Updated enemy Stats to be more managable Changed XP drop rates and crystal xp rates Changed level layout...
2 files
fix in progress...
When I select to play the browser version on my Android device, the display position is off. How about you guys? I think it's probably a setting issue with the...
1 file
Live Brush v2.0.0 - Save Created Brush Set
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Major Update
Live Brush v2.0.0 Update - Store Created Brush Set This update introduces Brush Sets, allowing you to store, manage, and reuse created brushes. It adds a dedica...
We now have 19 players/pilots!
Biteroids now has a total of 19 pilots! Biteroids offers a free retro competitive gaming experience with matchmaking, leaderboards and friend lists! Sign up and...
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