Game Devlogs
Chapter 6.2 out now! (For the public) I hope you like going to the ever-awaited ball! ❤️😂 As the final part of the ball, 6.3 is still being worked on—...
Hey, Happy new year everyone! I'll have more news to share soon but for now, thank you for all the support this year! For my final update for the year, I finall...
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HI, EVERYONE!!! GREAT NEWS! The long-awaited updated demo of Jest Messters is finally released! This updated demo features: An item-collection feature (that dou...
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* ENGLISH: Last day of the year, Text-your-lifers! 🎉 It’s hard for us to believe how fast 2025 has flown by 😱 It’s been a year full of hard work and s...
The final chapter of Season 1, "Emily in Paris," is now available in the game. MC, Cain, Abel, Maya, Harper, Charles, José, and Emily go to Paris. Oh, and Ned...
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[The year's about wrapped, and yet, the elusive EMUUROM release date yet evades your grasp.] [What is your plan?] > any options? [1 Create a blogpost with detai...
Hello everyone, as I promised, you are free to download Vol.02 "preview version". Last year was great for C64, but this year will probably be even better! I wis...
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As the title says! We had another surprise in store, just in time for the New Year! An Android version of the full game! Now, unfortunately, because I had to pa...
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Version 0.9.53, completes a focused update centered on a redesigned instruction screen, smoother research management, and a major fix to keep depth and layer pr...
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Making a visual novel is a ton of work. There's only the two of us in charge of writing, coding, and all art assets. We love what we're making and we're excited...
Thanks to everybody who played the demo and left feedback the past few months! Because of all that I was able to put some more thought into how reloading works...
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First of all: happy one year (+ a few months) old to Pippa and Your Phantasmal Problem! 🎃🎉 One plus year after its Spooktober submission, I'm finally able...
I'm over an hour late but the full release is finally available!!! Its been nearly 3 years since I started this project. I've learned so much about game develop...
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HAPPY NEW YEAR!🎉🎉🎉 Well, almost. 2025 was like a new game +7 final boss and boy howdy am I proud of just how much game dev was done!! It's a LOT and I'...
I'm really sorry for the hiatus in updates, but I'm (sort of) back! If you follow me on Bsky, I've posted the reason back in January. Tldr; personal family reas...
The Daily Spell is a daily puzzle with an ongoing fantasy story. As a huge fan of daily puzzle games, I was excited to experiment with combining the daily forma...
HAPPY HOLIDAYS!!! Well, let's address the elephant in the room, shall we. Alaris did not fully release this year as I had wanted :pained expression: BUT we were...
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Heeello, everyone! Here's a special, rare color version of our sweeties. You can watch the painting process for free on Patreon or on Ko-fi . I always listen to...
(Francais plus bas) English The main change in this version is an update to the emulator (Oricutron), which now provides much better support for modern controll...
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Happy 2026! PlinkIdle has been undergoing some changes and improvements, which I'll sum up here: Exciting Changes Press space to drop :D And some more keyboard...
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What the hell!? This game has updated!? This current update features a new battle system update, map redraw, story rewrite and everything~~~~ If you still want...
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Viral Reload EX is nearly finished, seriously, for real, after all these years! I've been keeping up on making shorts and videos and whatnot, trying to get the...
Happy new year! This is gonna be a great year for Generic Fighter Maybe, I've already made some great progress with development, and to share a little bit with...
can't believe it's almost 2026! thanks for following along the past year! here's an end of year wrap-up! this was basically me returning to gamedev after a paus...
A new version is available! Merry Christmas and happy new year! Update 1.2: Fixed some bugs Added new ending Now the Browser version is at the main itch page ab...
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Greetings! Enigmas! Two days before the year ends, I’ve come bearing a devlog! This is the more technical stage of our development where we’re fine-tuning a...
Demo 2.0 is finally live! This update brings a ton of improvements and new features: New progression system with more (and better) upgrades Settlement mechanics...
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Updates to the game and bug fixes...
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CAN YOU MAKE IT TO THE CABIN ?
E NGLISH : It’s the day! ! 🤗 Text Your Life version 1.3 is finally available! 🥳👏 Here are the download instructions and the new contents and features...
Heyo! Just a minor update to replace details in the About section, and to add the new Popular Front splash at the start...
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Hello! As the year 2025 concludes, I wanted to write this Dev log reviewing the development thus far and some changes I've made to the roadmap and the organizat...
Development state Recently, we went back to the foundations of the game and worked on improvements to the demo. The updated demo, prepared for the Adventure X e...
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I'm aiming for 5:00pm PST! Keep an eye out!...
FNAF Rewritten: 87 is a re-imagining of FNAF 2 that aims to make major changes to the story
In this update, I improved the Craftable Tab UI with some new category buttons and animations! I also combined the pixels that have different rotation states in...
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Ʒava! It's been a year, so I won't keep you all here too long. The following update is a 'Demo' of the content originally intended for this update. I had hoped...
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Hello again! As 2025 comes to a close, it's time to once again review all sorts of stuff from over the last year, and discuss plans into the next one: DEVELOPME...
Version 1.30 is a giant content update that finishes all of the unfinished levels and adds the Lake Slushi substory, increasing the total amount of stuff to do...
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1.19.19 has been released! It’s pretty quiet overall, but does include a fix for 4 movement leaders not getting the quick trait in multiplayer as well as a fi...
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Hello everyone! Just a quick note for you! Vol.02 "preview release" will be released on 01.01.2026. That is an introduction to the final release that I planed t...
Hello, and welcome to the 2025 recap for Baldi's Fun New School Ultimate! Since it is the end of the year, I'm doing another recap like I've done the last 2 yea...
Happy holidays! This update is a relatively short one, but does include quite a bit of plot. We see the final island memory, and have some intense moments with...
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Hello! It’s Vic, the creator of Just Keep Running. You might be wondering where the hell I’ve been this whole year. I kinda wonder that too sometimes, hones...
Happy New Year to everyone! I hope all your goals, dreams, and visions come true in this new year. But above all, may you find happiness! As promised, today I'm...
🚀 STEAM DEMO IS OUT! 🚀 The Chop Chains demo is now available on Steam 🔥 You can download it directly from the Steam store page. 🎮 Play the Demo: htt...
Chapter 6 out of 7 is finally out! The script follows and concludes the story from the VN, with some changes that will be built upon in the last chapter. Hopefu...
Progress has been slow. Parrying Poirry is a needlessly silly commitment. There are also other silly things like the sokoban skill tree, a joke about Blue Princ...
Hiya everybirdie, Happy holidays to you, and I hope you’ve been well. It’s time for the Winking Corvid Studio Quarterly Update, where I chat about everythin...
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0.3.5B More improvements to terraformed Earth lighting Improved and tweaked Fog Added Lamps to towns (Not Final) Settings now coded and works (But is very basic...
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Weathersync was being caught on Cloudflare DDOS prevention pages, thus causing a Location Error to occur. With these updates the bug should now be fixed...
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Hello everyone!! This is PseudonymInProgress, the community manager of Team Yanashuta. I will be the one mainly writing these posts, with sections written by Hi...
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