Software Engineer specialized in modern C++ with strong experience in tools and engine development. Skilled in Qt (Widgets/QML), Unreal Engine (plugin and tools development), and low-level systems programming focused on performance and maintainability.
Currently working as a Tools Programmer at Saber Interactive, designing and maintaining internal tools that streamline workflows across multiple game production teams. Experienced in multithreading, graphics rendering (Vulkan), build automation (CMake/Conan), and cross-platform software architecture.
Passionate about creating efficient, modular, and data-driven solutions that enhance development pipelines. Always exploring new ways to optimize systems and improve developer experience.