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  • Saber Interactive
  • Porto, Portugal
  • 20:39 (UTC)
  • LinkedIn in/lucoiso

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@EpicGames

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lucoiso/README.md

Statistics

Software Engineer specialized in modern C++ with strong experience in tools and engine development. Skilled in Qt (Widgets/QML), Unreal Engine (plugin and tools development), and low-level systems programming focused on performance and maintainability.

Currently working as a Tools Programmer at Saber Interactive, designing and maintaining internal tools that streamline workflows across multiple game production teams. Experienced in multithreading, graphics rendering (Vulkan), build automation (CMake/Conan), and cross-platform software architecture.

Passionate about creating efficient, modular, and data-driven solutions that enhance development pipelines. Always exploring new ways to optimize systems and improve developer experience.

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  1. UEProject_Elementus UEProject_Elementus Public archive

    A template that can be used to start projects that will use some new features that come with Unreal Engine 5 as well as powerful existing features like the GAS and others.

    HTML 194 50

  2. UEAzSpeech UEAzSpeech Public archive

    This plugin integrates Azure Speech Cognitive Services in Unreal Engine.

    C++ 213 51

  3. UEHttpGPT UEHttpGPT Public archive

    HttpGPT is an Unreal Engine plugin that facilitates integration with OpenAI's GPT based services (ChatGPT and DALL-E) through asynchronous REST requests, making it easy for developers to communicat…

    C++ 217 57

  4. UEModularFeatures_ExtraActions UEModularFeatures_ExtraActions Public archive

    This plugin integrates GAS and Enhanced Input to the existing Game Features and Modular plugins from Unreal Engine.

    C++ 121 22

  5. UEElementusInventory UEElementusInventory Public archive

    Unreal Engine plugin that provides a Data-Driven Inventory & Items system.

    C++ 117 26

  6. UESpeechGPT UESpeechGPT Public archive

    Example Project that uses both OpenAI GPT-3 and Microsoft Azure Speech Services

    C# 85 30