Nintendo Conservation
nintyconservation9619
nintyconservation.weebly.com
nintyconservation.tk
Thomas Müller
Tom94
Principal research scientist @ NVIDIA. Passionate about AI, video games, computer graphics, OSS, etc.
NVIDIA Zürich, Switzerland
Sebastian Aaltonen
sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.
Unity Helsinki
Dihara Wijetunga
diharaw
Graphics programmer focusing on high-performance real-time rendering and ray
tracing.
United Kingdom
Aras Pranckevičius
aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.
Kaunas, Lithuania
Wenzel Jakob
wjakob
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering.
EPFL Lausanne, Switzerland
Wojciech Jarosz
wkjarosz
Associate Professor leading Dartmouth's Visual Computing Lab. My research in computer graphics is primarily concerned with physically based rendering.
Dartmouth College Hanover, New Hampshire
Branimir Karadžić
bkaradzic
coder (gamedev, open source, ex-demoscene) 🍀 author of bgfx open source rendering library
Los Angeles, CA
Chen Wenli
netwarm007
Software Engineer, CSDP
Sony Interactive Entertainment Shanghai Shanghai, China
Dario Seyb
daseyb
I am a software engineer interested in computer graphics, physically based rendering and real time graphics. Computer Science PhD Student at Dartmouth College.
Nakata Nobuyuki (仲田将之)
nobnak
Game Programmer of Digital Arts and its Interactive Installations
teamLab Tokyo, Japan
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