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Starred repositories

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A game engine with an emphasis on real-time cutting-edge solutions

C++ 2,779 239 Updated Nov 27, 2025

A profiler to disclose and quantify hardware features on GPUs.

C++ 175 23 Updated May 15, 2022

EntityX - A fast, type-safe C++ Entity-Component system

C++ 2,306 301 Updated Aug 23, 2025

Utility libraries for Vulkan developers

C++ 83 36 Updated Nov 28, 2025

Frequently asked questions about Entity Component Systems

2,502 85 Updated Oct 22, 2025

Vulkan best practice for mobile developers

C++ 677 68 Updated Aug 6, 2024

Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)

C# 316 39 Updated Mar 27, 2023

ChatGPT-powered shader generator for Unity

C# 2,360 229 Updated Dec 5, 2023

Implementing Different Algorithms to mimic Bokeh Depth Of Field: A Physical Camera Effect created due to Focal Length, Aperture size, shape

C++ 174 16 Updated Apr 29, 2024

A comic browser,support Android / iOS / MacOS / Windows / Linux.

Dart 7,686 475 Updated Nov 13, 2025

List of some useful databases and resources for Computer Graphics

100 2 Updated Jan 9, 2023

GPU Raytracer from scratch in C++/CUDA

C++ 946 50 Updated Jul 21, 2022

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

C# 948 64 Updated Nov 19, 2025

High-Performance Rendering Framework on Stream Architectures

C++ 971 94 Updated Nov 28, 2025

Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"

C++ 163 26 Updated May 25, 2024

Optimized implementation of camera stacking for UI only in HDRP.

ShaderLab 220 22 Updated Jun 4, 2025

Procedural Virtual Texture with Unity Terrain

C# 261 49 Updated Mar 21, 2019

Unity plugin that provide AsyncGPUReadback for OpenGL

C++ 33 8 Updated Sep 4, 2020

Simple Open-source Ray Tracer

C++ 901 59 Updated Jul 4, 2024

Real-Time fluid dynamics for games implementation in Unity

C# 14 3 Updated Mar 19, 2021

Fluid Simulation Implementation in Compute Shaders using Unity3D

C# 610 64 Updated Mar 1, 2022

主要是个人收集的一些游戏相关的渲染知识和白嫖圣地

277 41 Updated Oct 16, 2020

Physically-based CPU and GPU ray-tracer

C++ 375 12 Updated Nov 24, 2025

A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.

C++ 94 9 Updated Apr 6, 2024

LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.

C++ 90 6 Updated Nov 27, 2025

A Python framework for accelerated simulation, data generation and spatial computing.

Python 5,867 392 Updated Nov 29, 2025

Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"

C++ 480 49 Updated Jul 20, 2025

Frame profiler

C++ 14,393 945 Updated Nov 26, 2025
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