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RadeonRays_SDK Public
Forked from GPUOpen-LibrariesAndSDKs/RadeonRays_SDKRadeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
C++ MIT License UpdatedSep 7, 2025 -
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mitsuba Public
Forked from mitsuba-renderer/mitsubaMitsuba renderer main repository
C++ GNU General Public License v3.0 UpdatedJul 12, 2025 -
SamplerFeedbackStreaming Public
Forked from GameTechDev/SamplerFeedbackStreamingThis sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
C++ MIT License UpdatedJul 1, 2025 -
ky Public
single file, pbrt style, educational ray tracing renderer🖼️
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SmallVCM Public
Forked from SmallVCM/SmallVCMA (not too) small physically based renderer that implements the vertex connection and merging algortihm
C++ Other UpdatedMay 26, 2025 -
referencePT Public
Forked from boksajak/referencePTSupplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
C++ UpdatedMay 21, 2025 -
Real-Time-Rendering-4th-CN Public
Forked from Morakito/Real-Time-Rendering-4th-CN《Real-Time Rendering 4th》 (RTR4) 中文翻译
UpdatedMay 13, 2025 -
LuisaCompute Public
Forked from LuisaGroup/LuisaComputeHigh-Performance Rendering Framework on Stream Architectures
C++ BSD 3-Clause "New" or "Revised" License UpdatedMay 8, 2025 -
ltc_code Public
Forked from selfshadow/ltc_codeCode for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
C++ Other UpdatedApr 6, 2025 -
Helios Public
Forked from rtarun9/HeliosDirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc 💫
C++ Apache License 2.0 UpdatedJan 6, 2025 -
openmoonray Public
Forked from dreamworksanimation/openmoonrayMoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
CMake Apache License 2.0 UpdatedJan 5, 2025 -
High dynamic range (HDR) image viewer for graphics people
C++ BSD 3-Clause "New" or "Revised" License UpdatedDec 1, 2024 -
minpt Public
Forked from hi2p-perim/minptA path tracer in 300 lines of C++
C++ Other UpdatedOct 20, 2024 -
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drjit Public
Forked from mitsuba-renderer/drjitDr.Jit — A Just-In-Time-Compiler for Differentiable Rendering
C++ BSD 3-Clause "New" or "Revised" License UpdatedJan 5, 2024 -
precomputed_atmospheric_scattering Public
Forked from ebruneton/precomputed_atmospheric_scatteringThis project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
C++ BSD 3-Clause "New" or "Revised" License UpdatedOct 20, 2023 -
CasualPRT Public
Forked from AKGWSB/CasualPRTPrecomputed Radiance Transfer Global Illumination in Unity URP
C# MIT License UpdatedMay 21, 2023 -
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pbrt-v3 Public
Forked from mmp/pbrt-v3pbrt-v3 中文版注释(包含一些个人笔记)
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safegi Public
Forked from ouj/safegiimplementation of safegi: an rendering system with dimensional analysis.
C++ UpdatedNov 28, 2021 -
Real-Time-Rendering-4th-Bibliography-Collection Public
Forked from QianMo/Real-Time-Rendering-4th-Bibliography-CollectionReal-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography
HTML MIT License UpdatedOct 9, 2021 -
OffScreenParticleRendering Public
Forked from slipster216/OffScreenParticleRenderingOff Screen Particle Rendering system for Unity
ShaderLab MIT License UpdatedSep 17, 2021 -
webrays Public
Forked from phasmatic3d/webraysWebRays - Ray Tracing on the Web
C++ Apache License 2.0 UpdatedSep 17, 2021 -
DxrTutorials Public
Forked from NVIDIAGameWorks/DxrTutorialsC++ BSD 3-Clause "New" or "Revised" License UpdatedSep 16, 2021 -
GPU-Gems-Book-Source-Code Public
Forked from QianMo/GPU-Gems-Book-Source-Code💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
C++ UpdatedAug 29, 2021 -
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