Bob Nystrom
munificent
Programming language developer, ex-game developer, UI nerd, author of "Game Programming Patterns" and "Crafting Interpreters".
@google, on @dart-lang Seattle, WA
Jacco Bikker
jbikker
Senior lecturer at BUAS / IGAD. Graphics, Ray Tracing, BVHs, Software Optimization, GPGPU, gamedev, demoscene, retro development (MSX/Z80).
Breda University of Applied Sciences 't Goy, The Netherlands
Matthäus G. Chajdas
Anteru
Architect working on future software and hardware during the day, and on open source projects at night.
Intel Munich Area, Germany
Zackary Misso
ZackMisso
PhD in light transport / rendering. I am interested in the areas of light transport, physical simulation, and game design.
Seattle
Zheng Shaokun
Mike-Leo-Smith
Ph.D. Candidate at Tsinghua University.
Tsinghua University, Beijing, China
MuGdxy
MuGdxy
Xinyu LU,
Research Assistant.
Researcher in Physically Based Animation, Simulation, High Performance Computing.
HKU TransGP Hong Kong
Will Usher
Twinklebear
Scientific Visualization Engineer @luminarycloud
@luminarycloud Los Angeles, CA
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