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  • sol-III
  • 19:36 (UTC +08:00)

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ZXPrism/README.md

Making fast things, making slow things fast and making fast things faster.

I am ZXPrism, a person who is insterested in a wide variety of things. And literally, I love everything that interests me.

Currently, I'm focusing on:

  • computer graphics 💡
  • parallel computing 🚿
  • embedded development 🪸
  • control systems 🤖
  • and many other fun stuff 😂

Sometimes I will try crafting some intriguing gizmos, like balance cars, railguns, etc. To be honest, none of them worked fine as expected, but I just love them.

In my spare time, I often solve CP(competitive programming) problems from the platforms like Codeforces, Atcoder, Leetcode, etc. Taking intellectual challenges is always fun! Not having paticipated in any offline contests before though, I wish I could have such opportunities in the future.

>>> import this
The Zen of Python, by Tim Peters

Beautiful is better than ugly.
Explicit is better than implicit.
Simple is better than complex.
Complex is better than complicated.
Flat is better than nested.
Sparse is better than dense.
Readability counts.
Special cases aren't special enough to break the rules.
Although practicality beats purity.
Errors should never pass silently.
Unless explicitly silenced.
In the face of ambiguity, refuse the temptation to guess.
There should be one-- and preferably only one --obvious way to do it.
Although that way may not be obvious at first unless you're Dutch.
Now is better than never.
Although never is often better than *right* now.
If the implementation is hard to explain, it's a bad idea.
If the implementation is easy to explain, it may be a good idea.
Namespaces are one honking great idea -- let's do more of those!

Codeforces AtCoder LeetCode

Pinned Loading

  1. Matteotti/ZJU-CG-Lab Matteotti/ZJU-CG-Lab Public

    A simple scene editor including model creating and simple rendering,coursework for ZJU CG Course.

    C++ 2

  2. rt-in-one-weekend-rust rt-in-one-weekend-rust Public

    A rust implementation of the famous ray tracing tutorial "Ray Tracing in One Weekend"

    Rust 1

  3. pyTinyRenderer pyTinyRenderer Public

    A python soft renderer. (Reference: @ssloy / tinyrenderer)

    Python

  4. Attack-or-Defend Attack-or-Defend Public

    My first(?) console game

    C++ 2 2

  5. TiebaPostBackupTool TiebaPostBackupTool Public

    百度贴吧贴子备份工具

    TypeScript 3

  6. webgpu-compute-lab webgpu-compute-lab Public

    My experiments with compute shaders based on WebGPU, fun and educational

    TypeScript