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Developed by Id Software by the über famous John Carmack and John Romero, published in 1992 by Apogee Software, Wolfenstein 3D is the first true “First Person Shooter” in the history of video games. Wolfenstein 3D is the ancestor of games like Doom (Id Software, 1993), Doom II (Id Software, 1994), Duke Nukem 3D (3D Realm, 1996) and Quake (Id Software, 1996), that are additional eternal milestones in the world of video games.

This project is about creating a "2.5D" game based on Wilfenstein 3D and we learn about Ray casting. Everything is written in pure C.

To run, just type git clone https://github.com/TomTris/42-Cub3d cd 42-Cub3d make bonus

then, you can for example ./cub3d_bonus maps/bonus/3.cub

For bonus, if you press 'f' at a pink block, it will turn to a door. if make, it will not have door in there. Enjoy!

Score: 125/125

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Our "2.5D" Game && learning Raycasting

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