improves the reliability and clarity of the "successful save halves damage" test for Fireball #6
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This pull request improves the reliability and clarity of the "successful save halves damage" test for Fireball in the spellcasting test suite. The test now uses a retry mechanism to reduce flakiness due to randomness and ensures that the wizard's spell slot usage matches SRD constraints. Additionally, the random seed is made unique per retry to further reduce the chance of repeated failures.
Test reliability and determinism improvements:
retry: 5) to the Fireball save test to minimize flakiness from random number generation, and updated comments to clarify the probability of test failure.handleCreateEncounterto include a timestamp, ensuring each retry uses a different RNG sequence.Test logic and clarity improvements: