MCP Infrastructure Developer · Multi-Agent Systems · AI-Powered Games
Building tools that let AI agents interact with complex stateful systems—whether that's a computer desktop, a distributed workflow, or a D&D campaign.
| Project | Tools | Description |
|---|---|---|
| mnehmos.ooda.mcp | 62 | Full computer control—filesystem, shell, screen, keyboard, mouse, clipboard |
| mnehmos.synch.mcp | 19 | Persistent memory bank, context handoffs, locks for agent coordination |
| mnehmos.trace.mcp | 11 | Schema validation between MCP producers and consumers |
| mnehmos.index-foundry.mcp | 40+ | Deterministic RAG pipeline → deployed chatbots in minutes |
| mnehmos.arxiv.mcp | 4 | Academic paper search with PDF extraction and caching |
| mnehmos.rpg.mcp | 145 | Full D&D 5e backend—combat, spells, quests, 1100+ creature presets |
| mnehmos.chatrpg.game | 30+ | Lightweight D&D 5e server for web deployment |
| Project | Description |
|---|---|
| mnehmos.multi-agent.framework | 528⭐ · Production-ready multi-agent coordination (SPARC + Boomerang + TDD) |
| mnehmos.prompts.research | 182 techniques from 20+ papers · Interactive taxonomy, prompt builder |
| Product | Platform | Description |
|---|---|---|
| mnehmos.quest-keeper.game | Desktop (Tauri) | AI Dungeon Master + 3D battlemap + 7-layer context (~5K tokens) |
| mnehmos.long-hall.game | Web | Procedural roguelike with ironman saves & cloud leaderboards |
| mnehmos.portal-chess.game | Web | Multiplayer chess with portal teleportation mechanics |
| mnehmos.invoicer.app | Web | Local-storage invoice generator with PDF export |
300+ MCP tools across 7 servers
528 GitHub stars on Multi-Agent Framework
182 Prompt engineering techniques documented
145 D&D 5e tools in RPG Engine
800+ Passing tests in game engine
1100+ Creature presets for instant encounters
7 Context layers in Quest Keeper AI
Tools don't think, they act.
Every MCP server I build follows these principles:
- Deterministic: Same inputs → same outputs
- Idempotent: Re-running produces identical results
- Auditable: Every operation produces manifests and logs
- Composable: Tools can be run independently or chained
The LLM proposes. The engine validates. State comes from the database, not hallucination.
MCP Servers
- mnehmos.ooda.mcp — Computer control
- mnehmos.synch.mcp — Agent memory bank
- mnehmos.index-foundry.mcp — RAG pipeline factory
Live Demos
- The Long Hall — Roguelike dungeon crawler
- Quest Keeper AI — AI D&D assistant
- Prompt Engineering Guide — 182 techniques
Documentation
- Multi-Agent Framework — AGENTS.md universal spec
- RPG Engine — 145 D&D 5e tools
- GitHub: @Mnehmos
- Location: Arizona, USA
- Focus: MCP servers, multi-agent systems, AI-powered applications
Building infrastructure for AI agents that interact with the real world.