Node.js v23.11.1 documentation
- Node.js v23.11.1
-
Table of contents
- Net
- IPC support
- Class:
net.BlockList
- Class:
net.SocketAddress
- Class:
net.Server
new net.Server([options][, connectionListener])
- Event:
'close'
- Event:
'connection'
- Event:
'error'
- Event:
'listening'
- Event:
'drop'
server.address()
server.close([callback])
server[Symbol.asyncDispose]()
server.getConnections(callback)
server.listen()
server.listening
server.maxConnections
server.dropMaxConnection
server.ref()
server.unref()
- Class:
net.Socket
new net.Socket([options])
- Event:
'close'
- Event:
'connect'
- Event:
'connectionAttempt'
- Event:
'connectionAttemptFailed'
- Event:
'connectionAttemptTimeout'
- Event:
'data'
- Event:
'drain'
- Event:
'end'
- Event:
'error'
- Event:
'lookup'
- Event:
'ready'
- Event:
'timeout'
socket.address()
socket.autoSelectFamilyAttemptedAddresses
socket.bufferSize
socket.bytesRead
socket.bytesWritten
socket.connect()
socket.connecting
socket.destroy([error])
socket.destroyed
socket.destroySoon()
socket.end([data[, encoding]][, callback])
socket.localAddress
socket.localPort
socket.localFamily
socket.pause()
socket.pending
socket.ref()
socket.remoteAddress
socket.remoteFamily
socket.remotePort
socket.resetAndDestroy()
socket.resume()
socket.setEncoding([encoding])
socket.setKeepAlive([enable][, initialDelay])
socket.setNoDelay([noDelay])
socket.setTimeout(timeout[, callback])
socket.timeout
socket.unref()
socket.write(data[, encoding][, callback])
socket.readyState
net.connect()
net.createConnection()
net.createServer([options][, connectionListener])
net.getDefaultAutoSelectFamily()
net.setDefaultAutoSelectFamily(value)
net.getDefaultAutoSelectFamilyAttemptTimeout()
net.setDefaultAutoSelectFamilyAttemptTimeout(value)
net.isIP(input)
net.isIPv4(input)
net.isIPv6(input)
- Net
-
Index
- Assertion testing
- Asynchronous context tracking
- Async hooks
- Buffer
- C++ addons
- C/C++ addons with Node-API
- C++ embedder API
- Child processes
- Cluster
- Command-line options
- Console
- Crypto
- Debugger
- Deprecated APIs
- Diagnostics Channel
- DNS
- Domain
- Errors
- Events
- File system
- Globals
- HTTP
- HTTP/2
- HTTPS
- Inspector
- Internationalization
- Modules: CommonJS modules
- Modules: ECMAScript modules
- Modules:
node:module
API - Modules: Packages
- Modules: TypeScript
- Net
- OS
- Path
- Performance hooks
- Permissions
- Process
- Punycode
- Query strings
- QUIC
- Readline
- REPL
- Report
- Single executable applications
- SQLite
- Stream
- String decoder
- Test runner
- Timers
- TLS/SSL
- Trace events
- TTY
- UDP/datagram
- URL
- Utilities
- V8
- VM
- WASI
- Web Crypto API
- Web Streams API
- Worker threads
- Zlib
- Other versions
- Options
Net#
Source Code: lib/net.js
The node:net
module provides an asynchronous network API for creating stream-based
TCP or IPC servers (net.createServer()
) and clients
(net.createConnection()
).
It can be accessed using:
import net from 'node:net';
const net = require('node:net');
IPC support#
The node:net
module supports IPC with named pipes on Windows, and Unix domain
sockets on other operating systems.
Identifying paths for IPC connections#
net.connect()
, net.createConnection()
, server.listen()
, and
socket.connect()
take a path
parameter to identify IPC endpoints.
On Unix, the local domain is also known as the Unix domain. The path is a
file system pathname. It will throw an error when the length of pathname is
greater than the length of sizeof(sockaddr_un.sun_path)
. Typical values are
107 bytes on Linux and 103 bytes on macOS. If a Node.js API abstraction creates
the Unix domain socket, it will unlink the Unix domain socket as well. For
example, net.createServer()
may create a Unix domain socket and
server.close()
will unlink it. But if a user creates the Unix domain
socket outside of these abstractions, the user will need to remove it. The same
applies when a Node.js API creates a Unix domain socket but the program then
crashes. In short, a Unix domain socket will be visible in the file system and
will persist until unlinked. On Linux, You can use Unix abstract socket by adding
\0
to the beginning of the path, such as \0abstract
. The path to the Unix
abstract socket is not visible in the file system and it will disappear automatically
when all open references to the socket are closed.
On Windows, the local domain is implemented using a named pipe. The path must
refer to an entry in \\?\pipe\
or \\.\pipe\
. Any characters are permitted,
but the latter may do some processing of pipe names, such as resolving ..
sequences. Despite how it might look, the pipe namespace is flat. Pipes will
not persist. They are removed when the last reference to them is closed.
Unlike Unix domain sockets, Windows will close and remove the pipe when the
owning process exits.
JavaScript string escaping requires paths to be specified with extra backslash escaping such as:
net.createServer().listen(
path.join('\\\\?\\pipe', process.cwd(), 'myctl'));
Class: net.BlockList
#
The BlockList
object can be used with some network APIs to specify rules for
disabling inbound or outbound access to specific IP addresses, IP ranges, or
IP subnets.
blockList.addAddress(address[, type])
#
address
<string> | <net.SocketAddress> An IPv4 or IPv6 address.type
<string> Either'ipv4'
or'ipv6'
. Default:'ipv4'
.
Adds a rule to block the given IP address.
blockList.addRange(start, end[, type])
#
start
<string> | <net.SocketAddress> The starting IPv4 or IPv6 address in the range.end
<string> | <net.SocketAddress> The ending IPv4 or IPv6 address in the range.type
<string> Either'ipv4'
or'ipv6'
. Default:'ipv4'
.
Adds a rule to block a range of IP addresses from start
(inclusive) to
end
(inclusive).
blockList.addSubnet(net, prefix[, type])
#
net
<string> | <net.SocketAddress> The network IPv4 or IPv6 address.prefix
<number> The number of CIDR prefix bits. For IPv4, this must be a value between0
and32
. For IPv6, this must be between0
and128
.type
<string> Either'ipv4'
or'ipv6'
. Default:'ipv4'
.
Adds a rule to block a range of IP addresses specified as a subnet mask.
blockList.check(address[, type])
#
address
<string> | <net.SocketAddress> The IP address to checktype
<string> Either'ipv4'
or'ipv6'
. Default:'ipv4'
.- Returns: <boolean>
Returns true
if the given IP address matches any of the rules added to the
BlockList
.
const blockList = new net.BlockList();
blockList.addAddress('123.123.123.123');
blockList.addRange('10.0.0.1', '10.0.0.10');
blockList.addSubnet('8592:757c:efae:4e45::', 64, 'ipv6');
console.log(blockList.check('123.123.123.123')); // Prints: true
console.log(blockList.check('10.0.0.3')); // Prints: true
console.log(blockList.check('222.111.111.222')); // Prints: false
// IPv6 notation for IPv4 addresses works:
console.log(blockList.check('::ffff:7b7b:7b7b', 'ipv6')); // Prints: true
console.log(blockList.check('::ffff:123.123.123.123', 'ipv6')); // Prints: true
Class: net.SocketAddress
#
SocketAddress.parse(input)
#
input
<string> An input string containing an IP address and optional port, e.g.123.1.2.3:1234
or[1::1]:1234
.- Returns: <net.SocketAddress> Returns a
SocketAddress
if parsing was successful. Otherwise returnsundefined
.
Class: net.Server
#
- Extends: <EventEmitter>
This class is used to create a TCP or IPC server.
new net.Server([options][, connectionListener])
#
options
<Object> Seenet.createServer([options][, connectionListener])
.connectionListener
<Function> Automatically set as a listener for the'connection'
event.- Returns: <net.Server>
net.Server
is an EventEmitter
with the following events:
Event: 'close'
#
Emitted when the server closes. If connections exist, this event is not emitted until all connections are ended.
Event: 'connection'
#
- <net.Socket> The connection object
Emitted when a new connection is made. socket
is an instance of
net.Socket
.
Event: 'error'
#
Emitted when an error occurs. Unlike net.Socket
, the 'close'
event will not be emitted directly following this event unless
server.close()
is manually called. See the example in discussion of
server.listen()
.
Event: 'listening'
#
Emitted when the server has been bound after calling server.listen()
.
Event: 'drop'
#
When the number of connections reaches the threshold of server.maxConnections
,
the server will drop new connections and emit 'drop'
event instead. If it is a
TCP server, the argument is as follows, otherwise the argument is undefined
.
server.address()
#
Returns the bound address
, the address family
name, and port
of the server
as reported by the operating system if listening on an IP socket
(useful to find which port was assigned when getting an OS-assigned address):
{ port: 12346, family: 'IPv4', address: '127.0.0.1' }
.
For a server listening on a pipe or Unix domain socket, the name is returned as a string.
const server = net.createServer((socket) => {
socket.end('goodbye\n');
}).on('error', (err) => {
// Handle errors here.
throw err;
});
// Grab an arbitrary unused port.
server.listen(() => {
console.log('opened server on', server.address());
});
server.address()
returns null
before the 'listening'
event has been
emitted or after calling server.close()
.
server.close([callback])
#
callback
<Function> Called when the server is closed.- Returns: <net.Server>
Stops the server from accepting new connections and keeps existing
connections. This function is asynchronous, the server is finally closed
when all connections are ended and the server emits a 'close'
event.
The optional callback
will be called once the 'close'
event occurs. Unlike
that event, it will be called with an Error
as its only argument if the server
was not open when it was closed.
server[Symbol.asyncDispose]()
#
Calls server.close()
and returns a promise that fulfills when the
server has closed.
server.getConnections(callback)
#
callback