Child process#

Stability: 2 - Stable

Source Code: lib/child_process.js

The node:child_process module provides the ability to spawn subprocesses in a manner that is similar, but not identical, to popen(3). This capability is primarily provided by the child_process.spawn() function:

const { spawn } = require('node:child_process');
const ls = spawn('ls', ['-lh', '/usr']);

ls.stdout.on('data', (data) => {
  console.log(`stdout: ${data}`);
});

ls.stderr.on('data', (data) => {
  console.error(`stderr: ${data}`);
});

ls.on('close', (code) => {
  console.log(`child process exited with code ${code}`);
}); 

By default, pipes for stdin, stdout, and stderr are established between the parent Node.js process and the spawned subprocess. These pipes have limited (and platform-specific) capacity. If the subprocess writes to stdout in excess of that limit without the output being captured, the subprocess blocks waiting for the pipe buffer to accept more data. This is identical to the behavior of pipes in the shell. Use the { stdio: 'ignore' } option if the output will not be consumed.

The command lookup is performed using the options.env.PATH environment variable if env is in the options object. Otherwise, process.env.PATH is used. If options.env is set without PATH, lookup on Unix is performed on a default search path search of /usr/bin:/bin (see your operating system's manual for execvpe/execvp), on Windows the current processes environment variable PATH is used.

On Windows, environment variables are case-insensitive. Node.js lexicographically sorts the env keys and uses the first one that case-insensitively matches. Only first (in lexicographic order) entry will be passed to the subprocess. This might lead to issues on Windows when passing objects to the env option that have multiple variants of the same key, such as PATH and Path.

The child_process.spawn() method spawns the child process asynchronously, without blocking the Node.js event loop. The child_process.spawnSync() function provides equivalent functionality in a synchronous manner that blocks the event loop until the spawned process either exits or is terminated.

For convenience, the node:child_process module provides a handful of synchronous and asynchronous alternatives to child_process.spawn() and child_process.spawnSync(). Each of these alternatives are implemented on top of child_process.spawn() or child_process.spawnSync().

For certain use cases, such as automating shell scripts, the synchronous counterparts may be more convenient. In many cases, however, the synchronous methods can have significant impact on performance due to stalling the event loop while spawned processes complete.

Asynchronous process creation#

The child_process.spawn(), child_process.fork(), child_process.exec(), and child_process.execFile() methods all follow the idiomatic asynchronous programming pattern typical of other Node.js APIs.

Each of the methods returns a ChildProcess instance. These objects implement the Node.js EventEmitter API, allowing the parent process to register listener functions that are called when certain events occur during the life cycle of the child process.

The child_process.exec() and child_process.execFile() methods additionally allow for an optional callback function to be specified that is invoked when the child process terminates.

Spawning .bat and .cmd files on Windows#

The importance of the distinction between child_process.exec() and child_process.execFile() can vary based on platform. On Unix-type operating systems (Unix, Linux, macOS) child_process.execFile() can be more efficient because it does not spawn a shell by default. On Windows, however, .bat and .cmd files are not executable on their own without a terminal, and therefore cannot be launched using child_process.execFile(). When running on Windows, .bat and .cmd files can be invoked using child_process.spawn() with the shell option set, with child_process.exec(), or by spawning cmd.exe and passing the .bat or .cmd file as an argument (which is what the shell option and child_process.exec() do). In any case, if the script filename contains spaces it needs to be quoted.

// On Windows Only...
const { spawn } = require('node:child_process');
const bat = spawn('cmd.exe', ['/c', 'my.bat']);

bat.stdout.on('data', (data) => {
  console.log(data.toString());
});

bat.stderr.on('data', (data) => {
  console.error(data.toString());
});

bat.on('exit', (code) => {
  console.log(`Child exited with code ${code}`);
}); 
// OR...
const { exec, spawn } = require('node:child_process');
exec('my.bat', (err, stdout, stderr) => {
  if (err) {
    console.error(err);
    return;
  }
  console.log(stdout);
});

// Script with spaces in the filename:
const bat = spawn('"my script.cmd"', ['a', 'b'], { shell: true });
// or:
exec('"my script.cmd" a b', (err, stdout, stderr) => {
  // ...
}); 

child_process.exec(command[, options][, callback])#

  • command <string> The command to run, with space-separated arguments.
  • options <Object>
    • cwd <string> | <URL> Current working directory of the child process. Default: process.cwd().
    • env <Object> Environment key-value pairs. Default: process.env.
    • encoding <string> Default: 'utf8'
    • shell <string> Shell to execute the command with. See Shell requirements and Default Windows shell. Default: '/bin/sh' on Unix, process.env.ComSpec on Windows.
    • signal <AbortSignal> allows aborting the child process using an AbortSignal.
    • timeout <number> Default: 0
    • maxBuffer <number> Largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated and any output is truncated. See caveat at maxBuffer and Unicode. Default: 1024 * 1024.
    • killSignal <string> | <integer> Default: 'SIGTERM'
    • uid <number> Sets the user identity of the process (see setuid(2)).
    • gid <number> Sets the group identity of the process (see