Node.js v24.8.0 documentation
- Node.js v24.8.0
-
Table of contents
- Process
- Process events
process.abort()
process.allowedNodeEnvironmentFlags
process.arch
process.argv
process.argv0
process.availableMemory()
process.channel
process.chdir(directory)
process.config
process.connected
process.constrainedMemory()
process.cpuUsage([previousValue])
process.cwd()
process.debugPort
process.disconnect()
process.dlopen(module, filename[, flags])
process.emitWarning(warning[, options])
process.emitWarning(warning[, type[, code]][, ctor])
process.env
process.execArgv
process.execPath
process.execve(file[, args[, env]])
process.exit([code])
process.exitCode
process.features.cached_builtins
process.features.debug
process.features.inspector
process.features.ipv6
process.features.require_module
process.features.tls
process.features.tls_alpn
process.features.tls_ocsp
process.features.tls_sni
process.features.typescript
process.features.uv
process.finalization.register(ref, callback)
process.finalization.registerBeforeExit(ref, callback)
process.finalization.unregister(ref)
process.getActiveResourcesInfo()
process.getBuiltinModule(id)
process.getegid()
process.geteuid()
process.getgid()
process.getgroups()
process.getuid()
process.hasUncaughtExceptionCaptureCallback()
process.hrtime([time])
process.hrtime.bigint()
process.initgroups(user, extraGroup)
process.kill(pid[, signal])
process.loadEnvFile(path)
process.mainModule
process.memoryUsage()
process.memoryUsage.rss()
process.nextTick(callback[, ...args])
process.noDeprecation
process.permission
process.pid
process.platform
process.ppid
process.ref(maybeRefable)
process.release
process.report
process.report.compact
process.report.directory
process.report.filename
process.report.getReport([err])
process.report.reportOnFatalError
process.report.reportOnSignal
process.report.reportOnUncaughtException
process.report.excludeEnv
process.report.signal
process.report.writeReport([filename][, err])
process.resourceUsage()
process.send(message[, sendHandle[, options]][, callback])
process.setegid(id)
process.seteuid(id)
process.setgid(id)
process.setgroups(groups)
process.setuid(id)
process.setSourceMapsEnabled(val)
process.setUncaughtExceptionCaptureCallback(fn)
process.sourceMapsEnabled
process.stderr
process.stdin
process.stdout
process.throwDeprecation
process.threadCpuUsage([previousValue])
process.title
process.traceDeprecation
process.umask()
process.umask(mask)
process.unref(maybeRefable)
process.uptime()
process.version
process.versions
- Exit codes
- Process
-
Index
- Assertion testing
- Asynchronous context tracking
- Async hooks
- Buffer
- C++ addons
- C/C++ addons with Node-API
- C++ embedder API
- Child processes
- Cluster
- Command-line options
- Console
- Crypto
- Debugger
- Deprecated APIs
- Diagnostics Channel
- DNS
- Domain
- Environment Variables
- Errors
- Events
- File system
- Globals
- HTTP
- HTTP/2
- HTTPS
- Inspector
- Internationalization
- Modules: CommonJS modules
- Modules: ECMAScript modules
- Modules:
node:module
API - Modules: Packages
- Modules: TypeScript
- Net
- OS
- Path
- Performance hooks
- Permissions
- Process
- Punycode
- Query strings
- Readline
- REPL
- Report
- Single executable applications
- SQLite
- Stream
- String decoder
- Test runner
- Timers
- TLS/SSL
- Trace events
- TTY
- UDP/datagram
- URL
- Utilities
- V8
- VM
- WASI
- Web Crypto API
- Web Streams API
- Worker threads
- Zlib
- Other versions
- Options
Process#
Source Code: lib/process.js
The process
object provides information about, and control over, the current
Node.js process.
import process from 'node:process';
const process = require('node:process');
Process events#
The process
object is an instance of EventEmitter
.
Event: 'beforeExit'
#
The 'beforeExit'
event is emitted when Node.js empties its event loop and has
no additional work to schedule. Normally, the Node.js process will exit when
there is no work scheduled, but a listener registered on the 'beforeExit'
event can make asynchronous calls, and thereby cause the Node.js process to
continue.
The listener callback function is invoked with the value of
process.exitCode
passed as the only argument.
The 'beforeExit'
event is not emitted for conditions causing explicit
termination, such as calling process.exit()
or uncaught exceptions.
The 'beforeExit'
should not be used as an alternative to the 'exit'
event
unless the intention is to schedule additional work.
import process from 'node:process';
process.on('beforeExit', (code) => {
console.log('Process beforeExit event with code: ', code);
});
process.on('exit', (code) => {
console.log('Process exit event with code: ', code);
});
console.log('This message is displayed first.');
// Prints:
// This message is displayed first.
// Process beforeExit event with code: 0
// Process exit event with code: 0
const process = require('node:process');
process.on('beforeExit', (code) => {
console.log('Process beforeExit event with code: ', code);
});
process.on('exit', (code) => {
console.log('Process exit event with code: ', code);
});
console.log('This message is displayed first.');
// Prints:
// This message is displayed first.
// Process beforeExit event with code: 0
// Process exit event with code: 0
Event: 'disconnect'
#
If the Node.js process is spawned with an IPC channel (see the Child Process
and Cluster documentation), the 'disconnect'
event will be emitted when
the IPC channel is closed.
Event: 'exit'
#
code
<integer>
The 'exit'
event is emitted when the Node.js process is about to exit as a
result of either:
- The
process.exit()
method being called explicitly; - The Node.js event loop no longer having any additional work to perform.
There is no way to prevent the exiting of the event loop at this point, and once
all 'exit'
listeners have finished running the Node.js process will terminate.
The listener callback function is invoked with the exit code specified either
by the process.exitCode
property, or the exitCode
argument passed to the
process.exit()
method.
import process from 'node:process';
process.on('exit', (code) => {
console.log(`About to exit with code: ${code}`);
});
const process = require('node:process');
process.on('exit', (code) => {
console.log(`About to exit with code: ${code}`);
});
Listener functions must only perform synchronous operations. The Node.js
process will exit immediately after calling the 'exit'
event listeners
causing any additional work still queued in the event loop to be abandoned.
In the following example, for instance, the timeout will never occur:
import process from 'node:process';
process.on('exit', (code) => {
setTimeout(() => {
console.log('This will not run');
}, 0);
});
const process = require('node:process');
process.on('exit', (code) => {
setTimeout(() => {
console.log('This will not run');
}, 0);
});
Event: 'message'
#
message
<Object> | <boolean> | <number> | <string> | <null> a parsed JSON object or a serializable primitive value.sendHandle
<net.Server> | <net.Socket> anet.Server
ornet.Socket
object, or undefined.
If the Node.js process is spawned with an IPC channel (see the Child Process
and Cluster documentation), the 'message'
event is emitted whenever a
message sent by a parent process using childprocess.send()
is received by
the child process.
The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.
If the serialization
option was set to advanced
used when spawning the
process, the message
argument can contain data that JSON is not able
to represent.
See Advanced serialization for child_process
for more details.
Event: 'multipleResolves'
#
type
<string> The resolution type. One of'resolve'
or'reject'
.promise
<Promise> The promise that resolved or rejected more than once.value
<any> The value with which the promise was either resolved or rejected after the original resolve.
The 'multipleResolves'
event is emitted whenever a Promise
has been either:
- Resolved more than once.
- Rejected more than once.
- Rejected after resolve.
- Resolved after reject.
This is useful for tracking potential errors in an application while using the
Promise
constructor, as multiple resolutions are silently swallowed. However,
the occurrence of this event does not necessarily indicate an error. For
example, Promise.race()
can trigger a 'multipleResolves'
event.
Because of the unreliability of the event in cases like the
Promise.race()
example above it has been deprecated.
import process from 'node:process';
process.on('multipleResolves', (type, promise, reason) => {
console.error(type, promise, reason);
setImmediate(() => process.exit(1));
});
async function main() {
try {
return await new Promise((resolve, reject) => {
resolve('First call');
resolve('Swallowed resolve');
reject(new Error('Swallowed reject'));
});
} catch {
throw new Error('Failed');
}
}
main().then(console.log);
// resolve: Promise { 'First call' } 'Swallowed resolve'
// reject: Promise { 'First call' } Error: Swallowed reject
// at Promise (*)
// at new Promise (<anonymous>)
// at main (*)
// First call
const process = require('node:process');
process.on('multipleResolves', (type, promise, reason) => {
console.error(type, promise, reason);
setImmediate(() => process.exit(1));
});
async function main() {
try {
return await new Promise((resolve, reject) => {
resolve('First call');
resolve('Swallowed resolve');
reject(new Error('Swallowed reject'));
});
} catch {
throw new Error('Failed');
}
}
main().then(console.log);
// resolve: Promise { 'First call' } 'Swallowed resolve'
// reject: Promise { 'First call' } Error: Swallowed reject
// at Promise (*)
// at new Promise (<anonymous>)
// at main (*)
// First call
Event: 'rejectionHandled'
#
promise
<Promise> The late handled promise.
The 'rejectionHandled'
event is emitted whenever a Promise
has been rejected
and an error handler was attached to it (using promise.catch()
, for
example) later than one turn of the Node.js event loop.
The Promise
object would have previously been emitted in an
'unhandledRejection'
event, but during the course of processing gained a
rejection handler.
There is no notion of a top level for a Promise
chain at which rejections can
always be handled. Being inherently asynchronous in nature, a Promise
rejection can be handled at a future point in time, possibly much later than
the event loop turn it takes for the 'unhandledRejection'
event to be emitted.
Another way of stating this is that, unlike in synchronous code where there is an ever-growing list of unhandled exceptions, with Promises there can be a growing-and-shrinking list of unhandled rejections.
In synchronous code, the 'uncaughtException'
event is emitted when the list of
unhandled exceptions grows.
In asynchronous code, the 'unhandledRejection'
event is emitted when the list
of unhandled rejections grows, and the 'rejectionHandled'
event is emitted
when the list of unhandled rejections shrinks.
import process from 'node:process';
const unhandledRejections = new Map();
process.on('unhandledRejection', (reason, promise) => {
unhandledRejections.set(promise, reason);
});
process.on('rejectionHandled', (promise) => {
unhandledRejections.delete(promise);
});
const process = require('node:process');
const unhandledRejections = new Map();
process.on('unhandledRejection', (reason, promise) => {
unhandledRejections.set(promise, reason);
});
process.on('rejectionHandled', (promise) => {
unhandledRejections.delete(promise);
});
In this example, the unhandledRejections
Map
will grow and shrink over time,
reflecting rejections that start unhandled and then become handled. It is
possible to record such errors in an error log, either periodically (which is
likely best for long-running application) or upon process exit (which is likely
most convenient for scripts).
Event: 'workerMessage'
#
value
<any> A value transmitted usingpostMessageToThread()
.source
<number> The transmitting worker thread ID or0
 for the main thread.
The 'workerMessage'
event is emitted for any incoming message send by the other
party by using postMessageToThread()
.
Event: 'uncaughtException'
#
err
<Error> The uncaught exception.origin
<string> Indicates if the exception originates from an unhandled rejection or from a synchronous error. Can either be'uncaughtException'
or'unhandledRejection'
. The latter is used when an exception happens in aPromise
based async context (or if aPromise
is rejected) and--unhandled-rejections
flag set tostrict
orthrow
(which is the default) and the rejection is not handled, or when a rejection happens during the command line entry point's ES module static loading phase.
The 'uncaughtException'
event is emitted when an uncaught JavaScript
exception bubbles all the way back to the event loop. By default, Node.js
handles such exceptions by printing the stack trace to stderr
and exiting
with code 1, overriding any previously set process.exitCode
.
Adding a handler for the 'uncaughtException'
event overrides this default
behavior. Alternatively, change the process.exitCode
in the
'uncaughtException'
handler which will result in the process exiting with the
provided exit code. Otherwise, in the presence of such handler the process will
exit with 0.
import process from 'node:process';
import fs from 'node:fs';
process.on('uncaughtException', (err, origin) => {
fs.writeSync(
process.stderr.fd,
`Caught exception: ${err}\n` +
`Exception origin: ${origin}\n`,
);
});
setTimeout(() => {
console.log('This will still run.');
}, 500);
// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
console.log('This will not run.');
const process = require('node:process');
const fs = require('node:fs');
process.on('uncaughtException', (err, origin) => {
fs.writeSync(
process.stderr.fd,
`Caught exception: ${err}\n` +
`Exception origin: ${origin}\n`,
);
});
setTimeout(() => {
console.log('This will still run.');
}, 500);
// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
console.log('This will not run.');
It is possible to monitor 'uncaughtException'
events without overriding the
default behavior to exit the process by installing a
'uncaughtExceptionMonitor'
listener.
Warning: Using 'uncaughtException'
correctly#
'uncaughtException'
is a crude mechanism for exception handling
intended to be used only as a last resort. The event should not be used as
an equivalent to On Error Resume Next
. Unhandled exceptions inherently mean
that an application is in an undefined state. Attempting to resume application
code without properly recovering from the exception can cause additional
unforeseen and unpredictable issues.
Exceptions thrown from within the event handler will not be caught. Instead the process will exit with a non-zero exit code and the stack trace will be printed. This is to avoid infinite recursion.
Attempting to resume normally after an uncaught exception can be similar to pulling out the power cord when upgrading a computer. Nine out of ten times, nothing happens. But the tenth time, the system becomes corrupted.
The correct use of 'uncaughtException'
is to perform synchronous cleanup
of allocated resources (e.g. file descriptors, handles, etc) before shutting
down the process. It is not safe to resume normal operation after
'uncaughtException'
.
To restart a crashed application in a more reliable way, whether
'uncaughtException'
is emitted or not, an external monitor should be employed
in a separate process to detect application failures and recover or restart as
needed.
Event: 'uncaughtExceptionMonitor'
#
err
<Error> The uncaught exception.origin
<string> Indicates if the exception originates from an unhandled rejection or from synchronous errors. Can either be'uncaughtException'
or'unhandledRejection'
. The latter is used when an exception happens in aPromise
based async context (or if aPromise
is rejected) and--unhandled-rejections
flag set tostrict
orthrow
(which is the default) and the rejection is not handled, or when a rejection happens during the command line entry point's ES module static loading phase.
The 'uncaughtExceptionMonitor'
event is emitted before an
'uncaughtException'
event is emitted or a hook installed via
process.setUncaughtExceptionCaptureCallback()
is called.
Installing an 'uncaughtExceptionMonitor'
listener does not change the behavior
once an 'uncaughtException'
event is emitted. The process will
still crash if no 'uncaughtException'
listener is installed.
import process from 'node:process';
process.on('uncaughtExceptionMonitor', (err, origin) => {
MyMonitoringTool.logSync(err, origin);
});
// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
// Still crashes Node.js
const process = require('node:process');
process.on('uncaughtExceptionMonitor', (err, origin) => {
MyMonitoringTool.logSync(err, origin);
});
// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
// Still crashes Node.js
Event: 'unhandledRejection'
#
reason
<Error> | <any> The object with which the promise was rejected (typically anError
object).promise
<Promise> The rejected promise.
The 'unhandledRejection'
event is emitted whenever a Promise
is rejected and
no error handler is attached to the promise within a turn of the event loop.
When programming with Promises, exceptions are encapsulated as "rejected
promises". Rejections can be caught and handled using promise.catch()
and
are propagated through a Promise
chain. The 'unhandledRejection'
event is
useful for detecting and keeping track of promises that were rejected whose
rejections have not yet been handled.
import process from 'node:process';
process.on('unhandledRejection', (reason, promise) => {
console.log('Unhandled Rejection at:', promise, 'reason:', reason);
// Application specific logging, throwing an error, or other logic here
});
somePromise.then((res) => {
return reportToUser(JSON.pasre(res)); // Note the typo (`pasre`)
}); // No `.catch()` or `.then()`
const process = require('node:process');
process.on('unhandledRejection', (reason, promise) => {
console.log('Unhandled Rejection at:', promise, 'reason:', reason);
// Application specific logging, throwing an error, or other logic here
});
somePromise.then((res) => {
return reportToUser(JSON.pasre(res)); // Note the typo (`pasre`)
}); // No `.catch()` or `.then()`
The following will also trigger the 'unhandledRejection'
event to be
emitted:
import process from 'node:process';
function SomeResource() {
// Initially set the loaded status to a rejected promise
this.loaded = Promise.reject(new Error('Resource not yet loaded!'));
}
const resource = new SomeResource();
// no .catch or .then on resource.loaded for at least a turn
const process = require('node:process');
function SomeResource() {
// Initially set the loaded status to a rejected promise
this.loaded = Promise.reject(new Error('Resource not yet loaded!'));
}
const resource = new SomeResource();
// no .catch or .then on resource.loaded for at least a turn
In this example case, it is possible to track the rejection as a developer error
as would typically be the case for other 'unhandledRejection'
events. To
address such failures, a non-operational
.catch(() => { })
handler may be attached to
resource.loaded
, which would prevent the 'unhandledRejection'
event from
being emitted.
If an 'unhandledRejection'
event is emitted but not handled it will
be raised as an uncaught exception. This alongside other behaviors of
'unhandledRejection'
events can changed via the --unhandled-rejections
flag.
Event: 'warning'
#
warning
<Error> Key properties of the warning are:
The 'warning'
event is emitted whenever Node.js emits a process warning.
A process warning is similar to an error in that it describes exceptional conditions that are being brought to the user's attention. However, warnings are not part of the normal Node.js and JavaScript error handling flow. Node.js can emit warnings whenever it detects bad coding practices that could lead to sub-optimal application performance, bugs, or security vulnerabilities.
import process from 'node:process';
process.on('warning', (warning) => {
console.warn(warning.name); // Print the warning name
console.warn(warning.message); // Print the warning message
console.warn(warning.stack); // Print the stack trace
});
const process = require('node:process');
process.on('warning', (warning) => {
console.warn(warning.name); // Print the warning name
console.warn(warning.message); // Print the warning message
console.warn(warning.stack); // Print the stack trace
});
By default, Node.js will print process warnings to stderr
. The --no-warnings
command-line option can be used to suppress the default console output but the
'warning'
event will still be emitted by the process
object. Currently, it
is not possible to suppress specific warning types other than deprecation
warnings. To suppress deprecation warnings, check out the --no-deprecation
flag.
The following example illustrates the warning that is printed to stderr
when
too many listeners have been added to an event:
$ node
> events.defaultMaxListeners = 1;
> process.on('foo', () => {});
> process.on('foo', () => {});
> (node:38638) MaxListenersExceededWarning: Possible EventEmitter memory leak
detected. 2 foo listeners added. Use emitter.setMaxListeners() to increase limit
In contrast, the following example turns off the default warning output and
adds a custom handler to the 'warning'
event:
$ node --no-warnings
> const p = process.on('warning', (warning) => console.warn('Do not do that!'));
> events.defaultMaxListeners = 1;
> process.on('foo', () => {});
> process.on('foo', () => {});
> Do not do that!
The --trace-warnings
command-line option can be used to have the default
console output for warnings include the full stack trace of the warning.
Launching Node.js using the --throw-deprecation
command-line flag will
cause custom deprecation warnings to be thrown as exceptions.
Using the --trace-deprecation
command-line flag will cause the custom
deprecation to be printed to stderr
along with the stack trace.
Using the --no-deprecation
command-line flag will suppress all reporting
of the custom deprecation.
The *-deprecation
command-line flags only affect warnings that use the name
'DeprecationWarning'
.
Emitting custom warnings#
See the process.emitWarning()
method for issuing
custom or application-specific warnings.
Node.js warning names#
There are no strict guidelines for warning types (as identified by the name
property) emitted by Node.js. New types of warnings can be added at any time.
A few of the warning types that are most common include:
'DeprecationWarning'
- Indicates use of a deprecated Node.js API or feature. Such warnings must include a'code'
property identifying the deprecation code.'ExperimentalWarning'
- Indicates use of an experimental Node.js API or feature. Such features must be used with caution as they may change at any time and are not subject to the same strict semantic-versioning and long-term support policies as supported features.'MaxListenersExceededWarning'
- Indicates that too many listeners for a given event have been registered on either anEventEmitter
orEventTarget
. This is often an indication of a memory leak.'TimeoutOverflowWarning'
- Indicates that a numeric value that cannot fit within a 32-bit signed integer has been provided to either thesetTimeout()
orsetInterval()
functions.'TimeoutNegativeWarning'
- Indicates that a negative number has provided to either thesetTimeout()
orsetInterval()
functions.'TimeoutNaNWarning'
- Indicates that a value which is not a number has provided to either thesetTimeout()
orsetInterval()
functions.'UnsupportedWarning'
- Indicates use of an unsupported option or feature that will be ignored rather than treated as an error. One example is use of the HTTP response status message when using the HTTP/2 compatibility API.
Signal events#
Signal events will be emitted when the Node.js process receives a signal. Please
refer to signal(7)
for a listing of standard POSIX signal names such as
'SIGINT'
, 'SIGHUP'
, etc.
Signals are not available on Worker
threads.
The signal handler will receive the signal's name ('SIGINT'
,
'SIGTERM'
, etc.) as the first argument.
The name of each event will be the uppercase common name for the signal (e.g.
'SIGINT'
for SIGINT
signals).
import process from 'node:process';
// Begin reading from stdin so the process does not exit.
process.stdin.resume();
process.on('SIGINT', () => {
console.log('Received SIGINT. Press Control-D to exit.');
});
// Using a single function to handle multiple signals
function handle(signal) {
console.log(`Received ${signal}`);
}
process.on('SIGINT', handle);
process.on('SIGTERM', handle);
const process = require('node:process');
// Begin reading from stdin so the process does not exit.
process.stdin.resume();
process.on('SIGINT', () => {
console.log('Received SIGINT. Press Control-D to exit.');
});
// Using a single function to handle multiple signals
function handle(signal) {
console.log(`Received ${signal}`);
}
process.on('SIGINT', handle);
process.on('SIGTERM', handle);
'SIGUSR1'
is reserved by Node.js to start the debugger. It's possible to install a listener but doing so might interfere with the debugger.'SIGTERM'
and'SIGINT'
have default handlers on non-Windows platforms that reset the terminal mode before exiting with code128 + signal number
. If one of these signals has a listener installed, its default behavior will be removed (Node.js will no longer exit).'SIGPIPE'
is ignored by default. It can have a listener installed.'SIGHUP'
is generated on Windows when the console window is closed, and on other platforms under various similar conditions. Seesignal(7)
. It can have a listener installed, however Node.js will be unconditionally terminated by Windows about 10 seconds later. On non-Windows platforms, the default behavior ofSIGHUP
is to terminate Node.js, but once a listener has been installed its default behavior will be removed.'SIGTERM'
is not supported on Windows, it can be listened on.'SIGINT'
from the terminal is supported on all platforms, and can usually be generated with Ctrl+C (though this may be configurable). It is not generated when terminal raw mode is enabled and Ctrl+C is used.'SIGBREAK'
is delivered on Windows when Ctrl+Break is pressed. On non-Windows platforms, it can be listened on, but there is no way to send or generate it.'SIGWINCH'
is delivered when the console has been resized. On Windows, this will only happen on write to the console when the cursor is being moved, or when a readable tty is used in raw mode.'SIGKILL'
cannot have a listener installed, it will unconditionally terminate Node.js on all platforms.'SIGSTOP'
cannot have a listener installed.'SIGBUS'
,'SIGFPE'
,'SIGSEGV'
, and'SIGILL'
, when not raised artificially usingkill(2)
, inherently leave the process in a state from which it is not safe to call JS listeners. Doing so might cause the process to stop responding.0
can be sent to test for the existence of a process, it has no effect if the process exists, but will throw an error if the process does not exist.
Windows does not support signals so has no equivalent to termination by signal,
but Node.js offers some emulation with process.kill()
, and
subprocess.kill()
:
- Sending
SIGINT
,SIGTERM
, andSIGKILL
will cause the unconditional termination of the target process, and afterwards, subprocess will report that the process was terminated by signal. - Sending signal
0
can be used as a platform independent way to test for the existence of a process.
process.abort()
#
The process.abort()
method causes the Node.js process to exit immediately and
generate a core file.
This feature is not available in Worker
threads.
process.allowedNodeEnvironmentFlags
#
- Type: <Set>
The process.allowedNodeEnvironmentFlags
property is a special,
read-only Set
of flags allowable within the NODE_OPTIONS
environment variable.
process.allowedNodeEnvironmentFlags
extends Set
, but overrides
Set.prototype.has
to recognize several different possible flag
representations. process.allowedNodeEnvironmentFlags.has()
will
return true
in the following cases:
- Flags may omit leading single (
-
) or double (--
) dashes; e.g.,inspect-brk
for--inspect-brk
, orr
for-r
. - Flags passed through to V8 (as listed in
--v8-options
) may replace one or more non-leading dashes for an underscore, or vice-versa; e.g.,--perf_basic_prof
,--perf-basic-prof
,--perf_basic-prof
, etc. - Flags may contain one or more equals (
=
) characters; all characters after and including the first equals will be ignored; e.g.,--stack-trace-limit=100
. - Flags must be allowable within
NODE_OPTIONS
.
When iterating over process.allowedNodeEnvironmentFlags
, flags will
appear only once; each will begin with one or more dashes. Flags
passed through to V8 will contain underscores instead of non-leading
dashes:
import { allowedNodeEnvironmentFlags } from 'node:process';
allowedNodeEnvironmentFlags.forEach((flag) => {
// -r
// --inspect-brk
// --abort_on_uncaught_exception
// ...
});
const { allowedNodeEnvironmentFlags } = require('node:process');
allowedNodeEnvironmentFlags.forEach((flag) => {
// -r
// --inspect-brk
// --abort_on_uncaught_exception
// ...
});
The methods add()
, clear()
, and delete()
of
process.allowedNodeEnvironmentFlags
do nothing, and will fail
silently.
If Node.js was compiled without NODE_OPTIONS
support (shown in
process.config
), process.allowedNodeEnvironmentFlags
will
contain what would have been allowable.
process.arch
#
- Type: <string>
The operating system CPU architecture for which the Node.js binary was compiled.
Possible values are: 'arm'
, 'arm64'
, 'ia32'
, 'loong64'
, 'mips'
,
'mipsel'
, 'ppc64'
, 'riscv64'
, 's390'
, 's390x'
, and 'x64'
.
import { arch } from 'node:process';
console.log(`This processor architecture is ${arch}`);
const { arch } = require('node:process');
console.log(`This processor architecture is ${arch}`);
process.argv
#
- Type: <string[]>
The process.argv
property returns an array containing the command-line
arguments passed when the Node.js process was launched. The first element will
be process.execPath
. See process.argv0
if access to the original value
of argv[0]
is needed. The second element will be the path to the JavaScript
file being executed. The remaining elements will be any additional command-line
arguments.
For example, assuming the following script for process-args.js
:
import { argv } from 'node:process';
// print process.argv
argv.forEach((val, index) => {
console.log(`${index}: ${val}`);
});
const { argv } = require('node:process');
// print process.argv
argv.forEach((val, index) => {
console.log(`${index}: ${val}`);
});
Launching the Node.js process as:
node process-args.js one two=three four
Would generate the output:
0: /usr/local/bin/node
1: /Users/mjr/work/node/process-args.js
2: one
3: two=three
4: four
process.argv0
#
- Type: <string>
The process.argv0
property stores a read-only copy of the original value of
argv[0]
passed when Node.js starts.
$ bash -c 'exec -a customArgv0 ./node'
> process.argv[0]
'/Volumes/code/external/node/out/Release/node'
> process.argv0
'customArgv0'
process.availableMemory()
#
- Type: <number>
Gets the amount of free memory that is still available to the process (in bytes).
See uv_get_available_memory
for more
information.
process.channel
#
- Type: <Object>
If the Node.js process was spawned with an IPC channel (see the
Child Process documentation), the process.channel
property is a reference to the IPC channel. If no IPC channel exists, this
property is undefined
.
process.channel.ref()
#
This method makes the IPC channel keep the event loop of the process
running if .unref()
has been called before.
Typically, this is managed through the number of 'disconnect'
and 'message'
listeners on the process
object. However, this method can be used to
explicitly request a specific behavior.
process.channel.unref()
#
This method makes the IPC channel not keep the event loop of the process running, and lets it finish even while the channel is open.
Typically, this is managed through the number of 'disconnect'
and 'message'
listeners on the process
object. However, this method can be used to
explicitly request a specific behavior.
process.chdir(directory)
#
directory
<string>
The process.chdir()
method changes the current working directory of the
Node.js process or throws an exception if doing so fails (for instance, if
the specified directory
does not exist).
import { chdir, cwd } from 'node:process';
console.log(`Starting directory: ${cwd()}`);
try {
chdir('/tmp');
console.log(`New directory: ${cwd()}`);
} catch (err) {
console.error(`chdir: ${err}`);
}
const { chdir, cwd } = require('node:process');
console.log(`Starting directory: ${cwd()}`);
try {
chdir('/tmp');
console.log(`New directory: ${cwd()}`);
} catch (err) {
console.error(`chdir: ${err}`);
}
This feature is not available in Worker
threads.
process.config
#
- Type: <Object>
The process.config
property returns a frozen Object
containing the
JavaScript representation of the configure options used to compile the current
Node.js executable. This is the same as the config.gypi
file that was produced
when running the ./configure
script.
An example of the possible output looks like:
{
target_defaults:
{ cflags: [],
default_configuration: 'Release',
defines: [],
include_dirs: [],
libraries: [] },
variables:
{
host_arch: 'x64',
napi_build_version: 5,
node_install_npm: 'true',
node_prefix: '',
node_shared_cares: 'false',
node_shared_http_parser: 'false',
node_shared_libuv: 'false',
node_shared_zlib: 'false',
node_use_openssl: 'true',
node_shared_openssl: 'false',
target_arch: 'x64',
v8_use_snapshot: 1
}
}
process.connected
#
- Type: <boolean>
If the Node.js process is spawned with an IPC channel (see the Child Process
and Cluster documentation), the process.connected
property will return
true
so long as the IPC channel is connected and will return false
after
process.disconnect()
is called.
Once process.connected
is false
, it is no longer possible to send messages
over the IPC channel using process.send()
.
process.constrainedMemory()
#
- Type: <number>
Gets the amount of memory available to the process (in bytes) based on
limits imposed by the OS. If there is no such constraint, or the constraint
is unknown, 0
is returned.
See uv_get_constrained_memory
for more
information.
process.cpuUsage([previousValue])
#
The process.cpuUsage()
method returns the user and system CPU time usage of
the current process, in an object with properties user
and system
, whose
values are microsecond values (millionth of a second). These values measure time
spent in user and system code respectively, and may end up being greater than
actual elapsed time if multiple CPU cores are performing work for this process.
The result of a previous call to process.cpuUsage()
can be passed as the
argument to the function, to get a diff reading.
import { cpuUsage } from 'node:process';
const startUsage = cpuUsage();
// { user: 38579, system: 6986 }
// spin the CPU for 500 milliseconds
const now = Date.now();
while (Date.now() - now < 500);
console.log(cpuUsage(startUsage));
// { user: 514883, system: 11226 }
const { cpuUsage } = require('node:process');
const startUsage = cpuUsage();
// { user: 38579, system: 6986 }
// spin the CPU for 500 milliseconds
const now = Date.now();
while (Date.now() - now < 500);
console.log(cpuUsage(startUsage));
// { user: 514883, system: 11226 }
process.cwd()
#
- Returns: <string>
The process.cwd()
method returns the current working directory of the Node.js
process.
import { cwd } from 'node:process';
console.log(`Current directory: ${cwd()}`);
const { cwd } = require('node:process');
console.log(`Current directory: ${cwd()}`);
process.debugPort
#
- Type: <number>
The port used by the Node.js debugger when enabled.
import process from 'node:process';
process.debugPort = 5858;
const process = require('node:process');
process.debugPort = 5858;
process.disconnect()
#
If the Node.js process is spawned with an IPC channel (see the Child Process
and Cluster documentation), the process.disconnect()
method will close the
IPC channel to the parent process, allowing the child process to exit gracefully
once there are no other connections keeping it alive.
The effect of calling process.disconnect()
is the same as calling
ChildProcess.disconnect()
from the parent process.
If the Node.js process was not spawned with an IPC channel,
process.disconnect()
will be undefined
.
process.dlopen(module, filename[, flags])
#
module
<Object>filename
<string>flags
<os.constants.dlopen> Default:os.constants.dlopen.RTLD_LAZY
The process.dlopen()
method allows dynamically loading shared objects. It is
primarily used by require()
to load C++ Addons, and should not be used
directly, except in special cases. In other words, require()
should be
preferred over process.dlopen()
unless there are specific reasons such as
custom dlopen flags or loading from ES modules.
The flags
argument is an integer that allows to specify dlopen
behavior. See the os.constants.dlopen
documentation for details.
An important requirement when calling process.dlopen()
is that the module
instance must be passed. Functions exported by the C++ Addon are then
accessible via module.exports
.
The example below shows how to load a C++ Addon, named local.node
,
that exports a foo
function. All the symbols are loaded before
the call returns, by passing the RTLD_NOW
constant. In this example
the constant is assumed to be available.
import { dlopen } from 'node:process';
import { constants } from 'node:os';
import { fileURLToPath } from 'node:url';
const module = { exports: {} };
dlopen(module, fileURLToPath(new URL('local.node', import.meta.url)),
constants.dlopen.RTLD_NOW);
module.exports.foo();
const { dlopen } = require('node:process');
const { constants } = require('node:os');
const { join } = require('node:path');
const module = { exports: {} };
dlopen(module, join(__dirname, 'local.node'), constants.dlopen.RTLD_NOW);
module.exports.foo();
process.emitWarning(warning[, options])
#
warning
<string> | <Error> The warning to emit.options
<Object>type
<string> Whenwarning
is aString
,type
is the name to use for the type of warning being emitted. Default:'Warning'
.code
<string> A unique identifier for the warning instance being emitted.ctor
<Function> Whenwarning
is aString
,ctor
is an optional function used to limit the generated stack trace. Default:process.emitWarning
.detail
<string> Additional text to include with the error.
The process.emitWarning()
method can be used to emit custom or application
specific process warnings. These can be listened for by adding a handler to the
'warning'
event.
import { emitWarning } from 'node:process';
// Emit a warning with a code and additional detail.
emitWarning('Something happened!', {
code: 'MY_WARNING',
detail: 'This is some additional information',
});
// Emits:
// (node:56338) [MY_WARNING] Warning: Something happened!
// This is some additional information
const { emitWarning } = require('node:process');
// Emit a warning with a code and additional detail.
emitWarning('Something happened!', {
code: 'MY_WARNING',
detail: 'This is some additional information',
});
// Emits:
// (node:56338) [MY_WARNING] Warning: Something happened!
// This is some additional information
In this example, an Error
object is generated internally by
process.emitWarning()
and passed through to the
'warning'
handler.
import process from 'node:process';
process.on('warning', (warning) => {
console.warn(warning.name); // 'Warning'
console.warn(warning.message); // 'Something happened!'
console.warn(warning.code); // 'MY_WARNING'
console.warn(warning.stack); // Stack trace
console.warn(warning.detail); // 'This is some additional information'
});
const process = require('node:process');
process.on('warning', (warning) => {
console.warn(warning.name); // 'Warning'
console.warn(warning.message); // 'Something happened!'
console.warn(warning.code); // 'MY_WARNING'
console.warn(warning.stack); // Stack trace
console.warn(warning.detail); // 'This is some additional information'
});
If warning
is passed as an Error
object, the options
argument is ignored.
process.emitWarning(warning[, type[, code]][, ctor])
#
warning
<string> | <Error> The warning to emit.type
<string> Whenwarning
is aString
,type
is the name to use for the type of warning being emitted. Default:'Warning'
.code
<string> A unique identifier for the warning instance being emitted.ctor
<Function> Whenwarning
is aString
,ctor
is an optional function used to limit the generated stack trace. Default:process.emitWarning
.
The process.emitWarning()
method can be used to emit custom or application
specific process warnings. These can be listened for by adding a handler to the
'warning'
event.
import { emitWarning } from 'node:process';
// Emit a warning using a string.
emitWarning('Something happened!');
// Emits: (node: 56338) Warning: Something happened!
const { emitWarning } = require('node:process');
// Emit a warning using a string.
emitWarning('Something happened!');
// Emits: (node: 56338) Warning: Something happened!
import { emitWarning } from 'node:process';
// Emit a warning using a string and a type.
emitWarning('Something Happened!', 'CustomWarning');
// Emits: (node:56338) CustomWarning: Something Happened!
const { emitWarning } = require('node:process');
// Emit a warning using a string and a type.
emitWarning('Something Happened!', 'CustomWarning');
// Emits: (node:56338) CustomWarning: Something Happened!
import { emitWarning } from 'node:process';
emitWarning('Something happened!', 'CustomWarning', 'WARN001');
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!
const { emitWarning } = require('node:process');
process.emitWarning('Something happened!', 'CustomWarning', 'WARN001');
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!
In each of the previous examples, an Error
object is generated internally by
process.emitWarning()
and passed through to the 'warning'
handler.
import process from 'node:process';
process.on('warning', (warning) => {
console.warn(warning.name);
console.warn(warning.message);
console.warn(warning.code);
console.warn(warning.stack);
});
const process = require('node:process');
process.on('warning', (warning) => {
console.warn(warning.name);
console.warn(warning.message);
console.warn(warning.code);
console.warn(warning.stack);
});
If warning
is passed as an Error
object, it will be passed through to the
'warning'
event handler unmodified (and the optional type
,
code
and ctor
arguments will be ignored):
import { emitWarning } from 'node:process';
// Emit a warning using an Error object.
const myWarning = new Error('Something happened!');
// Use the Error name property to specify the type name
myWarning.name = 'CustomWarning';
myWarning.code = 'WARN001';
emitWarning(myWarning);
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!
const { emitWarning } = require('node:process');
// Emit a warning using an Error object.
const myWarning = new Error('Something happened!');
// Use the Error name property to specify the type name
myWarning.name = 'CustomWarning';
myWarning.code = 'WARN001';
emitWarning(myWarning);
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!
A TypeError
is thrown if warning
is anything other than a string or Error
object.
While process warnings use Error
objects, the process warning
mechanism is not a replacement for normal error handling mechanisms.
The following additional handling is implemented if the warning type
is
'DeprecationWarning'
:
- If the
--throw-deprecation
command-line flag is used, the deprecation warning is thrown as an exception rather than being emitted as an event. - If the
--no-deprecation
command-line flag is used, the deprecation warning is suppressed. - If the
--trace-deprecation
command-line flag is used, the deprecation warning is printed tostderr
along with the full stack trace.
Avoiding duplicate warnings#
As a best practice, warnings should be emitted only once per process. To do
so, place the emitWarning()
behind a boolean.
import { emitWarning } from 'node:process';
function emitMyWarning() {
if (!emitMyWarning.warned) {
emitMyWarning.warned = true;
emitWarning('Only warn once!');
}
}
emitMyWarning();
// Emits: (node: 56339) Warning: Only warn once!
emitMyWarning();
// Emits nothing
const { emitWarning } = require('node:process');
function emitMyWarning() {
if (!emitMyWarning.warned) {
emitMyWarning.warned = true;
emitWarning('Only warn once!');
}
}
emitMyWarning();
// Emits: (node: 56339) Warning: Only warn once!
emitMyWarning();
// Emits nothing
process.env
#
- Type: <Object>
The process.env
property returns an object containing the user environment.
See