Scaffolding to Superhuman: How Curriculum Learning Solved 2048 and Tetris
Training gaming agents that beat massive search-based solutions on 2048 using a 15MB policy, and discovering that bugs can be features in Tetris.
Research Engineer @RLWRLD with Cognitive Neuroscience expertise
I work in robotics, developing software to teach robots. I also train gaming agents as a hobby, where the principles are similar and iteration is much faster. Many aspects of cognitive neuroscience training seem to transfer - designing evaluation tasks is similar, perception and action “networks” are comparable, and both involve extensive debugging.
During my PhD and postdoc, I used web-based cognitive tasks, brain imaging, eye-tracking, and machine learning to study human decision-making. For example, I developed The Choose-And-Solve Task to show how some individuals with math anxiety choose to avoid math and published my work in Science Advances (Choe et al., 2019).
See my Google Scholar page for other cognition works.
Training gaming agents that beat massive search-based solutions on 2048 using a 15MB policy, and discovering that bugs can be features in Tetris.
I'm living this, questioning what I thought was my expertise. AI models provide internet-scale possibilities, and motivated humans can crystallize one thread with their own preference and taste.
Deep insights on why China is building open-weight models and their bet on energy and action over intelligence alone.
Simple and faster Perpetual Humanoid Control with Pufferlib
Generalist agent for Neural MMO games. Team battle, race to center, king of the hill, and sandwich modes.
Effort decision-making task for measuring math avoidance. Published in Science Advances.
Tutorials for using jsPsych experiments with Qualtrics surveys.
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Photo by Erielle Bakkum.