Devlogs Page 7
Hey Everyone! This is my first game, so yes it uses default assets, etc. I am looking for feedback. What could I have done better? What would you have done? Let...
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DA NIEW CLOSS IZ HERE!!!!!! WII NOW HAVV:::::::: -GHEZT - DA PLEZMA ETHORIAL!!! FOURMED FRUM AY EXPIRIMENT!!2!@12!21212!@!@!23s -ROOBRA - LIYKE ROOMBA!!!!!!!!!!...
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Witchflip is a 48-word solo ttrpg made for the #48WordRPGJam! It can be printed with a single sheet of paper and folded into a little zine. You are an undying w...
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Update 0.3 yea bro i cant explain how many things i added like uh multiplayer,character customization currently only 2 skins, uh player have idle animation , ad...
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Original soundtrack and the Linux build is live on the page! All tracks were written and produced by me. Check it out! Here's the track list: 1. "Main Menu"...
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New Features & Content: Demo Version: Available for free for everyone to test the mechanics and the first levels. Web-Optimized: Fully playable in-browser with...
Added Fanmod Page. All Fanmods currently added to the page: Psybox Chris take Psybox Lorddemoz take Psybox Slatch take...
Path #1 0.8.5.1 | UI & Pause Menu Update This update focuses on improving the overall presentation and usability of Rogue Malfunction. The core gameplay is unch...
🏷️ Угадай логотип – сможешь ли ты узнать бренд? Проверь свою зрительную память, угады...
Hey everyone, Just went live with the first version of the game. Please feel free to share any feedback you have for me to improve it. Thanks...
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Target plushies with a single touch on your mobile? Smoothly drop (and feel!) bombs with your joypad? Or aim with pixel-perfect precision with your keyboard? Th...
Updated for Godot 4.6 Varius small fixes Changed color slightly of Blood, Leather and Paper variants...
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The long awaited challenge mode will be available later this month. It includes a pamphlet (rules and reverse run log) and 24 PnP cards (8 pages of front and ba...
Hola a todos. Quiero usar este espacio para explicar con claridad el estado actual de V.A.P.O.L, hacia dónde va el proyecto y qué pueden esperar en las próxi...
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This is another devlog, what's new: Fixed turn logic: you can no longer play cards or move pieces during the opponent’s turn. Fixed Move card behaviour: you c...
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Added a new official deathmatch map: Floored. See main post for download...
Hyper-Blink v2 has been release! A full revamp of the original game, featuring new enemies, gamemodes, a pause menu and more...
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Updating from Godot 4.3 to 4.6 was free of bug (!). I was hoping that inside a smartphone web browser the loading time time will be better. I also did a minimal...
Releasing this prototype just to have something playable on the page. Right now, many, many things changed, graphics were reworked and mechanics were improved...
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0.72.0 (Mac OS support) added Mac OS support with Metal 4 renderer voxel GI was broken for some time, now it’s fixed fixed issue inn texture streaming when re...
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Update 1.01 - First update of the 1.xx Series! - New command - Extended reinstallation process - Detailed information - Bug Fixes...
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I fixed some few minor bugs and added additional dialogue to NPCs, I also added a version of the game with no VHS effect (personally the VHS effect boosts immer...
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Hello everyone that will see this post ! :) I've launched the first of many packs that will come onto my itch.io page this year ! Be sure to check it out :) ...
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MergeGame V1.3 release Design updates: Added bridge in the map new logo Features Added: Main Menu Save, load, import and export multiple save files Added the op...
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my initial idea was to be finished with this game by the end of September. I've run into issues as of late with scope. the main thing slowing me down is drawing...
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A fresh update is live with several improvements focused on clarity, customization, and engine behavior. 🧠 Eval Bars Added Clean, modern evaluation bars for...
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Hey everyone! We finally have the chance to decorate our itch page for Hamorphster! We're students from USC Games. And this is a game we made in our CTIN 532 cl...
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Enemy for your game , I hope you enjoy!!!...
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Enemy Sprite Sheet
I’m happy to share an update on the project. Oliver’s route is now content-complete. All story scenes, endings, CGs, and core systems for his route have bee...
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Progress is being made, but it's... crooked. Today I worked on the blade and crossguard. I'm using the Mirror modifier, but the guard still ended up all wonky...
The following items have been added: round system ammo reloading Number of enemies The game over logo has been added...
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Hello fellow stickmen's TODAY I am announcing A Good Update For Stick Zombiez HERES NEW INFO ----BUG FIXES ----HEALTH BAR ----Random ZOMBIE SPAWN POINT ----GAME...
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Inter Smashers is ready to global testing ! Inter Smashers launch his Early Build test as a free to play game. Check out the future update when the game will re...
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Hi everyone! Based on your feedback, I’ve made the in-game sensitivity settings much more useful ;) The update is out for free (who would have though lol). I...
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Check it out! ><...
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The long awaited forest animals expansion is finally here!
I've pretty much finished the next update for my Mighty Mouse plugin as well as a brand new plugin, but I've decided against posting anything on itch for now be...
I've pretty much finished the next update for my Mighty Mouse plugin as well as a brand new plugin, but I've decided against posting anything on itch for now be...
GameTranslatorV0.2 Bu sürüm, Linux Vision motorunda köklü bir mimari değişiklik içerir. Harici bağımlılıkları ortadan kaldırarak ve doğrudan X...
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🚀 Zenith Finance Is Live Just dropped Zenith Finance, a clean dashboard built to help you reset your money habits and take control of your spending. Whether...
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added a new killer 1x he's pretty cool and a bunch off other stuff and if you wanna read the full change log join the discord...
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Over the last development phase, I focused on strengthening the moment-to-moment foundation of the prototype rather than expanding it with new large systems. Th...
Progress Updates I've been working on a bunch of logistical stuff over the last couple of months, rather than making serious game progress. It's basically done...
I added a couple of bug fixes like playfab not logging in and using device id instead of meta id for login. That’s basically it, so have fun!...
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Changes: More animations Quest changes Increased Tax and an additional Tax level in the marketplace (35% - 20% - 12% - 5%) Buildings power and mood effect, will...
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Hi all, today this plugin was updated to version 1.3.0! This version adds actor conditions, so only certain actors can use certain items. These actor conditions...
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v0.16 - System Integration & Polish This version introduces passive character-based abilities and drop mechanics, alongside significant refinements to UI intera...
This is my first Windows 11 application, and I wanted to share it somewhere calm. PANOMI is open source on GitHub, and it’s also available on the Microsoft St...
Hello everyone! I’ve been wanting to make an Itch page for a while now. At first, I wanted to wait until I had a proper game to show, but recently I realized...
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