Table of contents

  1. 1 Introduction
  2. 2 Common infrastructure
  3. 3 Semantics, structure, and APIs of HTML documents
  4. 4 The elements of HTML
  5. 5 Microdata
  6. 6 User interaction
  7. 7 Loading web pages
  8. 8 Web application APIs
  9. 9 Communication
  10. 10 Web workers
  11. 11 Worklets
  12. 12 Web storage
  13. 13 The HTML syntax
  14. 14 The XML syntax
  15. 15 Rendering
  16. 16 Obsolete features
  17. 17 IANA considerations
  18. Index
  19. References
  20. Acknowledgments
  21. Intellectual property rights

Full table of contents

  1. 1 Introduction
    1. 1.1 Where does this specification fit?
    2. 1.2 Is this HTML5?
    3. 1.3 Background
    4. 1.4 Audience
    5. 1.5 Scope
    6. 1.6 History
    7. 1.7 Design notes
      1. 1.7.1 Serializability of script execution
      2. 1.7.2 Extensibility
    8. 1.8 HTML vs XML syntax
    9. 1.9 Structure of this specification
      1. 1.9.1 How to read this specification
      2. 1.9.2 Typographic conventions
    10. 1.10 A quick introduction to HTML
      1. 1.10.1 Writing secure applications with HTML
      2. 1.10.2 Common pitfalls to avoid when using the scripting APIs
      3. 1.10.3 How to catch mistakes when writing HTML: validators and conformance checkers
    11. 1.11 Conformance requirements for authors
      1. 1.11.1 Presentational markup
      2. 1.11.2 Syntax errors
      3. 1.11.3 Restrictions on content models and on attribute values
    12. 1.12 Suggested reading
  2. 2 Common infrastructure
    1. 2.1 Terminology
      1. 2.1.1 Parallelism
      2. 2.1.2 Resources
      3. 2.1.3 XML compatibility
      4. 2.1.4 DOM trees
      5. 2.1.5 Scripting
      6. 2.1.6 Plugins
      7. 2.1.7 Character encodings
      8. 2.1.8 Conformance classes
      9. 2.1.9 Dependencies
      10. 2.1.10 Extensibility
      11. 2.1.11 Interactions with XPath and XSLT
    2. 2.2 Policy-controlled features
    3. 2.3 Common microsyntaxes
      1. 2.3.1 Common parser idioms
      2. 2.3.2 Boolean attributes
      3. 2.3.3 Keywords and enumerated attributes
      4. 2.3.4 Numbers
        1. 2.3.4.1 Signed integers
        2. 2.3.4.2 Non-negative integers
        3. 2.3.4.3 Floating-point numbers
        4. 2.3.4.4 Percentages and lengths
        5. 2.3.4.5 Nonzero percentages and lengths
        6. 2.3.4.6 Lists of floating-point numbers
        7. 2.3.4.7 Lists of dimensions
      5. 2.3.5 Dates and times
        1. 2.3.5.1 Months
        2. 2.3.5.2 Dates
        3. 2.3.5.3 Yearless dates
        4. 2.3.5.4 Times
        5. 2.3.5.5 Local dates and times
        6. 2.3.5.6 Time zones
        7. 2.3.5.7 Global dates and times
        8. 2.3.5.8 Weeks
        9. 2.3.5.9 Durations
        10. 2.3.5.10 Vaguer moments in time
      6. 2.3.6 Legacy colors
      7. 2.3.7 Space-separated tokens
      8. 2.3.8 Comma-separated tokens
      9. 2.3.9 References
      10. 2.3.10 Media queries
      11. 2.3.11 Unique internal values
    4. 2.4 URLs
      1. 2.4.1 Terminology
      2. 2.4.2 Parsing URLs
      3. 2.4.3 Document base URLs
    5. 2.5 Fetching resources
      1. 2.5.1 Terminology
      2. 2.5.2 Determining the type of a resource
      3. 2.5.3 Extracting character encodings from meta elements
      4. 2.5.4 CORS settings attributes
      5. 2.5.5 Referrer policy attributes
      6. 2.5.6 Nonce attributes
      7. 2.5.7 Lazy loading attributes
      8. 2.5.8 Blocking attributes
      9. 2.5.9 Fetch priority attributes
    6. 2.6 Common DOM interfaces
      1. 2.6.1 Reflecting content attributes in IDL attributes
      2. 2.6.2 Using reflect via IDL extended attributes
      3. 2.6.3 Using reflect in specifications
      4. 2.6.4 Collections
        1. 2.6.4.1 The HTMLAllCollection interface
          1. 2.6.4.1.1 [[Call]] ( thisArgument, argumentsList )
        2. 2.6.4.2 The HTMLFormControlsCollection interface
        3. 2.6.4.3 The HTMLOptionsCollection interface
      5. 2.6.5 The DOMStringList interface
    7. 2.7 Safe passing of structured data
      1. 2.7.1 Serializable objects
      2. 2.7.2 Transferable objects
      3. 2.7.3 StructuredSerializeInternal ( value, forStorage [ , memory ] )
      4. 2.7.4 StructuredSerialize ( value )
      5. 2.7.5 StructuredSerializeForStorage ( value )
      6. 2.7.6 StructuredDeserialize ( serialized, targetRealm [ , memory ] )
      7. 2.7.7 StructuredSerializeWithTransfer ( value, transferList )
      8. 2.7.8 StructuredDeserializeWithTransfer ( serializeWithTransferResult, targetRealm )
      9. 2.7.9 Performing serialization and transferring from other specifications
      10. 2.7.10 Structured cloning API
  3. 3 Semantics, structure, and APIs of HTML documents
    1. 3.1 Documents
      1. 3.1.1 The Document object
      2. 3.1.2 The DocumentOrShadowRoot interface
      3. 3.1.3 Resource metadata management
      4. 3.1.4 Reporting document loading status
      5. 3.1.5 Render-blocking mechanism
      6. 3.1.6 DOM tree accessors
    2. 3.2 Elements
      1. 3.2.1 Semantics
      2. 3.2.2 Elements in the DOM
      3. 3.2.3 HTML element constructors
      4. 3.2.4 Element definitions
        1. 3.2.4.1 Attributes
      5. 3.2.5 Content models
        1. 3.2.5.1 The "nothing" content model
        2. 3.2.5.2 Kinds of content
          1. 3.2.5.2.1 Metadata content
          2. 3.2.5.2.2 Flow content
          3. 3.2.5.2.3 Sectioning content
          4. 3.2.5.2.4 Heading content
          5. 3.2.5.2.5 Phrasing content
          6. 3.2.5.2.6 Embedded content
          7. 3.2.5.2.7 Interactive content
          8. 3.2.5.2.8 Palpable content
          9. 3.2.5.2.9 Script-supporting elements
          10. 3.2.5.2.10 select element inner content elements
          11. 3.2.5.2.11 optgroup element inner content elements
          12. 3.2.5.2.12 option element inner content elements
        3. 3.2.5.3 Transparent content models
        4. 3.2.5.4 Paragraphs
      6. 3.2.6 Global attributes
        1. 3.2.6.1 The title attribute
        2. 3.2.6.2 The lang and xml:lang attributes
        3. 3.2.6.3 The translate attribute
        4. 3.2.6.4 The dir attribute
        5. 3.2.6.5 The style attribute
        6. 3.2.6.6 Embedding custom non-visible data with the data-* attributes
      7. 3.2.7 The innerText and outerText properties
      8. 3.2.8 Requirements relating to the bidirectional algorithm
        1. 3.2.8.1 Authoring conformance criteria for bidirectional-algorithm formatting characters
        2. 3.2.8.2 User agent conformance criteria
      9. 3.2.9 Requirements related to ARIA and to platform accessibility APIs
  4. 4 The elements of HTML
    1. 4.1 The document element
      1. 4.1.1 The html element
    2. 4.2 Document metadata
      1. 4.2.1 The head element
      2. 4.2.2 The title element
      3. 4.2.3 The base element
      4. 4.2.4 The link element
        1. 4.2.4.1 Processing the media attribute
        2. 4.2.4.2 Processing the type attribute
        3. 4.2.4.3 Fetching and processing a resource from a link element
        4. 4.2.4.4 Processing `Link` headers
        5. 4.2.4.5 Early hints
        6. 4.2.4.6 Providing users with a means to follow hyperlinks created using the link element
      5. 4.2.5 The meta element
        1. 4.2.5.1 Standard metadata names
        2. 4.2.5.2 Other metadata names
        3. 4.2.5.3 Pragma directives
        4. 4.2.5.4 Specifying the document's character encoding
      6. 4.2.6 The style element
      7. 4.2.7 Interactions of styling and scripting
    3. 4.3 Sections
      1. 4.3.1 The body element
      2. 4.3.2 The article element
      3. 4.3.3 The section element
      4. 4.3.4 The nav element
      5. 4.3.5 The aside element
      6. 4.3.6 The h1, h2, h3, h4, h5, and h6 elements
      7. 4.3.7 The hgroup element
      8. 4.3.8 The header element
      9. 4.3.9 The footer element
      10. 4.3.10 The address element
      11. 4.3.11 Headings and outlines
        1. 4.3.11.1 Sample outlines
        2. 4.3.11.2 Exposing outlines to users
      12. 4.3.12 Usage summary
        1. 4.3.12.1 Article or section?
    4. 4.4 Grouping content
      1. 4.4.1 The p element
      2. 4.4.2 The hr element
      3. 4.4.3 The pre element
      4. 4.4.4 The blockquote element
      5. 4.4.5 The ol element
      6. 4.4.6 The ul element
      7. 4.4.7 The menu element
      8. 4.4.8 The li element
      9. 4.4.9 The dl element
      10. 4.4.10 The dt element
      11. 4.4.11 The dd element
      12. 4.4.12 The figure element
      13. 4.4.13 The figcaption element
      14. 4.4.14 The main element
      15. 4.4.15 The search element
      16. 4.4.16 The div element
    5. 4.5 Text-level semantics
      1. 4.5.1 The a element
      2. 4.5.2 The em element
      3. 4.5.3 The strong element
      4. 4.5.4 The small element
      5. 4.5.5 The s element
      6. 4.5.6 The cite element
      7. 4.5.7 The q element
      8. 4.5.8 The dfn element
      9. 4.5.9 The abbr element
      10. 4.5.10 The ruby element
      11. 4.5.11 The rt element
      12. 4.5.12 The rp element
      13. 4.5.13 The data element
      14. 4.5.14 The time element
      15. 4.5.15 The code element
      16. 4.5.16 The var element
      17. 4.5.17 The samp element
      18. 4.5.18 The kbd element
      19. 4.5.19 The sub and sup elements
      20. 4.5.20 The i element
      21. 4.5.21 The b element
      22. 4.5.22 The u element
      23. 4.5.23 The mark element
      24. 4.5.24 The bdi element
      25. 4.5.25 The bdo element
      26. 4.5.26 The span element
      27. 4.5.27 The br element
      28. 4.5.28 The wbr element
      29. 4.5.29 Usage summary
    6. 4.6 Links
      1. 4.6.1 Introduction
      2. 4.6.2 Links created by a and area elements
      3. 4.6.3 API for a and area elements
      4. 4.6.4 Following hyperlinks
      5. 4.6.5 Downloading resources
      6. 4.6.6 Hyperlink auditing
        1. 4.6.6.1 The `Ping-From` and `Ping-To` headers
      7. 4.6.7 Link types
        1. 4.6.7.1 Link type "alternate"
        2. 4.6.7.2 Link type "author"
        3. 4.6.7.3 Link type "bookmark"
        4. 4.6.7.4 Link type "canonical"
        5. 4.6.7.5 Link type "dns-prefetch"
        6. 4.6.7.6 Link type "expect"
        7. 4.6.7.7 Link type "external"
        8. 4.6.7.8 Link type "help"
        9. 4.6.7.9 Link type "icon"
        10. 4.6.7.10 Link type "license"
        11. 4.6.7.11 Link type "manifest"
        12. 4.6.7.12 Link type "modulepreload"
        13. 4.6.7.13 Link type "nofollow"
        14. 4.6.7.14 Link type "noopener"
        15. 4.6.7.15 Link type "noreferrer"
        16. 4.6.7.16 Link type "opener"
        17. 4.6.7.17 Link type "pingback"
        18. 4.6.7.18 Link type "preconnect"
        19. 4.6.7.19 Link type "prefetch"
        20. 4.6.7.20 Link type "preload"
        21. 4.6.7.21 Link type "privacy-policy"
        22. 4.6.7.22 Link type "search"
        23. 4.6.7.23 Link type "stylesheet"
        24. 4.6.7.24 Link type "tag"
        25. 4.6.7.25 Link Type "terms-of-service"
        26. 4.6.7.26 Sequential link types
          1. 4.6.7.26.1 Link type "next"
          2. 4.6.7.26.2 Link type "prev"
        27. 4.6.7.27 Other link types
    7. 4.7 Edits
      1. 4.7.1 The ins element
      2. 4.7.2 The del element
      3. 4.7.3 Attributes common to ins and del elements
      4. 4.7.4 Edits and paragraphs
      5. 4.7.5 Edits and lists
      6. 4.7.6 Edits and tables
    8. 4.8 Embedded content
      1. 4.8.1 The picture element
      2. 4.8.2 The source element
      3. 4.8.3 The img element
      4. 4.8.4 Images
        1. 4.8.4.1 Introduction
          1. 4.8.4.1.1 Adaptive images
        2. 4.8.4.2 Attributes common to source, img, and link elements
          1. 4.8.4.2.1 Srcset attributes
          2. 4.8.4.2.2 Sizes attributes
        3. 4.8.4.3 Processing model
          1. 4.8.4.3.1 When to obtain images
          2. 4.8.4.3.2 Reacting to DOM mutations
          3. 4.8.4.3.3 The list of available images
          4. 4.8.4.3.4 Decoding images
          5. 4.8.4.3.5 Updating the image data
          6. 4.8.4.3.6 Preparing an image for presentation
          7. 4.8.4.3.7 Selecting an image source
          8. 4.8.4.3.8 Creating a source set from attributes
          9. 4.8.4.3.9 Updating the source set
          10. 4.8.4.3.10 Parsing a srcset attribute
          11. 4.8.4.3.11 Parsing a sizes attribute
          12. 4.8.4.3.12 Normalizing the source densities
          13. 4.8.4.3.13 Reacting to environment changes
        4. 4.8.4.4 Requirements for providing text to act as an alternative for images
          1. 4.8.4.4.1 General guidelines
          2. 4.8.4.4.2 A link or button containing nothing but the image
          3. 4.8.4.4.3 A phrase or paragraph with an alternative graphical representation: charts, diagrams, graphs, maps, illustrations
          4. 4.8.4.4.4 A short phrase or label with an alternative graphical representation: icons, logos
          5. 4.8.4.4.5 Text that has been rendered to a graphic for typographical effect
          6. 4.8.4.4.6 A graphical representation of some of the surrounding text
          7. 4.8.4.4.7 Ancillary images
          8. 4.8.4.4.8 A purely decorative image that doesn't add any information
          9. 4.8.4.4.9 A group of images that form a single larger picture with no links
          10. 4.8.4.4.10 A group of images that form a single larger picture with links
          11. 4.8.4.4.11 A key part of the content
          12. 4.8.4.4.12 An image not intended for the user
          13. 4.8.4.4.13 An image in an email or private document intended for a specific person who is known to be able to view images
          14. 4.8.4.4.14 Guidance for markup generators
          15. 4.8.4.4.15 Guidance for conformance checkers
      5. 4.8.5 The iframe element
      6. 4.8.6 The embed element
      7. 4.8.7 The object element
      8. 4.8.8 The video element
      9. 4.8.9 The audio element
      10. 4.8.10 The track element
      11. 4.8.11 Media elements
        1. 4.8.11.1 Error codes
        2. 4.8.11.2 Location of the media resource
        3. 4.8.11.3 MIME types
        4. 4.8.11.4 Network states
        5. 4.8.11.5 Loading the media resource
        6. 4.8.11.6 Offsets into the media resource
        7. 4.8.11.7 Ready states
        8. 4.8.11.8 Playing the media resource
        9. 4.8.11.9 Seeking
        10. 4.8.11.10 Media resources with multiple media tracks
          1. 4.8.11.10.1 AudioTrackList and VideoTrackList objects
          2. 4.8.11.10.2 Selecting specific audio and video tracks declaratively
        11. 4.8.11.11 Timed text tracks
          1. 4.8.11.11.1 Text track model
          2. 4.8.11.11.2 Sourcing in-band text tracks
          3. 4.8.11.11.3 Sourcing out-of-band text tracks
          4. 4.8.11.11.4 Guidelines for exposing cues in various formats as text track cues
          5. 4.8.11.11.5 Text track API
          6. 4.8.11.11.6 Event handlers for objects of the text track APIs
          7. 4.8.11.11.7 Best practices for metadata text tracks
        12. 4.8.11.12 Identifying a track kind through a URL
        13. 4.8.11.13 User interface
        14. 4.8.11.14 Time ranges
        15. 4.8.11.15 The TrackEvent interface
        16. 4.8.11.16 Events summary
        17. 4.8.11.17 Security and privacy considerations
        18. 4.8.11.18 Best practices for authors using media elements
        19. 4.8.11.19 Best practices for implementers of media elements
      12. 4.8.12 The map element
      13. 4.8.13 The area element
      14. 4.8.14 Image maps
        1. 4.8.14.1 Authoring
        2. 4.8.14.2 Processing model
      15. 4.8.15 MathML
      16. 4.8.16 SVG
      17. 4.8.17 Dimension attributes
    9. 4.9 Tabular data
      1. 4.9.1 The table element
        1. 4.9.1.1 Techniques for describing tables
        2. 4.9.1.2 Techniques for table design
      2. 4.9.2 The caption element
      3. 4.9.3 The colgroup element
      4. 4.9.4 The col element
      5. 4.9.5 The tbody element
      6. 4.9.6 The thead element
      7. 4.9.7 The tfoot element
      8. 4.9.8 The tr element
      9. 4.9.9 The td element
      10. 4.9.10 The th element
      11. 4.9.11 Attributes common to td and th elements
      12. 4.9.12 Processing model
        1. 4.9.12.1 Forming a table
        2. 4.9.12.2 Forming relationships between data cells and header cells
      13. 4.9.13 Examples
    10. 4.10 Forms
      1. 4.10.1 Introduction
        1. 4.10.1.1 Writing a form's user interface
        2. 4.10.1.2 Implementing the server-side processing for a form
        3. 4.10.1.3 Configuring a form to communicate with a server
        4. 4.10.1.4 Client-side form validation
        5. 4.10.1.5 Enabling client-side automatic filling of form controls
        6. 4.10.1.6 Improving the user experience on mobile devices
        7. 4.10.1.7 The difference between the field type, the autofill field name, and the input modality
        8. 4.10.1.8 Date, time, and number formats
      2. 4.10.2 Categories
      3. 4.10.3 The form element
      4. 4.10.4 The label element
      5. 4.10.5 The input element
        1. 4.10.5.1 States of the type attribute
          1. 4.10.5.1.1 Hidden state (type=hidden)
          2. 4.10.5.1.2 Text (type=text) state and Search state (type=search)
          3. 4.10.5.1.3 Telephone state (type=tel)
          4. 4.10.5.1.4 URL state (type=url)
          5. 4.10.5.1.5 Email state (type=email)
          6. 4.10.5.1.6 Password state (type=password)
          7. 4.10.5.1.7 Date state (type=date)
          8. 4.10.5.1.8 Month state (type=month)
          9. 4.10.5.1.9 Week state (type=week)
          10. 4.10.5.1.10 Time state (type=time)
          11. 4.10.5.1.11 Local Date and Time state (type=datetime-local)
          12. 4.10.5.1.12 Number state (type=number)
          13. 4.10.5.1.13 Range state (type=range)
          14. 4.10.5.1.14 Color state (type=color)
          15. 4.10.5.1.15 Checkbox state (type=checkbox)
          16. 4.10.5.1.16 Radio Button state (type=radio)
          17. 4.10.5.1.17 File Upload state (type=file)
          18. 4.10.5.1.18 Submit Button state (type=submit)
          19. 4.10.5.1.19 Image Button state (type=image)
          20. 4.10.5.1.20 Reset Button state (type=reset)
          21. 4.10.5.1.21 Button state (type=button)
        2. 4.10.5.2 Implementation notes regarding localization of form controls
        3. 4.10.5.3 Common input element attributes
          1. 4.10.5.3.1 The maxlength and minlength attributes
          2. 4.10.5.3.2 The size attribute
          3. 4.10.5.3.3 The readonly attribute
          4. 4.10.5.3.4 The required attribute
          5. 4.10.5.3.5 The multiple attribute
          6. 4.10.5.3.6 The pattern attribute
          7. 4.10.5.3.7 The min and max attributes
          8. 4.10.5.3.8 The step attribute
          9. 4.10.5.3.9 The list attribute
          10. 4.10.5.3.10 The placeholder attribute
        4. 4.10.5.4 Common input element APIs
        5. 4.10.5.5 Common event behaviors
      6. 4.10.6 The button element
      7. 4.10.7 The select element
      8. 4.10.8 The datalist element
      9. 4.10.9 The optgroup element
      10. 4.10.10 The option element
      11. 4.10.11 The textarea element
      12. 4.10.12 The output element
      13. 4.10.13 The progress element
      14. 4.10.14 The meter element
      15. 4.10.15 The fieldset element
      16. 4.10.16 The legend element
      17. 4.10.17 The selectedcontent element
      18. 4.10.18 Form control infrastructure
        1. 4.10.18.1 A form control's value
        2. 4.10.18.2 Mutability
        3. 4.10.18.3 Association of controls and forms
      19. 4.10.19 Attributes common to form controls
        1. 4.10.19.1 Naming form controls: the name attribute
        2. 4.10.19.2 Submitting element directionality: the dirname attribute
        3. 4.10.19.3 Limiting user input length: the maxlength attribute
        4. 4.10.19.4 Setting minimum input length requirements: the minlength attribute
        5. 4.10.19.5 Enabling and disabling form controls: the disabled attribute
        6. 4.10.19.6 Form submission attributes
        7. 4.10.19.7 Autofill
          1. 4.10.19.7.1 Autofilling form controls: the autocomplete attribute
          2. 4.10.19.7.2 Processing model
      20. 4.10.20 APIs for the text control selections
      21. 4.10.21 Constraints
        1. 4.10.21.1 Definitions
        2. 4.10.21.2 Constraint validation
        3. 4.10.21.3 The constraint validation API
        4. 4.10.21.4 Security
      22. 4.10.22 Form submission
        1. 4.10.22.1 Introduction
        2. 4.10.22.2 Implicit submission
        3. 4.10.22.3 Form submission algorithm
        4. 4.10.22.4 Constructing the entry list
        5. 4.10.22.5 Selecting a form submission encoding
        6. 4.10.22.6 Converting an entry list to a list of name-value pairs
        7. 4.10.22.7 URL-encoded form data
        8. 4.10.22.8 Multipart form data
        9. 4.10.22.9 Plain text form data
        10. 4.10.22.10 The SubmitEvent interface
        11. 4.10.22.11 The FormDataEvent interface
      23. 4.10.23 Resetting a form
    11. 4.11 Interactive elements
      1. 4.11.1 The details element
      2. 4.11.2 The summary element
      3. 4.11.3 Commands
        1. 4.11.3.1 Facets
        2. 4.11.3.2 Using the a element to define a command
        3. 4.11.3.3 Using the button element to define a command
        4. 4.11.3.4 Using the input element to define a command
        5. 4.11.3.5 Using the option element to define a command
        6. 4.11.3.6 Using the accesskey attribute on a legend element to define a command
        7. 4.11.3.7 Using the accesskey attribute to define a command on other elements
      4. 4.11.4 The dialog element
      5. 4.11.5 Dialog light dismiss
    12. 4.12 Scripting
      1. 4.12.1 The script element
        1. 4.12.1.1 Processing model
        2. 4.12.1.2 Scripting languages
        3. 4.12.1.3 Restrictions for contents of script elements
        4. 4.12.1.4 Inline documentation for external scripts
        5. 4.12.1.5 Interaction of script elements and XSLT
      2. 4.12.2 The noscript element
      3. 4.12.3 The template element
        1. 4.12.3.1 Interaction of template elements with XSLT and XPath
      4. 4.12.4 The slot element
      5. 4.12.5 The canvas element
        1. 4.12.5.1 The 2D rendering context
          1. 4.12.5.1.1 Implementation notes
          2. 4.12.5.1.2 The canvas settings
          3. 4.12.5.1.3 The canvas state
          4. 4.12.5.1.4 Line styles
          5. 4.12.5.1.5 Text styles
          6. 4.12.5.1.6 Building paths
          7. 4.12.5.1.7 Path2D objects
          8. 4.12.5.1.8 Transformations
          9. 4.12.5.1.9 Image sources for 2D rendering contexts
          10. 4.12.5.1.10 Fill and stroke styles
          11. 4.12.5.1.11 Drawing rectangles to the bitmap
          12. 4.12.5.1.12 Drawing text to the bitmap
          13. 4.12.5.1.13 Drawing paths to the canvas
          14. 4.12.5.1.14 Drawing focus rings
          15. 4.12.5.1.15 Drawing images
          16. 4.12.5.1.16 Pixel manipulation
          17. 4.12.5.1.17 Compositing
          18. 4.12.5.1.18 Image smoothing
          19. 4.12.5.1.19 Shadows
          20. 4.12.5.1.20 Filters
          21. 4.12.5.1.21 Working with externally-defined SVG filters
          22. 4.12.5.1.22 Drawing model
          23. 4.12.5.1.23 Best practices
          24. 4.12.5.1.24 Examples
        2. 4.12.5.2 The ImageBitmap rendering context
          1. 4.12.5.2.1 Introduction
          2. 4.12.5.2.2 The ImageBitmapRenderingContext interface
        3. 4.12.5.3 The OffscreenCanvas interface
          1. 4.12.5.3.1 The offscreen 2D rendering context
        4. 4.12.5.4 Color spaces and color space conversion
        5. 4.12.5.5 Serializing bitmaps to a file
        6. 4.12.5.6 Security with canvas elements
        7. 4.12.5.7 Premultiplied alpha and the 2D rendering context
    13. 4.13 Custom elements
      1. 4.13.1 Introduction
        1. 4.13.1.1 Creating an autonomous custom element
        2. 4.13.1.2 Creating a form-associated custom element
        3. 4.13.1.3 Creating a custom element with default accessible roles, states, and properties
        4. 4.13.1.4 Creating a customized built-in element
        5. 4.13.1.5 Drawbacks of autonomous custom elements
        6. 4.13.1.6 Upgrading elements after their creation
        7. 4.13.1.7 Scoped custom element registries
        8. 4.13.1.8 Exposing custom element states
      2. 4.13.2 Requirements for custom element constructors and reactions
        1. 4.13.2.1 Preserving custom element state when moved
      3. 4.13.3 Core concepts
      4. 4.13.4 The CustomElementRegistry interface
      5. 4.13.5 Upgrades
      6. 4.13.6 Custom element reactions
      7. 4.13.7 Element internals
        1. 4.13.7.1 The ElementInternals interface
        2. 4.13.7.2 Shadow root access
        3. 4.13.7.3 Form-associated custom elements
        4. 4.13.7.4 Accessibility semantics
        5. 4.13.7.5 Custom state pseudo-class
    14. 4.14 Common idioms without dedicated elements
      1. 4.14.1 Breadcrumb navigation
      2. 4.14.2 Tag clouds
      3. 4.14.3 Conversations
      4. 4.14.4 Footnotes
    15. 4.15 Disabled elements
    16. 4.16 Matching HTML elements using selectors and CSS
      1. 4.16.1 Case-sensitivity of the CSS 'attr()' function
      2. 4.16.2 Case-sensitivity of selectors
      3. 4.16.3 Pseudo-classes
  5. 5 Microdata
    1. 5.1 Introduction
      1. 5.1.1 Overview
      2. 5.1.2 The basic syntax
      3. 5.1.3 Typed items
      4. 5.1.4 Global identifiers for items
      5. 5.1.5 Selecting names when defining vocabularies
    2. 5.2 Encoding microdata
      1. 5.2.1 The microdata model
      2. 5.2.2 Items
      3. 5.2.3 Names: the itemprop attribute
      4. 5.2.4 Values
      5. 5.2.5 Associating names with items
      6. 5.2.6 Microdata and other namespaces
    3. 5.3 Sample microdata vocabularies
      1. 5.3.1 vCard
        1. 5.3.1.1 Conversion to vCard
        2. 5.3.1.2 Examples
      2. 5.3.2 vEvent
        1. 5.3.2.1 Conversion to iCalendar
        2. 5.3.2.2 Examples
      3. 5.3.3 Licensing works
        1. 5.3.3.1 Examples
    4. 5.4 Converting HTML to other formats
      1. 5.4.1 JSON
  6. 6 User interaction
    1. 6.1 The hidden attribute
    2. 6.2 Page visibility
      1. 6.2.1 The VisibilityStateEntry interface
    3. 6.3 Inert subtrees
      1. 6.3.1 Modal dialogs and inert subtrees
      2. 6.3.2 The inert attribute
    4. 6.4 Tracking user activation
      1. 6.4.1 Data model
      2. 6.4.2 Processing model
      3. 6.4.3 APIs gated by user activation
      4. 6.4.4 The UserActivation interface
      5. 6.4.5 User agent automation
    5. 6.5 Activation behavior of elements
      1. 6.5.1 The ToggleEvent interface
      2. 6.5.2 The CommandEvent interface
    6. 6.6 Focus
      1. 6.6.1 Introduction
      2. 6.6.2 Data model
      3. 6.6.3 The tabindex attribute
      4. 6.6.4 Processing model
      5. 6.6.5 Sequential focus navigation
      6. 6.6.6 Focus management APIs
      7. 6.6.7 The autofocus attribute
    7. 6.7 Assigning keyboard shortcuts
      1. 6.7.1 Introduction
      2. 6.7.2 The accesskey attribute
      3. 6.7.3 Processing model
    8. 6.8 Editing
      1. 6.8.1 Making document regions editable: The contenteditable content attribute
      2. 6.8.2 Making entire documents editable: the designMode getter and setter
      3. 6.8.3 Best practices for in-page editors
      4. 6.8.4 Editing APIs
      5. 6.8.5 Spelling and grammar checking
      6. 6.8.6 Writing suggestions
      7. 6.8.7 Autocapitalization
      8. 6.8.8 Autocorrection
      9. 6.8.9 Input modalities: the inputmode attribute
      10. 6.8.10 Input modalities: the enterkeyhint attribute
    9. 6.9 Find-in-page
      1. 6.9.1 Introduction
      2. 6.9.2 Interaction with details and hidden=until-found
      3. 6.9.3 Interaction with selection
    10. 6.10 Close requests and close watchers
      1. 6.10.1 Close requests
      2. 6.10.2 Close watcher infrastructure
      3. 6.10.3 The CloseWatcher interface
    11. 6.11 Drag and drop
      1. 6.11.1 Introduction
      2. 6.11.2 The drag data store
      3. 6.11.3 The DataTransfer interface
        1. 6.11.3.1 The DataTransferItemList interface
        2. 6.11.3.2 The DataTransferItem interface
      4. 6.11.4 The DragEvent interface
      5. 6.11.5 Processing model
      6. 6.11.6 Events summary
      7. 6.11.7 The draggable attribute
      8. 6.11.8 Security risks in the drag-and-drop model
    12. 6.12 The popover attribute
      1. 6.12.1 The popover target attributes
      2. 6.12.2 Popover light dismiss
  7. 7 Loading web pages
    1. 7.1 Supporting concepts
      1. 7.1.1 Origins
        1. 7.1.1.1 Sites
        2. 7.1.1.2 Relaxing the same-origin restriction
      2. 7.1.2 Origin-keyed agent clusters
      3. 7.1.3 Cross-origin opener policies
        1. 7.1.3.1 The headers
        2. 7.1.3.2 Browsing context group switches due to opener policy
        3. 7.1.3.3 Reporting
      4. 7.1.4 Cross-origin embedder policies
        1. 7.1.4.1 The headers
        2. 7.1.4.2 Embedder policy checks
      5. 7.1.5 Sandboxing
      6. 7.1.6 Policy containers
    2. 7.2 APIs related to navigation and session history
      1. 7.2.1 Security infrastructure for Window, WindowProxy, and Location objects
        1. 7.2.1.1 Integration with IDL
        2. 7.2.1.2 Shared internal slot: [[CrossOriginPropertyDescriptorMap]]
        3. 7.2.1.3 Shared abstract operations
          1. 7.2.1.3.1 CrossOriginProperties ( O )
          2. 7.2.1.3.2 CrossOriginPropertyFallback ( P )
          3. 7.2.1.3.3 IsPlatformObjectSameOrigin ( O )
          4. 7.2.1.3.4 CrossOriginGetOwnPropertyHelper ( O, P )
          5. 7.2.1.3.5 CrossOriginGet ( O, P, Receiver )
          6. 7.2.1.3.6 CrossOriginSet ( O, P, V, Receiver )
          7. 7.2.1.3.7 CrossOriginOwnPropertyKeys ( O )
      2. 7.2.2 The Window object
        1. 7.2.2.1 Opening and closing windows
        2. 7.2.2.2 Indexed access on the Window object
        3. 7.2.2.3 Named access on the Window object
        4. 7.2.2.4 Accessing related windows
        5. 7.2.2.5 Historical browser interface element APIs
        6. 7.2.2.6 Script settings for Window objects
      3. 7.2.3 The WindowProxy exotic object
        1. 7.2.3.1 [[GetPrototypeOf]] ( )
        2. 7.2.3.2 [[SetPrototypeOf]] ( V )
        3. 7.2.3.3 [[IsExtensible]] ( )
        4. 7.2.3.4 [[PreventExtensions]] ( )
        5. 7.2.3.5 [[GetOwnProperty]] ( P )
        6. 7.2.3.6 [[DefineOwnProperty]] ( P, Desc )
        7. 7.2.3.7 [[Get]] ( P, Receiver )
        8. 7.2.3.8 [[Set]] ( P, V, Receiver )
        9. 7.2.3.9 [[Delete]] ( P )
        10. 7.2.3.10 [[OwnPropertyKeys]] ( )
      4. 7.2.4 The Location interface
        1. 7.2.4.1 [[GetPrototypeOf]] ( )
        2. 7.2.4.2 [[SetPrototypeOf]] ( V )
        3. 7.2.4.3 [[IsExtensible]] ( )
        4. 7.2.4.4 [[PreventExtensions]] ( )
        5. 7.2.4.5 [[GetOwnProperty]] ( P )
        6. 7.2.4.6 [[DefineOwnProperty]] ( P, Desc )
        7. 7.2.4.7 [[Get]] ( P, Receiver )
        8. 7.2.4.8 [[Set]] ( P, V, Receiver )
        9. 7.2.4.9 [[Delete]] ( P )
        10. 7.2.4.10 [[OwnPropertyKeys]] ( )
      5. 7.2.5 The History interface
      6. 7.2.6 The navigation API
        1. 7.2.6.1 Introduction
        2. 7.2.6.2 The Navigation interface
        3. 7.2.6.3 Core infrastructure
        4. 7.2.6.4 Initializing and updating the entry list
        5. 7.2.6.5 The NavigationHistoryEntry interface
        6. 7.2.6.6 The history entry list
        7. 7.2.6.7 Initiating navigations
        8. 7.2.6.8 Ongoing navigation tracking
        9. 7.2.6.9 The NavigationActivation interface
        10. 7.2.6.10 The navigate event
          1. 7.2.6.10.1 The NavigateEvent interface
          2. 7.2.6.10.2 The NavigationPrecommitController interface
          3. 7.2.6.10.3 The NavigationDestination interface
          4. 7.2.6.10.4 Firing the event
          5. 7.2.6.10.5 Scroll and focus behavior
      7. 7.2.7 Event interfaces
        1. 7.2.7.1 The NavigationCurrentEntryChangeEvent interface
        2. 7.2.7.2 The PopStateEvent interface
        3. 7.2.7.3 The HashChangeEvent interface
        4. 7.2.7.4 The PageSwapEvent interface
        5. 7.2.7.5 The PageRevealEvent interface
        6. 7.2.7.6 The PageTransitionEvent interface
        7. 7.2.7.7 The BeforeUnloadEvent interface
      8. 7.2.8 The NotRestoredReasons interface
    3. 7.3 Infrastructure for sequences of documents
      1. 7.3.1 Navigables
        1. 7.3.1.1 Traversable navigables
        2. 7.3.1.2 Top-level traversables
        3. 7.3.1.3 Child navigables
        4. 7.3.1.4 Jake diagrams
        5. 7.3.1.5 Related navigable collections
        6. 7.3.1.6 Navigable destruction
        7. 7.3.1.7 Navigable target names
      2. 7.3.2 Browsing contexts
        1. 7.3.2.1 Creating browsing contexts
        2. 7.3.2.2 Related browsing contexts
        3. 7.3.2.3 Groupings of browsing contexts
      3. 7.3.3 Fully active documents
    4. 7.4 Navigation and session history
      1. 7.4.1 Session history
        1. 7.4.1.1 Session history entries
        2. 7.4.1.2 Document state
        3. 7.4.1.3 Centralized modifications of session history
        4. 7.4.1.4 Low-level operations on session history
      2. 7.4.2 Navigation
        1. 7.4.2.1 Supporting concepts
        2. 7.4.2.2 Beginning navigation
        3. 7.4.2.3 Ending navigation
          1. 7.4.2.3.1 The usual cross-document navigation case
          2. 7.4.2.3.2 The javascript: URL special case
          3. 7.4.2.3.3 Fragment navigations
          4. 7.4.2.3.4 Non-fetch schemes and external software
        4. 7.4.2.4 Preventing navigation
        5. 7.4.2.5 Aborting navigation
      3. 7.4.3 Reloading and traversing
      4. 7.4.4 Non-fragment synchronous "navigations"
      5. 7.4.5 Populating a session history entry
      6. 7.4.6 Applying the history step
        1. 7.4.6.1 Updating the traversable
        2. 7.4.6.2 Updating the document
        3. 7.4.6.3 Revealing the document
        4. 7.4.6.4 Scrolling to a fragment
        5. 7.4.6.5 Persisted history entry state
    5. 7.5 Document lifecycle
      1. 7.5.1 Shared document creation infrastructure
      2. 7.5.2 Loading HTML documents
      3. 7.5.3 Loading XML documents
      4. 7.5.4 Loading text documents
      5. 7.5.5 Loading multipart/x-mixed-replace documents
      6. 7.5.6 Loading media documents
      7. 7.5.7 Loading a document for inline content that doesn't have a DOM
      8. 7.5.8 Finishing the loading process
      9. 7.5.9 Unloading documents
      10. 7.5.10 Destroying documents
      11. 7.5.11 Aborting a document load
    6. 7.6 The `X-Frame-Options` header
    7. 7.7 The `Refresh` header
    8. 7.8 Browser user interface considerations
  8. 8 Web application APIs
    1. 8.1 Scripting
      1. 8.1.1 Introduction
      2. 8.1.2 Agents and agent clusters
        1. 8.1.2.1 Integration with the JavaScript agent formalism
        2. 8.1.2.2 Integration with the JavaScript agent cluster formalism
      3. 8.1.3 Realms and their counterparts
        1. 8.1.3.1 Environments
        2. 8.1.3.2 Environment settings objects
        3. 8.1.3.3 Realms, settings objects, and global objects
          1. 8.1.3.3.1 Entry
          2. 8.1.3.3.2 Incumbent
          3. 8.1.3.3.3 Current
          4. 8.1.3.3.4 Relevant
        4. 8.1.3.4 Enabling and disabling scripting
        5. 8.1.3.5 Secure contexts
      4. 8.1.4 Script processing model
        1. 8.1.4.1 Scripts
        2. 8.1.4.2 Fetching scripts
        3. 8.1.4.3 Creating scripts
        4. 8.1.4.4 Calling scripts
        5. 8.1.4.5 Killing scripts
        6. 8.1.4.6 Runtime script errors
        7. 8.1.4.7 Unhandled promise rejections
        8. 8.1.4.8 Import map parse results
      5. 8.1.5 Module specifier resolution
        1. 8.1.5.1 The resolution algorithm
        2. 8.1.5.2 Import maps
        3. 8.1.5.3 Import map processing model
      6. 8.1.6 JavaScript specification host hooks
        1. 8.1.6.1 HostEnsureCanAddPrivateElement(O)
        2. 8.1.6.2 HostEnsureCanCompileStrings(realm, parameterStrings, bodyString, codeString, compilationType, parameterArgs, bodyArg)
        3. 8.1.6.3 HostGetCodeForEval(argument)
        4. 8.1.6.4 HostPromiseRejectionTracker(promise, operation)
        5. 8.1.6.5 HostSystemUTCEpochNanoseconds(global)
        6. 8.1.6.6 Job-related host hooks
          1. 8.1.6.6.1 HostCallJobCallback(callback, V, argumentsList)
          2. 8.1.6.6.2 HostEnqueueFinalizationRegistryCleanupJob(finalizationRegistry)
          3. 8.1.6.6.3 HostEnqueueGenericJob(job, realm)
          4. 8.1.6.6.4 HostEnqueuePromiseJob(job, realm)
          5. 8.1.6.6.5 HostEnqueueTimeoutJob(job, realm, milliseconds)
          6. 8.1.6.6.6 HostMakeJobCallback(callable)
        7. 8.1.6.7 Module-related host hooks
          1. 8.1.6.7.1 HostGetImportMetaProperties(moduleRecord)
          2. 8.1.6.7.2 HostGetSupportedImportAttributes()
          3. 8.1.6.7.3 HostLoadImportedModule(referrer, moduleRequest, loadState, payload)
      7. 8.1.7 Event loops
        1. 8.1.7.1 Definitions
        2. 8.1.7.2 Queuing tasks
        3. 8.1.7.3 Processing model
        4. 8.1.7.4 Generic task sources
        5. 8.1.7.5 Dealing with the event loop from other specifications
      8. 8.1.8 Events
        1. 8.1.8.1 Event handlers
        2. 8.1.8.2 Event handlers on elements, Document objects, and Window objects
          1. 8.1.8.2.1 IDL definitions
        3. 8.1.8.3 Event firing
    2. 8.2 The WindowOrWorkerGlobalScope mixin
    3. 8.3 Base64 utility methods
    4. 8.4 Dynamic markup insertion
      1. 8.4.1 Opening the input stream
      2. 8.4.2 Closing the input stream
      3. 8.4.3 document.write()
      4. 8.4.4 document.writeln()
    5. 8.5 DOM parsing and serialization APIs
      1. 8.5.1 The DOMParser interface
      2. 8.5.2 Unsafe HTML parsing methods
      3. 8.5.3 HTML serialization methods
      4. 8.5.4 The innerHTML property
      5. 8.5.5 The outerHTML property
      6. 8.5.6 The insertAdjacentHTML() method
      7. 8.5.7 The createContextualFragment() method
      8. 8.5.8 The XMLSerializer interface
    6. 8.6 Timers
    7. 8.7 Microtask queuing
    8. 8.8 User prompts
      1. 8.8.1 Simple dialogs
      2. 8.8.2 Printing
    9. 8.9 System state and capabilities
      1. 8.9.1 The Navigator object
        1. 8.9.1.1 Client identification
        2. 8.9.1.2 Language preferences
        3. 8.9.1.3 Browser state
        4. 8.9.1.4 Custom scheme handlers: the registerProtocolHandler() method
          1. 8.9.1.4.1 Security and privacy
          2. 8.9.1.4.2 User agent automation
        5. 8.9.1.5 Cookies
        6. 8.9.1.6 PDF viewing support
    10. 8.10 Images
      1. 8.10.1 The ImageData interface
      2. 8.10.2 The ImageBitmap interface
    11. 8.11 Animation frames
  9. 9 Communication
    1. 9.1 The MessageEvent interface
    2. 9.2 Server-sent events
      1. 9.2.1 Introduction
      2. 9.2.2 The EventSource interface
      3. 9.2.3 Processing model
      4. 9.2.4 The `Last-Event-ID` header
      5. 9.2.5 Parsing an event stream
      6. 9.2.6 Interpreting an event stream
      7. 9.2.7 Authoring notes
      8. 9.2.8 Connectionless push and other features
      9. 9.2.9 Garbage collection
      10. 9.2.10 Implementation advice
    3. 9.3 Cross-document messaging
      1. 9.3.1 Introduction
      2. 9.3.2 Security
        1. 9.3.2.1 Authors
        2. 9.3.2.2 User agents
      3. 9.3.3 Posting messages
    4. 9.4 Channel messaging
      1. 9.4.1 Introduction
        1. 9.4.1.1 Examples
        2. 9.4.1.2 Ports as the basis of an object-capability model on the web
        3. 9.4.1.3 Ports as the basis of abstracting out service implementations
      2. 9.4.2 Message channels
      3. 9.4.3 The MessageEventTarget mixin
      4. 9.4.4 Message ports
      5. 9.4.5 Ports and garbage collection
    5. 9.5 Broadcasting to other browsing contexts
  10. 10 Web workers
    1. 10.1 Introduction
      1. 10.1.1 Scope
      2. 10.1.2 Examples
        1. 10.1.2.1 A background number-crunching worker
        2. 10.1.2.2 Using a JavaScript module as a worker
        3. 10.1.2.3 Shared workers introduction
        4. 10.1.2.4 Shared state using a shared worker
        5. 10.1.2.5 Delegation
        6. 10.1.2.6 Providing libraries
      3. 10.1.3 Tutorials
        1. 10.1.3.1 Creating a dedicated worker
        2. 10.1.3.2 Communicating with a dedicated worker
        3. 10.1.3.3 Shared workers
    2. 10.2 Infrastructure
      1. 10.2.1 The global scope
        1. 10.2.1.1 The WorkerGlobalScope common interface
        2. 10.2.1.2 Dedicated workers and the DedicatedWorkerGlobalScope interface
        3. 10.2.1.3 Shared workers and the SharedWorkerGlobalScope interface
      2. 10.2.2 The event loop
      3. 10.2.3 The worker's lifetime
      4. 10.2.4 Processing model
      5. 10.2.5 Runtime script errors
      6. 10.2.6 Creating workers
        1. 10.2.6.1 The AbstractWorker mixin
        2. 10.2.6.2 Script settings for workers
        3. 10.2.6.3 Dedicated workers and the Worker interface
        4. 10.2.6.4 Shared workers and the SharedWorker interface
      7. 10.2.7 Concurrent hardware capabilities
    3. 10.3 APIs available to workers
      1. 10.3.1 Importing scripts and libraries
      2. 10.3.2 The WorkerNavigator interface
      3. 10.3.3 The WorkerLocation interface
  11. 11 Worklets
    1. 11.1 Introduction
      1. 11.1.1 Motivations
      2. 11.1.2 Code idempotence
      3. 11.1.3 Speculative evaluation
    2. 11.2 Examples
      1. 11.2.1 Loading scripts
      2. 11.2.2 Registering a class and invoking its methods
    3. 11.3 Infrastructure
      1. 11.3.1 The global scope
        1. 11.3.1.1 Agents and event loops
        2. 11.3.1.2 Creation and termination
        3. 11.3.1.3 Script settings for worklets
      2. 11.3.2 The Worklet class
      3. 11.3.3 The worklet's lifetime
  12. 12 Web storage
    1. 12.1 Introduction
    2. 12.2 The API
      1. 12.2.1 The Storage interface
      2. 12.2.2 The sessionStorage getter
      3. 12.2.3 The localStorage getter
      4. 12.2.4 The StorageEvent interface
    3. 12.3 Privacy
      1. 12.3.1 User tracking
      2. 12.3.2 Sensitivity of data
    4. 12.4 Security
      1. 12.4.1 DNS spoofing attacks
      2. 12.4.2 Cross-directory attacks
      3. 12.4.3 Implementation risks
  13. 13 The HTML syntax
    1. 13.1 Writing HTML documents
      1. 13.1.1 The DOCTYPE
      2. 13.1.2 Elements
        1. 13.1.2.1 Start tags
        2. 13.1.2.2 End tags
        3. 13.1.2.3 Attributes
        4. 13.1.2.4 Optional tags
        5. 13.1.2.5 Restrictions on content models
        6. 13.1.2.6 Restrictions on the contents of raw text and escapable raw text elements
      3. 13.1.3 Text
        1. 13.1.3.1 Newlines
      4. 13.1.4 Character references
      5. 13.1.5 CDATA sections
      6. 13.1.6 Comments
    2. 13.2 Parsing HTML documents
      1. 13.2.1 Overview of the parsing model
      2. 13.2.2 Parse errors
      3. 13.2.3 The input byte stream
        1. 13.2.3.1 Parsing with a known character encoding
        2. 13.2.3.2 Determining the character encoding
        3. 13.2.3.3 Character encodings
        4. 13.2.3.4 Changing the encoding while parsing
        5. 13.2.3.5 Preprocessing the input stream
      4. 13.2.4 Parse state
        1. 13.2.4.1 The insertion mode
        2. 13.2.4.2 The stack of open elements
        3. 13.2.4.3 The list of active formatting elements
        4. 13.2.4.4 The element pointers
        5. 13.2.4.5 Other parsing state flags
      5. 13.2.5 Tokenization
        1. 13.2.5.1 Data state
        2. 13.2.5.2 RCDATA state
        3. 13.2.5.3 RAWTEXT state
        4. 13.2.5.4 Script data state
        5. 13.2.5.5 PLAINTEXT state
        6. 13.2.5.6 Tag open state
        7. 13.2.5.7 End tag open state
        8. 13.2.5.8 Tag name state
        9. 13.2.5.9 RCDATA less-than sign state
        10. 13.2.5.10 RCDATA end tag open state
        11. 13.2.5.11 RCDATA end tag name state
        12. 13.2.5.12 RAWTEXT less-than sign state
        13. 13.2.5.13 RAWTEXT end tag open state
        14. 13.2.5.14 RAWTEXT end tag name state
        15. 13.2.5.15 Script data less-than sign state
        16. 13.2.5.16 Script data end tag open state
        17. 13.2.5.17 Script data end tag name state
        18. 13.2.5.18 Script data escape start state
        19. 13.2.5.19 Script data escape start dash state
        20. 13.2.5.20 Script data escaped state
        21. 13.2.5.21 Script data escaped dash state
        22. 13.2.5.22 Script data escaped dash dash state
        23. 13.2.5.23 Script data escaped less-than sign state
        24. 13.2.5.24 Script data escaped end tag open state
        25. 13.2.5.25 Script data escaped end tag name state
        26. 13.2.5.26 Script data double escape start state
        27. 13.2.5.27 Script data double escaped state
        28. 13.2.5.28 Script data double escaped dash state
        29. 13.2.5.29 Script data double escaped dash dash state
        30. 13.2.5.30 Script data double escaped less-than sign state
        31. 13.2.5.31 Script data double escape end state
        32. 13.2.5.32 Before attribute name state
        33. 13.2.5.33 Attribute name state
        34. 13.2.5.34 After attribute name state
        35. 13.2.5.35 Before attribute value state
        36. 13.2.5.36 Attribute value (double-quoted) state
        37. 13.2.5.37 Attribute value (single-quoted) state
        38. 13.2.5.38 Attribute value (unquoted) state
        39. 13.2.5.39 After attribute value (quoted) state
        40. 13.2.5.40 Self-closing start tag state
        41. 13.2.5.41 Bogus comment state
        42. 13.2.5.42 Markup declaration open state
        43. 13.2.5.43 Comment start state
        44. 13.2.5.44 Comment start dash state
        45. 13.2.5.45 Comment state
        46. 13.2.5.46 Comment less-than sign state
        47. 13.2.5.47 Comment less-than sign bang state
        48. 13.2.5.48 Comment less-than sign bang dash state
        49. 13.2.5.49 Comment less-than sign bang dash dash state
        50. 13.2.5.50 Comment end dash state
        51. 13.2.5.51 Comment end state
        52. 13.2.5.52 Comment end bang state
        53. 13.2.5.53 DOCTYPE state
        54. 13.2.5.54 Before DOCTYPE name state
        55. 13.2.5.55 DOCTYPE name state
        56. 13.2.5.56 After DOCTYPE name state
        57. 13.2.5.57 After DOCTYPE public keyword state
        58. 13.2.5.58 Before DOCTYPE public identifier state
        59. 13.2.5.59 DOCTYPE public identifier (double-quoted) state
        60. 13.2.5.60 DOCTYPE public identifier (single-quoted) state
        61. 13.2.5.61 After DOCTYPE public identifier state
        62. 13.2.5.62 Between DOCTYPE public and system identifiers state
        63. 13.2.5.63 After DOCTYPE system keyword state
        64. 13.2.5.64 Before DOCTYPE system identifier state
        65. 13.2.5.65 DOCTYPE system identifier (double-quoted) state
        66. 13.2.5.66 DOCTYPE system identifier (single-quoted) state
        67. 13.2.5.67 After DOCTYPE system identifier state
        68. 13.2.5.68 Bogus DOCTYPE state
        69. 13.2.5.69 CDATA section state
        70. 13.2.5.70 CDATA section bracket state
        71. 13.2.5.71 CDATA section end state
        72. 13.2.5.72 Character reference state
        73. 13.2.5.73 Named character reference state
        74. 13.2.5.74 Ambiguous ampersand state
        75. 13.2.5.75 Numeric character reference state
        76. 13.2.5.76 Hexadecimal character reference start state
        77. 13.2.5.77 Decimal character reference start state
        78. 13.2.5.78 Hexadecimal character reference state
        79. 13.2.5.79 Decimal character reference state
        80. 13.2.5.80 Numeric character reference end state
      6. 13.2.6 Tree construction
        1. 13.2.6.1 Creating and inserting nodes
        2. 13.2.6.2 Parsing elements that contain only text
        3. 13.2.6.3 Closing elements that have implied end tags
        4. 13.2.6.4 The rules for parsing tokens in HTML content
          1. 13.2.6.4.1 The "initial" insertion mode
          2. 13.2.6.4.2 The "before html" insertion mode
          3. 13.2.6.4.3 The "before head" insertion mode
          4. 13.2.6.4.4 The "in head" insertion mode
          5. 13.2.6.4.5 The "in head noscript" insertion mode
          6. 13.2.6.4.6 The "after head" insertion mode
          7. 13.2.6.4.7 The "in body" insertion mode
          8. 13.2.6.4.8 The "text" insertion mode
          9. 13.2.6.4.9 The "in table" insertion mode
          10. 13.2.6.4.10 The "in table text" insertion mode
          11. 13.2.6.4.11 The "in caption" insertion mode
          12. 13.2.6.4.12 The "in column group" insertion mode
          13. 13.2.6.4.13 The "in table body" insertion mode
          14. 13.2.6.4.14 The "in row" insertion mode
          15. 13.2.6.4.15 The "in cell" insertion mode
          16. 13.2.6.4.16 The "in template" insertion mode
          17. 13.2.6.4.17 The "after body" insertion mode
          18. 13.2.6.4.18 The "in frameset" insertion mode
          19. 13.2.6.4.19 The "after frameset" insertion mode
          20. 13.2.6.4.20 The "after after body" insertion mode
          21. 13.2.6.4.21 The "after after frameset" insertion mode
        5. 13.2.6.5 The rules for parsing tokens in foreign content
      7. 13.2.7 The end
      8. 13.2.8 Speculative HTML parsing
      9. 13.2.9 Coercing an HTML DOM into an infoset
      10. 13.2.10 An introduction to error handling and strange cases in the parser
        1. 13.2.10.1 Misnested tags: <b><i></b></i>
        2. 13.2.10.2 Misnested tags: <b><p></b></p>
        3. 13.2.10.3 Unexpected markup in tables
        4. 13.2.10.4 Scripts that modify the page as it is being parsed
        5. 13.2.10.5 The execution of scripts that are moving across multiple documents
        6. 13.2.10.6 Unclosed formatting elements
    3. 13.3 Serializing HTML fragments
    4. 13.4 Parsing HTML fragments
    5. 13.5 Named character references
  14. 14 The XML syntax
    1. 14.1 Writing documents in the XML syntax
    2. 14.2 Parsing XML documents
    3. 14.3 Serializing XML fragments
    4. 14.4 Parsing XML fragments
  15. 15 Rendering
    1. 15.1 Introduction
    2. 15.2 The CSS user agent style sheet and presentational hints
    3. 15.3 Non-replaced elements
      1. 15.3.1 Hidden elements
      2. 15.3.2 The page
      3. 15.3.3 Flow content
      4. 15.3.4 Phrasing content
      5. 15.3.5 Bidirectional text
      6. 15.3.6 Sections and headings
      7. 15.3.7 Lists
      8. 15.3.8 Tables
      9. 15.3.9 Margin collapsing quirks
      10. 15.3.10 Form controls
      11. 15.3.11 The hr element
      12. 15.3.12 The fieldset and legend elements
    4. 15.4 Replaced elements
      1. 15.4.1 Embedded content
      2. 15.4.2 Images
      3. 15.4.3 Attributes for embedded content and images
      4. 15.4.4 Image maps
    5. 15.5 Widgets
      1. 15.5.1 Native appearance
      2. 15.5.2 Writing mode
      3. 15.5.3 Button layout
      4. 15.5.4 The button element
      5. 15.5.5 The details and summary elements
      6. 15.5.6 The input element as a text entry widget
      7. 15.5.7 The input element as domain-specific widgets
      8. 15.5.8 The input element as a range control
      9. 15.5.9 The input element as a color well
      10. 15.5.10 The input element as a checkbox and radio button widgets
      11. 15.5.11 The input element as a file upload control
      12. 15.5.12 The input element as a button
      13. 15.5.13 The marquee element
      14. 15.5.14 The meter element
      15. 15.5.15 The progress element
      16. 15.5.16 The select element
      17. 15.5.17 The textarea element
    6. 15.6 Frames and framesets
    7. 15.7 Interactive media
      1. 15.7.1 Links, forms, and navigation
      2. 15.7.2 The title attribute
      3. 15.7.3 Editing hosts
      4. 15.7.4 Text rendered in native user interfaces
    8. 15.8 Print media
    9. 15.9 Unstyled XML documents
  16. 16 Obsolete features
    1. 16.1 Obsolete but conforming features
      1. 16.1.1 Warnings for obsolete but conforming features
    2. 16.2 Non-conforming features
    3. 16.3 Requirements for implementations
      1. 16.3.1 The marquee element
      2. 16.3.2 Frames
      3. 16.3.3 Other elements, attributes and APIs
  17. 17 IANA considerations
    1. 17.1 text/html
    2. 17.2 multipart/x-mixed-replace
    3. 17.3 application/xhtml+xml
    4. 17.4 text/ping
    5. 17.5 application/microdata+json
    6. 17.6 text/event-stream
    7. 17.7 web+ scheme prefix
  18. Index
    1. Elements
    2. Element content categories
    3. Attributes
    4. Element interfaces
    5. All interfaces
    6. Events
    7. HTTP headers
    8. MIME types
  19. References
  20. Acknowledgments
  21. Intellectual property rights

1 Introduction

1.1 Where does this specification fit?

This specification defines a big part of the web platform, in lots of detail. Its place in the web platform specification stack relative to other specifications can be best summed up as follows:

CSS SVG MathML Service Workers IDB Fetch CSP AV1 Opus PNG THIS SPECIFICATION HTTP TLS DOM Unicode Web IDL MIME URL XML JavaScript Encoding

1.2 Is this HTML5?

This section is non-normative.

In short: Yes.

In more length: the term "HTML5" is widely used as a buzzword to refer to modern web technologies, many of which (though by no means all) are developed at the WHATWG. This document is one such; others are available from the WHATWG Standards overview.

1.3 Background

This section is non-normative.

HTML is the World Wide Web's core markup language. Originally, HTML was primarily designed as a language for semantically describing scientific documents. Its general design, however, has enabled it to be adapted, over the subsequent years, to describe a number of other types of documents and even applications.

1.4 Audience

This section is non-normative.

This specification is intended for authors of documents and scripts that use the features defined in this specification, implementers of tools that operate on pages that use the features defined in this specification, and individuals wishing to establish the correctness of documents or implementations with respect to the requirements of this specification.

This document is probably not suited to readers who do not already have at least a passing familiarity with web technologies, as in places it sacrifices clarity for precision, and brevity for completeness. More approachable tutorials and authoring guides can provide a gentler introduction to the topic.

In particular, familiarity with the basics of DOM is necessary for a complete understanding of some of the more technical parts of this specification. An understanding of Web IDL, HTTP, XML, Unicode, character encodings, JavaScript, and CSS will also be helpful in places but is not essential.

1.5 Scope

This section is non-normative.

This specification is limited to providing a semantic-level markup language and associated semantic-level scripting APIs for authoring accessible pages on the web ranging from static documents to dynamic applications.

The scope of this specification does not include providing mechanisms for media-specific customization of presentation (although default rendering rules for web browsers are included at the end of this specification, and several mechanisms for hooking into CSS are provided as part of the language).

The scope of this specification is not to describe an entire operating system. In particular, hardware configuration software, image manipulation tools, and applications that users would be expected to use with high-end workstations on a daily basis are out of scope. In terms of applications, this specification is targeted specifically at applications that would be expected to be used by users on an occasional basis, or regularly but from disparate locations, with low CPU requirements. Examples of such applications include online purchasing systems, searching systems, games (especially multiplayer online games), public telephone books or address books, communications software (email clients, instant messaging clients, discussion software), document editing software, etc.

1.6 History

This section is non-normative.

For its first five years (1990-1995), HTML went through a number of revisions and experienced a number of extensions, primarily hosted first at CERN, and then at the IETF.

With the creation of the W3C, HTML's development changed venue again. A first abortive attempt at extending HTML in 1995 known as HTML 3.0 then made way to a more pragmatic approach known as HTML 3.2, which was completed in 1997. HTML4 quickly followed later that same year.

The following year, the W3C membership decided to stop evolving HTML and instead begin work on an XML-based equivalent, called XHTML. This effort started with a reformulation of HTML4 in XML, known as XHTML 1.0, which added no new features except the new serialization, and which was completed in 2000. After XHTML 1.0, the W3C's focus turned to making it easier for other working groups to extend XHTML, under the banner of XHTML Modularization. In parallel with this, the W3C also worked on a new language that was not compatible with the earlier HTML and XHTML languages, calling it XHTML2.

Around the time that HTML's evolution was stopped in 1998, parts of the API for HTML developed by browser vendors were specified and published under the name DOM Level 1 (in 1998) and DOM Level 2 Core and DOM Level 2 HTML (starting in 2000 and culminating in 2003). These efforts then petered out, with some DOM Level 3 specifications published in 2004 but the working group being closed before all the Level 3 drafts were completed.

In 2003, the publication of XForms, a technology which was positioned as the next generation of web forms, sparked a renewed interest in evolving HTML itself, rather than finding replacements for it. This interest was borne from the realization that XML's deployment as a web technology was limited to entirely new technologies (like RSS and later Atom), rather than as a replacement for existing deployed technologies (like HTML).

A proof of concept to show that it was possible to extend HTML4's forms to provide many of the features that XForms 1.0 introduced, without requiring browsers to implement rendering engines that were incompatible with existing HTML web pages, was the first result of this renewed interest. At this early stage, while the draft was already publicly available, and input was already being solicited from all sources, the specification was only under Opera Software's copyright.

The idea that HTML's evolution should be reopened was tested at a W3C workshop in 2004, where some of the principles that underlie the HTML5 work (described below), as well as the aforementioned early draft proposal covering just forms-related features, were presented to the W3C jointly by Mozilla and Opera. The proposal was rejected on the grounds that the proposal conflicted with the previously chosen direction for the web's evolution; the W3C staff and membership voted to continue developing XML-based replacements instead.

Shortly thereafter, Apple, Mozilla, and Opera jointly announced their intent to continue working on the effort under the umbrella of a new venue called the WHATWG. A public mailing list was created, and the draft was moved to the WHATWG site. The copyright was subsequently amended to be jointly owned by all three vendors, and to allow reuse of the specification.

The WHATWG was based on several core principles, in particular that technologies need to be backwards compatible, that specifications and implementations need to match even if this means changing the specification rather than the implementations, and that specifications need to be detailed enough that implementations can achieve complete interoperability without reverse-engineering each other.

The latter requirement in particular required that the scope of the HTML5 specification include what had previously been specified in three separate documents: HTML4, XHTML1, and DOM2 HTML. It also meant including significantly more detail than had previously been considered the norm.

In 2006, the W3C indicated an interest to participate in the development of HTML5 after all, and in 2007 formed a working group chartered to work with the WHATWG on the development of the HTML5 specification. Apple, Mozilla, and Opera allowed the W3C to publish the specification under the W3C copyright, while keeping a version with the less restrictive license on the WHATWG site.

For a number of years, both groups then worked together. In 2011, however, the groups came to the conclusion that they had different goals: the W3C wanted to publish a "finished" version of "HTML5", while the WHATWG wanted to continue working on a Living Standard for HTML, continuously maintaining the specification rather than freezing it in a state with known problems, and adding new features as needed to evolve the platform.

In 2019, the WHATWG and W3C signed an agreement to collaborate on a single version of HTML going forward: this document.

1.7 Design notes

This section is non-normative.

It must be admitted that many aspects of HTML appear at first glance to be nonsensical and inconsistent.

HTML, its supporting DOM APIs, as well as many of its supporting technologies, have been developed over a period of several decades by a wide array of people with different priorities who, in many cases, did not know of each other's existence.

Features have thus arisen from many sources, and have not always been designed in especially consistent ways. Furthermore, because of the unique characteristics of the web, implementation bugs have often become de-facto, and now de-jure, standards, as content is often unintentionally written in ways that rely on them before they can be fixed.

Despite all this, efforts have been made to adhere to certain design goals. These are described in the next few subsections.

1.7.1 Serializability of script execution

This section is non-normative.

To avoid exposing web authors to the complexities of multithreading, the HTML and DOM APIs are designed such that no script can ever detect the simultaneous execution of other scripts. Even with workers, the intent is that the behavior of implementations can be thought of as completely serializing the execution of all scripts in all globals.

The exception to this general design principle is the JavaScript SharedArrayBuffer class. Using SharedArrayBuffer objects, it can in fact be observed that scripts in other agents are executing simultaneously. Furthermore, due to the JavaScript memory model, there are situations which not only are un-representable via serialized script execution, but also un-representable via serialized statement execution among those scripts.

1.7.2 Extensibility

This section is non-normative.

HTML has a wide array of extensibility mechanisms that can be used for adding semantics in a safe manner:

1.8 HTML vs XML syntax

This section is non-normative.

This specification defines an abstract language for describing documents and applications, and some APIs for interacting with in-memory representations of resources that use this language.

The in-memory representation is known as "DOM HTML", or "the DOM" for short.

There are various concrete syntaxes that can be used to transmit resources that use this abstract language, two of which are defined in this specification.

The first such concrete syntax is the HTML syntax. This is the format suggested for most authors. It is compatible with most legacy web browsers. If a document is transmitted with the text/html MIME type, then it will be processed as an HTML document by web browsers. This specification defines the latest HTML syntax, known simply as "HTML".

The second concrete syntax is XML. When a document is transmitted with an XML MIME type, such as application/xhtml+xml, then it is treated as an XML document by web browsers, to be parsed by an XML processor. Authors are reminded that the processing for XML and HTML differs; in particular, even minor syntax errors will prevent a document labeled as XML from being rendered fully, whereas they would be ignored in the HTML syntax.

The XML syntax for HTML was formerly referred to as "XHTML", but this specification does not use that term (among other reasons, because no such term is used for the HTML syntaxes of MathML and SVG).

The DOM, the HTML syntax, and the XML syntax cannot all represent the same content. For example, namespaces cannot be represented using the HTML syntax, but they are supported in the DOM and in the XML syntax. Similarly, documents that use the noscript feature can be represented using the HTML syntax, but cannot be represented with the DOM or in the XML syntax. Comments that contain the string "-->" can only be represented in the DOM, not in the HTML and XML syntaxes.

1.9 Structure of this specification

This section is non-normative.

This specification is divided into the following major sections:

Introduction
Non-normative materials providing a context for the HTML standard.
Common infrastructure
The conformance classes, algorithms, definitions, and the common underpinnings of the rest of the specification.
Semantics, structure, and APIs of HTML documents
Documents are built from elements. These elements form a tree using the DOM. This section defines the features of this DOM, as well as introducing the features common to all elements, and the concepts used in defining elements.
The elements of HTML
Each element has a predefined meaning, which is explained in this section. Rules for authors on how to use the element, along with user agent requirements for how to handle each element, are also given. This includes large signature features of HTML such as video playback and subtitles, form controls and form submission, and a 2D graphics API known as the HTML canvas.
Microdata
This specification introduces a mechanism for adding machine-readable annotations to documents, so that tools can extract trees of name-value pairs from the document. This section describes this mechanism and some algorithms that can be used to convert HTML documents into other formats. This section also defines some sample Microdata vocabularies for contact information, calendar events, and licensing works.
User interaction
HTML documents can provide a number of mechanisms for users to interact with and modify content, which are described in this section, such as how focus works, and drag-and-drop.
Loading web pages
HTML documents do not exist in a vacuum — this section defines many of the features that affect environments that deal with multiple pages, such as web browsers.
Web application APIs
This section introduces basic features for scripting of applications in HTML.
Web workers
This section defines an API for background threads in JavaScript.
Worklets
This section defines infrastructure for APIs that need to run JavaScript separately from the main JavaScript execution environment.
The communication APIs
This section describes some mechanisms that applications written in HTML can use to communicate with other applications from different domains running on the same client. It also introduces a server-push event stream mechanism known as Server Sent Events or EventSource, and a two-way full-duplex socket protocol for scripts known as Web Sockets.
Web storage
This section defines a client-side storage mechanism based on name-value pairs.
The HTML syntax
The XML syntax
All of these features would be for naught if they couldn't be represented in a serialized form and sent to other people, and so these sections define the syntaxes of HTML and XML, along with rules for how to parse content using those syntaxes.
Rendering
This section defines the default rendering rules for web browsers.

There are also some appendices, listing obsolete features and IANA considerations, and several indices.

1.9.1 How to read this specification

This specification should be read like all other specifications. First, it should be read cover-to-cover, multiple times. Then, it should be read backwards at least once. Then it should be read by picking random sections from the contents list and following all the cross-references.

As described in the conformance requirements section below, this specification describes conformance criteria for a variety of conformance classes. In particular, there are conformance requirements that apply to producers, for example authors and the documents they create, and there are conformance requirements that apply to consumers, for example web browsers. They can be distinguished by what they are requiring: a requirement on a producer states what is allowed, while a requirement on a consumer states how software is to act.

For example, "the foo attribute's value must be a valid integer" is a requirement on producers, as it lays out the allowed values; in contrast, the requirement "the foo attribute's value must be parsed using the rules for parsing integers" is a requirement on consumers, as it describes how to process the content.

Requirements on producers have no bearing whatsoever on consumers.

Continuing the above example, a requirement stating that a particular attribute's value is constrained to being a valid integer emphatically does not imply anything about the requirements on consumers. It might be that the consumers are in fact required to treat the attribute as an opaque string, completely unaffected by whether the value conforms to the requirements or not. It might be (as in the previous example) that the consumers are required to parse the value using specific rules that define how invalid (non-numeric in this case) values are to be processed.

1.9.2 Typographic conventions

This is a definition, requirement, or explanation.

This is a note.

This is an example.

This is an open issue.

This is a warning.

[Exposed=Window]
interface Example {
  // this is an IDL definition
};
variable = object.method([optionalArgument])

This is a note to authors describing the usage of an interface.

/* this is a CSS fragment */

The defining instance of a term is marked up like this. Uses of that term are marked up like this or like this.

The defining instance of an element, attribute, or API is marked up like this. References to that element, attribute, or API are marked up like this.

Other code fragments are marked up like this.

Variables are marked up like this.

In an algorithm, steps in synchronous sections are marked with ⌛.

In some cases, requirements are given in the form of lists with conditions and corresponding requirements. In such cases, the requirements that apply to a condition are always the first set of requirements that follow the condition, even in the case of there being multiple sets of conditions for those requirements. Such cases are presented as follows:

This is a condition
This is another condition
This is the requirement that applies to the conditions above.
This is a third condition
This is the requirement that applies to the third condition.

1.10 A quick introduction to HTML

This section is non-normative.

A basic HTML document looks like this:

<!DOCTYPE html>
<html lang="en">
 <head>
  <title>Sample page</title>
 </head>
 <body>
  <h1>Sample page</h1>
  <p>This is a <a href="demo.html">simple</a> sample.</p>
  <!-- this is a comment -->
 </body>
</html>

HTML documents consist of a tree of elements and text. Each element is denoted in the source by a start tag, such as "<body>", and an end tag, such as "</body>". (Certain start tags and end tags can in certain cases be omitted and are implied by other tags.)

Tags have to be nested such that elements are all completely within each other, without overlapping:

<p>This is <em>very <strong>wrong</em>!</strong></p>
<p>This <em>is <strong>correct</strong>.</em></p>

This specification defines a set of elements that can be used in HTML, along with rules about the ways in which the elements can be nested.

Elements can have attributes, which control how the elements work. In the example below, there is a hyperlink, formed using the a element and its href attribute:

<a href="demo.html">simple</a>

Attributes are placed inside the start tag, and consist of a name and a value, separated by an "=" character. The attribute value can remain unquoted if it doesn't contain ASCII whitespace or any of " ' ` = < or >. Otherwise, it has to be quoted using either single or double quotes. The value, along with the "=" character, can be omitted altogether if the value is the empty string.

<!-- empty attributes -->
<input name=address disabled>
<input name=address disabled="">

<!-- attributes with a value -->
<input name=address maxlength=200>
<input name=address maxlength='200'>
<input name=address maxlength="200">

HTML user agents (e.g., web browsers) then parse this markup, turning it into a DOM (Document Object Model) tree. A DOM tree is an in-memory representation of a document.

DOM trees contain several kinds of nodes, in particular a DocumentType node, Element nodes, Text nodes, Comment nodes, and in some cases ProcessingInstruction nodes.

The markup snippet at the top of this section would be turned into the following DOM tree:

The document element of this tree is the html element, which is the element always found in that position in HTML documents. It contains two elements, head and body, as well as a Text node between them.

There are many more Text nodes in the DOM tree than one would initially expect, because the source contains a number of spaces (represented here by "␣") and line breaks ("⏎") that all end up as Text nodes in the DOM. However, for historical reasons not all of the spaces and line breaks in the original markup appear in the DOM. In particular, all the whitespace before head start tag ends up being dropped silently, and all the whitespace after the body end tag ends up placed at the end of the body.

The head element contains a title element, which itself contains a Text node with the text "Sample page". Similarly, the body element contains an h1 element, a p element, and a comment.


This DOM tree can be manipulated from scripts in the page. Scripts (typically in JavaScript) are small programs that can be embedded using the script element or using event handler content attributes. For example, here is a form with a script that sets the value of the form's output element to say "Hello World":

<form name="main">
 Result: <output name="result"></output>
 <script>
  document.forms.main.elements.result.value = 'Hello World';
 </script>
</form>

Each element in the DOM tree is represented by an object, and these objects have APIs so that they can be manipulated. For instance, a link (e.g. the a element in the tree above) can have its "href" attribute changed in several ways:

var a = document.links[0]; // obtain the first link in the document
a.href = 'sample.html'; // change the destination URL of the link
a.protocol = 'https'; // change just the scheme part of the URL
a.setAttribute('href', 'https://example.com/'); // change the content attribute directly

Since DOM trees are used as the way to represent HTML documents when they are processed and presented by implementations (especially interactive implementations like web browsers), this specification is mostly phrased in terms of DOM trees, instead of the markup described above.


HTML documents represent a media-independent description of interactive content. HTML documents might be rendered to a screen, or through a speech synthesizer, or on a braille display. To influence exactly how such rendering takes place, authors can use a styling language such as CSS.

In the following example, the page has been made yellow-on-blue using CSS.

<!DOCTYPE html>
<html lang="en">
 <head>
  <title>Sample styled page</title>
  <style>
   body { background: navy; color: yellow; }
  </style>
 </head>
 <body>
  <h1>Sample styled page</h1>
  <p>This page is just a demo.</p>
 </body>
</html>

For more details on how to use HTML, authors are encouraged to consult tutorials and guides. Some of the examples included in this specification might also be of use, but the novice author is cautioned that this specification, by necessity, defines the language with a level of detail that might be difficult to understand at first.

1.10.1 Writing secure applications with HTML

This section is non-normative.

When HTML is used to create interactive sites, care needs to be taken to avoid introducing vulnerabilities through which attackers can compromise the integrity of the site itself or of the site's users.

A comprehensive study of this matter is beyond the scope of this document, and authors are strongly encouraged to study the matter in more detail. However, this section attempts to provide a quick introduction to some common pitfalls in HTML application development.

The security model of the web is based on the concept of "origins", and correspondingly many of the potential attacks on the web involve cross-origin actions. [ORIGIN]

Not validating user input
Cross-site scripting (XSS)
SQL injection

When accepting untrusted input, e.g. user-generated content such as text comments, values in URL parameters, messages from third-party sites, etc, it is imperative that the data be validated before use, and properly escaped when displayed. Failing to do this can allow a hostile user to perform a variety of attacks, ranging from the potentially benign, such as providing bogus user information like a negative age, to the serious, such as running scripts every time a user looks at a page that includes the information, potentially propagating the attack in the process, to the catastrophic, such as deleting all data in the server.

When writing filters to validate user input, it is imperative that filters always be safelist-based, allowing known-safe constructs and disallowing all other input. Blocklist-based filters that disallow known-bad inputs and allow everything else are not secure, as not everything that is bad is yet known (for example, because it might be invented in the future).

For example, suppose a page looked at its URL's query string to determine what to display, and the site then redirected the user to that page to display a message, as in:

<ul>
 <li><a href="message.cgi?say=Hello">Say Hello</a>
 <li><a href="message.cgi?say=Welcome">Say Welcome</a>
 <li><a href="message.cgi?say=Kittens">Say Kittens</a>
</ul>

If the message was just displayed to the user without escaping, a hostile attacker could then craft a URL that contained a script element:

https://example.com/message.cgi?say=%3Cscript%3Ealert%28%27Oh%20no%21%27%29%3C/script%3E

If the attacker then convinced a victim user to visit this page, a script of the attacker's choosing would run on the page. Such a script could do any number of hostile actions, limited only by what the site offers: if the site is an e-commerce shop, for instance, such a script could cause the user to unknowingly make arbitrarily many unwanted purchases.

This is called a cross-site scripting attack.

There are many constructs that can be used to try to trick a site into executing code. Here are some that authors are encouraged to consider when writing safelist filters:

Cross-site request forgery (CSRF)

If a site allows a user to make form submissions with user-specific side-effects, for example posting messages on a forum under the user's name, making purchases, or applying for a passport, it is important to verify that the request was made by the user intentionally, rather than by another site tricking the user into making the request unknowingly.

This problem exists because HTML forms can be submitted to other origins.

Sites can prevent such attacks by populating forms with user-specific hidden tokens, or by checking `Origin` headers on all requests.

Clickjacking

A page that provides users with an interface to perform actions that the user might not wish to perform needs to be designed so as to avoid the possibility that users can be tricked into activating the interface.

One way that a user could be so tricked is if a hostile site places the victim site in a small iframe and then convinces the user to click, for instance by having the user play a reaction game. Once the user is playing the game, the hostile site can quickly position the iframe under the mouse cursor just as the user is about to click, thus tricking the user into clicking the victim site's interface.

To avoid this, sites that do not expect to be used in frames are encouraged to only enable their interface if they detect that they are not in a frame (e.g. by comparing the window object to the value of the top attribute).

1.10.2 Common pitfalls to avoid when using the scripting APIs

This section is non-normative.

Scripts in HTML have "run-to-completion" semantics, meaning that the browser will generally run the script uninterrupted before doing anything else, such as firing further events or continuing to parse the document.

On the other hand, parsing of HTML files happens incrementally, meaning that the parser can pause at any point to let scripts run. This is generally a good thing, but it does mean that authors need to be careful to avoid hooking event handlers after the events could have possibly fired.

There are two techniques for doing this reliably: use event handler content attributes, or create the element and add the event handlers in the same script. The latter is safe because, as mentioned earlier, scripts are run to completion before further events can fire.

One way this could manifest itself is with img elements and the load event. The event could fire as soon as the element has been parsed, especially if the image has already been cached (which is common).

Here, the author uses the onload handler on an img element to catch the load event:

<img src="games.png" alt="Games" onload="gamesLogoHasLoaded(event)">

If the element is being added by script, then so long as the event handlers are added in the same script, the event will still not be missed:

<script>
 var img = new Image();
 img.src = 'games.png';
 img.alt = 'Games';
 img.onload = gamesLogoHasLoaded;
 // img.addEventListener('load', gamesLogoHasLoaded, false); // would work also
</script>

However, if the author first created the img element and then in a separate script added the event listeners, there's a chance that the load event would be fired in between, leading it to be missed:

<!-- Do not use this style, it has a race condition! -->
 <img id="games" src="games.png" alt="Games">
 <!-- the 'load' event might fire here while the parser is taking a
      break, in which case you will not see it! -->
 <script>
  var img = document.getElementById('games');
  img.onload = gamesLogoHasLoaded; // might never fire!
 </script>

1.10.3 How to catch mistakes when writing HTML: validators and conformance checkers

This section is non-normative.

Authors are encouraged to make use of conformance checkers (also known as validators) to catch common mistakes. The WHATWG maintains a list of such tools at: https://whatwg.org/validator/

1.11 Conformance requirements for authors

This section is non-normative.

Unlike previous versions of the HTML specification, this specification defines in some detail the required processing for invalid documents as well as valid documents.

However, even though the processing of invalid content is in most cases well-defined, conformance requirements for documents are still important: in practice, interoperability (the situation in which all implementations process particular content in a reliable and identical or equivalent way) is not the only goal of document conformance requirements. This section details some of the more common reasons for still distinguishing between a conforming document and one with errors.

1.11.1 Presentational markup

This section is non-normative.

The majority of presentational features from previous versions of HTML are no longer allowed. Presentational markup in general has been found to have a number of problems:

The use of presentational elements leads to poorer accessibility

While it is possible to use presentational markup in a way that provides users of assistive technologies (ATs) with an acceptable experience (e.g. using ARIA), doing so is significantly more difficult than doing so when using semantically-appropriate markup. Furthermore, even using such techniques doesn't help make pages accessible for non-AT non-graphical users, such as users of text-mode browsers.

Using media-independent markup, on the other hand, provides an easy way for documents to be authored in such a way that they work for more users (e.g. users of text browsers).

Higher cost of maintenance

It is significantly easier to maintain a site written in such a way that the markup is style-independent. For example, changing the color of a site that uses <font color=""> throughout requires changes across the entire site, whereas a similar change to a site based on CSS can be done by changing a single file.

Larger document sizes

Presentational markup tends to be much more redundant, and thus results in larger document sizes.

For those reasons, presentational markup has been removed from HTML in this version. This change should not come as a surprise; HTML4 deprecated presentational markup many years ago and provided a mode (HTML4 Transitional) to help authors move away from presentational markup; later, XHTML 1.1 went further and obsoleted those features altogether.

The only remaining presentational markup features in HTML are the style attribute and the style element. Use of the style attribute is somewhat discouraged in production environments, but it can be useful for rapid prototyping (where its rules can be directly moved into a separate style sheet later) and for providing specific styles in unusual cases where a separate style sheet would be inconvenient. Similarly, the style element can be useful in syndication or for page-specific styles, but in general an external style sheet is likely to be more convenient when the styles apply to multiple pages.

It is also worth noting that some elements that were previously presentational have been redefined in this specification to be media-independent: b, i, hr, s, small, and u.

1.11.2 Syntax errors

This section is non-normative.

The syntax of HTML is constrained to avoid a wide variety of problems.

Unintuitive error-handling behavior

Certain invalid syntax constructs, when parsed, result in DOM trees that are highly unintuitive.

For example, the following markup fragment results in a DOM with an hr element that is an earlier sibling of the corresponding table element:

<table><hr>...
Errors with optional error recovery

To allow user agents to be used in controlled environments without having to implement the more bizarre and convoluted error handling rules, user agents are permitted to fail whenever encountering a parse error.

Errors where the error-handling behavior is not compatible with streaming user agents

Some error-handling behavior, such as the behavior for the <table><hr>... example mentioned above, are incompatible with streaming user agents (user agents that process HTML files in one pass, without storing state). To avoid interoperability problems with such user agents, any syntax resulting in such behavior is considered invalid.

Errors that can result in infoset coercion

When a user agent based on XML is connected to an HTML parser, it is possible that certain invariants that XML enforces, such as element or attribute names never contain multiple colons, will be violated by an HTML file. Handling this can require that the parser coerce the HTML DOM into an XML-compatible infoset. Most syntax constructs that require such handling are considered invalid. (Comments containing two consecutive hyphens, or ending with a hyphen, are exceptions that are allowed in the HTML syntax.)

Errors that result in disproportionately poor performance

Certain syntax constructs can result in disproportionately poor performance. To discourage the use of such constructs, they are typically made non-conforming.

For example, the following markup results in poor performance, since all the unclosed i elements have to be reconstructed in each paragraph, resulting in progressively more elements in each paragraph:

<p><i>She dreamt.
<p><i>She dreamt that she ate breakfast.
<p><i>Then lunch.
<p><i>And finally dinner.

The resulting DOM for this fragment would be:

Errors involving fragile syntax constructs

There are syntax constructs that, for historical reasons, are relatively fragile. To help reduce the number of users who accidentally run into such problems, they are made non-conforming.

For example, the parsing of certain named character references in attributes happens even with the closing semicolon being omitted. It is safe to include an ampersand followed by letters that do not form a named character reference, but if the letters are changed to a string that does form a named character reference, they will be interpreted as that character instead.

In this fragment, the attribute's value is "?bill&ted":

<a href="?bill&ted">Bill and Ted</a>

In the following fragment, however, the attribute's value is actually "?art©", not the intended "?art&copy", because even without the final semicolon, "&copy" is handled the same as "&copy;" and thus gets interpreted as "©":

<a href="?art&copy">Art and Copy</a>

To avoid this problem, all named character references are required to end with a semicolon, and uses of named character references without a semicolon are flagged as errors.

Thus, the correct way to express the above cases is as follows:

<a href="?bill&ted">Bill and Ted</a> <!-- &ted is ok, since it's not a named character reference -->
<a href="?art&amp;copy">Art and Copy</a> <!-- the & has to be escaped, since &copy is a named character reference -->
Errors involving known interoperability problems in legacy user agents

Certain syntax constructs are known to cause especially subtle or serious problems in legacy user agents, and are therefore marked as non-conforming to help authors avoid them.

For example, this is why the U+0060 GRAVE ACCENT character (`) is not allowed in unquoted attributes. In certain legacy user agents, it is sometimes treated as a quote character.

Another example of this is the DOCTYPE, which is required to trigger no-quirks mode, because the behavior of legacy user agents in quirks mode is often largely undocumented.

Errors that risk exposing authors to security attacks

Certain restrictions exist purely to avoid known security problems.

For example, the restriction on using UTF-7 exists purely to avoid authors falling prey to a known cross-site-scripting attack using UTF-7. [UTF7]

Cases where the author's intent is unclear

Markup where the author's intent is very unclear is often made non-conforming. Correcting these errors early makes later maintenance easier.

For example, it is unclear whether the author intended the following to be an h1 heading or an h2 heading:

<h1>Contact details</h2>
Cases that are likely to be typos

When a user makes a simple typo, it is helpful if the error can be caught early, as this can save the author a lot of debugging time. This specification therefore usually considers it an error to use element names, attribute names, and so forth, that do not match the names defined in this specification.

For example, if the author typed <capton> instead of <caption>, this would be flagged as an error and the author could correct the typo immediately.

Errors that could interfere with new syntax in the future

In order to allow the language syntax to be extended in the future, certain otherwise harmless features are disallowed.

For example, "attributes" in end tags are ignored currently, but they are invalid, in case a future change to the language makes use of that syntax feature without conflicting with already-deployed (and valid!) content.

Some authors find it helpful to be in the practice of always quoting all attributes and always including all optional tags, preferring the consistency derived from such custom over the minor benefits of terseness afforded by making use of the flexibility of the HTML syntax. To aid such authors, conformance checkers can provide modes of operation wherein such conventions are enforced.

1.11.3 Restrictions on content models and on attribute values

This section is non-normative.

Beyond the syntax of the language, this specification also places restrictions on how elements and attributes can be specified. These restrictions are present for similar reasons:

Errors involving content with dubious semantics

To avoid misuse of elements with defined meanings, content models are defined that restrict how elements can be nested when such nestings would be of dubious value.

For example, this specification disallows nesting a section element inside a kbd element, since it is highly unlikely for an author to indicate that an entire section should be keyed in.

Errors that involve a conflict in expressed semantics

Similarly, to draw the author's attention to mistakes in the use of elements, clear contradictions in the semantics expressed are also considered conformance errors.

In the fragments below, for example, the semantics are nonsensical: a separator cannot simultaneously be a cell, nor can a radio button be a progress bar.

<hr role="cell">
<input type=radio role=progressbar>

Another example is the restrictions on the content models of the ul element, which only allows li element children. Lists by definition consist just of zero or more list items, so if a ul element contains something other than an li element, it's not clear what was meant.

Cases where the default styles are likely to lead to confusion

Certain elements have default styles or behaviors that make certain combinations likely to lead to confusion. Where these have equivalent alternatives without this problem, the confusing combinations are disallowed.

For example, div elements are rendered as block boxes, and span elements as inline boxes. Putting a block box in an inline box is unnecessarily confusing; since either nesting just div elements, or nesting just span elements, or nesting span elements inside div elements all serve the same purpose as nesting a div element in a span element, but only the latter involves a block box in an inline box, the latter combination is disallowed.

Another example would be the way interactive content cannot be nested. For example, a button element cannot contain a textarea element. This is because the default behavior of such nesting interactive elements would be highly confusing to users. Instead of nesting these elements, they can be placed side by side.

Errors that indicate a likely misunderstanding of the specification

Sometimes, something is disallowed because allowing it would likely cause author confusion.

For example, setting the disabled attribute to the value "false" is disallowed, because despite the appearance of meaning that the element is enabled, it in fact means that the element is disabled (what matters for implementations is the presence of the attribute, not its value).

Errors involving limits that have been imposed merely to simplify the language

Some conformance errors simplify the language that authors need to learn.

For example, the area element's shape attribute, despite accepting both circ and circle values in practice as synonyms, disallows the use of the circ value, so as to simplify tutorials and other learning aids. There would be no benefit to allowing both, but it would cause extra confusion when teaching the language.

Errors that involve peculiarities of the parser

Certain elements are parsed in somewhat eccentric ways (typically for historical reasons), and their content model restrictions are intended to avoid exposing the author to these issues.

For example, a form element isn't allowed inside phrasing content, because when parsed as HTML, a form element's start tag will imply a p element's end tag. Thus, the following markup results in two paragraphs, not one:

<p>Welcome. <form><label>Name:</label> <input></form>

It is parsed exactly like the following:

<p>Welcome. </p><form><label>Name:</label> <input></form>
Errors that would likely result in scripts failing in hard-to-debug ways

Some errors are intended to help prevent script problems that would be hard to debug.

This is why, for instance, it is non-conforming to have two id attributes with the same value. Duplicate IDs lead to the wrong element being selected, with sometimes disastrous effects whose cause is hard to determine.

Errors that waste authoring time

Some constructs are disallowed because historically they have been the cause of a lot of wasted authoring time, and by encouraging authors to avoid making them, authors can save time in future efforts.

For example, a script element's src attribute causes the element's contents to be ignored. However, this isn't obvious, especially if the element's contents appear to be executable script — which can lead to authors spending a lot of time trying to debug the inline script without realizing that it is not executing. To reduce this problem, this specification makes it non-conforming to have executable script in a script element when the src attribute is present. This means that authors who are validating their documents are less likely to waste time with this kind of mistake.

Errors that involve areas that affect authors migrating between the HTML and XML syntaxes

Some authors like to write files that can be interpreted as both XML and HTML with similar results. Though this practice is discouraged in general due to the myriad of subtle complications involved (especially when involving scripting, styling, or any kind of automated serialization), this specification has a few restrictions intended to at least somewhat mitigate the difficulties. This makes it easier for authors to use this as a transitionary step when migrating between the HTML and XML syntaxes.

For example, there are somewhat complicated rules surrounding the lang and xml:lang attributes intended to keep the two synchronized.

Another example would be the restrictions on the values of xmlns attributes in the HTML serialization, which are intended to ensure that elements in conforming documents end up in the same namespaces whether processed as HTML or XML.

Errors that involve areas reserved for future expansion

As with the restrictions on the syntax intended to allow for new syntax in future revisions of the language, some restrictions on the content models of elements and values of attributes are intended to allow for future expansion of the HTML vocabulary.

For example, limiting the values of the target attribute that start with an U+005F LOW LINE character (_) to only specific predefined values allows new predefined values to be introduced at a future time without conflicting with author-defined values.

Errors that indicate a mis-use of other specifications

Certain restrictions are intended to support the restrictions made by other specifications.

For example, requiring that attributes that take media query lists use only valid media query lists reinforces the importance of following the conformance rules of that specification.

1.12 Suggested reading

This section is non-normative.

The following documents might be of interest to readers of this specification.

Character Model for the World Wide Web 1.0: Fundamentals [CHARMOD]

This Architectural Specification provides authors of specifications, software developers, and content developers with a common reference for interoperable text manipulation on the World Wide Web, building on the Universal Character Set, defined jointly by the Unicode Standard and ISO/IEC 10646. Topics addressed include use of the terms 'character', 'encoding' and 'string', a reference processing model, choice and identification of character encodings, character escaping, and string indexing.

Unicode Security Considerations [UTR36]

Because Unicode contains such a large number of characters and incorporates the varied writing systems of the world, incorrect usage can expose programs or systems to possible security attacks. This is especially important as more and more products are internationalized. This document describes some of the security considerations that programmers, system analysts, standards developers, and users should take into account, and provides specific recommendations to reduce the risk of problems.

Web Content Accessibility Guidelines (WCAG) [WCAG]

Web Content Accessibility Guidelines (WCAG) covers a wide range of recommendations for making web content more accessible. Following these guidelines will make content accessible to a wider range of people with disabilities, including blindness and low vision, deafness and hearing loss, learning disabilities, cognitive limitations, limited movement, speech disabilities, photosensitivity and combinations of these. Following these guidelines will also often make your web content more usable to users in general.

Authoring Tool Accessibility Guidelines (ATAG) 2.0 [ATAG]

This specification provides guidelines for designing web content authoring tools that are more accessible for people with disabilities. An authoring tool that conforms to these guidelines will promote accessibility by providing an accessible user interface to authors with disabilities as well as by enabling, supporting, and promoting the production of accessible web content by all authors.

User Agent Accessibility Guidelines (UAAG) 2.0 [UAAG]

This document provides guidelines for designing user agents that lower barriers to web accessibility for people with disabilities. User agents include browsers and other types of software that retrieve and render web content. A user agent that conforms to these guidelines will promote accessibility through its own user interface and through other internal facilities, including its ability to communicate with other technologies (especially assistive technologies). Furthermore, all users, not just users with disabilities, should find conforming user agents to be more usable.

2 Common infrastructure

This specification depends on Infra. [INFRA]

2.1 Terminology

This specification refers to both HTML and XML attributes and IDL attributes, often in the same context. When it is not clear which is being referred to, they are referred to as content attributes for HTML and XML attributes, and IDL attributes for those defined on IDL interfaces. Similarly, the term "properties" is used for both JavaScript object properties and CSS properties. When these are ambiguous they are qualified as object properties and CSS properties respectively.

Generally, when the specification states that a feature applies to the HTML syntax or the XML syntax, it also includes the other. When a feature specifically only applies to one of the two languages, it is called out by explicitly stating that it does not apply to the other format, as in "for HTML, ... (this does not apply to XML)".

This specification uses the term document to refer to any use of HTML, ranging from short static documents to long essays or reports with rich multimedia, as well as to fully-fledged interactive applications. The term is used to refer both to Document objects and their descendant DOM trees, and to serialized byte streams using the HTML syntax or the XML syntax, depending on context.

In the context of the DOM structures, the terms HTML document and XML document are used as defined in DOM, and refer specifically to two different modes that Document objects can find themselves in. [DOM] (Such uses are always hyperlinked to their definition.)

In the context of byte streams, the term HTML document refers to resources labeled as text/html, and the term XML document refers to resources labeled with an XML MIME type.


For simplicity, terms such as shown, displayed, and visible might sometimes be used when referring to the way a document is rendered to the user. These terms are not meant to imply a visual medium; they must be considered to apply to other media in equivalent ways.

2.1.1 Parallelism

To run steps in parallel means those steps are to be run, one after another, at the same time as other logic in the standard (e.g., at the same time as the event loop). This standard does not define the precise mechanism by which this is achieved, be it time-sharing cooperative multitasking, fibers, threads, processes, using different hyperthreads, cores, CPUs, machines, etc. By contrast, an operation that is to run immediately must interrupt the currently running task, run itself, and then resume the previously running task.

For guidance on writing specifications that leverage parallelism, see Dealing with the event loop from other specifications.

To avoid race conditions between different in parallel algorithms that operate on the same data, a parallel queue can be used.

A parallel queue represents a queue of algorithm steps that must be run in series.

A parallel queue has an algorithm queue (a queue), initially empty.

To enqueue steps to a parallel queue, enqueue the algorithm steps to the parallel queue's algorithm queue.

To start a new parallel queue, run the following steps:

  1. Let parallelQueue be a new parallel queue.

  2. Run the following steps in parallel:

    1. While true:

      1. Let steps be the result of dequeuing from parallelQueue's algorithm queue.

      2. If steps is not nothing, then run steps.

      3. Assert: running steps did not throw an exception, as steps running in parallel are not allowed to throw.

      Implementations are not expected to implement this as a continuously running loop. Algorithms in standards are to be easy to understand and are not necessarily great for battery life or performance.

  3. Return parallelQueue.

Steps running in parallel can themselves run other steps in in parallel. E.g., inside a parallel queue it can be useful to run a series of steps in parallel with the queue.

Imagine a standard defined nameList (a list), along with a method to add a name to nameList, unless nameList already contains name, in which case it rejects.

The following solution suffers from race conditions:

  1. Let p be a new promise created in this's relevant realm.

  2. Let global be this's relevant global object.

  3. Run the following steps in parallel:

    1. If nameList contains name, then queue a global task on the DOM manipulation task source given global to reject p with a TypeError, and abort these steps.

    2. Do some potentially lengthy work.

    3. Append name to nameList.

    4. Queue a global task on the DOM manipulation task source given global to resolve p with undefined.

  4. Return p.

Two invocations of the above could run simultaneously, meaning name isn't in nameList during step 3.1, but it might be added before step 3.3 runs, meaning name ends up in nameList twice.

Parallel queues solve this. The standard would let nameListQueue be the result of starting a new parallel queue, then:

  1. Let p be a new promise created in this's relevant realm.

  2. Let global be this's relevant global object.

  3. Enqueue the following steps to nameListQueue:

    1. If nameList contains name, then queue a global task on the DOM manipulation task source given global to reject p with a TypeError, and abort these steps.

    2. Do some potentially lengthy work.

    3. Append name to nameList.

    4. Queue a global task on the DOM manipulation task source given global to resolve p with undefined.

  4. Return p.

The steps would now queue and the race is avoided.

2.1.2 Resources

The specification uses the term supported when referring to whether a user agent has an implementation capable of decoding the semantics of an external resource. A format or type is said to be supported if the implementation can process an external resource of that format or type without critical aspects of the resource being ignored. Whether a specific resource is supported can depend on what features of the resource's format are in use.

For example, a PNG image would be considered to be in a supported format if its pixel data could be decoded and rendered, even if, unbeknownst to the implementation, the image also contained animation data.

An MPEG-4 video file would not be considered to be in a supported format if the compression format used was not supported, even if the implementation could determine the dimensions of the movie from the file's metadata.

What some specifications, in particular the HTTP specifications, refer to as a representation is referred to in this specification as a resource. [HTTP]

A resource's critical subresources are those that the resource needs to have available to be correctly processed. Which resources are considered critical or not is defined by the specification that defines the resource's format.

For CSS style sheets, we tentatively define here that their critical subresources are other style sheets imported via @import rules, including those indirectly imported by other imported style sheets.

This definition is not fully interoperable; furthermore, some user agents seem to count resources like background images or web fonts as critical subresources. Ideally, the CSS Working Group would define this; see w3c/csswg-drafts issue #1088 to track progress on that front.

2.1.3 XML compatibility

To ease migration from HTML to XML, user agents conforming to this specification will place elements in HTML in the http://www.w3.org/1999/xhtml namespace, at least for the purposes of the DOM and CSS. The term "HTML elements" refers to any element in that namespace, even in XML documents.

Except where otherwise stated, all elements defined or mentioned in this specification are in the HTML namespace ("http://www.w3.org/1999/xhtml"), and all attributes defined or mentioned in this specification have no namespace.

The term element type is used to refer to the set of elements that have a given local name and namespace. For example, button elements are elements with the element type button, meaning they have the local name "button" and (implicitly as defined above) the HTML namespace.

2.1.4 DOM trees

When it is stated that some element or attribute is ignored, or treated as some other value, or handled as if it was something else, this refers only to the processing of the node after it is in the DOM. A user agent must not mutate the DOM in such situations.

A content attribute is said to change value only if its new value is different than its previous value; setting an attribute to a value it already has does not change it.

The term empty, when used for an attribute value, Text node, or string, means that the length of the text is zero (i.e., not even containing controls or U+0020 SPACE).

An HTML element can have specific HTML element insertion steps, HTML element post-connection steps, HTML element removing steps, and HTML element moving steps all defined for the element's local name.

The insertion steps for the HTML Standard, given insertedNode, are defined as the following:

  1. If insertedNode is an element whose namespace is the HTML namespace, and this standard defines HTML element insertion steps for insertedNode's local name, then run the corresponding HTML element insertion steps given insertedNode.

  2. If insertedNode is a form-associated element or the ancestor of a form-associated element, then:

    1. If the form-associated element's parser inserted flag is set, then return.

    2. Reset the form owner of the form-associated element.

  3. If insertedNode is an Element that is not on the stack of open elements of an HTML parser, then process internal resource links given insertedNode's node document.

The post-connection steps for the HTML Standard, given insertedNode, are defined as the following:

  1. If insertedNode is an element whose namespace is the HTML namespace, and this standard defines HTML element post-connection steps for insertedNode's local name, then run the corresponding HTML element post-connection steps given insertedNode.

The removing steps for the HTML Standard, given removedNode and oldParent, are defined as the following:

  1. Let document be removedNode's node document.

  2. If document's focused area is removedNode, then set document's focused area to document's viewport, and set document's relevant global object's navigation API's focus changed during ongoing navigation to false.

    This does not perform the unfocusing steps, focusing steps, or focus update steps, and thus no blur or change events are fired.

  3. If removedNode is an element whose namespace is the HTML namespace, and this standard defines HTML element removing steps for removedNode's local name, then run the corresponding HTML element removing steps given removedNode and oldParent.

  4. If removedNode is a form-associated element with a non-null form owner and removedNode and its form owner are no longer in the same tree, then reset the form owner of removedNode.

  5. If removedNode's popover attribute is not in the No Popover state, then run the hide popover algorithm given removedNode, false, false, false, and null.

The moving steps for the HTML Standard, given movedNode, are defined as the following:

  1. If movedNode is an element whose namespace is the HTML namespace, and this standard defines HTML element moving steps for movedNode's local name, then run the corresponding HTML element moving steps given movedNode.

  2. If movedNode is a form-associated element with a non-null form owner and movedNode and its form owner are no longer in the same tree, then reset the form owner of movedNode.

A node is inserted into a document when the insertion steps are invoked with it as the argument and it is now in a document tree. Analogously, a node is removed from a document when the removing steps are invoked with it as the argument and it is now no longer in a document tree.

A node becomes connected when the insertion steps are invoked with it as the argument and it is now connected. Analogously, a node becomes disconnected when the removing steps are invoked with it as the argument and it is now no longer connected.

A node is browsing-context connected when it is connected and its shadow-including root's browsing context is non-null. A node becomes browsing-context connected when the insertion steps are invoked with it as the argument and it is now browsing-context connected. A node becomes browsing-context disconnected either when the removing steps are invoked with it as the argument and it is now no longer browsing-context connected, or when its shadow-including root's browsing context becomes null.

2.1.5 Scripting

The construction "a Foo object", where Foo is actually an interface, is sometimes used instead of the more accurate "an object implementing the interface Foo".

An IDL attribute is said to be getting when its value is being retrieved (e.g. by author script), and is said to be setting when a new value is assigned to it.

If a DOM object is said to be live, then the attributes and methods on that object must operate on the actual underlying data, not a snapshot of the data.

2.1.6 Plugins

The term plugin refers to an implementation-defined set of content handlers used by the user agent that can take part in the user agent's rendering of a Document object, but that neither act as child navigables of the Document nor introduce any Node objects to the Document's DOM.

Typically such content handlers are provided by third parties, though a user agent can also designate built-in content handlers as plugins.

A user agent must not consider the types text/plain and application/octet-stream as having a registered plugin.

One example of a plugin would be a PDF viewer that is instantiated in a navigable when the user navigates to a PDF file. This would count as a plugin regardless of whether the party that implemented the PDF viewer component was the same as that which implemented the user agent itself. However, a PDF viewer application that launches separate from the user agent (as opposed to using the same interface) is not a plugin by this definition.

This specification does not define a mechanism for interacting with plugins, as it is expected to be user-agent- and platform-specific. Some UAs might opt to support a plugin mechanism such as the Netscape Plugin API; others might use remote content converters or have built-in support for certain types. Indeed, this specification doesn't require user agents to support plugins at all. [NPAPI]

Browsers should take extreme care when interacting with external content intended for plugins. When third-party software is run with the same privileges as the user agent itself, vulnerabilities in the third-party software become as dangerous as those in the user agent.

(This is a tracking vector.) Since different users having different sets of plugins provides a tracking vector that increases the chances of users being uniquely identified, user agents are encouraged to support the exact same set of plugins for each user.

2.1.7 Character encodings

A character encoding, or just encoding where that is not ambiguous, is a defined way to convert between byte streams and Unicode strings, as defined in Encoding. An encoding has an encoding name and one or more encoding labels, referred to as the encoding's name and labels in the Encoding standard. [ENCODING]

2.1.8 Conformance classes

This specification describes the conformance criteria for user agents (relevant to implementers) and documents (relevant to authors and authoring tool implementers).

Conforming documents are those that comply with all the conformance criteria for documents. For readability, some of these conformance requirements are phrased as conformance requirements on authors; such requirements are implicitly requirements on documents: by definition, all documents are assumed to have had an author. (In some cases, that author may itself be a user agent — such user agents are subject to additional rules, as explained below.)

For example, if a requirement states that "authors must not use the foobar element", it would imply that documents are not allowed to contain elements named foobar.

There is no implied relationship between document conformance requirements and implementation conformance requirements. User agents are not free to handle non-conformant documents as they please; the processing model described in this specification applies to implementations regardless of the conformity of the input documents.

User agents fall into several (overlapping) categories with different conformance requirements.

Web browsers and other interactive user agents

Web browsers that support the XML syntax must process elements and attributes from the HTML namespace found in XML documents as described in this specification, so that users can interact with them, unless the semantics of those elements have been overridden by other specifications.

A conforming web browser would, upon finding a script element in an XML document, execute the script contained in that element. However, if the element is found within a transformation expressed in XSLT (assuming the user agent also supports XSLT), then the processor would instead treat the script element as an opaque element that forms part of the transform.

Web browsers that support the HTML syntax must process documents labeled with an HTML MIME type as described in this specification, so that users can interact with them.

User agents that support scripting must also be conforming implementations of the IDL fragments in this specification, as described in Web IDL. [WEBIDL]

Unless explicitly stated, specifications that override the semantics of HTML elements do not override the requirements on DOM objects representing those elements. For example, the script element in the example above would still implement the HTMLScriptElement interface.

Non-interactive presentation user agents

User agents that process HTML and XML documents purely to render non-interactive versions of them must comply to the same conformance criteria as web browsers, except that they are exempt from requirements regarding user interaction.

Typical examples of non-interactive presentation user agents are printers (static UAs) and overhead displays (dynamic UAs). It is expected that most static non-interactive presentation user agents will also opt to