Stars
My Screen Space Feflection Effect in URP
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Coral is a C++/C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in a more modern style, and using .NET Core instead of .NET Fra…
Unity PostProcess extend VolumeCloud
A CMake toolchain file for iOS/iPadOS, visionOS, macOS, watchOS & tvOS C/C++/Obj-C++ development
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
This repository is intended to be used as a code repository for learning DirectX 12.
"Learn Metal with C++" samples, ported to iOS
Metal graphic api ported to C++ with CMake build system
Acceleration structure library (BVH-, KD-Tree) with basic parallel construction
A simple pinvoke generator based on CppAst to generate C# for C++
An extensible library providing C# PInvoke codegen from C/C++ files for .NET
Cross-compile ICU4C for Android NDK projects
compile icu for android and ios from mac
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
KlayGE is a cross-platform open source game engine with plugin-based architecture.
UnrealCSharp, based on .NET 10 (Mono), is a C# programming plugin for UE.
A Solution for Retained Mode GUI in CPP (CXX) Game Development.
daslang - high-performance statically strong typed scripting language
This is a C++17 wrapper for the Mono Embedding. It allows you to easily create a C++ application that can run C# code. This project is not finished yet, but it is already usable.