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Perplexity AI
- Austin, TX
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08:37
(UTC -12:00) - https://xyzw.io
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Implementation of Jos Stam's Real-Time Fluid Dynamics for Games paper using javascript as a playground for learning the WebGPU API.
Grid based 2D fluid simulation implemented with WebGPU
CLI utility to inspect and explore .safetensors and .gguf files
jmesrje / zed-charmed-icons
Forked from littensy/charmed-iconsA charming icon theme for Zed
The official MCP server implementation for the Perplexity API Platform
An embeddable dynamic programming language for Rust.
A simple and easy-to-use library to enjoy videogames programming
A rust library to print aligned and formatted tables
CLI tool enabling integration with Test Analytics https://docs.trunk.io/flaky-tests/get-started
🦖 A tiny sandbox game written in Rust using Bevy
Comfy is a fun 2D game engine built in Rust. It's designed to be opinionated, productive, and easy to use.
Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, and Doppler effects.
Bevy Plugin allowing to visualize diagnostics (tracing spans) in VSCode
YDB is an open source Distributed SQL Database that combines high availability and scalability with strong consistency and ACID transactions
Tweening animation plugin for the Bevy game engine.
Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules
roadmap to becoming a graphics developer
Experiment with computing 2D shading, lighting and shadows with Bevy Engine