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A frontend to Assets purchased on Epic Games Store
Small python-gtk application, which helps the user to merge or split PDF documents and rotate, crop and rearrange their pages using an interactive and intuitive graphical interface.
SnapX is a free, open-source, cross-platform tool that lets you capture or record any area of your screen and instantly share it with a single keypress. Upload images, videos, text, and more to mul…
Mountea Dialogue System is an Open-source Mountea Framework tool for Unreal Engine for creating (not just) complex dialogues! Provides its own Dialogue Tree editor and validation system.
Unreal Engine Git Source Control Plugin (refactored)
Mit einem Haushaltsbuch überwacht man seine eigenen Finanzen. Es gibt verschiedene Möglichkeiten ein Haushaltsbuch zu führen. In diesem Repository soll eine gemeinsame und freie Basis für eine Exce…
A Compendium Information Guide for UMG and Slate in Unreal Engine.
A curated collection of game development learning resources
An OBS plugin that allows capture of independant application audio streams on Windows, in a similar fashion to OBS's game capture and Discord's application streaming.
A free and open source desktop application for managing your visual library
Blender add-on to manage animation strips.
Blender add-on for better workflow with unreal engine 4
Blender addons that improve the game development workflow between Blender and Unreal.
Fake Blender Python API module collection for the code completion.
TexTools is a UV and Texture toolset created several years ago for Blender and Max by @renderhjs. In this open repository, originally created by @SavMartin, we develop the current version of this p…
Blender tools for working with edgeloops
Fork of original GoB script (I just added some fixes)
Visual Studio Code extension for Blender development.
HELIUM RAIN / Full sources for Helium Rain, a realistic space opera using Unreal Engine 4
Humanizer meets all your .NET needs for manipulating and displaying strings, enums, dates, times, timespans, numbers and quantities
An attempt to make Unreal Engine 4 projects more consistent