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GPT4All: Run Local LLMs on Any Device. Open-source and available for commercial use.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
Cross-platform, customizable ML solutions for live and streaming media.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Google's common Java, C++ and JavaScript library for parsing, formatting, and validating international phone numbers.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A C++ header-only HTTP/HTTPS server and client library
Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
a small build system with a focus on speed
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
RenderDoc is a stand-alone graphics debugging tool.
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Bringing Characters to Life with Computer Brains in Unity
The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to an…
Portable and lightweight cross-platform desktop application development framework
JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
Industry-standard navigation-mesh toolset for games
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Mesh optimization library that makes meshes smaller and faster to render
TattieBogle Xbox 360 Driver (with improvements)
The fastest feature-rich C++11/14/17/20/23 single-header testing framework
Noise suppression plugin based on Xiph's RNNoise
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.