Stars
Run multiple Codex and Claude Code AI sessions in parallel git worktrees. Test, compare approaches & manage AI-assisted development workflows in one desktop app.
A zlib implementation in rust available as a C dynamic library and as a rust crate
A scalable, distributed, collaborative, document-graph database, for the realtime web
A web app for practicing recoil patterns in Counter Strike: Global Offensive.
Progress on XML encoder and decoder in the V programming language.
Use any web browser as GUI, with V in the backend and modern web technologies in the frontend.
Developed for aubo robot (http://www.aubo-robotics.cn/)
Aubo i5 Dual Arm Collaborative Robot - RealSense D435 - 3D Object Pose Estimation - ROS
openpilot is an operating system for robotics. Currently, it upgrades the driver assistance system on 300+ supported cars.
Convert vector graphics to g-code for pen plotters, laser engravers, and other CNC machines
Real-world terrain rendering prototype built in Rust with Bevy, developed as part of my Bachelor thesis on large-scale GPU terrain systems.
(Pre-Release Software) Secure, Encrypted, P2P chat written atop Warp, IPFS, LibP2P, Dioxus and many more awesome projects and protocols.
Rust application framework focuses on composability, ECS and Web3. Powered by Bevy game engine, Tauri, and Dioxus. From desktop apps to the Metaverse.
Unity shaders made for various purposes, written in Cg/HLSL.
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#…
Command-line-tool for generation of signed distance fields from 2d images (uses ok_sdf)
A Go library for signed distance function shape generation. Read as 3D printing shape design.
Encode/decode/info to KTX/KTX2/DDS files with LDR/HDR and BC/ASTC/ETC2. Mac/Win C++11 too, Mac viewer, and scripts for batch processing textures.
Quadratic NURBS surface rendering in real-time. This is a graphics programming code sample.
Source engine inspired Bevy FPS controller plugin
Using bevy and custom render pipelines in order to render many objects in a forest using chunks for performance.