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Vulkan best practice for mobile developers
Sample benchmark demonstrating the VK_KHR_cooperative_matrix extension
Book_4_《矩阵力量》 | 鸢尾花书:从加减乘除到机器学习;上架!
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A minimal GPU design in Verilog to learn how GPUs work from the ground up
OpenGL sample for shader-based occlusion culling
Add virtual monitors to your windows 10 device! Works with Oculus software, obs, and any desktop sharing software
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.
This project enables extending a Mac's display to multiple screens on a VisionPro, bypassing the one-screen limit. It involves a Mac app creating virtual displays streamed to VisionPro, where anoth…
OpenGL support library so you can just dive in and write OpenGL code
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
A 3d gaussian splatting renderer in C++ and OpenGL
simple OpenGL based 3D Gaussian splatting viewer
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Diagrams showing relationships between Vulkan objects and how they're used.
▁▅▆▃▅ Git quick statistics is a simple and efficient way to access various statistics in git repository.
🤓 Build your own (insert technology here) simplified chinese version
🐙 Guides, papers, lessons, notebooks and resources for prompt engineering, context engineering, RAG, and AI Agents.
OpenGL ES 高级进阶学习项目(OpenGL ES advanced learning project)