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  • MIT
  • Cambridge, MA

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willwin4sure/README.md

Hi! πŸ‘‹ I'm William Yue.

Things I'm working on

  • 😞 sorrow, CFR techniques in C++, built for team Pineapple, winners of MIT Pokerbots 2024 and 2025.
  • πŸ€– SPRL, a self-play reinforcement learning framework based on AlphaGo Zero for solving games like Chess and Go.
  • ⚑ flash, a basic C++ client-server networking framework, designed for multiplayer games but widely applicable.
  • β˜€οΈ flare, a cooperative multiplayer roguelike bullet hell built from scratch in C++ on OpenGL and SDL2.

Things I'm learning

  • πŸ”’ Check out my public Obsidian vault for various (rather incomplete) course notes.

Some past projects

Reach out

Pinned Loading

  1. sprl sprl Public

    Scalable self-play reinforcement learning framework based on AlphaGo Zero.

    C++ 3

  2. flash flash Public

    C++ framework for message passing in a client-server model, abstracting away ASIO networking and multithreading.

    C++

  3. vault vault Public

    Obsidian vault for my course notes.

    3

  4. stuffyp/WheeBot stuffyp/WheeBot Public

    JavaScript

  5. cp_snippets cp_snippets Public

    Templates for competitive programming, compiled into VS Code user-defined snippets.

    C++

  6. Companion_Guide_to_Representation_Theory Companion_Guide_to_Representation_Theory Public

    Companion guide for Etingof's textbook on representation theory, from MIT PRIMES reading group.

    TeX 1