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wchang22/README.md

Hi, I'm Wesley

Hi! My focus is in computer graphics engineering and research, especially in the areas of: light transport, differentiable and inverse rendering, and real-time rendering.

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  1. LuminS LuminS Public

    A fast and reliable alternative to rsync for synchronizing local files written in Rust

    Rust 379 19

  2. Nova Nova Public

    High performance GPU accelerated ray tracer using OpenCL/CUDA

    C++ 31 2

  3. ReSTIR_DR ReSTIR_DR Public

    Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"

    C++ 61 7

  4. stadam stadam Public

    Source Code for SIGGRAPH Asia 2024 Paper "Spatiotemporal Bilateral Gradient Filtering for Inverse Rendering"

    Python 25 3

  5. facebookresearch/iphg facebookresearch/iphg Public

    Official implementation of Siggraph 2025 paper "Transforming Unstructured Hair Strands into Procedural Hair Grooms"

    Python 16 4

  6. mitsuba3-docker mitsuba3-docker Public

    Dockerfile