Stars
ScreenSpaceLighting for Unity in PostProcessStack V2.
NVIDIA’s implementation of RTX ray-tracing in Quake II
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
Flax Engine – multi-platform 3D game engine
涵盖C++ Primer 5th、 effective C++ 、 STL api和demos C++ 基础知识与理论、 智能指针、C++11、 Git教程 Linux命令 Unix操作系统(进程、线程、内存管理、信号)计算机网络、 数据结构(排序、查找)、数据库、、C++对象模型、 设计模式、算法(《剑指offer》、leetcode、lintcode、hihocoder、《王道程序员求职…
An Industrial Grade Federated Learning Framework
Gaffer is a node-based application for lookdev, lighting and automation
CXEngine是一个方便大家使用lua+imgui做游戏的游戏引擎,目前主要整合了vscode lua调试器,网络库,还有lua imgui,以及2D回合制MMORPG的框架
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Modern C++14 library for the development of real-time graphical applications
Fluid simulation engine for computer graphics applications
A simple cuda version of [smallpt](http://www.kevinbeason.com/smallpt/)
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
A modern cross-platform low-level graphics library and rendering framework
A modern cross-platform low-level graphics API
An addon of imgui for supporting docks in the imgui's window
A class-leading water system implemented in Unity
A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.
KlayGE is a cross-platform open source game engine with plugin-based architecture.