Stars
This is a lootfilter for the game "Path of Exile 2". It adds colors, sounds, map icons, beams to highlight remarkable gear and inform the user
Wiki for the BlenderGameTools repo & Blender/UE files
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
A blender addon packing several professional-grade techniques commonly used in the video game industry
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Pivot Painter is a Blender addon to create a 3d model, that will use the Pivot Painter Tool's shaders in Unreal Engine 4
This project is the implementation of FernRP Package, Include NPR/PBR.
A blender addon that loads Spine 2D (mostly for Yu-Gi-Oh Master Duel L2D animation) file to Blender 3D model.
Blender-Native Vertex Animation Texture Encoding, with decoding methods and examples for major DCC's
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Godot Engine – Multi-platform 2D and 3D game engine
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
Back to the Feature: Learning Robust Camera Localization from Pixels to Pose (CVPR 2021)
[CoRL 21'] TANDEM: Tracking and Dense Mapping in Real-time using Deep Multi-view Stereo
[ICCV'21] UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction
Multi-view 3D reconstruction using neural rendering. Unofficial implementation of UNISURF, VolSDF, NeuS and more.
Official code of PatchmatchNet (CVPR 2021 Oral)
A dx12 river renderer using wave particles with interactive vortices.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
An open source Danmaku development kit for Unity3D.
[CVPR 2021] Self-supervised depth estimation from short sequences