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Branimir Karadžić
bkaradzic
coder (gamedev, open source, ex-demoscene) 🍀 author of bgfx open source rendering library
Los Angeles, CA
Alexandre Mutel
xoofx
VP of Engineering at DataGalaxy, C#/.NET OSS, lang/compilers, GPU/sound, architecture 🏎️
Microsoft MVP, ex-demoscene PC/Amiga🎆
Veggie🌿, opinions are my own
DataGalaxy Grenoble - France
Ulysses
UlyssesWu
Please attribute appropriately and **don't be evil** when using my code.
@MonarchSolutions Riverport, MA
Sergey Kosarevsky
corporateshark
3D rendering on mobiles, desktops, and embedded devices. Previously Rendering Lead at Ubisoft RedLynx, Head of Core Technology at Layar & Blippar & TWNKLS.
California
Leah Lindner
Illation
German-English game developer and graphics programmer. I love finding out how things work and visualizing them in a creative ways using modern tech.
Hangar 13 Games Brighton, United Kingdom
Neil Fang
neil3d
《仙剑奇侠传3》主程,《功夫世界》《龙Online》引擎开发者,Unreal Engine技术践行者,实践派架构师,现任腾讯IEG专家工程师,曾任阿里巴巴高级技术专家。
IEG, Tencent Group Beijing
Odin Holmes
odinthenerd
C++ nerd, meta programming nerd, embedded nerd, nerd.
Auto-Intern GmbH Bochum, Germany
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