Stars
Documentation for the Fallout 3 and Fallout: New Vegas plugin file formats.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
(Unity) Editor tool for SerializeReference
Lightweight and modular C++11 graphics middleware for games and data visualization
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A Curated List of Game Network Programming Resources
A heightmap generator for Cities: Skylines
Virtual HID Mini-user-mode-driver for Sony DualShock 3 Controllers
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
Audio playback and capture library written in C, in a single source file.
this is a fork of libnoise which changes the build system from static Makefiles to cmake
Easy to integrate Vulkan memory allocation library
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A library of C++ coroutine abstractions for the coroutines TS
SQLiteC++ (SQLiteCpp) is a smart and easy to use C++ SQLite3 wrapper.
A C++ library to look for special directories like "My Documents" and "%APPDATA%" so that you do not need to write Linux, Windows or Mac OS X specific code
Harfbuzz with a CMake build configuration using Freetype2, UCDN and ICU
A basic 3D scene implemented with various engines, frameworks or APIs.
Cross-platform FreeType bindings for .NET - Need maintainer