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A fully functional Harmonium for macOS. Uses the hinge/lid velocity to simulate air pressure and volume.
CPP Memory Management Masterclass
A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
Node base VFX editor for pixel art.
Code for C++ concurrency course in Udemy
Source code for the examples in my Udemy course "Learn Multithreading with Modern C++"
Pattern example implementation based upon an Udemy Lecture about Patterns in Modern C++ by Dmitri Nesteruk
Godot 4 multiplayer template with voip
Build your Flutter Application and deploy it to Itch.io
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
Source generator that will emit godot layer names
C# game template for Godot 4 with debug launch configurations, testing (locally and on CI/CD), code coverage, dependency update checks, and spell check working out-of-the-box!
Reflection-free node-based dependency injection for C# Godot scripts, including utilities for automatic node-binding, additional lifecycle hooks, and .net-inspired notification callbacks.
Human-friendly, hierarchical and serializable state machines for games and apps in C#.
C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests.
Setup Godot for headless use with macOS, Windows, and Linux CI/CD runners.
Manage Godot versions and addons from the command line on Windows, macOS, and Linux.
A Fragment shader based game using Flame and Flutter