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tsnl 🐌

Welcome to my humble abode. 😊

I am a simulation software engineer at Tesla on the Optimus team who specializes in camera modeling, rendering, high-throughput synthetic data generation, and general software architecture. I'm also interested in physics engines, reinforcement learning, and solving challenging sim-to-real transfer problems.

My first loves are compilers, programming languages, and computer graphics. I typically work on these projects to unwind.

On this GitHub account, you can find a collection of tools useful for projects in these fields. Please feel free to file issues and pull requests. You can also reach me via email at [email protected].

Projects

C++ libraries / Bazel Tools
  • tsnl.log: a simple logging library.
  • tsnl.intstr: interned strings.
  • tsnl.cc_embed: tools to embed binary files in C++ source code (with Bazel rules).
  • tsnl.os_util: portable high-level operating system utilities, e.g. mmap-ed files.
  • cpp_base: a common template for C++ repos.
πŸ¦€ Rust libs and tools
πŸ¦„ Compilers, interpreters, and programming languages
  • snail-scheme: my Scheme interpreter and compiler (educational).
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