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Aiven
- Kirkkonummi, Finland
- http://tsharju.github.io
Stars
A macOS app to control the Xcode Simulator.
A cross-platform render-graph based rendering system written in Swift
Swift Bindings to the Skia 2D graphics Library
Godot Engine – Multi-platform 2D and 3D game engine
A fast entity component system (ECS) for C & C++
A dependency free, lightweight, fast Entity-Component System (ECS) implementation in Swift
A JavaScript library for real-time RTIN terrain mesh generation
The best command-line tool to install and switch between multiple versions of Xcode.
Types and utilities for working with 2d geometry in Golang
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Creates a signed distance field PNG from a TrueType or an OpenType font file.
SceneKit related coding exercise for job applicants.
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
A curated list of awesome iOS ecosystem, including Objective-C and Swift Projects
Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
Swift bindings to bgfx – a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library
My template for new cross-platform Swift frameworks
A library (macOS, iOS) that converts the files supported by Assimp to Scene Kit scenes.