Stars
Reimplementation of Grand Theft Auto 1 [GTA1]
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Using C++ to render ocean waves
Unity Procedural Planets GPU-mostly generator
My take on procedural planet generation.
Collection of shaders and visual effects created for Unity 3D.
A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.