A dynamic, loose octree implementation for Unity written in C#
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Updated
Jun 7, 2021 - C#
A dynamic, loose octree implementation for Unity written in C#
Generation of planets with dynamic terrain
A dynamic, loose octree implementation written in C# as a .NET Standard 2.1 library
Flying pathfinding prototype using an Octree in Unity 3D
Some basic C# tools for Unity3D.
Make procedural voxel planets in unity
Theta Framework
This package provides essential scripts (FrustumVisibilityManager and VisibilitySubject) that enable the dynamic management of object visibility and shadow casting based on the camera's view frustum.
Collection of personal Unity projects
A dynamic, loose octree implementation for Unity written in C#
A terrain generator using Unity3D and Octree datastructure.
C# files for draw octree from multimesh
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