Stars
Foundational spatial and scene data structures for user interfaces and graphics editors.
My master's thesis about the topic "High-performance 2D graphics rendering on the CPU using sparse strips"
Open source comprehensive 2D content creation tool suite for graphic design, digital art, and interactive real-time motion graphics — featuring node-based procedural editing
Computational geometry algorithms for Bézier segments and shapes useful in the context of 2D graphics
Rust microbenchmarking harness based on paired-testing methodology
A radically modular HTML/CSS rendering engine
in place binary patching for runtime rust hotreloading
Cargo subcommand for optimizing Rust binaries/libraries with PGO and BOLT.
Higher level LLDB bindings for Rust built on lldb-sys.
Accessibility infrastructure for UI toolkits
A cross-platform, OpenGL terminal emulator.
Publish Rust crates from CI with a Release PR.
A hardware-accelerated GPU terminal emulator focusing to run in desktops and browsers.
A Git-compatible VCS that is both simple and powerful