Skip to content
View timmeh4242's full-sized avatar

Highlights

  • Pro

Block or report timmeh4242

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

A Unity package for building scalable game architecture.

C# 22 4 Updated Oct 30, 2025

An editor utility for exporting the LODs, generated by Unity 6.2+'s MeshLOD system, and exporting them to an FBX file.

C# 149 10 Updated Aug 20, 2025

GPU-based flocking driven by VFXGraph using a compute shader for spatial partitioning

HLSL 22 Updated Jul 17, 2025

Modular utilities for shader stripping to drastically improve Unity build times

C# 373 44 Updated Jul 19, 2024

A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked with MaterialProperty Attribute.

C# 23 Updated Jun 23, 2025

Intergration for TVE and Microsplat

2 Updated Jan 8, 2024

A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.

C# 671 50 Updated Oct 17, 2024

Examples of geographical data visualization with Unity VFX Graph

C# 437 41 Updated Sep 9, 2024

custom keyframes for Unity's timeline 🎞 (interpolate lists of anything) with visual tools 🖌 and C# to computeshader binding

C# 272 15 Updated Nov 25, 2023

Open Source codebase of the game Overgrowth by Wolfire Games LLC

C++ 2,745 272 Updated Nov 11, 2025

Combustion engine simulator that generates realistic audio.

C++ 9,183 844 Updated Jun 17, 2024

A collection of shader Image Effects for performing palette swaps on pixel art.

GLSL 46 14 Updated Mar 17, 2017

Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy

C# 1,043 125 Updated Dec 17, 2023

Image tracking, Location Based AR, Marker tracking. All on the Web.

JavaScript 5,844 984 Updated Aug 30, 2025

Alloy physical shader framework for Unity.

ShaderLab 280 27 Updated Apr 17, 2018

Optimizing the scroll list

C# 373 54 Updated Feb 28, 2018

A set of components and tools to solve notched/cutout phones layout problems for Unity.

C# 689 97 Updated Oct 13, 2023

A simple event system to use with Unity's DOTS framework

C# 25 Updated Mar 24, 2019

Pixel Palettemap "palettizes" textures, allowing them to be used with a shader for alternate color schemes and palette swapping.

C# 68 9 Updated Apr 14, 2018

C# implementation of Unscented Kalman Filter

C# 96 26 Updated Feb 28, 2023

Unity IMU Analysis

C# 28 6 Updated Jun 30, 2013

time delay single and multi sensor fusion framework based on an EKF

C++ 333 162 Updated Sep 1, 2014

A simple plugin for Unity for detecting the frequency / note of a monophonic audio source

C# 32 5 Updated Feb 24, 2019

Ported CSharpSynth Project from http://csharpsynthproject.codeplex.com/ to work in Unity

C# 79 19 Updated Feb 9, 2020

Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets

C# 851 164 Updated Oct 4, 2020

A full Iota node built on Unity ECS + Jobs that maintains performance equal to or better than native code, can target a large number of platforms, and can easily be deployed as part of other projec…

1 Updated Dec 17, 2018

Code samples using the animation C# jobs feature.

C# 526 80 Updated Dec 22, 2020

This repo has been moved to the iota-community org.

Go 6 Updated Mar 7, 2019
Next