Skip to content

Conversation

@glue0000
Copy link
Contributor

@glue0000 glue0000 commented Oct 25, 2025

About The Pull Request

below - didn't want to clog up PR

Why It's Good For The Game

map: catwalk: atmos improved. more consistency. ease of access. less claustrophobic near elevator area. easier to identify where atmos is located (windows). adds engine/mix looping. compacts elevator. adds air canisters. removes the arbitrary roadblocks near engine & the no lights because I felt it was unhealthy for the game because it made atmos technicians dislike catwalk due to unnecessary hindrances for no purpose.
also fixes power issues (missing cable coil). and also fixes the broken multi-z air.

pictures image image image

map: catwalk chemlab: adds multitool (multi-z), unbolts upstairs door (less arbitrary roadblocks), organization (swap table)

picture image

map: catwalk, tram, meta, icebox: syringegun consistency (now total 2) - consistency, and less confusion. possible oversight
map: catwalk, icebox: adds shower soap spawn - possible oversight, consistency, and on theme
map: icebox: moves syringeguns moved into windoors - syringeguns should be secure items

picture image

map: tram: adds pharmacy igniters - oversight
map: delta: fix auxiliary tool storage access consistency - door access is different from all other maps. less confusion
map: nebulastation: fix (adds) missing unrestricted access helper in medbay - oversight. ease of access for cryo patients to leave

picture image

Changelog

🆑 ArchBTW
map: catwalk: atmos department improved
map: catwalk: fix broken atmos multi-z air and power issues
map: catwalk chemlab: adds multitool, unbolts upstairs door, organization
map: catwalk, tram, meta, icebox: syringegun consistency (total 2)
map: catwalk, icebox: adds shower soap spawn
map: icebox: moves syringeguns moved into windoors
map: tram: adds pharmacy igniters (oversight)
map: delta: fix auxiliary tool storage access consistency
map: nebulastation: fix missing unrestricted access helper oversight
/:cl:

@github-actions github-actions bot added the Map Edit Thank you for your tile-placing service. It's always appreciated. label Oct 25, 2025
@glue0000 glue0000 changed the title catwalk atmos improved, and various map QoL/nitpicks catwalk atmos improved, and various map fixes/QoL/nitpicks Oct 25, 2025
@improvedname
Copy link
Contributor

pictur?

@loganuk
Copy link
Contributor

loganuk commented Oct 25, 2025

Well I left thoughts here: https://discord.com/channels/326822144233439242/782914977874837515/1431620985005670420 but since you made a PR here you go.

image

My first impression is that this was a rush job that needs more time in the oven

image

Removed the link upper and lower level power?

image

This room will not work as you removed the air loop from it, the blue pipes are still there but you killed the air distro from getting from lower atmos to upper atmos

@iansdoor
Copy link

I do want to see the QoL/nitpick pictures for most of these.

@glue0000
Copy link
Contributor Author

glue0000 commented Oct 25, 2025

@loganuk regarding the last one for cycling the interior airlock, i believe this is an original oversight, not one I made.
i've tested this without my changes and have the same problem.
anyhow will fix it anyway.
image

edit: also the power issues were not mine neither. i've now fixed both anyway.

@glue0000
Copy link
Contributor Author

fixed all aforementioned & added pictures

@iansdoor
Copy link

ah cheers! that's useful

@iansdoor
Copy link

I will agree with the others, you need to cook catwalk atmos just alittle more. There is an art direction with color tiles itself, just space them out and make them nice looking.

@glue0000
Copy link
Contributor Author

glue0000 commented Oct 26, 2025

I will agree with the others, you need to cook catwalk atmos just alittle more. There is an art direction with color tiles itself, just space them out and make them nice looking.

i'm happy to refine floor tiles a bit more, but just so you're aware the floor design itself i've left practically untouched (besides the missing grille pathway I'll fix shortly), and redesigning atmos (the art/flooring as a whole) was kind of out of scope for the PR.
my original intention was only to specifically touch up on the claustrophobic aspect, accessibility, gameplay aspect, and atmos/engine piping in particular

@glue0000
Copy link
Contributor Author

glue0000 commented Oct 26, 2025

floor tiles now a bit more on theme and consistent with catwalk
pics updated

Copy link
Contributor

@loganuk loganuk left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

image image

Multi attaching wall mounts to the same wall is generally problematic

If either of them need re-building due to damage, only one can be placed on the same wall, We kinda get away from it with buttons but as a general rule, one item per each wall space, rather than a light and a wall console or a wall console and a camera and so on

Let me commend this extremely OP guide: https://hackmd.io/@tgstation/SyVma0dS5 - Has a section on this and other factors

Copy link
Contributor

@loganuk loganuk left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

image

I'd suggest expand the AREA of that room to include the walls of the room more rather than have an l shape from main atmos around it, I left atmos area on that door just for APC power and so on but yeah

Also the intercom needs to move up (the one in the bottom left corner)

I guess it's okay to squash it somewhat but yeah...

Copy link
Contributor

@loganuk loganuk left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

image

The unfiltered to above is a nice feature but look at how the others are, both the air metres and the vertical pipes are named to suit to make it super easy, probably wants to match

There was already a mix filter to above though it seems?
image

Copy link
Contributor

@loganuk loganuk left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

image

The lattice has no place on the hull, the point of the lattice is so when it is out in open space it is not floating by itself, perhaps remove the lattice or move the vent to the space gap above with lattice

Not a fan of the room air scrubber venting straight to space or of the airlock air mix going to space being wasted, should feed back into scrubbers loop ideally

@glue0000
Copy link
Contributor Author

glue0000 commented Oct 27, 2025

ill respond momentarily

Copy link
Contributor

@loganuk loganuk left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

If making it fully functional from a derelict, I'd say fix the room up, flooring and so on

Also the air mix chamber pipes, not quite enough sadly...take a look at the other mix chambers on other maps, things like a pump in and out

Actually looking at how the pipes get in, perhaps a re-design and re-lay out the room I'd suggest

image

Copy link
Contributor

@loganuk loganuk left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

image

Why did this pump get moved, perhaps move the decal with it, it was gapped fruther from N2 pumps so a new player can immediately tell what it is

Also same problem above with missing pump but decal present, Multi-z causes confusion and whoever is pumping a mix in needs to be sure of what they are doing at 3x points rather than just 2x was the logic for that

@loganuk
Copy link
Contributor

loganuk commented Oct 27, 2025

image

I assume this is to fix multi z air....

I know this is part of engineering but it just feels like it should not be in hallways, peek at tram for inspiration

I think I've got another PR which adds this but in 3x different spots across the map for reliability too

@loganuk
Copy link
Contributor

loganuk commented Oct 27, 2025

image Cameras should not be on windows, quite a few cases of that

@loganuk
Copy link
Contributor

loganuk commented Oct 27, 2025

image

Within the silly 2d physics of the space game, who can click on this corner button panel?

@loganuk
Copy link
Contributor

loganuk commented Oct 27, 2025

image Why are there two fire alarm buttons in the SMES room now?

@loganuk
Copy link
Contributor

loganuk commented Oct 27, 2025

image

The entire purpose of the layout was that it is as empty as could be, so folks could either ignore the turbine, or the hfr or use both or one or neither or do whatever gimmicks they came up with, the extra grey pipes just feels, half baked? Might as well do a full loop that includes feeds from the other gas sources too

There's just so much missing, unfiltered to black fuel pipe? Just look at other maps again for inspiration

@loganuk
Copy link
Contributor

loganuk commented Oct 27, 2025

For these:

map: icebox: moves syringeguns moved into windoors
map: tram: adds pharmacy igniters (oversight)
map: delta: fix auxiliary tool storage access consistency
map: nebulastation: fix missing unrestricted access helper oversight

Maybe break them out into their own PR just as the lions share is on Catwalk

@loganuk
Copy link
Contributor

loganuk commented Oct 27, 2025

image

You've made an undocumented change to medbay 👀

What does frustrate is the change is very much going against the purpose of the queue system I laid out

@loganuk
Copy link
Contributor

loganuk commented Oct 27, 2025

Alright I'm gonna stop digging into this

Feels like it could/should be 3x PRs

One for Atmos
One for Med ?
One for the other map changes perhaps

@glue0000
Copy link
Contributor Author

glue0000 commented Oct 27, 2025

Might as well do a full loop that includes feeds from the other gas sources too

you already can, the filter works like other stations. look at the lower z level.

Not a fan of the room air scrubber venting straight to space or of the airlock air mix going to space being wasted, should feed back into scrubbers loop ideally

this is how engine scrubbers work for all other stations because of clogging due to gasses not being able to pass through waste. since they aren't 'mainstream' gases, they wont eject into space unless setup.

2-
i've also been asked a few times for revamps/redesigns and what not. it's getting out of scope what I originally intended this PR to be - minimalist QoL improvements.
i also don't wish to pour anymore of my time into this map.
sorry for crashing out but I just don't want to work on catwalk nonsense anymore.

i'll make a PR without atmos changes when I get the time

@glue0000 glue0000 closed this Oct 27, 2025
@loganuk
Copy link
Contributor

loganuk commented Oct 27, 2025

2- i've also been asked a few times for revamps/redesigns and what not. it's getting out of scope what I originally intended this PR to be - minimalist QoL improvements. i also don't wish to pour anymore of my time into this map. sorry for crashing out but I just don't want to work on catwalk nonsense anymore.

Thanks again for the work and for engaging with the feedback. Mapping is hard and subjective. Closing is fine if it went beyond what you wanted to do.

One quick check did any of my comments feel too harsh or off in tone? If so I would rather know and improve for next time.

@glue0000
Copy link
Contributor Author

glue0000 commented Oct 27, 2025

One quick check did any of my comments feel too harsh or off in tone? If so I would rather know and improve for next time.

nah ur good, dw

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Map Edit Thank you for your tile-placing service. It's always appreciated.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

4 participants