Stars
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A light weight C++ library implementation of huffman coding compression algorithm
constexpr implementation of SHA-2 and SHA-3 family of hashes
Command and Conquer: Generals - Zero Hour
Command and Conquer: Generals - Zero Hour
A free and open source music-making software for Windows. Uses wavetable synthesis and sampling to generate sounds.
My Unity post processing pipeline and shaders
Some of my snippets and other bits for the Godot game engine.
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
WLA DX - Yet Another 65816 Cross Assembler Package
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
https://rust-lang-nursery.github.io/rust-cookbook
A refreshingly simple data-driven game engine built in Rust
A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
A lightweight JIT compiler based on MIR (Medium Internal Representation) and C11 JIT compiler and interpreter based on MIR
beholdnec / old-llvm-m6502
Forked from llvm-mirror/llvmExperimental LLVM backend for MOS 6502 family processors
My contributions and utilities for the awesome libgdx game development framework.
Example code and libraries for the book "Essential Mathematics for Games and Interactive Applications."
Mesen is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#
LITIENGINE 🕹 The pure 2D java game engine.
WLA DX - Yet Another GB-Z80/Z80/Z80N/6502/65C02/65CE02/65816/68000/6800/6801/6809/8008/8080/HUC6280/SPC-700/SuperFX Multi Platform Cross Assembler Package