Stars
Roadmap and Resource Compilation for System Design Fight Club
Command-line tools for working with Architecture Decision Records
Golang implementation of the Raft consensus protocol
System design interview for IT companies
A series of Jupyter notebooks that walk you through the fundamentals of Machine Learning and Deep Learning in Python using Scikit-Learn, Keras and TensorFlow 2.
Literature references for “Designing Data-Intensive Applications”
📡 Simple and ready-to-use tutorials for TensorFlow
ibebrett / CUDA-CS344
Forked from udacity/cs344My solutions to Udacity's Parallel Programming course (CS 344)
All source code for back-end projects from the Web Developer Bootcamp
stb single-file public domain libraries for C/C++
Code for Swampy, a set of modules used in Think Python, first edition
Angrave's Crowd-Sourced System Programming Book used at UIUC
Source code for book "Understanding Unix/linux Programming"
A generic post-processing injector for games and video software.
Errata for the second edition of Artificial Intelligence for Games
Simple plugin giving you the ability to load PAK files from the local FS or a remote one.
UE4 plugin that captures crash dumps from game on Android.
A small, portable and extensible C++ 3D coding framework
Industry-standard navigation-mesh toolset for games
EntityX - A fast, type-safe C++ Entity-Component system
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++