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Implementation of generic spatial partitioning algorithm (Quadtree) for Unity.

C# 40 4 Updated Jan 2, 2021

A self-learning tutorail for CUDA High Performance Programing.

JavaScript 839 84 Updated Jan 14, 2026

Radiance cascade global illumination implementation in Bevy.

Rust 59 2 Updated Aug 22, 2024

gkNextEngine: cross platform 3D game engine written in modern c++ and vulkan with modern rendering features.

C++ 98 13 Updated Jan 17, 2026

Unity's asset bundle solution for end-users to access resources dynamically at runtime.

C# 73 26 Updated Apr 8, 2018

This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline

C# 147 8 Updated Jul 27, 2025

Graphics Processing Unit (GPU) Architecture Guide

Shell 265 22 Updated Feb 1, 2022

Unity Native Plugin for ACL

C++ 65 12 Updated Jan 16, 2025

Official Repositiory for Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere

Jupyter Notebook 55 1 Updated Dec 29, 2025

Mitsuba 3: A Retargetable Forward and Inverse Renderer

C++ 2,668 317 Updated Jan 15, 2026

LeanCLR is a lean, cross-platform implementation of the Common Language Runtime (CLR).

276 17 Updated Jan 16, 2026

Tensors and Dynamic neural networks in Python with strong GPU acceleration

Python 96,702 26,534 Updated Jan 18, 2026

Tutorial/blog site, generated using Hugo

HTML 5 Updated Nov 27, 2025

Mesh simplification for Unity.

C# 1,969 299 Updated Jan 7, 2026

Un-official and WIP Implementation of the Neural Mesh Simplification paper

Python 50 6 Updated Mar 10, 2025

A system-level, binary package and environment manager running on all major operating systems and platforms.

Python 7,280 2,083 Updated Jan 16, 2026

A set of samples to illustrate Vulkan API on Android

C++ 930 177 Updated Nov 16, 2023

Android NDK samples with Android Studio

C++ 10,455 4,253 Updated Oct 3, 2025

HLSL/GLSL library for debugging shaders

HLSL 329 6 Updated Jan 16, 2026

NVIDIA Neural Shading SDK

C++ 238 22 Updated Jan 8, 2026
Python 16 2 Updated Jul 12, 2022

Materials for the Neural Shading Course at SIGGRAPH 2025

C++ 151 17 Updated Dec 12, 2025

Atom3d, atomising geometry, is a mesh processing toolbox specifically designed for 3D learning.

Python 131 5 Updated Jan 17, 2026

在Unity引擎中将模型(FBX格式)的硬边法线平滑化,将平滑化后的法线(经八面体压缩算法转换为Vector2)保存在模型UV中,并输出为新的FBX模型文件。

C# 35 12 Updated Nov 1, 2024

Sources for Arm Streamline's gator daemon, part of Arm Mobile Studio suite of performance analysis tools

C++ 145 69 Updated Dec 16, 2025

Early-Z tester for DX12

C++ 20 1 Updated May 5, 2025

GLSL procedural noise functions compatible with WebGL

C 571 39 Updated Apr 27, 2025

Radeon GPU Profiler (RGP) is a tool from AMD that allows for deep inspection of GPU workloads.

439 43 Updated Dec 11, 2025

The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.

C++ 467 59 Updated Dec 11, 2025
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