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Starred repositories
This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline
Graphics Processing Unit (GPU) Architecture Guide
Official Repositiory for Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere
Mitsuba 3: A Retargetable Forward and Inverse Renderer
LeanCLR is a lean, cross-platform implementation of the Common Language Runtime (CLR).
Tensors and Dynamic neural networks in Python with strong GPU acceleration
Un-official and WIP Implementation of the Neural Mesh Simplification paper
A system-level, binary package and environment manager running on all major operating systems and platforms.
A set of samples to illustrate Vulkan API on Android
HLSL/GLSL library for debugging shaders
Materials for the Neural Shading Course at SIGGRAPH 2025
Atom3d, atomising geometry, is a mesh processing toolbox specifically designed for 3D learning.
在Unity引擎中将模型(FBX格式)的硬边法线平滑化,将平滑化后的法线(经八面体压缩算法转换为Vector2)保存在模型UV中,并输出为新的FBX模型文件。
Sources for Arm Streamline's gator daemon, part of Arm Mobile Studio suite of performance analysis tools
stegu / webgl-noise
Forked from ashima/webgl-noiseGLSL procedural noise functions compatible with WebGL
Radeon GPU Profiler (RGP) is a tool from AMD that allows for deep inspection of GPU workloads.
The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.
A tool to display how texture information is distributed between mips, using a Laplacian Pyramid
Cool colorful backgrounds, generated by JS
Genetic Algorithm, Particle Swarm Optimization, Simulated Annealing, Ant Colony Optimization Algorithm,Immune Algorithm, Artificial Fish Swarm Algorithm, Differential Evolution and TSP(Traveling sa…
Blind&Invisible Watermark ,图片盲水印,提取水印无须原图!