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📝 File hashing and checking shell extension
aelurum / AssetStudio
Forked from Perfare/AssetStudioAssetStudioMod - modified version of Perfare's AssetStudio, mainly focused on UI optimization and some functionality enhancements.
GrahamKracker / UnityExplorer
Forked from sinai-dev/UnityExplorerAn in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
A simple CLI port of Perfare's MonoBehaviourConverter into a CLI application.
A template to easily get started with the Athena engine
A complete Javascript environment for creating homebrew applications and games on PlayStation 2.
Sonic-themed endless runner adapted for AthenaEnv
JavaScript runtime for Nintendo Switch homebrew applications
Chirp Logging Framework is designed to make handling console logs much easier, add context and extend the default functions added by Unity's Debug.Log classes.
Python remote procedure call framework for the Unity game engine
Unity packages for real-time conversational AI with speech-to-speech capabilities. Integrates OpenAI and ElevenLabs APIs for natural voice interactions in Unity projects for Meta Quest headsets.
A smooth LineRenderer-based trail for Unity.
An easy to use Unity plugin that allows you to track how much time you have spent working on your unity project.
A mod designed for free live translation, inspired by the QSMP.
Sandboxed CIL emulator written in C#, Designed for Unity but can work outside of Unity.
Quickly test in Editor and change at runtime: lightmaps, lightprobes and other scene objects.
Modifiers and buffs extension for Unity game engine.
Unity3D GUI plugin to provides mesh optimization function by using UnityMeshSimplifier
KeyEngine is a game engine/framework for creating 2D games, powered by the Unity-like ECS
基于Unity6.2的URP开发的2D流体模拟项目。;A 2D liquid simulation project developed with Unity 6.2 using the Universal Render Pipeline (URP).;Unity 6.2 の URP を用いて開発された 2D 流体シミュレーションプロジェクトです。
High-performance grand strategy game engine for Unity, with deterministic simulation & GPU-accelerated rendering
Generate C# FFI from Rust for automatically brings native code and C native library to .NET and Unity.
Easily find out what exactly is changing specific transform position / rotation / scale
A procedural terrain generator written in C# for Unity.