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NPR Lab

Overview

This project is intended to test some NPR in Unity.

Unity Version

Unity 5.1.0 Personal

Current NPR Labs

Antialiased Cel Shading

Related Scenes

1. AntialiasedCelShadingScene

References

[1] http://prideout.net/blog/?p=22

Tone Based Shading

Related Scenes

1. ToneBasedShadingScene

References

[1] Gooch A, Gooch B, Shirley P, et al. A non-photorealistic lighting model for automatic technical illustration[C]//Proceedings of the 25th annual conference on Computer graphics and interactive techniques. ACM, 1998: 447-452.

Stylized Highlights

Related Scenes

1. StylizedHighlightsScene

References

[1] Anjyo K, Hiramitsu K. Stylized highlights for cartoon rendering and animation[J]. Computer Graphics and Applications, IEEE, 2003, 23(4): 54-61.

Pencil Sketch Shading

Related Scenes

1. PencilSketchShadingScene

References

[1] Lake A, Marshall C, Harris M, et al. Stylized rendering techniques for scalable real-time 3D animation[C]//Proceedings of the 1st international symposium on Non-photorealistic animation and rendering. ACM, 2000: 13-2

Hatching

Related Scenes

1. HatchingScene

References

[1] Praun E, Hoppe H, Webb M, et al. Real-time hatching[C]//Proceedings of the 28th annual conference on Computer graphics and interactive techniques. ACM, 2001: 581.

More Info

For more information, please visit http://blog.csdn.net/candycat1992.

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✏️ Test some NPR in Unity.

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  • GLSL 100.0%