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Deep learning driven jazz generation using Keras & Theano!
Discover a powerful prompt for your Z shell — minimal in design yet dynamic in capabilities. Enjoy a streamlined command line experience with this modern and efficient prompt.
Keras code and weights files for popular deep learning models.
GenericParameters is a C++ header-only library to define generic parameters which store additional information like the parameter type, max/min limits, a description, etc.
A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.
A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborhood search for SPH fluid simulations.
CUDA implementation of the Position Based Fluid System
Group project for PBS course at ETH Zurich. Our work involved the implementation of several key features, including position-based fluids (PBF), collision handling of simple static rigid body, and …
Implementation of Macklin, Miles, and Matthias Müller. "Position based fluids.". Visual Studio 2015 + CUDA 8.0
CPU and GPU implementations of a particle-based physics simulation based on Macklin et. al's "Unified Particle Physics for Real-Time Application".
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics
MacOS application to spoof / fake / mock your iOS / iPadOS or iPhoneSimulator device location. WatchOS and TvOS are partially supported.
real time face swap and one-click video deepfake with only a single image
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.
An application that allows you to hide certain windows when sharing your full screen
🌸 A personal configuration setup for a development environment on Arch Linux, focused on being lightweight and flexible.
A book series (2 published editions) on the JS language.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
🎓📄 The LaTeX file that I used as the base for all my homework in university.
Community edition of the Slingshot physics engine
✍️ A way to integrate LaTeX, VS Code, and Inkscape in macOS
Dev repo for @zig-gamedev libs and sample applications